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HYPERMEDIA

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... frames (KMS), statements (Augment), articles (Hyperties), cards (HyperCard), and ... Annotation: the linking of a new commentary node to an existing node ... – PowerPoint PPT presentation

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Title: HYPERMEDIA


1
HYPERMEDIA
  • Chang-Yang Lin
  • Eastern Kentucky University
  • cy.lin_at_eku.edu
  • www.cis.eku.edu/cylin

2
Hypermedia An Introduction
  • What is Hypertext/Hypermedia
  • History of Hypertext/Hypermedia
  • Hypermedia Systems
  • Emerging Standards and Platforms
  • Applications

3
What is Hypertext/Hypermedia?
  • Regular Text vs. Hypertext
  • Sequential vs. nonsequential
  • Interface a book vs. a computer system
    environment
  • Traditional author vs. reader can be author
  • Hypertext Definition
  • Essential Concepts of Hypertext/Hypermedia)
  • Nodes Units of Information
  • Links Labels connecting nodes
  • Navigation Process of moving through the
    hypertext database
  • Hypertext/Hypermedia Terms

4
Hypertext Definition
  • Few Definitions
  • A style of building systems for information
    representation and management around a network of
    multimedia nodes connected together by typed
    links Halasz, F.,1988
  • A database that has active cross-references and
    allows the reader to jump to other parts of the
    database as desired.
  • Nonsequential access
  • Documents are shared across multiple
    locations/machines and allow collaboration

5
NODES Units of Information
  • A node usually represents a single concept or
    idea.
  • Nodes are called frames (KMS), statements
    (Augment), articles (Hyperties), cards
    (HyperCard), and pages (WWW) in different
    systems.
  • Nodes can contain text, graphics, animation,
    audio, video, images, or programs.
  • Examples management reports, statements of
    account, email, invoices, orders, design
    drawings, photos, video explanation of how-to-do,
    product catalogs, worksheets, sources codes, and
    others.
  • The contents of a node are displayed by
    activating links.

6
Links Holding hypertext together
  • Links are the labels that connect one node with
    another.
  • Links can be bi-directional (forward and
    backward), typed, referential or hierarchical.
  • Links can
  • Transfer to a new topic
  • Show a reference
  • Provide ancillary information
  • Display an illustration, photograph, or video
    sequence
  • Display an index
  • Run another program

7
Navigation
  • The process of moving from one node to another
    through the hypertext web
  • BROWSING Making direct manipulation to explore a
    hypertext system
  • INDEXING Making order of the chaos an example
  • SEARCHING Finding something
  • Keyword or text string search
  • FILTERS Narrowing the search
  • TOURS
  • Follows a predefined path
  • BOOKMARKS
  • PATH Keeping track and going back

8
History of Hypertext/Hypermedia
  • 1945 Memex by Vannevar Bush
  • 1962 Augment by Douglas Englebart
  • 1965 Xanadu by Ted Nelson
  • 1986 Guide by Peter Brown
  • 1987 Hypercard by Bill Atkinson
  • 1992 Tim Berners-Lee unleashed the WWW
  • 1993 Mosaic
  • 1994 Netscape Navigator
  • 1996 Internet Explorer

9
Hypertext/Hypermedia Systems
  • A hypermedia system is a collection of tools that
    include hypermedia functionality. A tool is any
    program that helps users perform a specific task.
  • Components of a Hypermedia System
  • Closed Proprietary Hypermedia Systems vs. Open
    Internet Based Systems (i.e., WWW)

10
Components of a Hypermedia System
  • A graphical user interface, with the help of
    browsers and overview diagrams, helps the user to
    navigate through databases.
  • An authoring system to create and manage nodes
    and links
  • Information retrieval mechanisms to facilitate
    keyword searches, content queries.
  • A hypermedia engine to manage information about
    nodes and links.
  • A storage system which can be a proprietary file
    system or a knowledge base or a relational dbms
    or an object-oriented dbms.

11
Proprietary Hypermedia Systems
  • From mainframe-based, multiuser, text-only
    (Augment, Xanadu, FRESS) to workstation- and PC-
    based multimedia (Netpune, KMS, Guide,
    Hypercard), and to todays client-server
    architecture (Dexter, Trellis, ToolBook,
    Microscom)
  • Closed Systems documents created in one system
    cannot be easily integrated with documents
    created in another system
  • Multimedia
  • Graphical user interfaces
  • CD-ROM and WWW distributing media

12
Emerging Standards and Platforms
  • HTML
  • Media
  • GIF, JPEG Images
  • MPEG, QuickTime Animation
  • WAV, AU, MPEG, RA Audio
  • MPEG, QuickTime Video
  • Adobes PDF
  • TCP/IP
  • CD-ROM
  • distributing hypermedia
  • Desktop

13
Some Intended Uses
  • General reference data encyclopedia
  • Completely centralized publishing online help,
    documentation, tutorial
  • More or less centralized dissemination of news
    which has a limited life
  • Collaborative design of something
  • Instruction and training
  • Unstructured business data display
  • Dynamic and Interactive Applications
  • Structured Information Retrieval and OLTP

14
Hypertext/Hypermedia Terms
  • Node A unit of information. Also known as a
    frame, card, document
  • Link A relationship between two anchors
  • Anchor An area within the content of a node
    which is the source or destination of a link
  • Browser A program which allows a person to read
    hypertext
  • Navigation The process of moving from one node
    to another through the hypertext web
  • More . . .
  • Source http//www.w3.org/Terms.html

15
Hypertext/Hypermedia Terms (continued)
  • Annotation the linking of a new commentary node
    to an existing node
  • Button an anchor which is the source of a link
  • Path an ordered set of nodes or anchors which
    represent a sequence in which a web can be read
  • Authoring the process of writing a document
  • Versioning the storage and management of
    previous versions of a piece of information
  • Collaborating the process of interacting while
    creating and reading hypermedia objects
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