CS 791m HumanComputer Interaction - PowerPoint PPT Presentation

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CS 791m HumanComputer Interaction

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3 Alan Cooper & Robert Reimann, About Face 2.0: The Essential of Interaction Design. 4 Alan Cooper, The Inmates Are Running the Asylum: Why High Tech Products Drive ... – PowerPoint PPT presentation

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Title: CS 791m HumanComputer Interaction


1
CS 791mHuman-Computer Interaction
  • Fall 2003
  • Course Syllabus Preliminary
  • August 25, 2003

2
Outline
  • The Instructor
  • The Students
  • The Course
  • The Texts
  • Initial WWW Pointers
  • Grading Scheme
  • Policies
  • Tentative Schedule

3
The Instructor.
  • Sergiu Dascalu
  • Room SEM-236
  • Telephone 784-4613
  • E-mail dascalus_at_cs.unr.edu
  • Web-site www.cs.unr.edu/dascalus
  • Office hours
  • Tuesday and Thursday 100 230 pm or by
    appointment or chance

4
.The Instructor
  • Sergiu Dascalu
  • PhD, Dalhousie U., Halifax, NS, Canada, 2001
  • Teaching and research at Dalhousie University,
    1993-2001 (software engineering focus)
  • Teaching and research at the University
    Politehnica Bucharest, Romania, 1984-1995
  • (RT embedded systems focus)
  • Consultant for software development companies in
    Canada and Romania

5
The Students
  • Registered as of yesterday
  • 9 students
  • Prerequisite
  • Instructors approval

6
The Course
  • Classroom
  • OSN-202 (building 21 on UNR map)
  • 600 pm-715 pm
  • Outline tentative This course examines topics
    related to designing computer systems that
    support people to carry on their activities
    productively and safely. Possible topics covered
    include input-output devices, input-output
    channels, interaction styles, usability
    principles and paradigms, task analysis, dialog
    notations and semantics, screen design,
    implementation support, multimedia, interfaces
    for web-sites, and virtual reality.

7
The Texts.
  • Textbook ONE of, most likely, the following
  • Alan Dix et al's "Human-Computer Interaction
  • or
  • Ellen Isaacs and Alan Walendowski's "Designing
    from Both Sides of the Screen
  • or Jenny Preece et al's "Interaction
    Design Beyond Human-Computer Interaction"

8
.The Texts
  • Lecture notes
  • Presentations by the instructor
  • Notes you take in the classroom
  • Additional texts (see pages 16 and 17)
  • Material that will be indicate dlater by the
    instructor (papers, articles, tutorials, etc).

9
Initial WWW Pointer
  • Gary Perlmans HCI Bibliography
  • http//hcibib.org/
  • More will be indicated later

10
Grading Scheme.
  • Tentative (slight modifications are possible)
  • Assigned reading/assignments 20
  • Presentation 12
  • Midterm tests 30
  • Project 28
  • Class participation 10
  • TOTAL 100
  • Note that there are no make-up tests or homework
    in this course

11
.Grading Scheme
  • Passing conditions (all must be met)
  • 50 overall
  • 50 in tests
  • 50 in project
  • 50 in assigned readings, assignments,
    presentation, and class participation

12
Grading Scale
  • Numerical-letter grade correspondence
  • A 90 -100
    maximum 100
  • A- 86 - 89
  • B 83 - 85
  • B 77 - 82
  • B- 73 - 76
  • C 70 - 72
  • C 64 - 69
  • C- 61 - 63
  • D 58 - 60
  • D 54 - 57
  • D- 50 - 53
  • F lt 50

13
Policies..
  • Late submission policy
  • Maximum 2 late days per assignment/project
    deliverable
  • Each late day penalized with 10
  • No subdivision of late days
  • No late days for presentation and tests
  • Example a 90/100 worth assignment gets 81/100 if
    one day late (900.9 81) or 72/100 if two days
    late (900.8 72)

14
.Policies.
  • Legal notices on the world-wide web Read and
    comply with accompanying legal notices of
    downloadable material
  • Specify references used
  • Do not plagiarize (see next slide)

15
..Policies
  • Plagiarism and cheating Will not be tolerated.
    Please read the policies of University of Nevada,
    Reno regarding academic dishonesty
  • www.unr.edu/stsv/acdispol.html

16
Additional Texts..
  • Each student will deliver a presentation based on
    one of the following additional texts
  • 1 Don. A Norman, The Design Of Everyday Things
  • 2 Steven Krug, Dont Make Me Think A Common
    Sense Approach to Web Usability
  • 3 Alan Cooper Robert Reimann, About Face 2.0
    The Essential of Interaction Design
  • 4 Alan Cooper, The Inmates Are Running the
    Asylum Why High Tech Products Drive Us Crazy and
    How to Restore the Sanity

17
.Additional Texts.
  • 5 Carolyn Snyder, Paper Prototyping The Fast and
    Easy Way to Refine User Interfaces
  • 6 B.J. Fogg, Persuasive Technology Using
    Computers to Change What We Think We Do
  • 7 Jef Raskin, The Humane Interface New
    Directions for Designing Interactive Systems
  • 8 Ellen Isaacs Alan Walendowski, Designing from
    Both Sides of the Screen How Designers and
    Engineers Can Collaborate to Build Cooperative
    Technology
  • 9 Jeff Johnson, GUI Bloopers Donts and Dos for
    Software Developers and Web Designers

18
..Additional Texts
  • 10 Karen Donahue, Built for Use Driving
    Profitability Through the User Experience
  • 11 Joel Spolsky, User-Interface Design for
    Programmers
  • 12 Chris Crawford, The Art of Interactive Design
    A Euphonious and Illuminating Guide to Building
    Successful Software
  • 13 Eric Begnan (editor), Information Appliances
    and Beyond

19
Tentative Schedule.
20
.Tentative Schedule
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