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SEESIM04

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... Ground, Air, Naval, Log, Intel ... Engineer, Signal, Logistics, ... Action Directives: (Move, Naval Move, Airlift, Air transport, Logistics ... – PowerPoint PPT presentation

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Title: SEESIM04


1
SEESIM04 JOINT THEATER LEVEL SIMULATION ECG
TRAINING OVERVIEW

2
OBJECTIVES
  • JTLS Supporting Publications
  • General Description / Capabilities
  • Hardware / Software Requirements /
  • Architecture
  • General Modeling Characteristics /
  • Capabilities
  • Modeling Functions / Capabilities

3
Supporting Publications
  • JTLS Players Guide
  • Detailed Operations / Modeling
  • Functional Operations Ground, Air, Naval, Log,
    Intel
  • Detailed Appendices on Order Templates and
    Reports
  • Interface Training Manual (Self-Paced Reference)
  • GIAC (Graphical Input Aggregate Control)
  • IMT (Information Management Tool)
  • MPP (Message Processor Program)
  • OPM (On-Line Players Manual)
  • ICP (Interface Control Program)

4
Supporting Publications
  • Technical Coordinators Guide
  • Analyst Guide - Highly Detailed Technical Guide
  • Data Requirements Manual - Database Preparation
    Guide
  • Controllers Guide
  • Executive Overview
  • Version Description Document
  • Database Development System (DDS) Users Guide

5
GENERAL CHARACTERISTICS
  • Interactive Ten-Sided, Multi-Service, Joint,
    Combined Coalition Simulation
  • Operational Level With Tactical Fidelity,
    Emphasis on Theater Campaign Planning / Joint
    Task Force Employment
  • Very Large Integrated, Coherent Database
  • Large Area of Operation 3400 x 3400 KM (2,000 X
    2,000 NM)
  • No Absolute Limit on force play (Nominal 3,000
    units)
  • Day / Night / Weather Impacts on Operations

6
SIDES and FACTIONS
  • Force Sides
  • Common Relationships
  • Common Perception
  • Share Supplies Freely Amid Selves
  • Factions
  • Grouped Units Similar Attributes
  • Share Intel on Other Side Relations
  • Types (Civilian, Military)
  • Prototypes
  • Method of Storing Common Data for Large of
    Entities as One
  • Types Unit / Functional

TURKEY.FORCES TURKEY.CIVILIAN Hospital Polic
e TURKEY.MILITARY Engineers
7
JTLS Operations
Any JTLS workstation with control authority can
send orders to any land, air, or maritime unit.
  • Ground Operations
  • Engineer, Signal, Logistics, Transportation
  • Air Operations
  • Individual Missions or Large Packages of Aircraft
  • Transport, Airdrop, Refueling, Escort,
    Reconnaissance
  • Maritime Operations
  • Individual Ships or Formations
  • Transport, Amphibious, Carrier Ops, Sub-Surface
  • Special Units
  • Reconnaissance
  • Link-Up for Intel Sharing, Support

8
COMMUNICATIONS
  • Directives / Reports Modeled Through
    Chain-of-Command
  • Senior HQ
  • Higher HQ
  • Within Unit
  • Time Delays Based on Distance Between Units,
    Hierarchy Level, C4I Capability
  • Translation (Language) Time Delays Due to
    Factions and Side Relationships
  • Delays / Time Delays Due to Jamming, Background
    Interference (Weather)
  • Intelligence / Movement Reports Intercepted by
    Other Sides

9
HEXAGON BASED
  • Roads map hex center to center rivers
    shorelines map to
  • hex borders

GROUND - AIR - SEA
TERRAIN FEATURES
ELEVATION
x
RIVER
x
x
X
7.5km
BARRIERS
MOVEMENTS
10
TERRAIN FEATURES / OBSTRUCTIONS MOBILITY
FACTORS
  • Hex Terrain Types / Roads (Good, Poor, None)
  • Open -- Mountain
  • Forest -- Ocean
  • Desert -- City
  • Hex Barrier Types (Light, Heavy, Impassable)
  • Intersection Points, Terrain
  • Wadi (Ravine)
  • Tank Ditches
  • Bridged Rivers
  • Navigable Rivers (Barges)
  • Restricted Areas (Tunnels)

11
SYSTEMS OVERVIEWCOMPONENTSHardware / Processes
(Software)
Documents
12
GRAPHICAL INPUT AGGREGATE CONTROL(GIAC)
  • Separate Program Fully Interfaced with JTLS
  • Provides Graphical Display of Simulation
  • Player GIAC Workstation Icons Reflect Perceived
    Position of Other Force Sides
  • Controller GIAC Workstation Icons Reflect Game
    Truth (Absolute Position of Forces)
  • Mouse Driven Menus
  • Incorporates JTLS Order Input Architecture

13
GIAC MENU LOCATIONS
Views
1
?
?
4
Save/Load
Orders
1. Ground button
Utilities
1-8ARBN
Groups
2. Operations button
Orders
Orders
Ground
Operations
Air
Move
3. Move order
Assign Task
Naval
Attack
Fire
Defend
Logistics
Delay
Command
Intelligence
Utilities
Withdraw
Cancel
Utilities
Direct Support
Unit Characteristics
SOF Link
Read Order file
Ground Reports
Player Relationships
Quick Orders
14
GIAC ORDER FUNCTIONS
  • Ground
  • Air
  • Maritime (Naval)
  • Logistics
  • Intelligence
  • Utilities

15
LOGISTICS
  • Logistics Effects on Capability Including
    Maintenance and Return to Service for Combat
    Systems
  • Automated Resupply Based on Stock Objectives,
    Reorder Levels,and Backorders
  • Player Directed Supply, Resupply and
    Cross-Leveling
  • Supply Movement by Rail, Barge, Truck
  • Pipeline Operations
  • Port Operations for Inter-Intratheater Air Sea
    Movement
  • Displays Convoy Icons on GIAC
  • Random Equipment Failures

16
TARGETS
  • A Significant Object, Permanently in the Game,
    That is NOT a Unit.
  • TARGET TYPE CATEGORIES
  • (20 Standard - Unlimited Maximum)
  • Owned Optionally Owned Neutral
    Implicit Targets
  • SAM / AAA Runway
    Bridges Ships
  • Sensor Sites MHE
    Tunnels Vehicles
  • Jammers Acft Shelters
    Intersection Aircraft
  • Minefields Facilities Points Combat
    Arms
  • Comm Cntr Supply Storage Supply Type
  • Pipe Line SSM
  • Pumping Station Small Boat
  • Railroad

17
INFORMATION MANAGEMENTTOOL (IMT)
  • Menus
  • Main Menu
  • Sub-Menus selected by Category
  • Setup
  • Windows Format, can change size of window
  • Status / Posture of Forces (Ground, Air,
    Maritime)
  • Status of Air Missions Flying, Scheduled to Fly
  • Intelligence Reports on Foreign Forces
  • Logistics Status
  • Each window automatically updates

18
MESSAGE PROCESSOR PROGRAM (MPP)
  • Message / Report Generated Every Time CEP
    Receives / Processes an Order for Action or
    Action is Taken Against Forces
  • Three Types of Messages
  • Station Generated (Orders, Request for Reports)
  • Broadcast (Problem / Intel Summaries. Controlled
    by Setup Buttons)
  • Receiver (Functional Problems. Assigned to
    Specific Workstation)
  • E-Mail Format Read, Print, Delete, Sort, Send

19
MESSAGE PROCESSOR PROGRAM (MPP)
  • Setup
  • Select Message Format (English / US Msg Text)
  • Lat Long / UTM unit of measure
  • Select Printer and E-Mail Addresses
  • Select Broadcast Message Functional Areas
  • (Ground, Air, Naval, Logistics, Intelligence,
  • Amphibious, SOF)
  • View / Read / Delete Messages and
    Reports Frequently

20
ON-LINE PLAYERS MANUAL (OPM)
  • DATABASE File - Dynamic Changeable, By Side
  • Organizational Structure
  • Organizational Equipment Personnel
  • General Modeling Parameters

21
WORKSTATIONS General
  • Assigned by Side (10 Sides / Colors Available)
    and by Type (Player, Technical Controller, Senior
    Controller)
  • Menu Driven to Manage Assigned Forces and Obtain
    Reports
  • Action Directives (Move, Naval Move, Airlift,
    Air transport, Logistics Report, Detach etc.)
  • Utilities Directives (Routes, Supply Lists)
  • Template Orders (menus) Organized into Five Major
    Functions Ground, Air, Naval, Logistics, Intel

22
Expected Operator Actions
  • Ground unit movement
  • Detaching specific systems (a team from a unit)
  • Airlift of a team(s)
  • Air transport of supplies
  • Repair own side targets
  • Transport unit by truck or rail
  • Send supply convoy from a support unit or airbase
  • Move supplies by ship
  • Move tankers, ferries, merchant ships, police
    boats
  • Fly commercial air missions
  • Create routes for ground, air, sea movement

23
Expected Operator Actions Contd
  • Obtain reports- sitrep, hex barrier, unit
    hierarchy, convoy status, air movement status
  • Create user graphics to assist with situational
    awareness
  • Sending email to other operators for coordination
    and to ask questions of other operators or
    controllers
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