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Using JTLS and HLA for Distributed Training

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As the HIP (main data producer) and other federates (subscribers) enter the ... Unlike the JTLS-NATO federation, two simulations owned the simulated entities. ... – PowerPoint PPT presentation

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Title: Using JTLS and HLA for Distributed Training


1
Using JTLS and HLA for Distributed Training
Dave Prochnow, MITRE Zach Furness, MITRE Jonathan
Roberts, Rolands Associates
2
Outline
  • Introduction
  • JTLS-NATO Federation
  • JTLS-EADSIM Federation
  • Future of JTLS Federations
  • Conclusions

3
Introduction
  • The Joint Theater Level Simulation (JTLS) is an
    interactive multi-sided wargame used for training
    for over 15 years.
  • In 1998, DMSO began exploring use of JTLS with
    HLA.
  • This evolved into the JTLS-NATO federation, which
    includes NATO command-and-control systems.
  • In past year, JTLS also operated in an HLA
    federation with Extended Air Defense Simulation
    (EADSIM).

4
JTLS Federation Usage
  • Both JTLS federations supported training
    exercises in the first half of 2000.
  • In March, the JTLS-NATO federation executed in
    the Disciplined Warrior exercise (Izmir, Turkey).
  • In May, the JTLS-EADSIM federation ran at the
    Lucky Sentinel exercise (Kuwait).
  • Lessons learned from both of these federations
    are described in this briefing.

5
Non-Federated JTLS Exercise Configuration
OTH-GEM
JTLS
40-50 clients per GDS GDSs can be chained
G-Protocol messages
(Secondary) GDS
6
Outline
  • Introduction
  • JTLS-NATO Federation
  • JTLS-EADSIM Federation
  • Future of JTLS Federations
  • Conclusions

7
JTLS-NATO Federation
JTLS CEP
RunTime Infrastructure (RTI)
8
JTLS-NATO Federation Experience
  • At Disciplined Warrior, the JTLS-NATO federation
    successfully demonstrated the use of HLA at a
    NATO exercise.
  • Federation performance, a large concern in 1999,
    was acceptable.
  • Several technical issues were encountered and
    resolved, primarily at two formal test events
    prior to the exercise.
  • Subsequent slides examine the technical issues.

9
Federation Initialization
  • As the HIP (main data producer) and other
    federates (subscribers) enter the federation, we
    must ensure data integrity while completing the
    initialization as fast as possible.
  • In 1999, use of synchronization points failed.
  • A new scheme using update requests ensured data
    integrity but resulted in many needless updates.
  • We ended up using a combination of pull and
    push mechanisms.

10
Federation Performance
  • Until December 1999, it was feared that poor
    performance would prevent use of the federation.
  • Performance problems led to re-design of original
    system architecture.
  • HIP federate created to offload processing from
    CEP
  • Became more selective of what would be an HLA
    object
  • Still, a large amount of data had to be
    processed
  • Represent about 10,000 objects per side
  • 60-70 attributes per object class

11
Federation Performance(continued)
  • Biggest problem was time required to register and
    update all objects
  • Benchmarks showed exponential relationship
    between initialization time and number of objects
  • Required close coordination with RTI developers
  • Problem solved when we migrated to RTI 1.3v7
  • We ran performance tests prior to Disciplined
    Warrior exercise
  • Modified FMT captured registration and throughput
    data.
  • Devised the new initialization mechanism
  • At exercise, performance was not an issue.

12
Data Distribution Management
  • The JTLS-NATO federation employs DDM to control
    different perceptions by each side.
  • Utilize a routing space with 11 regions, one for
    ground truth and one for each of 10 sides
  • Federates subscribe to their region of interest
    (i.e., their sides perception)
  • This approach significantly increases the number
    of HLA objects in the federation.
  • Still, this proved to be an effective method of
    managing perceptions compared with the
    alternative of passing perception data in arrays.

13
Treatment of Time in JTLS-NATO Federation
  • The 1998 JTLS-GCCS-NATO federation used HLA time
    management.
  • Although JTLS manages time internally, we decided
    it was not necessary to use HLA time management.
  • Because subscribing federates just wanted the
    simulation time for their displays, it was more
    efficient to create a new object class,
    GAME_INFORMATION, that is periodically updated
    with the simulation time.

14
RTI Problems
  • This federation turned out to be a very stressful
    applications, as several previously unseen
    problems with RTI 1.3v7 were encountered
  • Intermittent problem of missing discoveries of
    all object instances of a particular class
  • Sometimes deletes were not processed after
    federate owning objects resigned
  • Memory leaks led to a crash at the exercise when
    all system memory was exhausted
  • Workarounds were developed for each of the above.

15
Crash Recovery
  • At one time or another, all federates in our
    federation experienced a crash.
  • Production of crash recovery procedures allowed
    us to quickly recover from crashes at the
    Disciplined Warrior exercise.
  • The FMT became an essential part of the
    federation as it allowed us to quickly identify
    the missing discovery problem.

16
User Perspective of JTLS-NATO Federation
  • Despite problems encountered, the desired
    training occurred
  • Training audience shielded from HLA
    infrastructure
  • Quick crash recovery and good run speed allowed
    us to recover from crashes without the training
    audience knowing that any problems had even
    occurred
  • NC3A believes use of HLA has potential to become
    default method for interfacing their systems with
    JTLS
  • But they want a more stable version of the RTI
    than they had with 1.3v7

17
Outline
  • Introduction
  • JTLS-NATO Federation
  • JTLS-EADSIM Federation
  • Future of JTLS Federations
  • Conclusions

18
JTLS-EADSIM Federation Overview
  • The JTLS-EADSIM federation reused much of the
    JTLS-NATO federation, including
  • JTLS, GDS, and HIP components
  • Federation Object Model (FOM)
  • The federation added the Extended Air Defense
    Simulation (EADSIM).
  • HLA time management was used, with game speed
    controlled by a new federate called the Pacer.
  • The federation executed at the Lucky Sentinel
    exercise in May 2000.

19
JTLS-EADSIM Federation
RunTime Infrastructure (RTI)
20
JTLS-EADSIM Interoperability
  • Unlike the JTLS-NATO federation, two simulations
    owned the simulated entities.
  • Challenges stemmed from the differences in
    fidelity of the JTLS and EADSIM simulations.
  • JTLS aggregate-level EADSIM entity-level
  • Certain items (e.g. entity locations) must be
    extrapolated when transferring data from JTLS to
    EADSIM
  • EADSIM also had to handle more data than to which
    it is usually accustomed.

21
JTLS-EADSIMTime Management
  • All federates ran as regulated and constrained.
  • Most time management work was devoted to
    development of a new federate, Pacer, to regulate
    game time
  • While development of a pacing federate would seem
    to be straightforward, many subtle issues arose
  • Ability to pause federation or change game rate
    requires that there is not already a pending time
    advance
  • Longer time steps needed when trying to advance
    very quickly

22
JTLS-EADSIMUser Perspective
  • JTLS-EADSIM federation was a success at the Lucky
    Sentinel exercise.
  • All components were stable, allowing desired
    training to occur.
  • Use of HLA proved far superior to a prior
    exercise that integrated JTLS and EADSIM with a
    file sharing mechanism.
  • Much more detailed data passed between
    simulations
  • Interface more dynamic and efficient
  • Causality ensured with HLA time management

23
Outline
  • Introduction
  • JTLS-NATO Federation
  • JTLS-EADSIM Federation
  • Future of JTLS Federations
  • Conclusions

24
Future of JTLS Federations
  • Both JTLS and EADSIM have migrated to RTI NG
  • Problems encountered with RTI 1.3v7 are no longer
    applicable
  • NC3A has not yet migrated their NATO C2 systems,
    and it is uncertain when or if this will be
    funded
  • Next year, JTLS will also be used in federations
    with the Global Command and Control System (GCCS)
    and the Joint Conflict and Tactical Simulation
    (JCATS)
  • GCCS linkage will evolve a 2-way interface
    between simulation and C4I system
  • JCATS integration will allow representation of
    entity-level objects

25
Outline
  • Introduction
  • JTLS-NATO Federation
  • JTLS-EADSIM Federation
  • Future of JTLS Federations
  • Conclusions

26
Observations
  • HLA was an excellent enabler for reuse.
  • From the training audiences perspective, the use
    of JTLS with HLA was positive.
  • Federations that test the limits of the RTI may
    experience unexpected problems.
  • RTIs are still maturing
  • You might discover a new bug!

27
Recommendations
  • Design your federation with performance in mind.
  • Develop an initialization mechanism to ensure
    data integrity while reducing redundant updates.
  • For complex federations, plan several formal test
    events.
  • For long-running applications, produce crash
    recovery procedures for every component in the
    federation.
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