Self-Management A - PowerPoint PPT Presentation

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Self-Management A

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The Game of Skunk The object of skunk is to have the most points after 5 rounds. A player gets the total of the dice and records it in his/her column, ... – PowerPoint PPT presentation

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Title: Self-Management A


1
Journal Write a paragraph answering, How do
you want to pop?
Text Read pgs. 80-83, Do Think assignment pg. 84
2
Bee Prepared
What do we need to do to Bee prepared?
How does making decisions help you to be prepared?
3
Decision Making
4
Steps to Making a Decision
Step 5 Evaluate results of the decision and
accept responsibility for results of the
decision. Step 4 Make a decision, plan and act
on the decision. Step 3 Explore and evaluate
possible solutions. Step 2 Brainstorm possible
solutions. Step 1 Identify the problem.
EVALUATE
ACT
EXPLORE
BRAINSTORM
IDENTIFY
5
What influences your decisions?
Other Commitments
Self-image
Parental Expectations
Peer Pressure
Society's Expectations
6
Group Decision Making Assignment (HO)
  • Work 10 minutes by yourself NO talking.
  • Work 10 minutes with group (5 people)
  • Take home and finish with whoever will help you.
    Bring to class completed next time.

7
Cost vs. Benefit
  • Before making a decision, weigh the cost vs.
    benefit.
  • In the story, Country Mouse thinks about what he
    likes (the benefits), and then he thinks about
    what he does not like (the costs), and then he
    makes a decision to stay or go home.

www.hiyah.com/library/country_mouse.html
8
Choice vs. Chance
  • Every day we make choices based on the chance
    that certain events might occur.
  • We estimate the probability for the event to
    occur.
  • Then we examine the consequence of the event and
    make a decision.

9
The Game of Skunk
  • The object of skunk is to have the most points
    after 5 rounds.
  • A player gets the total of the dice and records
    it in his/her column, unless a one comes up.
  • If a one comes up, play is over for that round
    and all the players points in that column are
    wiped out.
  • If double ones come up, all points accumulated
    in prior columns are wiped out as well.
  • If a one doesnt occur, the player may choose
    either to try for more points on the next roll or
    to stop and keep what he/she has accumulated.

10
S I K I U I N I K I I I I I I I I I I I
I I I I I I I I I I I I I
5 0
12 9 21
4 0
S round 2, 3 rolled 5 1, 4 rolled 0
K round 6, 6 rolled 12 5, 4 rolled 9 Choose
to stop
U round 2, 2 rolled 4 1, 1 rolled 0 for all
previous columns
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