Constructivist Game Design in Virtual Worlds' - PowerPoint PPT Presentation

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Constructivist Game Design in Virtual Worlds'

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Girls to Boys: 3 to 2 ratio. Ages: 8 to 15. Chat Phrases Spoken: 500 Million ' ... of Engagement in Simulating a Virtual Epidemic ?by David Feldon & Joanna Gilmore ... – PowerPoint PPT presentation

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Title: Constructivist Game Design in Virtual Worlds'


1
Constructivist Game Design in Virtual Worlds.
James M. Bower CEO and CVO
Numedeon Inc.
2
Designing Games for the Brain
STIMULATE
MOTIVATE
ENGAGE
LEARN
ENTERTAIN
BRAIN
CONNECT
PRESERVE
SOCIALIZE
EMPOWER
CARE
COMMUNICATE


numedeon, inc.


numedeon, inc.
3
Designing Games for the Brain
Open Ended
Didactic


numedeon, inc.


numedeon, inc.
4
Designing Games for the Brain
2-way
Broadcast


numedeon, inc.


numedeon, inc.
5
Designing Games for the Brain
A unique form of chat and social interaction
is a primary draw Gender Differences in
the Perception and Use of an Informal Science
Learning Web Site.


numedeon, inc.


numedeon, inc.
6
(No Transcript)
7
2,000,000 Feb. 2007
1,000,000 Dec. 2004
Launch May 1999
2004
2003
2002
2001
2000
2005
2006
8
Whyville Census - 2006
  • Page Views 1 Billion
  • Visits 35-40 Million
  • Monthly Hours Per Unique User 3.5
  • Total Hours Spent 5 Million
  • Girls to Boys 3 to 2 ratio
  • Ages 8 to 15
  • Chat Phrases Spoken 500 Million

Working For Clams in Whyville A safety enhanced
virtual world for teens and preteens allows kids
to buy cool cyber-gear
9
Percent users by age and gender
10
  • Science/Math ?
  • Social?
  • Competitive?
  • Difficult?

11
A Real Community
12
(No Transcript)
13
Y-POX
achoo
achoo
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achoo
achoo
14
Y-POX
achoo
15
WHYPOX TALKING ABOUT WHYPOX
16

17
Citizens With Whypox
CDC users
18
(No Transcript)
19
Virtual Playgrounds Playing and Learning with
Science in Multi Player Online Communities ?by
Yasmin Kafai Michael Giang Of Monsters and
Sick Computers Children?s Folk Conceptions of a
Computer Virus ?by Yasmin Kafai Patterns of
Engagement in Simulating a Virtual Epidemic ?by
David Feldon Joanna Gilmore A Case Study of
Participating in a Virtual Epidemic?by Nina
Neulight, Yasmin Kafai, Linda Kao Brian
Foley The Value of Looks versus Health
Observations of Economic Interactions during a
Virtual Epidemic?by Yasmin Kafai
20
WhyPox Vaccine Economics
109,060 trades made 150 vials traded for gt1000
clams 2 vials traded for 5000 clams Mode 172
trades at 500 and 200 clams
21
Bio-Technoloy
  • Builds on existing WhyPox activity a yearly,
    epidemiologically correct outbreak in Whyville
  • Virtual Biotech company will seek vaccine for
    WhyPox
  • Includes drug compound search, data crunch,
    human trials and go-to-market
  • Learning by doing (constructivist) pedagogy.

achoo
22
The WhyPox IDENTIFIED!
23
Whyville Sponsors


numedeon, inc.
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