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CS 420 CS 620 HumanComputer Interaction

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Jennifer Preece, Yvonne Rogers, and Helen Sharp's 'Interaction Design: Beyond ... http://www.id-book.com/ Recommended textbook's website (Schneiderman & Plaisant) ... – PowerPoint PPT presentation

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Title: CS 420 CS 620 HumanComputer Interaction


1
CS 420 / CS 620Human-Computer Interaction
  • Fall 2007
  • Course Syllabus
  • August 27, 2007

2
Outline
  • The instructor
  • The students
  • The course
  • The texts
  • Initial web pointers
  • Grading schemes
  • Policies
  • Tentative schedule

3
The Instructor.
  • Sergiu Dascalu
  • Room SEM-236
  • Telephone 784-4613
  • E-mail dascalus_at_cse.unr.edu
  • Web-site www.cse.unr.edu/dascalus
  • Office hours
  • MW 300 400 (general)
  • MW 645 715 (grad students)

4
.The Instructor
  • Sergiu Dascalu
  • PhD, Dalhousie U., Halifax, NS, Canada, 2001
  • Teaching and research at UNR,
  • 2002-present (software engineering, HCI)
  • Teaching and research at Dalhousie University,
    1993-2001 (software engineering focus)
  • Teaching and research at the University
    Politehnica Bucharest, Romania, 1984-1995
  • (RT embedded systems focus)
  • Consultant for software development companies in
    Canada and Romania

5
The Students
  • Registered
  • 14 graduate students 11 undergrad students
  • Prerequisite
  • CS 302

6
The Course
  • Classroom
  • PE-205
  • MW 530 - 645 pm
  • Catalog description Usability goals, design
    principles, design processes, prototyping,
    interface metaphors, interaction styles,
    interaction devices, software tools, evaluation
    paradigms and techniques, user manuals,
    collaborative work, information visualization.
    Prerequisite CS 302 Data Structures.

7
The Texts.
  • Required textbook
  • Jennifer Preece, Yvonne Rogers, and Helen
    Sharps "Interaction Design Beyond
    Human-Computer Interaction, Wiley Sons, 2007.
  • Recommended textbook
  • Ben Schneiderman, Catherine Plaisant, Designing
    the User Interface Strategies for Effective
    Human-Computer Interaction, 4th Edition,
    Addison-Wesley, 2004

8
.The Texts
  • Lecture notes
  • Presentations by the instructor
  • Notes you take in the classroom
  • Additional texts (grad students only see
    examples on slides 18-20)
  • Material (papers, tutorials, etc.) that will be
    indicated later by the instructor

9
Initial WWW Pointers
  • Required textbooks website (Preece et als
    Interaction Design)
  • http//www.id-book.com/
  • Recommended textbooks website
  • (Schneiderman Plaisant)
  • http//wps.aw.com/aw_shneider_dtui_4/
  • Gary Perlmans HCI bibliography
  • http//hcibib.org/

10
Grading Scheme..
  • Grading scheme for CS 420 students (tentative)
  • Assignments (3) 15
  • Presentations (2) 10
  • Midterm tests (2) 32
  • Project (2) 36
  • Class participation 7
  • TOTAL 100

11
.Grading Scheme.
  • Grading scheme for CS 620 students (tentative)
  • NOTE More details on differences between course
    requirements and
  • opportunities CS620 vs. CS420 are available in
    the syllabus handout
  • of August 27, 2007.
  • Assignments (2) 8
  • Essay (1) 7
  • Presentations (3) 12
  • Midterm tests (2) 30
  • Project (2) 26
  • Paper (1) 12
  • Class participation 5
  • TOTAL 100

12
..Grading Scheme
  • Passing conditions (all must be met)
  • 50 overall
  • 50 in tests
  • 50 in project and paper
  • 50 in assignments, presentations, and class
    participation
  • For grade A at least 90 overall, at least 90
    in class participation, and at least 60 in test
    significant lack of class participation will
    significantly affect the overall grade for the
    course
  • Note that there are no make-up tests or homework
    in this course

13
Grading Scale
  • Numerical-letter grade correspondence
  • A 90 -100
    maximum 100
  • A- 87 - 89
  • B 83 - 86
  • B 78 - 82
  • B- 75 - 77
  • C 71 - 74
  • C 66 - 70
  • C- 63 - 65
  • D 60 - 62
  • D 55 - 59
  • D- 50 - 54
  • F lt 50

14
Policies
  • Late submission policy
  • Maximum 2 late days per assignment/project
    deliverable
  • Each late day penalized with 10
  • No subdivision of late days
  • No late days for presentations and test
  • Example a 90/100 worth assignment gets 81/100 if
    one day late (900.9 81) or 72/100 if two days
    late (900.8 72)

15
.Policies..
  • Legal notices on the world-wide web Read and
    comply with accompanying legal notices of
    downloadable material
  • Specify references used
  • Do not plagiarize (see next slide)

16
..Policies.
  • Plagiarism and cheating Will not be tolerated.
    Please read the policies of University of Nevada,
    Reno regarding academic dishonesty
  • www.unr.edu/stsv/acdispol.html

17
Policies
  • Disability Statement
  • If you have a disability for which you will need
    to request accommodations, please contact me or
    someone at the Disability Resource Center
    (Thompson Student Services - 107), as soon as
    possible.

18
Additional Texts..
  • Each graduate student will deliver an essay and
    presentation based on additional reading texts
    such as
  • 1 Don A. Norman, The Design Of Everyday Things
  • 2 Don A. Norman, Emotional Design
  • 3 Steven Krug, Dont Make Me Think A Common
    Sense Approach to Web Usability
  • 4 Carolyn Snyder, Paper Prototyping The Fast and
    Easy Way to Refine User Interfaces
  • 5 Mike Kuniavsky, Observing the User Experience
    A Practitioner's Guide to User Research

19
.Additional Texts.
  • 6 B.J. Fogg, Persuasive Technology Using
    Computers to Change What We Think We Do
  • 7 Jef Raskin, The Humane Interface New
    Directions for Designing Interactive Systems
  • 8 Ellen Isaacs and Alan Walendowski, Designing
    from Both Sides of the Screen How Designers and
    Engineers Can Collaborate to Build Cooperative
    Technology
  • 9 Jeff Johnson, GUI Bloopers Donts and Dos for
    Software Developers and Web Designers
  • 10 Karen Donahue, Built for Use Driving
    Profitability
  • Through the User Experience

20
..Additional Texts
  • 11 Joel Spolsky, User-Interface Design for
    Programmers
  • 12 Ben Shneiderman, Leonardos Laptop
  • 13 Jay David Bolter and Diane Gromala, Windows
    and Mirrors Interaction Design, Digital Art,
    and the Myth of Transparency
  • 14 Nathan Shedroff, Experience Design 1
  • 15 Eric Begnan (editor), Information Appliances
    and Beyond
  • 16 Malcolm McCullough, Digital Ground
    Architecture, Pervasive Computing, and
    Environmental Knowing

21
Tentative Schedule.
22
.Tentative Schedule
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