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HYPERMEDIA

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Title: HYPERMEDIA


1
HYPERMEDIA
  • LASHEKA GULLEY
  • ERICA EWELL
  • BLAKE CHERRY

2
CONTENTS(1)
  • Definitions
  • Hypermedia
  • Hypertext
  • History and how it developed
  • Aspen Movie Map
  • WWW
  • Hyper wave

3
CONTENTS(2)
  • Ted Nelson
  • Xanadu

4
CONTENTS(3)
  • Advantages and Disadvantages
  • Works Cited

5
DEFINITIONS(1)
  • HYPERMEDIA is an extension to hypertext that
    supports linking graphics, sound, and video
    elements in addition to text elements.
  • HYPERTEXT is a special type of database system,
    in which objects (text, pictures, music,
    programs, and so on) can be creatively linked to
    each other.

6
ASPEN MOVIE MAP
  • This is an early example of a hypermedia system.
    It allows users to take a virtual tour through
    Aspen, Colorado.


7
WWW or World Wide Web
  • WWW is a system of interlinked, hypertext
    documents that runs over the Internet. A user can
    view Web pages that contain text, images, and
    other multimedia and navigates between them using
    hyperlinks.
  • It was created around 1990 by a Britain named Tim
    Berners-Lee and a Belgian named Robert Cailliau
    working in Geneva, Switzerland.

8
ULTRAWAVE OR HYPERWAVE
  • Ultra waves are a concept used in science fiction
    to represent transmissions or signals that may
    move faster than light through either normal
    space, alternate space, such as hyperspace or
    subspace. Waves that exist is hyperspace are
    known as Hyper waves.

9
TED NELSON (1)
  • Theodor Holm Nelson was an American sociologist,
    philosopher, and pioneer of information
    technology.
  • He is the father of hypermedia and has worked
    to make computers easily accessible to ordinary
    people.
  • He is also credited with the first use of the
    words tranclusion, virtuality, intertwingularity,
    and teledildonics.

10
TED NELSON(2)
  • Nelson founded Project Xanadu in 1960 with the
    goal of creating a computer network with a simple
    user interface.
  • He is currently working on a new information
    structure, ZigZag, which is described on the
    Xanadu project website.

11
PROJECT ZANADU
  • Founded by Ted Nelson, this was the first
    hypertext project.
  • It began as a word processor capable of storing
    multiple versions, and displaying the differences
    between these versions.
  • Nelson developed the concept of zippered lists
    that allowed compound documents to be formed from
    pieces of other documents, a concept known as
    transclusion.

12
PROJECT ZANADU(2)
  • In 1967, while working for Harcourt-Brace,
    Nelson named his project Xanadu, in honor of the
    poem Kubla Khan by Samuel Taylor Coleridge.
  • In 1972, Cal Daniels completed the first
    demonstration version of the Xanadu software on a
    computer.
  • In 1998, Nelson released the source code to
    Xanadu as Project Unadax , in hopes that the
    technique and algorithms used could turn over
    some of the software patents.

13
ADVANTAGES
  • One of the major advantages of hypermedia is the
    ability to quickly follow associations and look
    up related material.
  • Another advantage of hypermedia for learning
    applications is that they can be fun to use.

14
DISADVANTAGES
  • The ease of browsing may increase the risk of the
    learner skipping through the materials and
    getting fragmented information.
  • An addition problem with hypermedia is that its
    use involves a certain cognitive overhead.

15
Works Cited
  • All information came from http//en.www.wikipedia.
    org/wiki
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