Title: Second Life: Pick-up Team or Major League?
1Second Life Pick-up Team or Major League?
- Donna Bourne-Tyson
- Krista Godfrey
2Overview
- Intro to Second Life
- What do administrators think?
- Whats Info Island all about?
- What are academic libraries doing?
- What about government libraries?
- General considerations
3About us
- Krista Godfrey Danu Dahlstrom
- Born July 31, 2006
- Donna Bourne-Tyson Laken Burns
4Second Life Pick-up Team or Major League?
- Donna Bourne-Tyson
- University LibrarianMount Saint Vincent
University - OLA Super Conference 2008
5Overview
- Basics. . . What is Second Life?
- How does one join?
- Why would a librarian want to join?
- An administrators perspective
6What is Second Life?
7What is Second Life?
- A 3-D online meeting place for people
world-wide a complete community with society,
culture, economy, buildings, goods, services - Created by San Franciscos Linden Lab in 2003
- Open source in early 2007 added VOIP capability
summer 2007 - Over 7 million users registered daily financial
transactions total between 1.5 and 2 million US - Lori Bell, presentation October 23, 2006,
Monterey, California
8Not about gaming
- It does include gaming and gambling cultures, but
many SL residents are not game players - It is a low-cost (but not free) environment for
developing new products, prototyping, test
marketing, learning, experimenting - It is unstable, proprietary and lawless
9Alternatives to SL In-World
- Croquet (open source) www.opencroque.org
- Hipihi (Chinese only) http//www.hipihi.com/
- Entropia Universe (mostly a MMORPG)
http//www.entropiauniverse.com/en/rich/5000.html
- The SIMS Online http//www.ea.com/official/thesims
/thesimsonline/us/nai/index.jsp
10http//www.opencroquet.org/index.php/ImageMachupi
cchu.jpg
11Dryad Stanford Virtual Worlds Group
http//dryad.stanford.edu/gallery.php
12Metaverse One of Many
- 3-D environments just another medium, like music
or videos - Metaverse provides tools to build worlds
usingFlash and basic skills - Users should be able to stage up a basic world
with chat functionality and a map within about
five minutes. Raph Koster, President, Metaplace
http//www.metaplace.com/ - Multiverse and Forterra similar sites
http//www.multiverse.net/ and
http//www.forterrainc.com/MIT Technology
Review Friday, January 11, 2008 Creating a Web
of Worlds Metaplace builds a different
architecture for virtual worlds. Erica Naone,
accessed January 13, 2008 http//www.technologyrev
iew.com/Infotech/20048/?nlid800
13(No Transcript)
14http//www.nytimes.com/2007/09/12/technology/techs
pecial/12show.html?ex1207022400enbb463f3ea289e6
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WT.mc_idTE-D-I-NYT-MOD-BIG-M002-ROS-1107-PHWT.m
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15The Immersive Web
- Virtual worlds today are walled gardens.
- "Human cognition was designed to function in 3-D,
and our computation eventually has to have a 3-D
interface to maximize the match up with the human
brain as it evolved. - People will need to find a way to combine a
concrete, 3-D spatial understanding with the
connective power of the 2-D Internet, says Jaron
Lanier, Center for Entrepreneurship and
Technology at the University of California,
Berkeley . MIT Technology Review, Monday,
October 29, 2007 Moving Freely between Virtual
Worlds Players hope to connect their separate
domains to form a 3-D Internet. By Erica Naone
Accessed January 13, 2008 at http//www.technology
review.com/Infotech/19629/
16Alternatives This World
- Instead of becoming immersed in an online world,
or in addition, the online world is reaching out
to have a physical impact - With a new vest, players can feel the impact of
video games. - Nintendos Wii incorporates the
- RL movements of the players
- Gaming chairs provide surround sound and
vibrations - By Erica Naone, Technology Today, October 30th,
2007
17(No Transcript)
18Companies in SL
- IBM owns 32 islands, dedicated to in-house
training and communications - Companies in SL include Adidas, BBC, Dell,
Reuters, SirsiDynix, Talis, Toyota, American
Apparel - Swedish Embassy has a branch
19Recruitment Training
- State of Missouri CIO has set up SL space to
recruit IT professionals - IBM conducts corporate retreats up to five days
in length, staff from five countries participating
20How does one join?
21How does one join?
- No charge for a basic account, 20 minutes to
create an avatar then customize your avatar as
time and funds allow www.secondlife.com - While a basic account is free, it is possible to
spend a lot of money in world - Second Life currency is called Linden dollars
one US dollar is equivalent to 250 Linden
dollars - There are recommended minimum system requirements
for a good reason
22Exceeding predictions
Posted by Pixeleen Mistral on April 26, 2007 at
0830 AM in News from Second Life, Stats, Virtual
Business, Finance and Economics
23Exceeding Predictions
- In 2004 the CEO of Linden Labs predicted that
there would be 2 million residents by 2007 there
are now over 7 million - By the end of 2011, 80 percent of active Internet
users (and Fortune 500 enterprises) will have a
"second life," but not necessarily in Second
Life, according to Gartner, Inc.
http//www.forbes.com/businesswire/feeds/busines
swire/2007/04/24/businesswire20070424006287r1.html
24GMI SL survey findings
- 65 have a college degree or higher nearly 40
earn 90,000 or more in annual household income - 70 are married or co-habitating nearly 60 have
one child or more - Most respondents are relatively casual users,
with 68 in-world 10 hours or less per week - Almost exactly half say their moral behavior
in-world is slightly different than it is in real
life. - Nearly a quarter play as another gender, and as
another race or nationality only 11 have an
avatar of a different political
orientation.Posted by Wagner James Au, Second
Life Reports, Monday, April 30, 2007,
http//nwn.blogs.com/
25Why would a librarian join?
26Why would a librarian join?
- There are more than 200 educational institutes
using Second Life including Harvard, Yale,
Berkley, SUNY Empire State College, McMaster,
Mohawk, UBC and MSVU - Any librarian interested in optimal service
delivery, specifically for millennials and
distance students, may want to investigate SL it
is a platform for service delivery -- one of
several tools at our disposal
27Learning Faster. . .
- What if the online environment offered you MORE
freedoms than the real world, in just about every
way. . . . . .we might therefore actually
behave better in such a place. We might learn
faster, interact more deeply, and therefore
become better people, at least on some levels. - Philip Linden aka Philip Rosedale, CEO of Linden
Labs, interview - June 21, 2004, The Second Life Herald
- http//www.secondlifeherald.com/slh/2004/06/interv
iew_with_.html
28Constructivist Learning
- Virtually all college students have had
experience with games. Games represent active,
immersive learning environments where users
integrate information to solve a problem. - Learning in this manner incorporates discovery,
analysis, interpretation, and performance as well
as physical and mental activity. (Antonacci
Modaress 2005) - http//www.educause.edu/Games/1008
29Best Practices
- Georgia State University setting up SL island to
provide tutorials and best practice case studies - Focus on architecture, fashion design, business,
climate modeling - Students gain real world experience without the
danger or the costSecond Life to Offer
Tutorials. London Free Press, Monday December
10, 2007 http//lfpress.ca/newsstand/Business/Busi
nessMonday/2007/12/10/4716448-sun.html
30Scenes from Second Life
Photo by Jillianna Suisei
31Libraries and SL
- We have seen a frustration with the low
resolution graphics, and SL is not as popular
with millennials as it is with older adults - Social networking sites such as MySpace and
Facebook are vastly more popular with younger
students however they do not offer the
possibilities as a learning space which are
available in SL
32MSVU Library Storefront at http//slurl.com/secon
dlife/Cybrary20City/29/10/24
33MSVU Library in SL
- Since March 2007 Mount Saint Vincent University
Library has had a storefront space in
CybraryCity - This space costs the Library 100 US a year at
first it was free in exchange for two hours of
volunteer service by a librarian at the reference
desk at the Second Life Library on InfoIsland,
and it is thanks to Denyse Rodrigues that we have
this space. - We are still intrigued by the possibilities but
under whelmed by the take-up rate
34An administrators perspective
- Supporting library colleagues as they identify
new environments or projects - Providing the time and the freedom to play
creating an atmosphere that encourages risk
taking - Communicating with senior administration
- Talking up trends, opportunities for the
institution, pilot projects
35Whats Info Island All About?
- Alliance Library System - April 2006
- Info Island donated in May 2006
- Info Island archipelago
- (over 14 library islands, nearly 40 total)
- Over 500 librarians volunteering
- and exploring
- 3000-4000 visitors/day
36Libraries in Second Life
- Main Library
- Mystery Manor
- Sci-Fi Library
- Bell Library Tower
- (academic/subject based)
- Health Library
- Science Library
- Genealogy building
- Peace Park
- (religious resources)
- Caledon Library
37Whats being done?
Virtual Reference
Guest Speakers/Lectures
Book Talks/Discussions
Exhibits
38What are Academic Libraries doing?
- Nearly 30 academic libraries in Info Island
Archipelago - Exploring potential services
- Access to Resources
- Reference Service
- Information Literacy
39Accessing Resources
- - Link to existing digital resources
- Online catalogues
- Databases
- Digital Collections
- - Create 3D exhibits for digital collections
- Create 3D simulations
40Reference Services
- Info Island International has main reference
service - over 6500 questions (over 186 rl questions. 2292
sl ref) - over 80 hours of service
- McMaster pilot
- Started May 2007 (6 hours of staffed service per
week) - Over 90 questions in person
- Reference buzzer for off hours
- Continuing project with increased hours (8
staffed hours)
41Information Literacy
- Mount Saint Vincent University
- Traditional (ppt) and immersive
42Why are Academic Libraries Here?
- Estimated over 150 educational institutions in
Second Life - Meets learning needs of students
- immersive learning and simulations
- multiple learning styles (constructivist,
kinesthetic, visual learning) - collaborative
- creative
- New powerful platform for distance education
43Education in SL
- Do and create what can not be done in real life
- Virtual Hallucinations (schizophrenia)
- NOAA Island (tsunami, global warming)
- Renaissance Island (Globe Theatre)
- ROMA (ancient Rome)
44Considerations
- Need
- Classes?
- Students?
- Distance education?
- Cost
- staff
- monetary
- Whos leading - institution or library?
45Government Libraries
- Still not many government libraries
- Canada
- Embassies
- NOAA
- Lots of issues
- U.S. servers
- Privacy
- Language
- What services can and should be offered
- Liability
46Should Libraries be in SL?General Considerations
- Is it for your library?
- What are the needs of your patrons?
- Is it for you as a librarian?
- great networking opportunities
- easy collaboration
- lots of volunteer opportunities
47Advantages
- reach a new user group - point of need
assistance - meet the learning needs of some
user groups - great place to think outside the
box - give back to the community - great
international collaboration - things
accomplished faster (not as much administrative
tape) - direct the future of library services
in virtual worlds - be proactive!
48Caveats
- high technical requirements
- lag issues
- high learning curve
- not for everyone
- multitasking
- no end goal
- griefers
- implications of voice
- poor resources
- No in-world browser
- only free online resources
49Despite Some Issues
- - stats show there does seem to be a need for
libraries - in this virtual world
-
- it is important to be proactive
- Garner Group says that 80 of internet users will
- have an avatar by 2011.
- something will replace SL
- important to be prepared for what is coming
- exploring now, we can help direct the future
50Government Libraries