Title: JTLS 3'2
1JTLS 3.2
- Summary Briefing
- JTLS International Users Conference
- 31 October 2006
2Planned Schedule
- Alpha Test
- Week of 12 June 2006
- Beta Test
- Two Weeks 14 to 25 August 2006
- Acceptance Test
- Three Weeks
- Preliminary 02 to 06 October 2006
- AAR (NC3A The Hague) 04 08 December 206
- Final 13 to 19 December 2006
- Delivery
- 29 December 2006
3Basic Concept
- Air Force Requested Improvements
- Naval Requested Improvements
- Start On Reduced Impact Of Hexagon Terrain
- Complete Movement Away From GIAC
- Graphical Database Program
- Message Parsing Client
- Support JMRM
4- Air Force Requested Improvements
5Real Time Intercept Reports
- Send Report When Intercept Is Started
- Current
- No Report
- Watch Mission Posture
- Improvement Not What Was Asked For
- Expanded Air-To-Air Firing Report
- Interim Mission Report
6Real Time Intercept Reports
- Improvement Details
- Air-To-Air Engagement Report
- Controller Type Information
- Random Numbers
- Probability of Hit
- Probability of Kill
- Both Firer and Receiver Receive Broadcast Message
- Interim Mission Report
- Option To Include Engagement Summary
7Feedback When CAP Breaks Off
- Indicate Why Break-off Occurred
- Current
- Information Not Available
- Improvement
- New IMT Column
- Ten Different Break-Off Reasons
- Out Of Weapons
- Killed Intercepted Aircraft
- Cleared When New Intercept Starts
8Auto Pair Versus Helo/UAV
- Tell CAPs Legal Aircraft Target Types
- Current
- CAPs Can Intercept Anything Within Range
- Improvement
- Give CAPs List of Legal Aircraft Target Types
- Database Default Values ACP Data
- Side / Specific Mission Overrides
- Uses ROE Order
9Improve Aircraft Divert Logic
- Improve Aircraft Divert Logic
- Current
- Closest Capable Of Landing Aircraft
- Supported Given Priority
- Non-Supported Last Priority
- Improvement
- ECP Was Very Specific
- Based On A Point System
- Highest Point Value Selected
10Improve Aircraft Divert Logic
- Improvement Details
- Feasible Airbase 1 point
- If Aircraft are Naval Capable
- Feasible Naval Units 1 point
- Same Aircraft Homebased 1 point
- Fuel For At Least One Aircraft - .5 points
- Supplies for Current Weapons On Mission
- 0.01 points per weapon type
- Unsupported Runway 0.01 points
11Refuel Base Logic Improvement
- Improve Base Fuel Selection
- Current
- Closest
- Improvement
- Select Home If Feasible
12Speed Up Specific Air Mission
- Allow Controller To Set Mission Speed
- Current Capability
- Controller Must Speed Up All Aircraft of Type
- Use Debugger To Set Mission Speed
- Improvement
- Provide Controller The Capability
- Provide Trusted Player The Capability
- Fuel Usage Above Maximum Speed
- Most Fuel Efficient
13Flight Plan When Heading For Fuel
- Allow Mission To Stop Heading For Fuel
- Current
- Magically Provide Fuel To Mission
- Cannot Stop It From Heading For Fuel
- Improvement
- When Fuel Is Magically Provided
- Allow User To Chose To Stop Heading For Fuel
- Picks Up Flight Plan From Current Location
14Change Alert Base
- Allow User To Change Missions Alert Base
- Current
- No Capability
- Improvement
- Full Capability Anywhere / Anytime
- Only Limitation
- If Not Originally On Alert
- Unless Currently Heading Home
15Orbit Direction
- Movement When Orbiting For C4I Systems
- Current
- Orbiting Mission Does Not Move
- Updates Are Sent, But No Location Updates
- Improvement
- Location Updates Will Be Computed
- Will Not Represent Direction of Orbit
16Fill-up Refuel Chit
- Have Missions Always Take Maximum Fuel
- Current
- Model Told How Much To Take By Order
- Model Computes Automatic Requirement
- Improvement
- Automatic Requirement
- Always Take Maximum Fuel
17Fill-Up Refuel Chit
- Improvement (Cont)
- Reserves Too Much Fuel
- Will Be Released
- Until Refuel Takes Place A Tanker Is Ignored
18FOM Air Mission Fuel
- Improve FOM Air Mission Fuel Data
- Current
- Fuel Capacity
- Fuel Remaining Percentage
- Improvement
- Fuel Remaining
- Fuel Available For Others (Filled For Tankers)
19ATOT Wing-Level Tasking
- Better Division Of Mission To Wing Units
- Current
- Shuffle Card Algorithm
- Improvement
- Time Matrix
- Given Order To Unit
- Based On TOE Percentage
- Time Over Target
20ATOT Multiple Orbit Point
- Have ATOT Process Multiple Orbit Points
- Current
- Only Initial Orbit Point Considered
- Improvement
- Have ATOT Process Subsequent Orbit Points
- Submit Change Mission Location Order
- Separate ECP From Model Perspective
21ATOT Mission and Target Types
- Allow ATOT User To Alter
- Mission Type Links
- Target Type Links
- Current
- Data File Needs Hand-editing
- Improvement
- Add To ATOT Interface
22Remove USMTF 1998 Format
- Cleanup ATOT Code Reading USMTF 98 ATO
- Current
- Can Read and Process 98 Format
- Improvement
- Cannot Read and Process 98 Format
- Cleanup Code For Reliability
23PRISM Worksheet
- Process PRISM Collection Decks
- Current
- Ad Hoc Capability
- Improvement
- Well Defined Capability
- Part of ATOT
- Automatic Addition To Recce Missions
24- Naval Requested Improvement
25SSM Multiple Targetable Weapons
- Allow SSMs To Fire Several Weapons
- Current
- Each SSM Type Can Fire One Weapon Type
- Improvement
- Each SSM Type Can Fire Multiple Weapons
- Can Change During Game Play
- Needs Standard Database Updates
26SSM Multiple Targetable Weapons
- Improvement Details
- Review Databases
- Multiple SSM Targets To Support
- Conventional SCUD
- Chemical SCUD
- Reduce To One SSM Target
- Change Launcher Status Order
- Unit As Before
- Specific Target New Capability
27SSM Multiple Targetable Weapons
- Improvement Details (Cont)
- Automatic Launcher Status
- Only Change Launchers That Are Needed
28Improve Fuel Usage
- Unit Fuel Usage ?(Combat Systems)
- Current
- Per Day or Per Person Per Day
- Per KM
- Improvement
- Per KM Per Combat System
29Naval Fuel Usage
- Represent Naval Unit Fuel Usage
- Current
- Part of CLASS III Ground
- Per Day Usage
- Improvement
- New CLASS III Naval
- Per KM Usage
- Movement Stops Without Fuel
- Usage Is Not A Function of Speed
30Sonar Availability Function of Speed
- Decrease Detection Capability ?(Speed)
- Current
- Speed Considered For Passive
- Improvement
- Consider Speed For Active Sonars Too
- ST MAXIMUM SPEED
- Dont Work For Speeds Above The Maximum
31Passive Sonar Dont Detect Surface
- Allow Passive Sonar To Detect Surface Unit
- Current
- Does Not Happen Only Active Sonars Do
- Improvement
- Allow Passive Sonars To Detect Too
- Probability Of Detection Algorithm
32Passive Sonar Dont Detect Surface
- Improvement Details
- Surface Vessel Noise At Passive Sonar
- If Greater Than Ambient Noise
- Detection Possible
- ST EFFECTIVENESS
- Modified By ST NIGHT FACTOR
- Modified By ST WC FACTOR
- Not Modified By ST JAM FACTOR
33Turn On Specific Sonars/Radars
- Ability To Turn On Specific Sensor Target
- Current
- Can Turn On / Turn Off Type Of Sensors
- Improvement
- Turn On / Turn Off By Target Name
34NGF Support All Friendly Unit
- Allow Naval Gun Fire To Support Friendly
- Current
- Only Provide Support To Own Side
- Improvement
- Allow Any Friendly Force Side Unit
35Torpedo Update Location Knowledge
- If Ship Moves Allow Torpedo to Alter
- Current
- Torpedo Misses
- Caused By Move Of Unit to New Hex
- Improvement
- Allow Precision Guided Torpedo to Follow
- Dont Fire Unless Holding Current Location
36Magic Move To Off-Board Formation
- Magically Embarking Unit On Formation
- Current
- Not allowed order is rejected
- Improvement
- Accept the order and process
- Magically Move Unit To Formation
- Set Embarked Unit Attributes
37Missile Launch Outside Playbox
- Ability To Launch From Anywhere
- Current
- Can Only Launch On Game Board
- Improvement
- Launch From Anywhere
- Implies Ballistic MDST Responsibility
38Lifeboat Representation
- When Ships Sink Place Lifeboats
- Current
- Lifeboats Not Represented
- Improvement
- Automatically Deploy Lifeboats As Ship Sinks
- Based On Expected Sink Time
- Lives can Be Lost
- Automatically Collect Lifeboats
- If Controller Returns Unit To Game
39- Reduced Impact Of Hexagon Terrain
40Change Terrain and Barrier Values
- Change Terrain and Barrier During Game
- Current
- Naval Ocean Depth
- Improvement
- All Barriers and Terrain
- Need To Consider Impact
- Units Current Next Hex Move Allowed To Occur
- All Other Moves Cause Re-Optimization
41Movement Of Units Within Hex
- Allow Route Points Within Same Hex
- Current
- Multiple Points In Same Hex Thrown Away
- Improvement
- Multiple Points Not Thrown Away
42Integer Lanchester
- Remove Partial Combat System Representation
- Current
- Lanchester Results in 3.245 Tanks
- Improvement
- Whole Kills Accepted
- Fractional Kills Stochastically Determined
- 0.245 is interpreted as 24.5 chance of 4th tank
kill
43Integer Lanchester
- Improvement (Cont)
- Combat Assessment More Often Than 1 Hour
- Concept of Lanchester Battle
- Battles Are Created and Stopped As Units Move
- Remove Data Link To One Hour Period
- Moved Much Processing To Hourly Processing
- Time Between Repairs Implemented
- Removed Concept Of Percent Fail On Issue
44Integer Lanchester
- Improvement (Cont)
- Need To Get Rid Of Combat System C3
45New Command Control Model
- Remove C3 Combat System From Model
- Current
- C3 Represented As Combat System
- Really Is A Capability Not A Specific System
- Improvement
- Remove C3 Combat System
- Represent The Units C3 Quality Rating (CQR)
46New Command Control Model
- Improvement (Cont)
- CQR Data
- Highest HQ
- Mean and Max time
- Next Higher HQ
- Mean ands Max Time
- Jamming
- Mean and Max Time
- Minimum Effectiveness
47New Command Control Model
- Improvement (Cont)
- CQR Data (Cont)
- Next Lower CQR
- Next Higher CQR
- New Communication Site Target Subtype
- Air Defense
- Command
- Subtracts From Effectiveness
48New Command Control Model
- Improvement (Cont)
- Degrade
- As Unit Loses Strength
- As Command Communications Targets Are Killed
- Improve
- Periodic Improvement
- Repair Of Command Communications Targets
49Immediate Wreckage Placement
- Needed For TACSIM
- Current
- Placement Done Once an Hour
- When Unit Moves
- Improvement
- Expect 15 Minute Assess Combats
- Integer System Kill Representation
50- Complete Movement Away From GIAC
51New Symbols For Convoys
- Graphically Distinguish Between Convoy Types
- Current
- Cannot Do So
- Improvement
- Separate Symbols
- Filter Capability On Convoy Type
- Rail
- Barge
- Truck
52Improve Entry of Units and Targets
- Provide More User Options
- Current
- Only Displayed Units Are Highlighted
- Improvement
- Allow User To Select
- Highlight Displayed Units
- Highlight Displayed and Un-displayed Units
53Jump Map
- Improve WHIP Jump Map
- Current
- As You Zoom In, Jump Map Zooms In
- Improvement
- User Controls How The Jump Map Operates
- Amount Of Zoom / No Zoom
- Position Jump Map Anywhere
- No Longer On Filter Panel
54Range Rings
- Graphically Display of Range Information
- Current
- No Range Ring Displayed
- Improvement
- Range Ring Filter Panel
- Range Ring Color Panel
55Range Rings
- Types Of Range Rings
- Ground, Naval, FARP
- Mandatory Transfer Distance
- Indirect Fire Range Using Current Manned Systems
- Indirect Fire Range Using Current TOE Systems
- Direct Fire Range Using Current Manned Systems
- Direct Fire Range Using Current TOE Systems
56Range Rings
- Types Of Range Rings (Cont)
- Support Unit
- Minimum Truck Re-supply Distance
- Maximum Truck Re-supply Distance
- Airbases
- No Range Ring Information
- Squadron
- Aircraft Radius Using Default Load Extra Fuel
- Aircraft Radius Using Database Aircraft Fuel
57Range Rings
- Types Of Range Rings (Cont)
- High Resolution Units
- Explicit Weapon Range - Current Systems
- Explicit Weapon Range TOE Systems
- Air Missions
- Surface Search Sensor Range Actual Load
- Surface Search Sensor Range Generic Load Only
- Air Search Sensor Range Actual Load
- Air Search Sensor Range Generic Load Only
58Range Rings
- Types Of Range Rings (Cont)
- Air Missions (Cont)
- Surface Weapon Range Actual Load
- Surface Weapon Range Starting Load
- Air Weapon Range Actual Load
- Air Weapon Range Starting Load
- Targets
- Jammer Jammer Range
- Communication Sites AWACS Comm Range
59Range Rings
- Types Of Range Rings (Cont)
- Targets (Cont)
- SAM/AAA
- Range For Each Altitude Zone
- AD Class and limiting Target Range
- Sensors
- Range For Any Altitude
- Radar Horizon
- Over The Horizon Capable
- Sensor Range and limiting Target Range
60Range Rings
- Types Of Range Rings (Cont)
- Targets (Cont)
- SSM Targets
- Range By Allowable Weapon
61Standardize Context Sensitive Menus
- Provide Expanded Context Sensitive Menus
- Current
- Based On Object Type
- Improvement
- Based On Object Attribute
- Target Category
- What Else Should We Do
62Transparent Hex Overlay
- Allow Hexagon Overlay On Digitized Maps
- Current
- Digitized Maps
- No Hexagon Visibility
- Improvement
- Overlay Transparent Hexagon Representation
- CADRG Maps Show
63Units In Combat Flag
- Provide Consistent Definition Of In Combat
- Current
- Flag Exists
- Definition Not Consistent
- Improvement
- In Combat Placed In Lanchester Battle Set
- In Contact Considered But Rejected For LBS
64TUP Special Capabilities
- Dont Use Graphic Symbol For Capabilities
- Current
- Graphics Symbol Used
- SVP Check
- Automatic Supply Calculation Tool
- Improvement
- Use Existing FC AFFILIATION
- New TUP Capabilities Indicator
- Medical, Civil Affairs, NULL
65TUP Special Capabilities
- Improvement Details
- Traffic Control of Non-Enemy Civilian Units
- If FC AFFILIATION is set to CIVILIAN
- TUP CAPABILITIES TYPE
- Medical
- Dont Automatically Backhaul Casualities
- Civil Affairs
- Allowed To Collect Expanded Tactical Intelligence
66Hide Sections of Command Tree
- Hide Portions of Command Tree
- Current
- Can Close Up / Open Up Portions of Tree
- Improvement
- Two Screens
- Selection Screen Select Units To Hide / Unhide
- Display Screen
- Save and Recall Configuration
67XCHAT Capability
- Ability For Users To Talk With Others
- Current
- Commercial Instant Messaging Server
- Security Problems
- Improvement
- Simple Status Notification Message
- Technical Control
- Select WHIPS, Background Color, Message
- Window Pops Up On WHIP User Closes
68Mail Server
- Provide Tool to Automatically E-mail
- Current
- Old MPP Had Auto Email Capability
- Nothing Right Now
- Improvement
- New Message Delivery Program (MDP)
- New MDP User Interface (MDPUI)
69Mail Server
- Improvement Details
- Single User Interface
- What Broadcast Messages
- Side / Type
- Where They Should Be Delivered
- Directory File Name Established Through
Interface - E-Mail Address subject Established Through
Interface - Rendering Library
- Can Now Write Your Own Rendering Programs
- Demonstration Wednesday
70Graphical Database Program
- Get Rid Of GIAC-Based GDP
- Current
- GDP Uses GIAC-type Interface
- Improvement
- GDP Uses WHIP-like Interface
- Demonstration On Wednesday
71Build Railroads, Pipelines, and IADS
- Improve GDP To Graphically Build Objects
- Current
- GIAC GDP Has No Capability
- Improvement
- New GDP Does Have The Capability
- Demonstration On Wednesday
72AAR Improvements
- Provide A More Robust AAR Tool
- Current - JTLS 2.7
- Scenario Database Repository
- Message Parsing Client
- Post-Processor system
- Loaded After Checkpoint
73AAR Improvements
- Improvement
- Real-time Data
- Include All MPC Data Directly
- Web-Based Access To Data
- Improvement Details
- AAR Briefing
74Exercise Submission Tool
- Create A Tool To Keep Exercise Log
- Current
- Many People Have Created Own Tool
- Individual Logs
- No Easy Lessons Learned Capture
- Improvement
- Use Web-Portal Based Tool
75Exercise Submission Tool
- Improvement Details
- Access From Web Browser Portal
- As Start A WHIP / New AAR Tool
- Enter Issue
- Automatic Time / User Name
- Respond With
- Status / Explanation
- Demonstration Wednesday
76 77OPM Combat System Link To TW
- Allow User To Go From CS Page To TW Page
- Current
- Cannot Be Accomplished
- Improvement
- Can Be Accomplished
78SLP-SC Specific Name Uniqueness
- Within SLP - Supply Name Uniqueness
- Current
- SLP and SC Name Uniqueness
- Proposed
- SLP and SLP SC Name Uniqueness
79Spaces Within Unit Long Names
- Allow Long Names To Have Spaces
- Current
- No Spaces Allowed
- Improvement
- Spaces Allowed
- All Periods Changed To Spaces On Convert