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Advanced Computational Modeling of Social Systems Lars-Erik Cederman and Luc Girardin Center for Comparative and International Studies (CIS) Swiss Federal Institute ... – PowerPoint PPT presentation

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Title: Der%20Agent%20


1
Advanced Computational Modelingof Social Systems
Lars-Erik Cederman and Luc Girardin Center for
Comparative and International Studies (CIS)
Swiss Federal Institute of Technology Zurich
(ETH) http//www.icr.ethz.ch/teaching/compmodels

2
Geosim
  • Emergent Actors in World Politics (Princeton
    University Press, 1997)
  • Inspired by Bremer and Mihalka (1977) and Cusack
    and Stoll (1990)
  • Originally programmed in Pascal then ported to
    Swarm, and finally implemented in Repast

3
Model architecture
Actor
Actor
Relation
x,y res capital neighs
owner other twin act,res.. pol,prov
x,y res capital neighs
Relation
owner other twin act,res.. pol,prov
4
Main simulation loop
initiation phase
resource updating
resource allocation
decisions
inter- actions
structural change
5
Resource updating
  • res resUnit
  • for all provinces j of state i do
  • res res resUnit

6
Resource allocation
  • fixedRes(i,j) (1-propMobile) res / n
  • mobileRes probMobile res
  • for all relations j do
  • in case i and j were fighting in the last
    period then
  • mobileRes(i,j) res(j,i)/enemyRes(i)mobileRe
    s
  • in case i and j were not fighting the last
    period then
  • mobileRes(i,j)
  • res(j,i)/(enemyRes(i)res(j,i))mobileRes
  • res(i,j) fixedRes(i,j) mobileRes(i,j)

7
Decision rule of actor i
  • for all external fronts j do
  • if i or j fought in the previous period then
  • attack j else cooperate with j Grim Trigger
  • if there is no action on any front then
  • select a neighboring state j
  • with res(i,j)/res(j,i) gt superiorityThreshold
    do
  • launch unprovoked attack against j
  •  

8
Structural change conquest
  • Conquest follows victorious battles
  • Each attacker randomly selects a battle path
    consisting of an attacking province and a target
  • The outcome depends on the targets nature
  • if it is an atom, the whole target is absorbed
  • if it is a capital, the target state collapses
  • if it is a province, the target is absorbed

9
Guaranteeing territorial contiguity
Conquest... resulting in... partial state
collapse
"near abroad" cut off from capital
Target Province
Agent Province
j
i
10
Applying Geosim to world politics
  • War-size distributions
  • Democratic peace
  • Nationalist insurgencies
  • State-size distributions

11
Cumulative war-size plot, 1820-1997
Data Source Correlates of War Project (COW)
12
Self-organized criticality
Power-law distributed avalanches in a rice pile
Per Baks sand pile
13
Simulated cumulative war-size plot
log P(S gt s) (cumulative frequency)
log P(S gt s) 1.68 0.64 log s
N 218 R2 0.991
log s (severity)
See Modeling the Size of Wars American
Political Science Review Feb. 2003
14
Applying Geosim to world politics
  • War-size distributions
  • Democratic peace
  • Nationalist insurgencies
  • State-size distributions

15
Simulating global democratization
Source Cederman Gleditsch 2004
16
A simulated democratic outcome
t 0
t 10,000
17
Applying Geosim to world politics
  • War-size distributions
  • Democratic peace
  • Nationalist insurgencies
  • State-size distributions

18
4. Modeling civil wars
  • Political economists argue that effectiveness of
    insurgency depends on projection of state power
    in rugged terrain rather than on ethnic cohesion
  • But there is a big gap between macro-level
    results and postulated micro-level mechanisms
  • Use computational modeling to articulate
    identity-based mechanisms of insurgency that also
    depend on state strength and rugged terrain

19
Main building blocks
  • National identities
  • Cultural map
  • State system
  • Territorial obstacles

20
The models telescoped phases
t 0
1000
1200
2200
Phase I Initialization
Phase II State formation Assimilation
Phase III Nation-building
Phase IV Civil war
identity- formation
nationalist collective action
assimilation
21
Sample run 3
  • Geosim Insurgency Model

22
Applying Geosim to world politics
  • War-size distributions
  • Democratic peace
  • Nationalist insurgencies
  • State-size distributions

23
Puzzle
  • Despite continuing progress, state sizes started
    declining in the late 19th century
  • Lake and OMahony (2004) offer an explanation
    based on changes among democracies in the 19th
    and 20th centuries
  • My argument nationalism caused the shift in
    state sizes

Technological progress
?
State size
24
Territorial state sizes
log Pr (S gt s)
log Pr (S gt s)
log S N(4.98, 1.02) MAE 0.048
log S N(5.31, 0.79) MAE 0.028
log s
1815
1998
log s
Data Lake et al.
25
Estimated means, 1815-1998
m
log s
Year
1800 1850 1900 1950 2000
26
Nested processes
27
A sample system at t 0
28
The sample system at t 2000
29
t 2054
30
t 2060
31
t 2813
32
Estimated m-values in 30 simulations
33
Simulated state sizes fitted by log-normal curve
log Pr(Sgts)
log Pr(Sgts)
log S N(1.28, 0.09) MAE 0.040
log S N(1.41, 0.10) MAE 0.046
log s
log s
t 2000
t 5000
34
Strategy Planned vs Reactive
  • Goal-oriented planning
  • Scan the possible options and find the sequence
    of actions that matches the goal
  • Humans do little planning!
  • Requires global knowledge!
  • Reactive behaviors
  • Use properties of the current situation, and use
    the output directly as a decision
  • Need to express the problem differently, so that
    the goal can be reached incrementally

35
Goal-oriented planning
36
Reactive behavior
37
Rule-based systems
  • Collection of if then statements that are
    used to manipulate variables
  • If there is a limited number of situations, then
    this can be modeled as a finite-state machine
  • Forward- and backward-chaining inference
  • Match facts with rules to derive new facts
  • Identify all the rules that could have led to the
    given fact

38
Subsumption architecture
  • Set of horizontal layers
  • The higher the layer, the greater the priority

Priority Behavior Condition
6 Retreat Low chance of winning
5 Evade Incoming threat
4 Attack Enemy present
3 Gather Low health
2 Investigate Possible enemy
1 Explore Always
39
Learning
  • Optimization
  • Attempt to find the solution to a known puzzle,
    which does not change other time
  • Adaptation
  • When the problem or the goal change, then
    adaptation is necessary
  • Exploration vs Exploitation
  • Attempt to cover all possible states by trying
    every action or confine to the set of actions
    known to be valuable

40
Exploration vs exploitation in chess
41
Various approaches
  • Expert solution
  • Rule-based or expert system, finite-state
    automata
  • Expert guidance
  • Neural network, optimization techniques,
    evolutionary algorithms, decision trees,
    reinforcement learning
  • Imitation
  • Exhaustive
  • Brute force approach, dynamic programming
  • Random
  • Stochastic search no bias!
  • Hybrid
  • Learning classifier systems

42
GeoContest runs
  • 60 x 60 grid
  • Initial polarity of 1000
  • 14 strategies
  • 100000 iterationsper run
  • More than 500 runs needed to accuratelydistingui
    sh the winner

t40000
43
GeoConstest results
44
GeoConstest results (cont.)
45
GeoConstest results (cont.)
  • Gold PinkPanther (25 of games)
  • Silver GeliStrategy (16 of games)
  • Bronze Indiana Jones (15 of games)
  • Heavily path-dependent no clear trend before
    performing many runs
  • The set of present strategies affect the winning
    strategy (exploitation of weak strategy)
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