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Title: LearnerCentered Online Information Design and Development


1
Learner-CenteredOnline Information Design and
Development
  • Dr. Brad Mehlenbacher
  • Training Development, NC State University
  • brad_m_at_unity.ncsu.edu
  • http//www4.ncsu.edu/brad_m

2
Documentation Genres (1)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
3
Documentation Genres (2)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
4
Documentation Genres (3)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
5
Documentation Genres (4)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
6
Information Goals (1)
Adopted from
Tomasi, M. D., Mehlenbacher, B. (1999).
Re-engineering online documentation Designing
examples-based online support systems. Technical
Communication, 46 (1), 55-66.
7
Information Goals (2)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, p. 158.
8
User Tasks (1)
Adopted from
Norman, D. A. (1984). Stages and levels in
human-computer interaction. International Journal
of Man-Machine Studies, 21, 364-375.
9
User Tasks (2)
Adopted from
Norman, D. A. (1984). Stages and levels in
human-computer interaction. International Journal
of Man-Machine Studies, 21, 364-375.
10
Online Information as Instruction
  • Instruction involves the transmission of
  • Declarative or conceptual knowledge (facts,
    concepts, principles)
  • Procedural knowledge (tasks, actions)
  • From an instructor or instructional text
  • Video, audio, simulation, or multimedia objects
  • To a learner
  • Biological, cognitive, affective, and social
    attributes.

Adopted from
Mehlenbacher, B. (2002). Assessing the usability
of online instructional materials. In R. S.
Anderson, J. F. Bauer, and B. W. Speck (Eds.).
Assessment Strategies for the Online Class From
Theory to Practice (pp. 91-98). San Francisco,
CA Jossey-Bass.
11
About Learning
  • Learning has been systematically studied and
    explicated by cognitive psychologists for
    decades information-processing models of
    learning involve
  • Comprehension
  • Integration with existing knowledge structures
  • Active development of new connections between the
    new information and existing state of
    understanding, and
  • Elaboration toward a richer understanding of the
    subject matter in question.

Adopted from
Anderson, J. A. (1995). Learning and Memory An
Integrated Approach. NY, NY Wiley. Simon, H. A.
(1979). Models of Thought. New Haven, CT Yale UP.
12
About Learners
  • Studies of learners teach us that they
  • Come with preconceptions about how the world
    works. If their initial understanding is not
    engaged, they may fail to grasp the new concepts
    and information that are taught
  • Must (a) have a deep foundation of factual
    knowledge, (b) understand facts and ideas in the
    context of a conceptual framework, and (c)
    organize knowledge in ways that facilitate
    retrieval and application
  • Must learn to take control of their own learning
    by defining learning goals and monitoring their
    progress in achieving them.

Adopted from
Bransford, J. Brown, A. L., Cocking, R. R.,
National Research Council (2000). How People
Learn Brain, Mind, Experience, and School.
Washington, DC National Academics P.
13
Learning Problems
  • Research on learning has shown us that learners
    often
  • Oversimplify new concept understandings
  • Compound earlier oversimplifications with larger
    networks of consequential misconception
  • Have difficulty applying knowledge to new cases
  • Work well with some forms of information and not
    with others (e.g., visual versus textual versus
    auditory)
  • Are often rewarded for limited-duration learning
    that is tested in context and immediately.

Adopted from
Spiro, R. J., Feltovich, P. J., Jacobson, M. J.,
Coulson, R. L. (1991). Cognitive Flexibility,
Constructivism, and Hypertext Random Access
Instruction for Advanced Knowledge Acquisition in
Ill-Structured Domains. http//phoenix.sce.fct.unl
.pt/simposio/Rand_Spiro.htm
14
Learner Attributes (1)
  • Biological
  • Age children, adults, seniors
  • Gender male, female, masculine, feminine
  • Race Caucasian, African-American, Asian,
    ethnicity, cultural heritage
  • Abilities
  • Cognitive intelligence scores, testing ability,
    educational level, metacognitive abilities
  • Physical ambulatory, haptic, visual, auditory.

Adopted from
Mehlenbacher, B., Bennett, L., Bird, T., Ivey,
M., Lucas, J., Morton, J., Whitman, L. (in
press). Usable E-Learning A conceptual model for
evaluation and design. Proceedings of HCII 2005
11th International Conference on Human-Computer
Interaction. Las Vegas, NV.
15
Learner Attributes (2)
  • Literacies
  • Computer training or education with technology,
    platform- and application-specific familiarity,
    adaptability, problem solving, task experience,
    novice or expert
  • Domain knowledge of application area, education,
    testing capability, accredited expertise
  • Textual ESL/international, reading level, verbal
    ability
  • Visual experience with scientific and technical
    data visualization, spatial systems, simulation,
    and virtual reality environments.

Adopted from
Mehlenbacher, B., Bennett, L., Bird, T., Ivey,
M., Lucas, J., Morton, J., Whitman, L. (in
press). Usable E-Learning A conceptual model for
evaluation and design. Proceedings of HCII 2005
11th International Conference on Human-Computer
Interaction. Las Vegas, NV.
16
Learner Attributes (3)
  • Socioeconomic Context
  • Income high, low, lifestyle, purchasing power
  • Organizational large or small, private, public,
    educational or production
  • Geographic rural, urban, low or concentrated
    populations
  • Personal Attributes
  • Learning style reflective, sequential,
    deductive, inductive
  • Attitude orientation towards task, affective
    expectations
  • Motivation self definition, esteem levels
  • Self-monitoring strategies for assessing own
    learning process.

Adopted from
Mehlenbacher, B., Bennett, L., Bird, T., Ivey,
M., Lucas, J., Morton, J., Whitman, L. (in
press). Usable E-Learning A conceptual model for
evaluation and design. Proceedings of HCII 2005
11th International Conference on Human-Computer
Interaction. Las Vegas, NV.
17
Constructivist Learning Spaces (1)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
18
Constructivist Learning Spaces (2)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
19
Constructivist Learning Spaces (3)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
20
Constructivist Learning Spaces (4)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
21
Misconceptions about Situated Learning
  • Claim 1 Action is grounded in concrete
    situations
  • Exaggerated to assert that all knowledge is
    specific to the situation in which the task is
    performed
  • Claim 2 Knowledge doesnt transfer between tasks
  • Looking for transfer from little practice in one
    domain to initial performance in another domain
  • Claim 3 Real learning requires authentic
    situations
  • Learning-by-doing requires balance of abstract
    with illustrations
  • Claim 4 Instruction requires a highly social
    environment
  • All skills required for work neednt be trained
    in a social context.

Adopted from
Anderson, J. R., Reder, L. M., Simon, H. A.
(unpublished). Applications and misapplications
of cognitive psychology to mathematics education.
Pittsburgh, PA http//act-r.psy.cmu/papers/misapp
lied.html
22
Misconceptions about Constructivism
  • Claim 1 Knowledge cant be instructed by teacher
    but must be constructed by learner
  • Discovery learning not supported in research
  • Claim 2 Knowledge cant be represented
    symbolically
  • Mistaking inadequacies of external
    representations as inadequacies of notion of
    active internal representation
  • Claim 3 Knowledge only communicated in complex
    learning situations
  • Presumes situations cant be broken into
    subtasks, that practice of subtasks wont improve
    performance in complex situations
  • Claim 4 Impossible to assess learning
  • If learners are supposed to move from a lower to
    a higher level of competence, why are the their
    judgments of acceptability of solutions
    particularly valid

Adopted from
Anderson, J. R., Reder, L. M., Simon, H. A.
(unpublished). Applications and misapplications
of cognitive psychology to mathematics education.
Pittsburgh, PA http//act-r.psy.cmu/papers/misapp
lied.html
23
Against Learner Centricity
  • In terms of media exposure, by 21, average person
    will have spent
  • 10,000 hours playing video games and 200,000
    e-mails
  • 20,000 hours TV and 10,000 hours cell phone
  • Under 5,000 hours reading
  • Concerns
  • Short attention spaces
  • Resistance to reflection and practice
  • Limited textual literacy
  • Qualities
  • Visual-spatial skills and fast response time
  • Parallel processing and multitasking.

Adopted from
Prensky, M. (2004). Digital Game-Based Learning.
NY, NY McGraw-Hill.
24
Mapping Learners to Technologies
  • Teenager Web use
  • 100 use the Internet to seek information on
    colleges, careers, and jobs
  • 74 use IM as a major communication vehicle
    versus 44 of online adults
  • 54 of students (grades 7-12) know more IM screen
    names than home phone numbers
  • Internet primary communication tool
  • 81 e-mail friends and relatives
  • 70 use instant messaging to keep in touch
  • 56 prefer Internet to telephone.

Adopted from
NetDay (2004). Voices and Views of Todays
Tech-Savvy Students National Report on NetDay
Speak Up Day for Students, 2003.
http//www.netday.org/speakupday2003_report.htm
25
Informal Learning to Formal Learning
  • In learner-centered environments, learners
  • Are challenged
  • Are given explanations of what is expected
  • Are given choice and control
  • Are encouraged to work cooperatively
  • Work with material that is personally interesting
    and relevant
  • Believe they have personal competence to succeed
  • Have individualized attention to personal
    learning preferences
  • Have input into standards applied for evaluation.

Adopted from
McCombs, B. L., Whisler, J. S. (1997). The
Learner-Centered Classroom and School Strategies
for Increasing Student Motivation and
Achievement. San Francisco, CA Jossey-Bass.
26
Mapping Learners to Learners
  • Facilitating collaboration
  • Chats two or more participants same-time
  • Message boards number of participants at
    different times
  • Threaded discussion boards running discussion
    maintained over time
  • Online conferencing number of participants with
    moderator
  • E-mail two or more participants communicating at
    different times
  • Listservs group e-mail where participants can
    choose digest form.

Adopted from
Clark, R. C., Mayer, R. E. (2003). E-Learning
and the Science of Instruction Proven Guidelines
for Consumers and Designers of Multimedia
Learning. San Francisco, CA Jossey-Bass/Pfeiffer.
27
Learning Management Systems (LMS)
28
Community Blogospheres
29
Shared Learning Objects
30
Gaming Environments
RuneScape multiplayer quest
Mimesis World informal science education (Center
for Digital Entertainment, NC State)
31
Returning to Learners
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
32
Helping Learners Engage
  • Human-with-Human Technologies
  • My own private fantasy is that much of standard
    teaching even at the University level could be
    left to the machines, and students could then
    explore the human side of it all history,
    literature, philosophy, whatever either with
    multimedia equipment or even with a teacher
    (Ravetz, p. 54).

Adopted from
Ravetz, J. R. (1996). The microcybernetic
revolution and the dialectics of ignorance. In Z.
Sardar J. R. Ravetz (Eds.), Cyberfutures
Culture and Politics on the Information
Superhighway (pp. 42-60). NY, NY New York UP.
33
Engaging Active Learners
  • Balancing learning with action
  • Activity and reflection should ideally
    complement and support each other. Action by
    itself is blind, reflection impotent. Before
    investing great amounts of energy in a goal, it
    pays to raise the fundamental questions Is this
    something I really want to do? Is this something
    I enjoy doing? Am I likely to enjoy it in the
    foreseeable future? Is the price that I and
    others will have to pay worth it? Will I be
    able to live with myself if I accomplish it?
    (Csikszentmihalyi, p. 226).

Adopted from
Csikszentmihalyi, M. (1990). Flow The Psychology
of Optimal Experience. NY, NY HarpersCollins.
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