Title: Presence and Telepresence Scholarship: Challenges Ahead
1Presence and Telepresence Scholarship
Challenges Ahead
2OVERVIEW
- Title double meaning
- Warning
- Examination
- Applications to other areas of scholarship
3OVERVIEW
- My experience
- Challenges
- Definitions and terminology
- Measurement
- Cohesive theory
- Ethics of deception
- Community
- Alliances
- Grand and mid-level challenges
- Conclusion
- Questions/Discussion
4MY EXPERIENCE
- Parasocial interaction with DJs, TV characters
- Structural features
- Jungle TV, CASA
- Natural and direct responses (screen size and
personal space...) - Presence and ISPR Big picture views
5DEFINITIONS AND TERMINOLOGY
- Challenge Adopt explicit, precise and fewer
definitions and terms
6DEFINITIONS AND TERMINOLOGY
- We have too many terms for too many
presence-related concepts
Machine presence Cognitive presence Behavioral
presence Subjective personal presence Environmenta
l presence Temporal presence Physical
presence Self presence Emotional presence Remote
presence
Personal presence Real presence Symbolic
presence Mere presence Mediated presence Cultural
presence Social presence Witness
presence Augmented presence Immersive multimodal
interactive presence Copresence
- Others threaten ownership of telepresence term
7DEFINITIONS AND TERMINOLOGY
- Is technology involved (yes, no, either way)?
- What is phenomenon a property of (objective
mode of communication, subjective person)? - What is source of stimuli (external/internal)?
- How is technology perceived (accurate/inaccurate)?
- What is aspect of interest (spatial, social,
cultural, engagement, realism)?
8DEFINITIONS AND TERMINOLOGY
9DEFINITIONS AND TERMINOLOGY
- Recommendation Consenus is impossible but be
explicit and precise, resist creating new
definitions and terms. - Presence and telepresence
- Objective and subjective
- Phenomenon vs. cause or effect
- Spatial and social
- Remote, virtual, and medium telepresence
- Mediated and nonmediated
- Real/imaginary and realistic/unrealistic
10MEASUREMENT
- Challenge Develop and use standardized,
comprehensive, flexible, diverse, valid and
reliable measures.
11MEASUREMENT
- Self report questionnaires
- Slater, Usoh and Steed (SUS)
- Presence Questionnaire (PQ) (Witmer Singer)
- Igroup Presence Questionnaire (IPQ) (Schubert)
- ITC-Sense of Presence Inventory (ITC-SOPI)
(Lessiter et al.) - MEC Spatial Presence Questionnaire (SPQ)
(Vorderer et al.) - Temple Presence Inventory (TPI) (Lombard et al.)
12MEASUREMENT
- Physiological measures (skin conductance, heart
rate, EEG, EMG) - Behavioral observation (social behaviors,
startle, posture) - Other (Breaks in Presence BIPS, qualitative
measures)
13MEASUREMENT
- Standardized to compare results
- Comprehensive not just one dimension or a
couple items - Flexible for different contexts/media
- Diverse questionnaires, behavior, physiological
- Valid content, construct, criterion
- Reliable intra-item, test-retest
14COHESIVE THEORY
- Challenge Develop a comprehensive theory of
(tele)presence that explains, predicts, is
parsimonious, falsifiable and heuristically
provocative.
15COHESIVE THEORY
- Three pole model (Biocca)
16COHESIVE THEORY
- Focus, Locus and Sensus (Waterworths)
17COHESIVE THEORY
- Levels of Presence (Riva Waterworth)
18COHESIVE THEORY
- Measures, Effects, Conditions (MEC) (Wirth et al.)
19COHESIVE THEORY
- Capacity Limited, Cognitive Constructivist (CLCC)
(Nunez)
20COHESIVE THEORY
- Comprehensive not just one dimension
- (Tele)presence presence too ambitious?
- Multi-level (neuro to cultural) too ambitious?
- Explains not just A leads to B
- Predicts just A leads to B
- Parsimonious elegant
- Falsifiable not just consistent w research
- Heuristically provocative new questions
21ETHICS OF DECPTION
- Challenge Develop, adopt and propagate a
comprehensive ethical code of conduct for those
who create presence experiences.
22ETHICS OF DECPTION
23ETHICS OF DECPTION
24ETHICS OF DECPTION
25ETHICS OF DECPTION
26ETHICS OF DECPTION
27ETHICS OF DECPTION
28ETHICS OF DECPTION
29ETHICS OF DECPTION
- Potential key principles
- Participants must be informed in advance about
existence and nature of illusion. - Independent intelligent entities must be
programmed to do no harm. - Scholars and creators of technology must consider
likelihood of positive and negative consequences
of technology.
30COMMUNITY
- Challenge Develop a cohesive and connected
international transdisciplinary academic
telepresence community.
31COMMUNITY
32COMMUNITY
33COMMUNITY
34COMMUNITY
35COMMUNITY
- Were very international, but Europe centered
- Were connected, but through independent hubs
ISPR and presence-l, FETs PEACH,
Presence-research.org (OMNIPRES) - Were multidisciplinary (parallel,
noninteractive) rather than cross-, inter- or
trans-disciplinary
36COMMUNITY
- Reasons to build community
- Find complete literature, identify and fill gaps
- Share data and adopt theories, methods, etc. from
others, work together, synergize - Build standardized definitions, measures,
theories - Personal, administrative, granting benefits of
identity - To meet grand and other challenges
37ALLIANCES
- Challenge Strengthen ties with real world
entities related to telepresence.
38ALLIANCES
- Reasons to pursue alliances
- Academics have expertise and interest but
research benefits from access to real world
applications, users and questions - Industry has products and resources but benefits
from academics research and advice/opinion for
product design and marketing - Increase profile of concept, phenomena
39ALLIANCES
- Conferencing Cisco, HP, DVE, Polycom, HPL and
others (e.g., Telepresence World) - Military (e.g., ICT)
- Electronics (e.g., Philips)
- Cinema (e.g., IMAX)
- Robotics (e.g., Hanson)
- Games (e.g., Nintendo)
- Museums, medical companies, adult
40ALLIANCES
- ISPR, PEACH as contact points, clearinghouses
41GRAND AND MID-LEVEL CHALLENGES
- Challenge Identify, pursue and reach appropriate
field-wide goals.
42GRAND AND MID-LEVEL CHALLENGES
- PEACH Science and Technology - Ambitious
- Realizing the Matrix Creating technologies and
the science for jacking in - Creating a Teleportation Gateway (as in the
Holodeck in Star Trek) - Living parallel lives using virtual clones
altering the feeling of history through memory
alteration
43GRAND AND MID-LEVEL CHALLENGES
- PEACH Applications
- Creating better systems for rehabilitation using
immersion - Creating architecture through immersion
- Delivering interactive storytelling in virtual
reality - Achieving Presence in other cultures and times
Using VR to go and visit and experience them there
44GRAND AND MID-LEVEL CHALLENGES
- PEACH Collaboration
- Making possible real-feeling meetings using full
Immersion - Implementing haptic interaction with feedback in
VR or in tele-operation for Joint Action - PEACH Virtual social presence
- Creating real feeling persons in virtual reality
(virtual people)
45GRAND AND MID-LEVEL CHALLENGES
- PEACH Manipulate experience of self
- Develop a device to modify and simulate our most
"internal" experience Bodily self consciousness. - Systematically implement and experiment with
singular and multiple first, second and third
person virtual representations of self - Manipulation of subjective time in immersive
environments
46GRAND AND MID-LEVEL CHALLENGES
- PEACH Steps along the way
- Build useful tools for manipulations and
measurements
47GRAND AND MID-LEVEL CHALLENGES
- Science and Technology arts, humanities,
ethics, - Need specificity, measurable criteria for success
- The so what question (Cisco)
- Grand vs. mid-level challenges Handbook of
minimum cue levels - Process challenges, as here
48CONCLUSION
- The future?
- Meet challenges and thrive?
- Fail or ignore challengesand die?
49QUESTIONS AND DISCUSSION
- Matthew Lombard
- President, ISPR
- lombard_at_temple.edu
- http//ispr.info