Title: Dr. Sofoklis A. Sotiriou
1Augmented, mixed reality and wearable computers
for learningextended episodes of playful
learning anywhere, anytime
- Dr. Sofoklis A. Sotiriou
- Ellinogermaniki Agogi
Dr. Costas Davarakis Systema Informatics
Partnerships for the Future 4-6 November, 2002
Copenhagen
2 Research on eLearning will support
the development of innovative models for
the provision of learning services, fully
exploiting the potential of ambient
intelligence technologies, enabling ubiquitous,
interactive, personalised and tailored access to
learning and knowledge on demand to individuals
at home, at work or on the move. It will build
advanced learning schemes for schools,
universities, the workplace and for lifelong
learning in general, reflecting the needs of the
knowledge economy
The vision
3The pathway
- Explore future paradigms for next generation
knowledge and interface technologies - Emphasis on future scenarios for technology
supported learning fully exploiting the potential
of ambient intelligence (ubiquitous computing and
communications, user-friendly interfaces)
4The case The significance of learning in situ
- Presenting information through the web implies
that the teacher motivates the students in school
or at home, where the motivating stimuli is not
present - Students are more motivated to learn about a
historical site or a scientific application when
they actually see it, in a museum or in an
exhibition.
5VR representation of monuments and sites
www.ime.gr
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8The role of AR for learning in-situ
- AR interfaces blend the physical and
virtual worlds so - real objects can interact with 3D
digital content and - improve users shared understanding.
The use of real - and virtualized objects for educational
purposes can be - used in many ways
- a) there will be virtual worlds that
replicate or compliment the real environment
allowing the users to interact with virtualized
objects, which synchronously generate relevant
physical phenomena into the real world, -
- b) there will be real objects that the
teacher or student will be able to interact with
using interface devices like data gloves, in
order to specify or carry out an experiment. -
-
9Scenario A On-site cultural guide
archeoguide.intranet.gr
10Augmented Reality based cultural guide on-site
11More Virtual representation of the Olympic Games
12Scenario B geometry teaching
www.labfuture.net
13Geometry and Haptics
Use of Force feedback
14Scenario C science teaching
www.laboftomorrow.org
15Issues for discussion and research
- Usability issues
- Exact determination of position
- and viewing angle
- Pedagogical framework
- Systematic evaluation
The Touring MachineColumbia University