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Communication

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Communication Is a symbolic process using symbols with SHARED MEANING to exchange ideas and information. MASS COMMUNICATION-(in general) requires symbols that can be ... – PowerPoint PPT presentation

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Title: Communication


1
Communication
  • Is a symbolic process using symbols with SHARED
    MEANING to exchange ideas and information.
  • MASS COMMUNICATION-(in general) requires symbols
    that can be relevant to a mass audience that is

2
Mass Audience symbols
  • Highly Diverse

3
Mass Audience symbols
  • Highly Diverse
  • Widely Diffused

4
Mass Audience symbols
  • Highly Diverse
  • Widely Diffused
  • Easily Distracted

5
Mass Audience symbols
  • Highly Diverse
  • Widely Diffused
  • Easily Distracted
  • Increasing Fragmented

6
Media Criticism Com 327
  • Mass Communication defined

7
Media Criticism Com 327
  • Mass Communication defined
  • Mass communication occurs when a small number of
    people send messages to a large anonymous and
    usually heterogeneous audience through the use of
    specialized communication media.

8
Media Criticism Com 327
  • Mass Communication defined
  • The units of analysis for mass communication are
    the messages, the mediums, and the audience.

9
Media Criticism
  • Understanding the MESSAGE
  • Teleliteracy
  • Visual literacy
  • TV Programs and their styles

10
Media Criticism
  • Understanding the AUDIENCE
  • Identification/Classification
  • Consumption
  • Measurement

11
Media Criticism
  • Understanding the MEDIUM (Television)
  • Transmission
  • Reception
  • History

12
Television viewing appears to be effortless. To
some extent it is, but it requires a set of
skills referred to as Teleliteracy and Visual
Literacty
13
THE MESSAGE
  • Teleliteracy
  • The understanding of visual and aural production
    techniques not available in human perception and
    not a part of our physiological and psychological
    repertoire

14
Unnatural elements
  • The Point of view editing in cinema
    verite(Pictorial storytelling)

15
Unnatural elements
  • The Point of view editing in cinema
    verite(Pictorial storytelling)
  • Time Manipulation
  • -Flashback, time leaps,dreams sequences,time lags.

16
Unnatural elements
  • The Point of view editing in cinema
    verite(Pictorial storytelling)
  • Time Manipulation
  • Extreme perspectives
  • -extreme zooms, aerial views, fast/slo mo,
  • replays

17
Unnatural elements
  • The Point of view editing in cinema
    verite(Pictorial storytelling)
  • Time Manipulation
  • Extreme perspectives
  • Audio tracks
  • -laugh tracks, mood music, voice overs,
    transistions

18
Unnatural elements
  • The Point of view editing in cinema
    verite(Pictorial storytelling)
  • Time Manipulation
  • Extreme perspectives
  • Audio tracks
  • Segmentation/discontinuity
  • -scene to scene, show to show, episode to episode
    to episode

19
Acquired knowledge
  • Repeated exposure
  • Assimilation (making sense of collective whole)
  • Suspension of disbelief
  • Cognitive Complacency

20
THE MESSAGE
  • VISUAL LITERACY
  • The Physiological Psychological skill necessary
    to visual scan, mentally perceive understand
    the outside world
  • or
  • The application of real world perceptual
    abilities to TVs 2 dimensional world

21
THE MESSAGE
  • VISUAL LITERACY
  • Acquired and mastered through social experience
    Interaction
  • Applicable to TV Presentation/storytelling that
    replicate real world experience (
    Verisimilitude-appears real)

22
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
23
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
  • Binocular Disparity- the ability to focus on an
    object within a wide range of vision, giving it
    clarityCamera lens

24
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
  • Binocular Disparity
  • Motion Parallax Understanding that closer
    objects move faster within field of vision. (TV
    is flat.. No distance just illusion of it.

25
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
  • Binocular Disparity
  • Motion Parallax
  • Occlusion Closerbigger, capable of blocking
    sight of further objects

26
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
  • Binocular Disparity
  • Motion Parallax
  • Occlusion
  • Paraproxemics- Closeness intimacy
  • Distance, camera anglespower, Dutch
    anglesomething is wrong batman.
  • The Graduate Push Nevada

27
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
  • Binocular Disparity
  • Motion Parallax
  • Occlusion
  • Paraproxemics
  • Perceptual continuity-Point of sight, we tend to
    focus on objects of importance, dominance,
    attention ie phone ring,

28
DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
  • Binocular Disparity
  • Motion Parallax
  • Occlusion
  • Paraproxemics
  • Perceptual continuity
  • EXPERIENCING THESE IN THE REAL WORLD ALLOWS OUR
    UNDERSTANDING OF THESE ON TV
  • Easy transference..Mr Rodgers, West Wing

29
MotionHead/eyes replaced by the Camera/lens
  • Pan/tilt
  • Dolly
  • trucking
  • Zoom
  • Crane
  • Wire cameras Sports applications

30
HOW do we make TV?
31
How do we make TV?
  • By pulling from symbols that reflect both
    internal reality and external reality creating
    an interaction of the two.
  • A balance of part fantasy/part reality

32
Reality breakdown
  • Internal reality
  • -artistic expression
  • -creative enterprise
  • -existing technology
  • -storytelling devices
  • -budget
  • External reality
  • -The human conditions we share
  • -The times in history we share

33
Reality breakdown
  • Internal reality
  • -narrative structure
  • -plot convention
  • -time frames-length
  • -dramatic formal
  • -Institutional constraints-fines
  • External reality
  • -societal norms
  • -legal system
  • -cultural values
  • -rites and rituals
  • -fads and fashions

34
TV PROGRAMS
  • NON-NARRATIVE
  • NARRATIVE

35
TV PROGRAMS
  • NON-NARRATIVE
  • -non-scripted stories
  • -social actors
  • -directly address/ acknowledge audience
  • -cheap to produce
  • NARRATIVE

36
TV PROGRAMS
  • NON-NARRATIVE
  • -non-scripted stories
  • -social actors
  • -directly address/ acknowledge audience
  • -cheap to produce
  • NARRATIVE
  • -scripted story
  • -episodic
  • -actors-recurring cast

37
Genre/Types of programs
  • NON-NARRATIVE
  • NARRATIVE

38
Genre/Types of programs
  • NON-NARRATIVE
  • -talk shows
  • -game shows
  • -sports
  • -reality
  • NARRATIVE

39
Genre/Types of programs
  • NON-NARRATIVE
  • -talk shows
  • -game shows
  • -sports
  • -reality
  • NARRATIVE
  • Comedy
  • -cartoons
  • -Seinfeld
  • Drama
  • -soap
  • -family
  • -SCI-FI

40
Genre Evolution
  • Caused by Audience expectations due to
    sophistication/boredom/competition

41
Genre Evolution
  • Primitive Original rules derived from old
    medium

42
Genre Evolution
  • Primitive Original rules derived from old
    medium
  • Classical Matured and firmly established rules

43
Genre Evolution
  • Primitive Original rules derived from old
    medium
  • Classical Matured and firmly established rules
  • Revisionist experimentation, bending or
    breaking of rules (genre bending) ie
  • firefly sci-fi-western, Mary Hartman
    comedy-soap

44
Genre Evolution
  • Primitive Original rules derived from old
    medium
  • Classical Matured and firmly established rules
  • Revisionist experimentation, bending or
    breaking of rules (Genre Bending)
  • Paradic makes fun of firmly established rules

45
Genre Evolution Examples
  • SITCOM
  • I love Lucy
  • Father knows Best
  • Roseanne
  • Married.with children

46
Genre Evolution Examples
  • Western
  • Lone Ranger
  • Gunsmoke
  • Wild, Wild West
  • F-Troop

47
Genre Evolution Examples
  • Comedy/Variety
  • Your Show of Shows
  • Carole Burnett Show
  • SNL
  • Dana Carvey Taco Bell hour

48
Genre Evolution Examples
  • Reality
  • Candid Camera
  • Cops
  • Survivor
  • Joe Schmoe

49
TV Programs are unique commodities
  • Immaterial
  • No Physical properties of ownership

50
TV Programs are unique commodities
  • Immaterial
  • Novel
  • No Physical properties of ownership
  • One time event

51
TV Programs are unique commodities
  • Immaterial
  • Novel
  • Nonexclusive
  • No Physical properties of ownership
  • One time event
  • FREE for all

52
TV Programs are unique commodities
  • Immaterial
  • Novel
  • Nonexclusive
  • Near-zero Marginal cost
  • No Physical properties of ownership
  • One time event
  • FREE for All

53
TV Programs are unique commodities
  • Immaterial
  • Novel
  • Nonexclusive
  • Near-zero Marginal cost
  • Rapid Product Innovation
  • Short Shelf life
  • No Physical properties of ownership
  • One time event
  • FREE for All
  • Value diminishes if not ever changing
  • Odds for failure are great

54
Television in particular requires that the
audience
  • Return week after week
  • Season after season
  • Same time, same channel

55
TV Programs audience
  • Consumer
  • Consumed

56
TV Programs audience
  • Consumer
  • Target audience
  • Voluntary
  • Communal, yet isolated
  • Selective, yet uncritical
  • Delivered programs
  • Consumed

57
TV Programs audience
  • Consumer
  • Target audience
  • Voluntary
  • Communal, yet isolated
  • Selective, yet uncritical
  • Delivered programs
  • Consumed
  • Target manipulated
  • Demographic 18-49
  • Delivered to advertisers

58
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