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Introduction to Multimedia

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Multimedia Designers are responsible for putting the project together. How should a project look? ... Innovations will come in applications, not hardware ... – PowerPoint PPT presentation

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Title: Introduction to Multimedia


1
Introduction to Multimedia
  • Part I Media Integrations (The Nuts Bolts of
    a Multimedia Project)

2
So, what is multimedia?
  • Multimedia is concerned with the
    computer-controlled integration of text,
    graphics, drawings, still and moving images
    (Video), animation, audio, and any other media
    where every type of information can be
    represented, stored, transmitted and processed
    digitally.(from Marshall)

3
Why use multimedia?
  • Connect the human interface to electronic
    information
  • To enhance traditional interfaces
  • To gain hold interest
  • To improve knowledge retention among users
  • (from Vaughan)

4
Creating a Multimedia Project
  • Planning Costing
  • Identify objectives and what will make those
    objectives work
  • Plan what skills expertise areas are needed
  • Develop a navigation or site map
  • Develop a budget
  • Complete a proof-of-concept

5
Creating a Multimedia Project
  • Designing Producing
  • Perform each of the tasks in a job plan
  • Testing
  • Test to see if program meets stated objectives
  • Does the program work properly?
  • Does the program meet the needs of your
    client(s)?

6
Creating a Multimedia Project
  • Delivery
  • Package and deliver the project to your client(s)
  • (from Vaughan)

7
The Project Team
Project Manager
  • Overall project development
  • Oversees day-to-day operations

8
The Project Team
How should a project look?
  • Design should be aesthetic
  • Visually consistent
  • Clear navigation
  • Developed with a sense of the audience in mind
  • Multimedia Designers are responsible for putting
    the project together

9
The Project Team
Graphic Designers
  • Responsible for developing maintaining the
    visual aspects of the project

10
The Project Team
Instructional Designers
  • Make sure the project is clear
  • Make sure the project is properly presented, in
    easily-understood language

11
The Project Team
Interface Designers
  • Develop the navigation of the project
  • Develop a site map

12
The Project Team
Information Designers
  • Structure Content
  • Select presentation media based on media
    properties and strengths

13
The Project Team
Content Writers
  • Take information from content experts and
    summarize it in a concise manner

14
The Project Team
Video Specialists
  • Responsible for all aspects of managing video
    from concept to post-production edits

15
The Project Team
Audio Specialists
  • Locates audio talent (music, voice-overs, sound
    effects, etc.)
  • Digitizes and edits sound

16
The Project Team
Multimedia Programmer
  • Responsible for putting the pieces together as a
    whole
  • Uses an authoring environment or programming
    language to do so

17
Resources for Part I
  • Marshall, Dave. Website for Multimedia Class at
    Cardiff University (CM0340) http//www.cs.cf.ac.
    uk/Dave/Multimedia/. 1999.
  • Vaughan, Tay. Multimedia Making It Work.
    McGraw-Hill. 1998.

18
Break
19
Introduction to Multimedia
  • Part II Atoms to Bits (Basic Multimedia Theory)

20
Birth of Multimedia
  • Israeli rescue at Entebbe, Uganda Airport in 1976
  • Physical modeling was too expensive to replicate
  • ARPAs Solution Bits not atoms (1978 Aspen
    Project)

21
Multimedia Breadth Depth
  • Traditional print media had an either/or approach
    to breadth depth (encyclopedia article vs.
    academic journal on computer security)
  • Physical limits preclude having both breadth
    depth

22
Multimedia Breadth Depth
  • In the digital world, we are not constrained by
    atoms
  • Allows for both/and approach to breadth depth
  • Both/And is the essence of multimedia

23
Multimedia Breadth Depth
  • No dimensional limits on information
  • Ideas can be reordered expanded
  • Instant definition
  • Implicit Interactivity

24
Towards Mediumlessness
  • The medium is NOT the message
  • Medium is determined by receiver, not the
    producer
  • Fluid movement among media
  • Salient Stills

25
Culture Convergence
  • Computers no longer the realm of technologists
  • Consumerism will drive development
  • Innovations will come in applications, not
    hardware
  • Multimedia is a blend of both the technological
    the artistic

26
Multimedia Distribution
  • Traditionally, media producers have pushed bits
    at people
  • Multimedia allows people to pull bytes at their
    leisure
  • Narrowcasting vs. Broadcasting

27
Multimodal Interface
  • Either/Or vs. Both/And
  • Redundancy is good
  • The Noticeable Difference
  • Intelligent Interfaces

28
Resources for Part II
  • Negroponte, Nicholas. Being Digital. Vintage
    Books. 1996.
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