Title: Human Cognitive Abilities
1Human Cognitive Abilities
- Daniel Glaser (Doctoral Student)
- SIMS 213, UI Design Development
- February 11, 1999
2Outline
- What is Cognition?
- Topics of Inquiry and possible relations to
Human-Computer Interaction - Engineering Cognitive Modeling
- User-Centered Cognitive Modeling
3What is Cognition?
- Cognition is how a person thinks
- It compliments perception- how a person learns
about their environment - Cognition is biologically and socially influenced
4Cognition and Perception are parts of one
interrelated system
- What you know about the world influences how you
see it and what you see influences what you know - e.g. Our visual system will not develop properly
in an isolated environment (experiments with
cats) - e.g. We ordinarily cannot see our blind spot
(filled in by our cognition)
5Methods of Inquiry into Cognition
- Since no one expert can say with certainty what
other people think, cognitive science uses an
interdisciplinary approach - Linguistics, computer science, psychology,
neurology, and anthropology are some fields that
contribute to cognitive science
6Some Topics of Inquiry
- Color (Human Visual System)
- Problem Solving
- Categories
- Spatial Cognition
Often, when describing human abilities,
scientists describe them in terms of the
computer. The mind is to brain as software is to
hardware is an implicit metaphor in descriptions
like Dix. 50 years ago the brain was described
in terms of a telephone.
7Color (Human Visual System)
- Neurological- described in last lecture on
perception
optic chiasma
LGN
cortex
- The further you are from the eye, the more coarse
information is extracted from your retinal image - Note that more information is passed from cortex
to the LGN
8The Visual System to Scale
9Linguistic Inquiry into colors
- Provides further evidence that the biological
constraints on color influence our perception
White Red Yellow Black Green Blue
White Red Yellow Black Cool
White Warm Black Cool
White Warm Dark-Cool
Light-warm
Dark-cool
3
4
5
6
2
color names
Languages with
10Focal Colors
- People across cultures consistently choose focal
colors (ie basic colors) as prototypes. - Shows that certain colors are salient in peoples
mind
Which slices look like they could be composed of
two or more colors?
11Problem Solving (Newell and Simon 1972, also Dix
1998)
- Problem space (all possible states in the
problem-- e.g. chess positions) - Transition Rules (how to get from one state to
the next-- e.g. bishop takes queen) - Heuristics (strategies that make your problem
solving more efficient than random-- e.g. dont
attack queen with your king) - Starting State (how you set the chessboard up)
- Goal State (checkmate or stalemate)
Good for well defined problems (e.g. games), but
people dont always encounter these types of
problem problems in every-day daily life.
12Problem Framing (Rittle 1973)
- There are no definitive formulations of a problem
(e.g. Poverty) - Problems do not have a stopping rule-- except for
external considerations like time and money (e.g.
a term paper) - Solutions are not true or false, but good or bad
(e.g. web interfaces)
13Categories/Properties (Dix)
barks
dog
size medium
film character
sheepdog
collie
lassie
works sheep
14Categories/Properties (Rosch)
- All members are not equal-- a penguin and robin
arent equally birds in most peoples minds - Semantic structure can be vastly different
depending on culture (e.g. members of the food
category)
15Lets try a quick experiment
- People in the first and second rows, please line
3 things up on the table in front of you (you can
use pens, notebooks, disks)
16Experiment, part 2
- Practice 2x picking the objects up, mixing them,
and putting them back down in order on the table
17Experiment, part 3
- Turn around, and put objects down in order on the
desk behind you
18Results of Spatial Cognition Studies in the 1990s
- Pederson, Danziger, Wilkins, Levinson, Kita, and
Senft
Arandic, Tzeltal, Longgu Absolute- beige object
always stays at one geo-cardinal point
Dutch, Japanese, (American) Relative-- beige
object always next to right hand.
19Implications for UI Design?
- Orientation is culturally/socially influenced
Right East (e.g. maps)
Left West (e.g. maps)
relative scale
East Hills Left Hand
West Water (Bay) Right Hand
absolute scale
20Intrinsic Viewers too
- Participants (Kilivila, Mopan) describe tree on
the left side of them since they place themselves
as the character
we will return to this case later
21Engineering Models of Cognition
- Predict User Response
- time to perform
- time to learn
- number and type of errors
- time to recover from errors
- Used after a task analysis, but before user
testing to save costs
22Model Human Processor (MHP)
Card, Moran, Newell (1983)
- perceptual processor - outputs into audio
storage - outputs into visual storage - cognitive
processor - outputs into working mem. has access
to - working memory - long term memory - motor
processor
- Clear separation of stages-- unlike how I
defined perception cognition earlier
23What is Missing from the MHP?
- Haptic memory
- for touch
- Moving from sensory memory to WM
- attention filters stimuli passes to WM
- Moving from WM to LTM
- rehearsel
Adapted from James Landay
24MHP Basics
- Based on empirical data (word processing in the
70s.) - Sometimes serial, sometimes parallel
- serial in action parallel in recognition
- pressing key in response to light
- driving, reading signs, hearing at once
- Parameters
- processors have cycle time (T) 100-200 ms
- memories have capacity, decay time, type
Adapted from James Landay
25Memory
- Working memory (short term)
- small capacity (7 2 chunks)
- 5106422343 vs. (510) 642-2343
- DECIBMGMC vs. DEC IBM GMC
- rapid access ( 70ms) decay (200 ms)
- pass to LTM after a few seconds
- Long-term memory
- episodic semantic
- huge (if not unlimited) w/ little decay
- slower access time (100 ms)
Adapted from James Landay
26One Principle of Operation
- Fitts Law
- moving hand is a series of microcorrections
- correction takes Tp Tc Tm 240 msec
- time Tpos to move the hand to target size S which
is distance D away is given by - Tpos a b log2 (D/S 1
- summary
- time to move the hand depends only on the
relative precision required
Adapted from James Landay
27Fitts Law Example
- Which will be faster on average?
- pie menu (bigger targets less distance)
Adapted from James Landay
28Another Principle of Operation
- Power Law of Practice
- task time on the nth trial follows a power law
- Tn T1 n-a, where a .4
- i.e., you get faster the more times you do it!
- applies to skilled behavior (sensory motor)
- does not apply to knowledge acquisition or quality
Adapted from James Landay
29Elaboration
- Relate new material to already learned material
- Organize displays so that information can be
chunked - Recognition over recall-- e.g. icons, labels,
menu names, hints, etc.
Adapted from James Landay
30Library of Human Performance?
- Is it possible to generate a useful library of
human performance?
Etc.
- Or will new interface design make old research
obsolete?
31Epistemology of Engineering Models
- Perceptual issues such as colors/font sizes
- Also, more subtle aspects of human abilities such
as spatial cognition. - For example, lets say you are reading a story
about an elf on the computer. During the story
the program refers to the item on your right...
32Epistemology
- Is it the tree to the left of the elf, or the
left of the viewer?
- This depends on whether or not the person makes
an intrinsic relationship with the elf
33Epistemology
- Inanimate object, but can one be intrinsic to it?
34Epistemology
- Is there a left and right to a bear? If so, in
this image are the trees in front/behind or to
the left/right of it?
- It is unlikely that we can plug these questions
into an engineering model and get an accurate
response
35Summery of Engineering Models
- Although engineering models categorize human
abilities in terms of machine performance, they
can be useful for predicting performance in
limited domains - Engineering models need constant revision to
account for new user-interface technologies and
better understanding of human cognition - Until we have made exact replicas of people, no
engineering model is ever complete (but that is
not the goal of many designers)
36User-Centered Cognitive Modeling
- Most texts on cognition usually stop with
engineering models of cognition, but all types of
usability testing measure consciousness at the
individual level - error rates/etc. Are behavioral aspects of
inquiry - Studying Users Mental Models is one account
37Mental Models
- People create mental models for all aspects of
their world. - Unscientific, possibly contradictory, and
unstable - Ideally, the system designers mental model is
compatible with how the software works and the
user has a similar model
38Interface Hall of Shame or Fame?
- For setting cache size in MS Internet Explorer
(since changed) - Slider from 1 to 100
Slide From James Landay
39Interface Hall of Shame or Fame?
- What if you have a big disk? (e.g., 4GB
- forced to have at least a 40MB cache
- takes away control from the user
- What if they dont know their disk size?
Slide From James Landay
40A building data structure
File system metaphor
building metaphor
41Equivalent Information
But one diagram is more representative to the
underlying data structure
42Example Putting It Together(Healey 98)
Height level of cultivation Greyscale
vegetation type Density ground type
43Taking Advantage of the Viewers Cognitive System
A better base map would have state lines drawn
(since I can associate vegetation with states),
and terrain (ground type)
If your viewer lived in America-- seen drawings,
eaten these foods (visually identify them), know
something about geography (states), this may be
more clear
44Is there a way of combining these methods for a
more understandable display?
easy associations - data guessing - (does not
show full data set)
accurate data display - difficult to associate
data with meaning