Title: LearnerCentered Online Information Design and Development
1Learner-CenteredOnline Information Design and
Development
- Dr. Brad Mehlenbacher
- Training Development, NC State University
- brad_m_at_unity.ncsu.edu
- http//www4.ncsu.edu/brad_m
2Documentation Genres (1)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
3Documentation Genres (2)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
4Documentation Genres (3)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
5Documentation Genres (4)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, 158.
6Information Goals (1)
Adopted from
Tomasi, M. D., Mehlenbacher, B. (1999).
Re-engineering online documentation Designing
examples-based online support systems. Technical
Communication, 46 (1), 55-66.
7Information Goals (2)
Adopted from
Barker, T. T. (1998). Writing Software
Documentation A Task-Oriented Approach. Needham
Heights, MA Allyn Bacon, p. 158.
8User Tasks (1)
Adopted from
Norman, D. A. (1984). Stages and levels in
human-computer interaction. International Journal
of Man-Machine Studies, 21, 364-375.
9User Tasks (2)
Adopted from
Norman, D. A. (1984). Stages and levels in
human-computer interaction. International Journal
of Man-Machine Studies, 21, 364-375.
10Online Information as Instruction
- Instruction involves the transmission of
- Declarative or conceptual knowledge (facts,
concepts, principles) - Procedural knowledge (tasks, actions)
- From an instructor or instructional text
- Video, audio, simulation, or multimedia objects
- To a learner
- Biological, cognitive, affective, and social
attributes.
Adopted from
Mehlenbacher, B. (2002). Assessing the usability
of online instructional materials. In R. S.
Anderson, J. F. Bauer, and B. W. Speck (Eds.).
Assessment Strategies for the Online Class From
Theory to Practice (pp. 91-98). San Francisco,
CA Jossey-Bass.
11About Learning
- Learning has been systematically studied and
explicated by cognitive psychologists for
decades information-processing models of
learning involve - Comprehension
- Integration with existing knowledge structures
- Active development of new connections between the
new information and existing state of
understanding, and - Elaboration toward a richer understanding of the
subject matter in question.
Adopted from
Anderson, J. A. (1995). Learning and Memory An
Integrated Approach. NY, NY Wiley. Simon, H. A.
(1979). Models of Thought. New Haven, CT Yale UP.
12About Learners
- Studies of learners teach us that they
- Come with preconceptions about how the world
works. If their initial understanding is not
engaged, they may fail to grasp the new concepts
and information that are taught - Must (a) have a deep foundation of factual
knowledge, (b) understand facts and ideas in the
context of a conceptual framework, and (c)
organize knowledge in ways that facilitate
retrieval and application - Must learn to take control of their own learning
by defining learning goals and monitoring their
progress in achieving them.
Adopted from
Bransford, J. Brown, A. L., Cocking, R. R.,
National Research Council (2000). How People
Learn Brain, Mind, Experience, and School.
Washington, DC National Academics P.
13Learning Problems
- Research on learning has shown us that learners
often - Oversimplify new concept understandings
- Compound earlier oversimplifications with larger
networks of consequential misconception - Have difficulty applying knowledge to new cases
- Work well with some forms of information and not
with others (e.g., visual versus textual versus
auditory) - Are often rewarded for limited-duration learning
that is tested in context and immediately.
Adopted from
Spiro, R. J., Feltovich, P. J., Jacobson, M. J.,
Coulson, R. L. (1991). Cognitive Flexibility,
Constructivism, and Hypertext Random Access
Instruction for Advanced Knowledge Acquisition in
Ill-Structured Domains. http//phoenix.sce.fct.unl
.pt/simposio/Rand_Spiro.htm
14Learner Attributes (1)
- Biological
- Age children, adults, seniors
- Gender male, female, masculine, feminine
- Race Caucasian, African-American, Asian,
ethnicity, cultural heritage - Abilities
- Cognitive intelligence scores, testing ability,
educational level, metacognitive abilities - Physical ambulatory, haptic, visual, auditory.
Adopted from
Mehlenbacher, B., Bennett, L., Bird, T., Ivey,
M., Lucas, J., Morton, J., Whitman, L. (in
press). Usable E-Learning A conceptual model for
evaluation and design. Proceedings of HCII 2005
11th International Conference on Human-Computer
Interaction. Las Vegas, NV.
15Learner Attributes (2)
- Literacies
- Computer training or education with technology,
platform- and application-specific familiarity,
adaptability, problem solving, task experience,
novice or expert - Domain knowledge of application area, education,
testing capability, accredited expertise - Textual ESL/international, reading level, verbal
ability - Visual experience with scientific and technical
data visualization, spatial systems, simulation,
and virtual reality environments.
Adopted from
Mehlenbacher, B., Bennett, L., Bird, T., Ivey,
M., Lucas, J., Morton, J., Whitman, L. (in
press). Usable E-Learning A conceptual model for
evaluation and design. Proceedings of HCII 2005
11th International Conference on Human-Computer
Interaction. Las Vegas, NV.
16Learner Attributes (3)
- Socioeconomic Context
- Income high, low, lifestyle, purchasing power
- Organizational large or small, private, public,
educational or production - Geographic rural, urban, low or concentrated
populations - Personal Attributes
- Learning style reflective, sequential,
deductive, inductive - Attitude orientation towards task, affective
expectations - Motivation self definition, esteem levels
- Self-monitoring strategies for assessing own
learning process.
Adopted from
Mehlenbacher, B., Bennett, L., Bird, T., Ivey,
M., Lucas, J., Morton, J., Whitman, L. (in
press). Usable E-Learning A conceptual model for
evaluation and design. Proceedings of HCII 2005
11th International Conference on Human-Computer
Interaction. Las Vegas, NV.
17Constructivist Learning Spaces (1)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
18Constructivist Learning Spaces (2)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
19Constructivist Learning Spaces (3)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
20Constructivist Learning Spaces (4)
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
21Misconceptions about Situated Learning
- Claim 1 Action is grounded in concrete
situations - Exaggerated to assert that all knowledge is
specific to the situation in which the task is
performed - Claim 2 Knowledge doesnt transfer between tasks
- Looking for transfer from little practice in one
domain to initial performance in another domain - Claim 3 Real learning requires authentic
situations - Learning-by-doing requires balance of abstract
with illustrations - Claim 4 Instruction requires a highly social
environment - All skills required for work neednt be trained
in a social context.
Adopted from
Anderson, J. R., Reder, L. M., Simon, H. A.
(unpublished). Applications and misapplications
of cognitive psychology to mathematics education.
Pittsburgh, PA http//act-r.psy.cmu/papers/misapp
lied.html
22Misconceptions about Constructivism
- Claim 1 Knowledge cant be instructed by teacher
but must be constructed by learner - Discovery learning not supported in research
- Claim 2 Knowledge cant be represented
symbolically - Mistaking inadequacies of external
representations as inadequacies of notion of
active internal representation - Claim 3 Knowledge only communicated in complex
learning situations - Presumes situations cant be broken into
subtasks, that practice of subtasks wont improve
performance in complex situations - Claim 4 Impossible to assess learning
- If learners are supposed to move from a lower to
a higher level of competence, why are the their
judgments of acceptability of solutions
particularly valid
Adopted from
Anderson, J. R., Reder, L. M., Simon, H. A.
(unpublished). Applications and misapplications
of cognitive psychology to mathematics education.
Pittsburgh, PA http//act-r.psy.cmu/papers/misapp
lied.html
23Against Learner Centricity
- In terms of media exposure, by 21, average person
will have spent - 10,000 hours playing video games and 200,000
e-mails - 20,000 hours TV and 10,000 hours cell phone
- Under 5,000 hours reading
- Concerns
- Short attention spaces
- Resistance to reflection and practice
- Limited textual literacy
- Qualities
- Visual-spatial skills and fast response time
- Parallel processing and multitasking.
Adopted from
Prensky, M. (2004). Digital Game-Based Learning.
NY, NY McGraw-Hill.
24Mapping Learners to Technologies
- Teenager Web use
- 100 use the Internet to seek information on
colleges, careers, and jobs - 74 use IM as a major communication vehicle
versus 44 of online adults - 54 of students (grades 7-12) know more IM screen
names than home phone numbers - Internet primary communication tool
- 81 e-mail friends and relatives
- 70 use instant messaging to keep in touch
- 56 prefer Internet to telephone.
Adopted from
NetDay (2004). Voices and Views of Todays
Tech-Savvy Students National Report on NetDay
Speak Up Day for Students, 2003.
http//www.netday.org/speakupday2003_report.htm
25Informal Learning to Formal Learning
- In learner-centered environments, learners
- Are challenged
- Are given explanations of what is expected
- Are given choice and control
- Are encouraged to work cooperatively
- Work with material that is personally interesting
and relevant - Believe they have personal competence to succeed
- Have individualized attention to personal
learning preferences - Have input into standards applied for evaluation.
Adopted from
McCombs, B. L., Whisler, J. S. (1997). The
Learner-Centered Classroom and School Strategies
for Increasing Student Motivation and
Achievement. San Francisco, CA Jossey-Bass.
26Mapping Learners to Learners
- Facilitating collaboration
- Chats two or more participants same-time
- Message boards number of participants at
different times - Threaded discussion boards running discussion
maintained over time - Online conferencing number of participants with
moderator - E-mail two or more participants communicating at
different times - Listservs group e-mail where participants can
choose digest form.
Adopted from
Clark, R. C., Mayer, R. E. (2003). E-Learning
and the Science of Instruction Proven Guidelines
for Consumers and Designers of Multimedia
Learning. San Francisco, CA Jossey-Bass/Pfeiffer.
27Learning Management Systems (LMS)
28Community Blogospheres
29Shared Learning Objects
30Gaming Environments
RuneScape multiplayer quest
Mimesis World informal science education (Center
for Digital Entertainment, NC State)
31Returning to Learners
Adopted from
Rovai, A. P. (2004). A constructivist approach to
online college learning. Internet and Higher
Education, 7, 79-93.
32Helping Learners Engage
- Human-with-Human Technologies
- My own private fantasy is that much of standard
teaching even at the University level could be
left to the machines, and students could then
explore the human side of it all history,
literature, philosophy, whatever either with
multimedia equipment or even with a teacher
(Ravetz, p. 54).
Adopted from
Ravetz, J. R. (1996). The microcybernetic
revolution and the dialectics of ignorance. In Z.
Sardar J. R. Ravetz (Eds.), Cyberfutures
Culture and Politics on the Information
Superhighway (pp. 42-60). NY, NY New York UP.
33Engaging Active Learners
- Balancing learning with action
- Activity and reflection should ideally
complement and support each other. Action by
itself is blind, reflection impotent. Before
investing great amounts of energy in a goal, it
pays to raise the fundamental questions Is this
something I really want to do? Is this something
I enjoy doing? Am I likely to enjoy it in the
foreseeable future? Is the price that I and
others will have to pay worth it? Will I be
able to live with myself if I accomplish it?
(Csikszentmihalyi, p. 226).
Adopted from
Csikszentmihalyi, M. (1990). Flow The Psychology
of Optimal Experience. NY, NY HarpersCollins.