Title: Ahmer Iqbal
1Ahmer Iqbal
- PhD student at
- Department of Mathematical Information Technology
- COMAS Graduate School
- Agora Game Lab
2Pedagogical Facilitation in Multi-User Virtual
Environmnets (MUVEs)
- The aim of this research is to understand the
possibilities of learning in multi-user virtual
environments (MUVES). - Making them suitable for teachers and learners so
that they can be used in both formal and informal
settings. - To conduct an in-depth study about the
opportunities that MUVEs have for collaborative
learning and self-regulated learning.
3What are MUVEs
- Three dimensional
- objects have x, y and z coordinates
- Interactive
- users can interact with objects, environment and
other users - Dynamically rendered
- the view of the environment and sound depends on
the position of the user in three dimensional
space - Navigate able
- users can move through the three dimensional
space -
(Dalgarno, 2002) -
4What are MUVEs
- Constructed by users
- users are allowed to build in them
- Persistent
- objects created by users exist there for a long
time - For example
- Second Life
- ActiveWorlds
- There.com
- Forterra
- Open Croquet
- Introduction to SecondLife (Video)
5Characteristics of MUVEs
- Notions of distance or time hold no significance.
- Divided into different virtual spaces or worlds
(called island in Second Life and world in
ActiveWorld) - The users can move from one world to another
world through teleports.
6Characteristics of MUVEs - Avatars
- Users of MUVEs are represented by avatars.
- Users can define different appearances for their
avatar. - Avatars can interact with other avatars or with
objects or artifacts placed in the environment. - Communication with other avatars is typically
done through text chat or voice chat. - MUVE defined gestures.
- Users can make their own gestures.
7Characteristics of MUVEs - Interaction
- Interaction with the objects is mostly click
oriented which is predefined by the owner of the
environment. - Clicking on an object (or options defined on
object) results in - an activity like displaying media (pictures,
presentations, videos, simulations, audio) - or can result in an action in-world (like
opening of doors or changing positions of objects
or interacting with the interfaces of the
objects). - can cause activity in the browsers as well.
8Characteristics of MUVEs - Building
- MUVEs are coupled with modeling tools which make
it possible to create objects. - Use of scripting and programming languages.
- Needs some experience.
9Economic aspects of MUVEs
10Economic aspects of MUVEs
11Economic aspects of MUVEs in-world
- SecondLife (1 USD 273 Linden Dollar)
Source http//secondlife.com/whatis/economy-graph
s.php
12Uses of MUVEs in different fields -Education
- Educational Institutions in SL
- Harvard University
- Princeton University
- New York University
- San Diego State University
- Stanford University
- Texas State University
- In-world courses
- Lectures
- Discussions
- 3D exploration
13Uses of MUVEs in different fields -Education
- River City (Harvard University)
- deals with the health science issues that are
rising in a virtual world called River City - Quest Atlantis (Indiana University)
- deals with mostly ecological issues and
characteristics of different habitats and causes
of problems in them
14Uses of MUVEs in different fields Sociology
- Digital natives Online society
- Hangouts
- IMVU
- Kaneva
- There.com
- Sharing feelings
- Dance parties, music evenings, sex, movie
theaters, gaming. - Impact on real life.
15Uses of MUVEs in different fields Economics
- Sell real life products.
- Hold in-person meetings without leaving the
office, using real-time 3D collaboration. - Construct product and process simulations so
employees and business collaborators from all
over the world can test new designs and concepts. - Conduct employee training especially one-on-one
training. - Meet with global partners at your virtual
headquarters. - Receive product feedback from clients.
- Build community around your brand.
- Sell virtual products.
16Uses of MUVEs in different fields Politics
- US election campaigns in SL
- Obama and McCain Speeches
- Obama avatar in SL
- Political SL
17Uses of MUVEs in different fields Culture
- Japans Geisha district in SL GION
- Twinity - Virtual Berlin
- Bolywood Island in SL The Desi destination
18Uses of MUVEs in different fields Arts
- Machinima making films in MUVEs
- Art exhibitions.
- Non-realistic art
19Uses of MUVEs in different fields Other
20References and resources
- Dalgarno, B. (2002). The Potential of 3D Virtual
Learning Environments A Constructivist Analysis.
Electronic Journal of Instructional Science and
Technology, Volume 5, Issue 2. - ActiveWorlds. http//www.activeworlds.com/
- Forterra Systems Inc. http//www.forterrainc.com/
- Quest Atlantis. http//atlantis.crlt.indiana.edu/
- Second Life. http//www.secondlife.com
- There.com. http//www.there.com/
- The Croquet Consortium. http//www.opencroquet.org
/index.php/Main_Page - The River City Project. http//muve.gse.harvard.ed
u/muvees2003/
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