Title: Communication
1Communication
- Is a symbolic process using symbols with SHARED
MEANING to exchange ideas and information. - MASS COMMUNICATION-(in general) requires symbols
that can be relevant to a mass audience that is
2Mass Audience symbols
3Mass Audience symbols
- Highly Diverse
- Widely Diffused
4Mass Audience symbols
- Highly Diverse
- Widely Diffused
- Easily Distracted
5Mass Audience symbols
- Highly Diverse
- Widely Diffused
- Easily Distracted
- Increasing Fragmented
6Media Criticism Com 327
- Mass Communication defined
7Media Criticism Com 327
- Mass Communication defined
- Mass communication occurs when a small number of
people send messages to a large anonymous and
usually heterogeneous audience through the use of
specialized communication media.
8Media Criticism Com 327
- Mass Communication defined
- The units of analysis for mass communication are
the messages, the mediums, and the audience. -
9Media Criticism
- Understanding the MESSAGE
- Teleliteracy
- Visual literacy
- TV Programs and their styles
10Media Criticism
- Understanding the AUDIENCE
- Identification/Classification
- Consumption
- Measurement
11Media Criticism
- Understanding the MEDIUM (Television)
- Transmission
- Reception
- History
12Television viewing appears to be effortless. To
some extent it is, but it requires a set of
skills referred to as Teleliteracy and Visual
Literacty
13THE MESSAGE
- Teleliteracy
- The understanding of visual and aural production
techniques not available in human perception and
not a part of our physiological and psychological
repertoire
14Unnatural elements
- The Point of view editing in cinema
verite(Pictorial storytelling)
15Unnatural elements
- The Point of view editing in cinema
verite(Pictorial storytelling) - Time Manipulation
- -Flashback, time leaps,dreams sequences,time lags.
16Unnatural elements
- The Point of view editing in cinema
verite(Pictorial storytelling) - Time Manipulation
- Extreme perspectives
- -extreme zooms, aerial views, fast/slo mo,
- replays
17Unnatural elements
- The Point of view editing in cinema
verite(Pictorial storytelling) - Time Manipulation
- Extreme perspectives
- Audio tracks
- -laugh tracks, mood music, voice overs,
transistions
18Unnatural elements
- The Point of view editing in cinema
verite(Pictorial storytelling) - Time Manipulation
- Extreme perspectives
- Audio tracks
- Segmentation/discontinuity
- -scene to scene, show to show, episode to episode
to episode
19Acquired knowledge
- Repeated exposure
- Assimilation (making sense of collective whole)
- Suspension of disbelief
- Cognitive Complacency
20THE MESSAGE
- VISUAL LITERACY
- The Physiological Psychological skill necessary
to visual scan, mentally perceive understand
the outside world - or
- The application of real world perceptual
abilities to TVs 2 dimensional world
21THE MESSAGE
- VISUAL LITERACY
- Acquired and mastered through social experience
Interaction - Applicable to TV Presentation/storytelling that
replicate real world experience (
Verisimilitude-appears real)
22DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
23DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
- Binocular Disparity- the ability to focus on an
object within a wide range of vision, giving it
clarityCamera lens
24DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
- Binocular Disparity
- Motion Parallax Understanding that closer
objects move faster within field of vision. (TV
is flat.. No distance just illusion of it.
25DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
- Binocular Disparity
- Motion Parallax
- Occlusion Closerbigger, capable of blocking
sight of further objects
26DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
- Binocular Disparity
- Motion Parallax
- Occlusion
- Paraproxemics- Closeness intimacy
- Distance, camera anglespower, Dutch
anglesomething is wrong batman. - The Graduate Push Nevada
27DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
- Binocular Disparity
- Motion Parallax
- Occlusion
- Paraproxemics
- Perceptual continuity-Point of sight, we tend to
focus on objects of importance, dominance,
attention ie phone ring,
28DimensionLife is 3D, TV is 2D so we must apply
our real world visual literacy to the TV World
- Binocular Disparity
- Motion Parallax
- Occlusion
- Paraproxemics
- Perceptual continuity
- EXPERIENCING THESE IN THE REAL WORLD ALLOWS OUR
UNDERSTANDING OF THESE ON TV - Easy transference..Mr Rodgers, West Wing
29MotionHead/eyes replaced by the Camera/lens
- Pan/tilt
- Dolly
- trucking
- Zoom
- Crane
- Wire cameras Sports applications
30HOW do we make TV?
31How do we make TV?
- By pulling from symbols that reflect both
internal reality and external reality creating
an interaction of the two. - A balance of part fantasy/part reality
32Reality breakdown
- Internal reality
- -artistic expression
- -creative enterprise
- -existing technology
- -storytelling devices
- -budget
- External reality
- -The human conditions we share
- -The times in history we share
33Reality breakdown
- Internal reality
- -narrative structure
- -plot convention
- -time frames-length
- -dramatic formal
- -Institutional constraints-fines
- External reality
- -societal norms
- -legal system
- -cultural values
- -rites and rituals
- -fads and fashions
34TV PROGRAMS
35TV PROGRAMS
- NON-NARRATIVE
- -non-scripted stories
- -social actors
- -directly address/ acknowledge audience
- -cheap to produce
36TV PROGRAMS
- NON-NARRATIVE
- -non-scripted stories
- -social actors
- -directly address/ acknowledge audience
- -cheap to produce
- NARRATIVE
- -scripted story
- -episodic
- -actors-recurring cast
37Genre/Types of programs
38Genre/Types of programs
- NON-NARRATIVE
- -talk shows
- -game shows
- -sports
- -reality
39Genre/Types of programs
- NON-NARRATIVE
- -talk shows
- -game shows
- -sports
- -reality
- NARRATIVE
- Comedy
- -cartoons
- -Seinfeld
- Drama
- -soap
- -family
- -SCI-FI
40Genre Evolution
- Caused by Audience expectations due to
sophistication/boredom/competition
41Genre Evolution
- Primitive Original rules derived from old
medium
42Genre Evolution
- Primitive Original rules derived from old
medium - Classical Matured and firmly established rules
43Genre Evolution
- Primitive Original rules derived from old
medium - Classical Matured and firmly established rules
- Revisionist experimentation, bending or
breaking of rules (genre bending) ie - firefly sci-fi-western, Mary Hartman
comedy-soap
44Genre Evolution
- Primitive Original rules derived from old
medium - Classical Matured and firmly established rules
- Revisionist experimentation, bending or
breaking of rules (Genre Bending) - Paradic makes fun of firmly established rules
45Genre Evolution Examples
- SITCOM
- I love Lucy
- Father knows Best
- Roseanne
- Married.with children
46Genre Evolution Examples
- Western
- Lone Ranger
- Gunsmoke
- Wild, Wild West
- F-Troop
47Genre Evolution Examples
- Comedy/Variety
- Your Show of Shows
- Carole Burnett Show
- SNL
- Dana Carvey Taco Bell hour
48Genre Evolution Examples
- Reality
- Candid Camera
- Cops
- Survivor
- Joe Schmoe
49TV Programs are unique commodities
- No Physical properties of ownership
50TV Programs are unique commodities
- No Physical properties of ownership
- One time event
51TV Programs are unique commodities
- Immaterial
- Novel
- Nonexclusive
- No Physical properties of ownership
- One time event
- FREE for all
52TV Programs are unique commodities
- Immaterial
- Novel
- Nonexclusive
- Near-zero Marginal cost
- No Physical properties of ownership
- One time event
- FREE for All
53TV Programs are unique commodities
- Immaterial
- Novel
- Nonexclusive
- Near-zero Marginal cost
- Rapid Product Innovation
- Short Shelf life
- No Physical properties of ownership
- One time event
- FREE for All
- Value diminishes if not ever changing
- Odds for failure are great
54Television in particular requires that the
audience
- Return week after week
- Season after season
- Same time, same channel
55TV Programs audience
56TV Programs audience
- Consumer
- Target audience
- Voluntary
- Communal, yet isolated
- Selective, yet uncritical
- Delivered programs
57TV Programs audience
- Consumer
- Target audience
- Voluntary
- Communal, yet isolated
- Selective, yet uncritical
- Delivered programs
- Consumed
- Target manipulated
- Demographic 18-49
- Delivered to advertisers
58(No Transcript)