Title: SEESIM04
1 SEESIM04 JOINT THEATER LEVEL SIMULATION ECG
TRAINING OVERVIEW
2OBJECTIVES
- JTLS Supporting Publications
- General Description / Capabilities
- Hardware / Software Requirements /
- Architecture
- General Modeling Characteristics /
- Capabilities
- Modeling Functions / Capabilities
3Supporting Publications
- JTLS Players Guide
- Detailed Operations / Modeling
- Functional Operations Ground, Air, Naval, Log,
Intel - Detailed Appendices on Order Templates and
Reports - Interface Training Manual (Self-Paced Reference)
- GIAC (Graphical Input Aggregate Control)
- IMT (Information Management Tool)
- MPP (Message Processor Program)
- OPM (On-Line Players Manual)
- ICP (Interface Control Program)
4Supporting Publications
- Technical Coordinators Guide
- Analyst Guide - Highly Detailed Technical Guide
- Data Requirements Manual - Database Preparation
Guide - Controllers Guide
- Executive Overview
- Version Description Document
- Database Development System (DDS) Users Guide
5GENERAL CHARACTERISTICS
- Interactive Ten-Sided, Multi-Service, Joint,
Combined Coalition Simulation - Operational Level With Tactical Fidelity,
Emphasis on Theater Campaign Planning / Joint
Task Force Employment - Very Large Integrated, Coherent Database
- Large Area of Operation 3400 x 3400 KM (2,000 X
2,000 NM) - No Absolute Limit on force play (Nominal 3,000
units) - Day / Night / Weather Impacts on Operations
6SIDES and FACTIONS
- Force Sides
- Common Relationships
- Common Perception
- Share Supplies Freely Amid Selves
- Factions
- Grouped Units Similar Attributes
- Share Intel on Other Side Relations
- Types (Civilian, Military)
- Prototypes
- Method of Storing Common Data for Large of
Entities as One - Types Unit / Functional
TURKEY.FORCES TURKEY.CIVILIAN Hospital Polic
e TURKEY.MILITARY Engineers
7JTLS Operations
Any JTLS workstation with control authority can
send orders to any land, air, or maritime unit.
- Ground Operations
- Engineer, Signal, Logistics, Transportation
- Air Operations
- Individual Missions or Large Packages of Aircraft
- Transport, Airdrop, Refueling, Escort,
Reconnaissance - Maritime Operations
- Individual Ships or Formations
- Transport, Amphibious, Carrier Ops, Sub-Surface
- Special Units
- Reconnaissance
- Link-Up for Intel Sharing, Support
8COMMUNICATIONS
- Directives / Reports Modeled Through
Chain-of-Command - Senior HQ
- Higher HQ
- Within Unit
- Time Delays Based on Distance Between Units,
Hierarchy Level, C4I Capability - Translation (Language) Time Delays Due to
Factions and Side Relationships - Delays / Time Delays Due to Jamming, Background
Interference (Weather) - Intelligence / Movement Reports Intercepted by
Other Sides
9HEXAGON BASED
- Roads map hex center to center rivers
shorelines map to - hex borders
GROUND - AIR - SEA
TERRAIN FEATURES
ELEVATION
x
RIVER
x
x
X
7.5km
BARRIERS
MOVEMENTS
10 TERRAIN FEATURES / OBSTRUCTIONS MOBILITY
FACTORS
- Hex Terrain Types / Roads (Good, Poor, None)
- Open -- Mountain
- Forest -- Ocean
- Desert -- City
- Hex Barrier Types (Light, Heavy, Impassable)
- Intersection Points, Terrain
- Wadi (Ravine)
- Tank Ditches
- Bridged Rivers
- Navigable Rivers (Barges)
- Restricted Areas (Tunnels)
11SYSTEMS OVERVIEWCOMPONENTSHardware / Processes
(Software)
Documents
12GRAPHICAL INPUT AGGREGATE CONTROL(GIAC)
- Separate Program Fully Interfaced with JTLS
- Provides Graphical Display of Simulation
- Player GIAC Workstation Icons Reflect Perceived
Position of Other Force Sides - Controller GIAC Workstation Icons Reflect Game
Truth (Absolute Position of Forces) - Mouse Driven Menus
- Incorporates JTLS Order Input Architecture
13 GIAC MENU LOCATIONS
Views
1
?
?
4
Save/Load
Orders
1. Ground button
Utilities
1-8ARBN
Groups
2. Operations button
Orders
Orders
Ground
Operations
Air
Move
3. Move order
Assign Task
Naval
Attack
Fire
Defend
Logistics
Delay
Command
Intelligence
Utilities
Withdraw
Cancel
Utilities
Direct Support
Unit Characteristics
SOF Link
Read Order file
Ground Reports
Player Relationships
Quick Orders
14GIAC ORDER FUNCTIONS
- Ground
- Air
- Maritime (Naval)
- Logistics
-
- Intelligence
- Utilities
15LOGISTICS
-
- Logistics Effects on Capability Including
Maintenance and Return to Service for Combat
Systems - Automated Resupply Based on Stock Objectives,
Reorder Levels,and Backorders - Player Directed Supply, Resupply and
Cross-Leveling - Supply Movement by Rail, Barge, Truck
- Pipeline Operations
- Port Operations for Inter-Intratheater Air Sea
Movement - Displays Convoy Icons on GIAC
- Random Equipment Failures
16TARGETS
- A Significant Object, Permanently in the Game,
That is NOT a Unit. - TARGET TYPE CATEGORIES
- (20 Standard - Unlimited Maximum)
- Owned Optionally Owned Neutral
Implicit Targets - SAM / AAA Runway
Bridges Ships - Sensor Sites MHE
Tunnels Vehicles - Jammers Acft Shelters
Intersection Aircraft - Minefields Facilities Points Combat
Arms - Comm Cntr Supply Storage Supply Type
- Pipe Line SSM
- Pumping Station Small Boat
- Railroad
17INFORMATION MANAGEMENTTOOL (IMT)
- Menus
- Main Menu
- Sub-Menus selected by Category
- Setup
- Windows Format, can change size of window
- Status / Posture of Forces (Ground, Air,
Maritime) - Status of Air Missions Flying, Scheduled to Fly
- Intelligence Reports on Foreign Forces
- Logistics Status
- Each window automatically updates
18MESSAGE PROCESSOR PROGRAM (MPP)
- Message / Report Generated Every Time CEP
Receives / Processes an Order for Action or
Action is Taken Against Forces - Three Types of Messages
- Station Generated (Orders, Request for Reports)
- Broadcast (Problem / Intel Summaries. Controlled
by Setup Buttons) - Receiver (Functional Problems. Assigned to
Specific Workstation) - E-Mail Format Read, Print, Delete, Sort, Send
19MESSAGE PROCESSOR PROGRAM (MPP)
- Setup
- Select Message Format (English / US Msg Text)
- Lat Long / UTM unit of measure
- Select Printer and E-Mail Addresses
- Select Broadcast Message Functional Areas
- (Ground, Air, Naval, Logistics, Intelligence,
- Amphibious, SOF)
- View / Read / Delete Messages and
Reports Frequently
20ON-LINE PLAYERS MANUAL (OPM)
- DATABASE File - Dynamic Changeable, By Side
- Organizational Structure
- Organizational Equipment Personnel
- General Modeling Parameters
21WORKSTATIONS General
- Assigned by Side (10 Sides / Colors Available)
and by Type (Player, Technical Controller, Senior
Controller) - Menu Driven to Manage Assigned Forces and Obtain
Reports - Action Directives (Move, Naval Move, Airlift,
Air transport, Logistics Report, Detach etc.) - Utilities Directives (Routes, Supply Lists)
- Template Orders (menus) Organized into Five Major
Functions Ground, Air, Naval, Logistics, Intel
22Expected Operator Actions
- Ground unit movement
- Detaching specific systems (a team from a unit)
- Airlift of a team(s)
- Air transport of supplies
- Repair own side targets
- Transport unit by truck or rail
- Send supply convoy from a support unit or airbase
- Move supplies by ship
- Move tankers, ferries, merchant ships, police
boats - Fly commercial air missions
- Create routes for ground, air, sea movement
23Expected Operator Actions Contd
- Obtain reports- sitrep, hex barrier, unit
hierarchy, convoy status, air movement status - Create user graphics to assist with situational
awareness - Sending email to other operators for coordination
and to ask questions of other operators or
controllers