Title: PowerPoint Presentation Netorked Media
1NETWORKED IMMERSIVE ENVIRONMENTS.INTERACTIVE
INSTALLATIONS. VIRTUAL REALITY. SOUND PROJECTS.
KRISTIN SKIBINSKI DECEMBER 5, 2005
2INSTALLATIONS.
3installations
gt
- Digital installations create 'environments', that
deal with different levels of 'immersion'. - A historical example of an installation is a
medieval church. - Architecture, light and symbolism are used to
create a transformative, enclosed space for
visitors. - Goal is to establish a connection to physical
space. - There is always a spatial and architectural
element.
4installations common aspects of large digital
environments are
gt
- architectural models
- navigational models that explore interfaces or
movements - construction of virtual worlds
- networked models that allow users to participate
remotely - All are concerned with relationships between
physical space and - virtual worlds.
- All raise questions about constructions and
perceptions of space.
5installations navigation in connection to
architecture
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- Jeffrey Shaw LEGIBLE CITY 1988-91
- User is navigating through a simulated city.
- The city consists of large 3D letters, that form
words and sentences when the user rides a
stationary bike. - Architecture is the text.
- Users control direction and speed, with steering
wheel and pedals, that are connected to computer.
Users physical actions create changes in the
landscape. - Users/readers construct narrative by making
choices through textural labyrinth city, which
becomes "information architecture"
6installations augment physical architecture with
virtual memory and narrative
gt
- Rafael Lozano-Hemmer
- He defines "relational architecture" as
"technological actualization of building and
public spaces with artificial memory". - His works consists of audio/visual projections
onto public buildings - With the use of historical/political/aesthetic
contexts
7installationsaugment physical architecture with
virtual memory and narrative
gt
- Rafael Lozano-Hemmer
- DISPLACED EMPERORS 1997
- He establishes a link between Mexico and Austria
with historical context. - By pointing to places on the facade, the user
(movements are being traced by wireless sensors),
triggers the projection of a large hand that
appears at the location to which they pointed. - When a hand moves over building, user can unveil
the interiors, that become projections on the
building. Interiors represent the inside of the
Chapultepec Castle, which is the Habsburg
residence in Mexico City. - Audience can also make a feather headdress appear
as a projection by pressing a "Moctezuma button".
- Displaces and replaces colonial history,
involving the public with historical power
relations.
8installationsaugment physical architecture with
virtual memory and narrative
gt
- Rafael Lozano-Hemmer
- VECTORIAL ELEVATION 2002 p.76
- Cityscape is altered with over a dozen
robotically controlled searchlights. - Searchlights were manipulated by users on the
internet.
9installations explore light as a structural
element
gt
- Erwen Redl
- SHIFTING VERY SLOWLY 1998-9
- Minimal use of LED lights, creates "curtains"
that consist of strings of the small LEDs. - At times lights changes colors slowly, making use
of subtle addition of another layer of space. - MATRIX IV (series started in 2000)
- Virtual space translates into a physical space
via screen's grid of light - Grids and planes of virtual space transpose into
physical environments - Creating a "visceral experience via immaterial
space"
10installations investigate the representation of
physical space and architecture in virtual realm
gt
- Asymptote FLUXSPACE 3.0, 2002
- Explores intersections between virtual and actual
realms. - Combines the qualities of both realms. Features
of the digital are brought into actual space.
While virtual space is part of the physical
space. - An urban landscape is projected onto an
"amorphous" shape in the center of the room, with
mirror-covered walls. - 3D reflection create virtual 3D architecture that
surrounds the viewer.
11installations investigate the representation of
physical space and architecture in virtual realm
- Masaki Fujihata GLOBAL INTERIOR PROJECTS
- pp.80-81
- networked, multi-user environment
- physical installation becomes map of virtual
world - blends virtual actual (fusing occurs world
where one world mirrors the other).
12installations investigate the representation of
physical space and architecture in virtual realm
- Marcos Novak, Architect LIQUID ARCHITECTURE
- cyberspace as LIQUID ARCHITECTURE
- all structures are programmable and fluid,
transcending laws of physical world. - 'intelligent environment', these endeavors are
increasingly important in art/architectural
projects. - Ex POLAR 2000
13installations investigate the representation of
physical space and architecture in virtual realm
- Marko Peljhan (artist) , Carsten Nicolai (sound)
Canon Artlab - POLAR 2000 p.82
- Inspired by Stanislaw Lems novel, SOLARIS 1961
- explores concepts of difference poles in
dataspace - looks at ways in which information can
materialize in a dynamic matrix - It allows 2 people enter the space at the same
time. - Each person then has a device which allows them
to record and collect sensory information.
(images/sounds/temperature/cultures of
microorganisms that respond to temperature and
light conditions in space) - each pair of visitors changes space and creates
new starting position for next couple.
14installations investigate the representation of
physical space and architecture in virtual realm
- Jesse Gilbert, Helen Thorington, Marek Walczek
- Contributors ADRIFT 1997-2001 p.84-85
- multiple location project
- establish a connection between virtual and real
geographies - mixes imagery by using cameras in public spaces,
with virtual 3D spaces/text/sound projected onto
semicircular screen in physical location
15installations investigate the representation of
physical space and architecture in virtual realm
gt
- Knowbotic Research Team Yvonne Wilhelm,
- Christian Hübler, and Alexander Tuchacek
- multimedia research team
- create installations that investigate depiction
of actual locations in a data world,in both
natural and urban environments
16installations investigate the representation of
physical space and architecture in virtual realm
gt
- Knowbotic Research Team
- DIALOGUE WITH THE KNOWBOTIC SOUTH 1994-7
- Users can trace how science and technology
transform nature (Antarctica), into
computer-aided nature. - In 'DWTKS' they use data from various Antarctic
research stations. - Users move with a keyboard through sounds and
visual data which appear on projection screens. - Users are able to navigate through a Web
environment as well as a local, real-time model
of the DWTKS environment.
17installations investigate the representation of
physical space and architecture in virtual realm
- Knowbotic Research Team (CONT.)
- 10_DENCIES 1997-9
- invests in interactions between
actual/virtual/hypothetical - focus is the development of cities and urban
process. - navigation of virtual space depends on layers of
interface INPUT device/screen/virtual structures
reps information - interfaces make a work open to interaction
constituting a level of content warranting
investigation
18installations investigate the representation of
physical space and architecture in virtual realm
gt
- Perry Hoberman TIMETABLE 1999
- 12 dials positioned around a circular table, with
image projected onto the centre. - Dial functions change, mutate become
clocks/gauges/speedometers/switches/steering
wheels etc, depending on what is projected on
them - The real-time 3D scene at centre of table is
controlled and influenced by movements of the
dials. - It becomes more complex and multi-dimensional as
it is used
19installations construction of virtual worlds
- Bill Seaman THE WORLD GENERATOR/THE ENGINE OF
DESIRE - Virtual environment created in collaboration with
programmer Gideon May - allows participants to build and explore virtual
worlds - world generator
- "recombinant poetics" computer based works
enabling exploration of media elements in
different orders and combinations - establish connections between his projects and
literary experiments of OULIPO. - he investigates navigable combination of text and
image in projects such as PASSAGE SETS /ONE PULLS
PIVOTS AT THE TIP OF THE TONGUE - allows users to create multimedia poem of
words/images/sounds/media clips - continues this work through THE HYBRID INVENTION
GENERATOR
20installations construction of virtual worlds
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- architect, Peter Anders, "Envisioning Cyberspace"
argues - "what we experience as space is actually the
product of complex mental processes - cyberspace is an extension of consciousness.
- talks about perception and cognition as being a
part of looking at the characteristics of virtual
space - ex Jeffrey Shaws The Golden Calf, 1994.
21installations construction of virtual worlds
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- Jeffrey Shaw THE GOLDEN CALF 1994 pp.95
- consists of a pedestal and a color screen that
shows a virtual sculpture of a golden calf. - users can view calf from all sides by moving the
monitor around the pedestal. - users may also see themselves reflected on the
screen, adding a doubling of the mirror effect
and blurring boundaries between real and virtual
worlds.
22SOUND PROJECTS.
23sound musichistory
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- computer generated music had a large impact on
the evolution of technologies and concepts of
interactivity as well as being linked to history
of electronic music. - Some people that are important to the development
of digital sound music are - John Cage who worked with found sound and rules.
- Pierre Schaeffer coined the phrase, "musique
concrete" which means, composing with materials
from existing collection of experimental sounds. - Brain Eno who creates ethereal sound
environments. - Laurie Anderson who is an audio/visual,
installations/performance artist.
24sound musicpure sound art
gt
- There are many artistic digital sound and music
projects that - are referred to as pure sound art, these
include - audio visual installation environments and
software - internet based projects that allow for
real-time/multi-user compositions/remixes - networked projects that involve public places or
nomadic devices - many projects include sound components without
being - specifically focused on musical aspects.
25sound musicaudio visual installation
environments and software
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- Golan Levin
- Composer, artist, performer engineer
- He is a graduate of the MIT Media Lab.
- AUDIOVISUAL ENVIRONMENT SUITE
- It is interactive software that allows for
creation manipulation of simultaneous visuals
sound in real-time. - The software consists of five interfaces ( for
audio-visual composition that allow users to
create abstract visual forms accompanied by
sounds). - Each interface is different in its relation
between audio and visual as well as the users
movement of the mouse factering in. - Its goal is to establish an organic/fluid
connection between audio/visual.
26sound musicmulti-user composition and remixes
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- John Klima
- Uses the concepts of multi-user environments,
gaming file sharing. - GLASBEAD 1999
- It is a multi-user collaborative musical
interface - It allows up to 20 players to jam with each other
at one time - The instrument allows user to import sound files
create your own soundscapes - There is a rotating/circular structure with stems
that look like hammers and bells - The sound files are imported into the bells and
are activated when the hammer hits the bell.
27sound musicnetworked projects that involve
public places or nomadic devices
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- Golan Levin 9 collaborators TELESYMPHONY 2001
- nomadic devices, created sound from choreographed
ringing of audiences mobile phones - audience registered phone numbers at web kiosk
before event, receiving a ticket giving seat
assignment in concert hall - new ring tones were automatically downloaded to
cell phones - audience became a distributed melody in cellular
space - At times nearly 200 phones were ringing
simultaneously.
28sound musicnetworked projects that involve
public places or nomadic devices
- Max Neuhaus
- experiments with network sound and music
performance - networked sound as "virtual architecture"
- PUBLIC SUPPLY
- created a layered audio environment
- establish. a connection between WBAI radio
station in NY and the telephone network (20 mile
radius around NYC) - participants could intervene in performance by
making a phone call.
29sound music interactive installations, sound
sculptures
- Chris Chafe Greg Niemeyer PING 2001
- audio-networking project driven by data traveling
over the internet - sound is created by Ping commands which contact
servers to see if a connections can be
established provide a form of measuring time
distance - Ping translates time lag of data flow into
audible information - users can pick instruments and scales or
influence speaker configurations, and add to or
change the list of web sites to be "pinged".
30sound music interactive installations, sound
sculptures
gt
- Toshio Iwai PIANO - as image media
- A virtual score is used to trigger the keys of a
piano, which produce the projecting of
computer-generated images onto a screen. - The score is written by users positioning the
dots on a moving grid projected in front of the
piano. - Audio and video are produced by the users
assembling a pattern of dots. - It establishes connections between both
notation, sound and visuals, as well as between
the mechanical and virtual.