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Hvad er Interaktionsdesign

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games: supporting people ?? HCI-perspective of goal-driven users ... complete tasks ... There may be something concrete that you can touch, see, and hear. ... – PowerPoint PPT presentation

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Title: Hvad er Interaktionsdesign


1
Interaktionsdesign ? Forår 2008 ?
Lektion 1b
  • Hvad er Interaktionsdesign ?

Anker Helms Jørgensen IT-Universitetet i
København
2
Litteratur
  • Sharp kapitel 1
  • LöwgrenHow far beyond human-computer
    interaction is interaction design?(kompendium
    s. 109)
  • Buxton Sketching User Experiences - Preface
    (kompendium s. 27)

3
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

4
Why was the iPod user experience such a success?
Sharp www.baddesigns.com
5
What is interaction design?
  • Designing interactive products to support the way
    people communicate and interact in their everyday
    and working lives
  • Sharp,
    Rogers and Preece (2007, xvii)
  • Interaction design is about creating user
    experiences that enhance and augment the way
    people work, communicate, and interact.

  • Sharp, Rogers and Preece (20079)
  • The design of spaces for human communication and
    interaction

  • Winograd (1997)
  • Shaping our everyday life through digital
    artefacts for work, for play, for entertainment

    Gillian Cramptomn Smith (2007)

6
What is interaction design?
  • Andre termer
  • user interface design
  • software design
  • user-centered design
  • product design
  • experience design
  • interactive system design
  • Interaction Design increasingly accepted as
    umbrella term

7
What do professionals do in the ID business?
  • interaction designers people involved in the
    design of all the interactive aspects of a
    product
  • usability engineers people who focus on
    evaluating products, using usability methods and
    principles
  • information architects people who come up with
    ideas of how to plan and structure interactive
    products
  • user experience designers (UX) people who do
    all the above but who may also carry out field
    studies to inform the design of products
  • web designers people who develop and create the
    visual design of websites, such as layouts
  • mangler der noget?

8
Examples of well known ID consultancies
  • Nielsen Norman Group Help companies enter
    the age of the consumer, designing human-centered
    products and services
  • Alan CooperFrom research and product to
    goal-related design
  • IDEO Creates products, services and
    environments for companies pioneering new ways to
    provide value to their customers

9
Goals of interaction design
  • Develop usable products (usability)
  • easy to learn
  • effective to use
  • provide an enjoyable experience
  • Involve users in the design process (middel, ikke
    mål)
  • Usability (ISO 9241)
  • effect nytte
  • efficient effektivt
  • satisfying tilfredsstillende

10
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

11
Tværfaglighed - hvor er du?
12
Working in multidisciplinary teams
  • Many people from different backgrounds involved
  • Different perspectives and ways of seeing and
    talking about things
  • Benefits
  • more ideas and designs generated
  • Disadvantages
  • difficult to communicate

13
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

14
Usability goals
  • Effective to use
  • Efficient to use
  • Safe to use
  • Have good utility
  • Easy to learn
  • Easy to remember how to use

15
Activity on usability
  • How long should it take and how long does it
    actually take to
  • Using a DVD to play a movie?
  • Use a DVD to pre-record two programs
  • Goals acheived and tasks completed correctly and
    within time

16
The User Experience
  • How a product behaves and is used by people in
    the real world
  • "the way people feel about it and their pleasure
    and satisfaction when using it, looking at it,
    holding it, and opening or closing it"
  • every product that is used by someone has a user
    experience newspapers, ketchup bottles,
    reclining armchairs, cardigan sweaters.
    (Garrett, 2003)
  • Cannot design a user experience, only design for
    a user experience

17
User experience - nyt?
  • Ultimately, usability lives in user experience.
    Therefore usability engineering must be grounded
    in user experience. Usability engineering
    provides tools for uncovering user experience.


    Whiteside Wixon (1987)
  • Usability vs. User Experience e-handel Politiken
    4/10-2001
  • surfede hen på Skagenfood.dk, konkurrencedygtige
    priser
  • godt website, bestilling og betaling glat igennem
  • flink mand kom med kassen med fisken
  • kvaliteten var i top, opskrifter nemme at gå til
  • "Det hele gik op i en højere enhed ved middagen."

18
User experience goals
  • satisfying aesthetically pleasing
  • enjoyable supportive of creativity
  • engaging challenging
  • pleasurable rewarding
  • exciting fun
  • entertaining provocative
  • helpful surprising
  • motivating enhancing sociability
  • emotionally fulfilling
  • boring annoying
  • frustrating cutesy

19
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

20
Design principles
  • Generalizable abstractions for thinking about
    different aspects of design
  • The dos and donts of interaction design
  • What to provide and what not to provide at the
    interface
  • Derived from a mix of theory-based knowledge,
    experience and common-sense
  • Examples
  • Visibility
  • Feedback
  • Constraints
  • Consistency
  • Affordances

21
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

22
Löwgren Kritik af Preece (1. udgave)
  • Preece (2002) Sharp (2007)Interaction Design -
    Beyond Human-Computer Interaction
  • Löwgren (2002) How far beyond human-computer
    interaction is interaction design?
  • HCI good at eliminating obvious problems for the
    users .... Interaction Design is a Design
    Discipline - innovation
  • Design is not fixing little problems, but
    designing things that are both innovative and
    that work
  • Sharp "ID is ... supporting people ..." games
    supporting people ??HCI-perspective of
    goal-driven users ... complete tasks
  • Call Shift in epistemological foundation and
    professional practice
  • Very capable presentation of contemporary HCI
    ..... does not go beyond HCI. It is not a book
    about interaction design.

23
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

24
Buxton som mellemmand
  • Bill Buxton Sketching User Experiences - getting
    the design right and the right design.
  • "This book is about design. ... There may be
    something concrete that you can touch, see, and
    hear. But there is also something that you can
    actively experience something that involves
    dynamics or time something with behavior that is
    usually the result of software running on an
    embedded microprocessor and something whose
    design needs to be grounded in the nature of that
    experience". (9)

25
Buxton som mellemmand
  • "The underlying premise of the book is that there
    are techniques and processes whereby we can put
    experience front and centre in design. My belief
    is that the basis for doing so lies in extending
    the traditional practice of sketching" (9)
  • "By virtue of their embedded microprocessors ...
    these products are going to be even more
    difficult to get right than those we have
    produced (often too unsuccessfully) in the past."
    (9)

26
Buxton som mellemmand
  • "However, today's reality is that in this
    equation, the value of design is too often being
    questioned, and the contributions of the designer
    are being seen as an expensive luxury. Similarly,
    in software products, we are seeing the notion of
    user interface design disappearing as a
    professional description, too often being
    replaced by usability engineering, something that
    is ever more remote from something an industrial
    designer, would recognize as design" (12)
  • "This book is based on the premise that design is
    a distinct discipline" (12)
  • "A second premise is that although design is
    essential, it is not sufficient" (12)

27
Oversigt
Hvad er Interaktionsdesign? Faglig forankring
HCI, Etnografi, ... Usability og User
Experience Usability-principper Löwgren How far
beyond human-computer interaction is
interaction design? Buxton Sketching User
Experiences To videoer Crampton Smith og Verplank

28
Videoer fra Moggridge Designing Interactions
  • Gillian Crampton Smith
  • http//www.designinginteractions.com/intervi
    ews/GillianCramptonSmith
  • http//www.designinginteractions.com/intervi
    ews/GillianCramptonSmith
  • Bill Verplank
  • http//www.designinginteractions.com/intervie
    ws/BillVerplank
  • http//www.designinginteractions.com/intervi
    ews/BillVerplank

29
Key points
  • Interaction design is designing interactive
    products to support the way people communicate
    and interact in their everyday and working lives
  • How to create quality user experiences
  • Take into account many factors
  • context of use
  • type of activities
  • cultural differences
  • user groups
  • Multidisciplinary - involves many inputs from
    wide-reaching disciplines and fields

30
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