Title: Constructivist Game Design in Virtual Worlds'
1Constructivist Game Design in Virtual Worlds.
James M. Bower CEO and CVO
Numedeon Inc.
2Designing Games for the Brain
STIMULATE
MOTIVATE
ENGAGE
LEARN
ENTERTAIN
BRAIN
CONNECT
PRESERVE
SOCIALIZE
EMPOWER
CARE
COMMUNICATE
numedeon, inc.
numedeon, inc.
3Designing Games for the Brain
Open Ended
Didactic
numedeon, inc.
numedeon, inc.
4Designing Games for the Brain
2-way
Broadcast
numedeon, inc.
numedeon, inc.
5Designing Games for the Brain
A unique form of chat and social interaction
is a primary draw Gender Differences in
the Perception and Use of an Informal Science
Learning Web Site.
numedeon, inc.
numedeon, inc.
6(No Transcript)
72,000,000 Feb. 2007
1,000,000 Dec. 2004
Launch May 1999
2004
2003
2002
2001
2000
2005
2006
8Whyville Census - 2006
- Page Views 1 Billion
- Visits 35-40 Million
- Monthly Hours Per Unique User 3.5
- Total Hours Spent 5 Million
- Girls to Boys 3 to 2 ratio
- Ages 8 to 15
- Chat Phrases Spoken 500 Million
Working For Clams in Whyville A safety enhanced
virtual world for teens and preteens allows kids
to buy cool cyber-gear
9Percent users by age and gender
10- Science/Math ?
- Social?
- Competitive?
- Difficult?
11A Real Community
12(No Transcript)
13Y-POX
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14Y-POX
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15WHYPOX TALKING ABOUT WHYPOX
16 17Citizens With Whypox
CDC users
18(No Transcript)
19Virtual Playgrounds Playing and Learning with
Science in Multi Player Online Communities ?by
Yasmin Kafai Michael Giang Of Monsters and
Sick Computers Children?s Folk Conceptions of a
Computer Virus ?by Yasmin Kafai Patterns of
Engagement in Simulating a Virtual Epidemic ?by
David Feldon Joanna Gilmore A Case Study of
Participating in a Virtual Epidemic?by Nina
Neulight, Yasmin Kafai, Linda Kao Brian
Foley The Value of Looks versus Health
Observations of Economic Interactions during a
Virtual Epidemic?by Yasmin Kafai
20WhyPox Vaccine Economics
109,060 trades made 150 vials traded for gt1000
clams 2 vials traded for 5000 clams Mode 172
trades at 500 and 200 clams
21Bio-Technoloy
- Builds on existing WhyPox activity a yearly,
epidemiologically correct outbreak in Whyville - Virtual Biotech company will seek vaccine for
WhyPox - Includes drug compound search, data crunch,
human trials and go-to-market - Learning by doing (constructivist) pedagogy.
achoo
22The WhyPox IDENTIFIED!
23 Whyville Sponsors
numedeon, inc.