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HumanComputer Interaction:

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Catering to programmer needs is weak. Wastes resources ... You're here at art school to get them out.' -- Chuck Jones. Design takes practice! ... – PowerPoint PPT presentation

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Title: HumanComputer Interaction:


1
  • Human-Computer Interaction
  • Human-Centered Design

2
History of HCI -- Bad Attitudes
  • Stage 1
  • Only programmers are users
  • Catering to programmer needs is weak
  • Wastes resources
  • People who make mistakes should be smarter
  • However Mistakes are inevitable!
  • Allowing easy error recovery is cost efficient

3
Evolution of Bad Attitudes
  • Stage 2
  • Write the application first
  • Add the UI later
  • Stage 3
  • Users are other than programmers
  • The End User

4
Not-so-Bad Attitudes
  • Stage 4
  • Design UI and application together
  • The central concern is
  • What can the user understand
  • Avoid Technocentrism
  • Eg. Audience chooses ending to a story

5
User-Centered Design
  • User-centered design process
  • Analysis of user needs
  • Prototype
  • Informal feedback
  • Iterate on design
  • Final application
  • Formal feedback

6
Analysis of User Needs
  • Techniques
  • Surveys
  • Card-sorting tasks
  • Interviews
  • Focus groups
  • Look at competing products
  • Ethnography
  • Participant observation

7
Prototyping
  • Storyboards
  • Paper simulations of application
  • Wizard of Oz experiment
  • Prototyping tools
  • Cheap!

8
Informal Feedback
  • Present prototype to users
  • Do a quick questionnaire
  • Observe the user struggle with your lousy design

9
Iterate on Design
  • Redesign system
  • in light of initial user impressions
  • pay attention to common complaints
  • Be prepared to...
  • Abandon bad ideas!!
  • Its just an idea, not a measure of your worth!

10
Final Stages
  • Implement the product
  • Get formal feedback
  • You now have something concrete to show
  • Performance analysis
  • Testing
  • Look for bugs
  • Attention to detail
  • Good UI work is really picky

11
Final Stages
  • Playtesting
  • 100s of testers working for months
  • Full-time job
  • Looking to tune the games playability
  • Single-player scenarios
  • Somewhat subjective
  • Culturally laden

12
Design fixation
  • Keep an open mind
  • Dont get wedded to an idea
  • Dont let design review become about whose idea
    wins
  • Honor the truth. People come first.

13
Quotable Quotes Practice
  • The secret to having good ideas is to have many
    ideas -- Bill Buxton
  • Youve got 100,000 bad drawings inside you.
    Youre here at art school to get them out. --
    Chuck Jones
  • Design takes practice!!
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