Human Computer Interaction - PowerPoint PPT Presentation

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Human Computer Interaction

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Title: Human Computer Interaction


1
  • Human Computer Interaction

Design Issues
2
What is Human Computer Interaction ?
  • Definition 1 - A discipline concerned with the
    design, evaluation and implementation of
    interactive computing systems for human use and
    the study of major phenomena surrounding them.
  • Definition 2 - The study of people, computer
    technology, the ways these influence each other
    and how we can make this computer technology more
    usable by people.

3
categories of interface
  • Command Line
  • Menu-driven
  • Prompted User Interface
  • Graphical User Interface

4
Command Line
5
Menu-driven
6
HCI
  • Prompted User Interface
  • Video timer programmer
  • ATM, auto banking machine
  • Graphical User Interface
  • Windows
  • Mac
  • XWindows

7
HCI
  • Interface model
  • Presentation to the user.
  • The interface
  • Domain model
  • The actual content or subject matter
  • One domain model can have several interface models

8
HCI Issues
  • I/O devices
  • Cognitive characteristics of user
  • Background of the users
  • Tasks
  • Types of interface available

9
Separation of domain and interface model
  • copy cmywork.txt a
  • underlying operating system commands, interrupt
    service routines, process management
  • Windows...

10
Design for users
  • Importance of good user centered design
  • Contribution of other academic disciplines
  • psychology
  • sociology
  • linguistics
  • others

11
Good interface development
  • Low level issues
  • User needs analysis
  • What tasks will be performed
  • Where will the system be used
  • Leads to usability index...

12
Normans Design Principles
  • Affordance
  • Feedback
  • Visibility

13
Interface metaphors
  • Representations of recognisable objects
  • Users experience of reality

14
Direct manipulation
  • Interact with the object of interest
  • (with a representation)
  • no need to remember textual descriptions of items
  • easy to learn, very usable and often well liked
  • good feedback, affordance and visibility
  • allows the creation of interface metaphors which
    lead to an intuitive interface

15
Characteristics of DM
  • elements should be visible
  • operations should be straightforward (rapid) and
    reversible
  • small operation incrementally causes big
    effects
  • no need to revert to command language

16
User Needs Analysis
  • Task
  • Person (partially blind)
  • Situation(environment or application)

17
Visualisation
  • Translate large mental load into comprehensible
    visual image
  • Improvements in sound and other technologies
    preferred term
  • perceptualisation

18
Perceptualisation (Perceptual User Interface)
  • Definition - Perceptual interfaces are ones in
    which the computer is given the ability to sense
    and produce analogs of the human senses, such as
    allowing computers a sense of touch and force
    feedback.

19
Accessibility(A category of usability
  • Definition2 - Removal of barriers that prevent
    people with disabilities from participating in
    substantial life activities,ie Information
    technology.
  • Definition2 - Enables successful access to
    information and encourages the use of information
    technology.eg. Partially blind persons

20
Design for Access Average user
  • Accessibility is usability which allows the user
    to effectively efficiently work on a system.
  • Eg. Design of the talking book, led to the tape
    being created.
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