Title: Chapter 1 Introduction to Multimedia Mr. Nael A. Aburas
1Chapter 1Introduction to Multimedia
2Outline
- What is Multimedia?
- Where to use multimedia?
- Multimedia and Hypermedia
- World Wide Web
- Overview of Multimedia Software Tools
31.1 What is Multimedia?
- When different people mention the term
multimedia, they often have quite different, or
even opposing, viewpoints. - A PC vendor a PC that has sound capability, a
DVD-ROM drive, and perhaps the superiority of
multimedia-enabled microprocessors that
understand additional multimedia instructions. - A consumer entertainment vendor interactive
cable TV with hundreds of digital channels
available, or a cable TV-like service delivered
over a high-speed Internet connection. - A Computer Science (CS) student applications
that use multiple modalities, including text,
images, drawings (graphics), animation, video,
sound including speech, and interactivity. - Multimedia and Computer Science
- Graphics, HCI, visualization, data compression,
graph theory, networking, database systems.
Multimedia and Hypermedia, all of these have
important contributions to make in multimedia at
the present time.
41.1 What is Multimedia?
- Multimedia is everything you can hear or see
texts, books, pictures, music, sounds, CDs,
videos, DVDs, Records, Films, and more. - Multimedia is the design, implementation,
manipulation, storing, and proper delivery of
various types of media to interested users - Multimedia is divided into three major types
interactive multimedia where users control the
delivery of the integrated elements, hypermedia
where users are presented with navigational
capabilities, and liner multimedia such as TV or
radio where users have no control over the flow
of information and have no interaction.
5Components of Multimedia
- Multimedia involves multiple modalities of text,
audio, images, drawings, animation, and video. - Examples of how these modalities are put to use
- Video conferencing.
- Distributed lectures for higher education.
- Co-operative work environments, that allow
business people to edit a shared document, or
school children to share a single game. - Searching in (very) large video and image
databases for target visual objects. - Augmented reality placing real-appearing
computer graphics and video objects into scenes.
6Components of Multimedia
- Making multimedia components editable, allow the
user side to decide what components, video,
graphics, etc., are actually viewed allow the
client to move components around or delete them. - Using voice-recognition to build an interactive
environment, say a kitchen-wall web browser.
7Where to use multimedia?
- Education
- Broadcasting Entertainment
- Research Development
- Health
8Education
- Computer Aided Learning
- To assist student through simulation for better
understanding. - Virtual Campus
- Learning takes place in a virtual classroom
using video conferencing and online lecture so
that students all around the world can attend - Instructor support.
- Resource materials for instructors.
9Broadcasting Entertainment
- Electronic catalogue
- Product features and descriptions are advertises
through web, CD and mobile devices. - On-demand News or movies
- News, Movies and TV series can be watched on
demand through web and mobile devices
10Broadcasting Entertainment
- 3D or animation movies
- Movies created through advance 3D technology
and animation techniques. - Video Games
- Advances in the field of multimedia have led
to more attractive video and computer games being
available now in the consumer market.
11Broadcasting Entertainment
- Virtual Reality
- Virtual Reality refers to the use of a computer
to immerse the user into a simulated experience
that it seems real. Virtual Reality systems often
use special hardware to enhance the experience,
including visual displays.
12Benefits of using multimedia in software
- Ease of use
- User friendly, increase users effectiveness.
- Intuitive Interface
- Allows user to determine functions of an
application by their own intuition. - Immersive Experience
- Software application takes over the
- entire computer screen, allows user to
- focus on application.
13Benefits of using multimedia in software
- Better understanding
- Simultaneous presentation of different media
provides richer broader range of information. - Cost effectiveness
- Less training, less technical support.
14Evaluating Multimedia Products
- Evaluation can be done from two perspectives
15Users perspective
- Subject /content
- Area of interest
- Entertainment value multimedia game and sports
related products - Education, training or learning objectives
16Users perspective
- Platform (Hardware and Software)
- Focus on what type of equipment the user has, and
if it is compatible with a specific product. - Criteria for evaluation
- Hardware platforms
- Computer processor speed and data bus
requirements - Memory sizing
17Users perspective
- Usability
- Usability means that user can apply, learn, use
the program efficiently. - The key criteria here are
- Learning/training time how long dose it take to
learn how to use the product. - Error rate how often mistakes made by the users
and how severe is the mistake? - Task Time how long does it take to accomplish a
task - Retention how difficult is for the user to
operate and how attractive is the product to use
18Users perspective
- Cost
- The cost can be the first or the last factor
considered by many people. Generally, users are
willing to spend depending on how much is gained.
19Developers Perspective
- Developer must evaluate and aim to improve their
product better than the last. -
- From the developers perspective, evaluation will
cover - Content
- Performance
- Delivery
- interface
20Developers Perspective
- Content
- Product domain or subject matter-is the material
useful for the user. - Message How does the product communicate the
information? Will the users understand it? - Comparison to comparable products
21Developers Perspective
- Performance
- Developer must consider that general users have
equipment that has much less capabilities, so
products should always be tested on a range of
platforms before they are released. - Graphics, audio and video presentation should be
use wisely not to slow down the application for
slower machine
22Developers Perspective
- Delivery
- Delivery means how fast user is able to use the
product depending on the speed of the
installation procedure, the configuration and
documentation. - The instructions should be straightforward, easy
to configure and documentation are through and
adequate.
23Developers Perspective
- Interface
- Ease-of-use for novice users
- Depth for experience or expert users
- Navigation features all work and are all useful
and user-friendly
24Multimedia Research Topics and Projects
- To the computer science researcher, multimedia
consists of a wide variety of topics - Multimedia processing and coding multimedia
content analysis, content-based multimedia
retrieval, multimedia security, audio/image/video
processing, compression, etc. - Multimedia system support and networking
network protocols, Internet, operating systems,
servers and clients, quality of service (QoS),
and databases. - Multimedia tools, end-systems and applications
hypermedia systems, user interfaces, authoring
systems.
25Current Multimedia Projects
- Many exciting research projects are currently
underway. Here are a few of them - Camera-based object tracking technology tracking
of the control objects provides user control of
the process. - Multiple views allowing photo-realistic
(video-quality) synthesis of virtual actors from
several cameras or from a single camera under
differing lighting. - Digital fashion aims to develop smart clothing
that can communicate with other such enhanced
clothing using wireless communication.
26Current Multimedia Projects
- Electronic Housecall system an initiative for
providing interactive health monitoring services
to patients in their homes - Augmented Interaction applications used to
develop interfaces between real and virtual
humans for tasks such as augmented storytelling.
271.2 Multimedia and Hypermedia
- History of Multimedia
- Newspaper perhaps the first mass communication
medium, uses text, graphics, and images. - Motion pictures conceived of in 1830s in order
to observe motion too rapid for perception by the
human eye. - Wireless radio transmission Guglielmo Marconi,
at Pontecchio, Italy, in 1895. - Television the new medium for the 20th century,
established video as a commonly available medium
and has since changed the world of mass
communications.
281.2 Multimedia and Hypermedia
- The connection between computers and ideas about
multimedia covers what is actually only a short
period - 1969 Nelson and van Dam at Brown University
created an early hypertext editor called FRESS. - 1989 Tim Berners-Lee proposed the World Wide
Web - 1991 MPEG-1 was approved as an international
standard for digital video led to the newer
standards, MPEG-2, MPEG-4, and further MPEGs in
the 1990s. - 1991 The introduction of PDAs in 1991 began a
new period in the use of computers in multimedia. - 1992 JPEG was accepted as the international
standard for digital image compression led to
the new JPEG2000 standard
291.2 Multimedia and Hypermedia
- 1994 Jim Clark and Marc Andreessen created the
Netscape program. - 1995 The JAVA language was created for
platform-independent application development. - 1996 DVD video was introduced high quality
full-length movies were distributed on a single
disk. - 1998 XML 1.0 was announced as a W3C
Recommendation. - 1998 Hand-held MP3 devices first made inroads
into consumerist tastes in the fall of 1998, with
the introduction of devices holding 32MB of flash
memory. - 2000 WWW size was estimated at over 1 billion
pages.
30Hypermedia and Multimedia
- A hypertext system meant to be read nonlinearly,
by following links that point to other parts of
the document, or to other documents (Fig. 1.1) - HyperMedia not constrained to be text-based,
can include other media, e.g., graphics, images,
and especially the continuous media sound and
video. - The World Wide Web (WWW) the best example of a
hypermedia application.
31Hypermedia and Multimedia
32Hypermedia and Multimedia
- Examples of typical present multimedia
applications include - Digital video editing and production systems.
- Electronic newspapers/magazines.
- World Wide Web.
- On-line reference works e.g. encyclopedia,
games, etc. - Home shopping.
- Interactive TV.
- Multimedia courseware.
- Video conferencing.
- Video-on-demand.
- Interactive movies.
331.3 World Wide Web
- The W3C (World Wide Web Consortium) has listed
the following goals for the WWW - Universal access of web resources (by everyone
everywhere). - Effectiveness of navigating available
information. - Responsible use of posted material.
341.4 Overview of Multimedia Software Tools
- The categories of software tools briefly examined
here are - Digital Audio
- Graphics and Image Editing
- Video Editing
- Animation
- Multimedia Authoring
35Digital Audio
- Digital Audio tools deal with accessing and
editing the actual sampled sounds that make up
audio - Sound Forge a sophisticated PC-based program for
editing audioWAV files. - Cool Edit a very powerful and popular digital
audio toolkit emulates a professional audio
studio sound file editing including digital
signal processing effects.
36Graphics and Image Editing
- Adobe Photoshop the standard in a graphics,
image processing and manipulation tool. - Allows layers of images, graphics, and text that
can be separately manipulated for maximum
flexibility. - Filter factory permits creation of sophisticated
lighting-effects filters. - Macromedia Fireworks software for making
graphics specifically for the web. - Macromedia Freehand a text and web graphics
editing tool that supports many bitmap formats
such as GIF, PNG, and JPEG. - Adobe Illustrator a powerful publishing tool
from Adobe. Uses vector graphics graphics can be
exported to Web.
37Video Editing
- Adobe Premiere an intuitive, simple video
editing tool for nonlinear editing, i.e., putting
video clips into any order - Video and audio are arranged in tracks.
- Provides a large number of video and audio
tracks, superimpositions and virtual clips. - A large library of built-in transitions, filters
and motions for clips allows easy creation of
effective multimedia productions with little
effort. - Adobe After Effects a powerful video editing
tool that enables users to add and change
existing movies. Can add many effects lighting,
shadows, motion blurring layers. - Final Cut Pro a video editing tool by Apple
Macintosh only.
38Animation
- Rendering Tools
- 3D Studio Max rendering tool that includes a
number of very high-end professional tools for
character animation, game development, and visual
effects production. - Softimage XSI a powerful modeling, animation,
and rendering package used for animation and
special effects in films and games. - Maya competing product to Softimage as well, it
is a complete modeling package. - GIF Animation Packages a simpler approach to
animation, allows very quick development of
effective small animations for the web.
39Multimedia Authoring
- Macromedia Flash allows users to create
interactive movies by using the score metaphor,
i.e., a timeline arranged in parallel event
sequences. - Macromedia Director uses a movie metaphor to
create interactive presentations very powerful
and includes a built-in scripting language,
Lingo, that allows creation of complex
interactive movies.
40HTML (Hypertext Markup Language)
- HTML a language for publishing Hypermedia on the
World Wide Web. - A traditional hypertext documents is similar to a
text file. - The different is that a hypertext document also
contains special symbols called tags
41HTML (Hypertext Markup Language)
- HTML uses tags to describe document elements.
- The tags are in the format lttoken paramsgt to
define the start point of a document element and
lt/tokengt to define the end of the element. - Some elements have only inline parameters and
dont require ending tags. - The most two important tags are HEAD and BODY.
- The head describes document definitions (page
title, meta-information) - Body part describes the document structure and
content.
42Simple HTML page
- ltHTMLgt
- ltHEADgt
- ltTITLEgt
- A sample web page
- lt/TITLEgt
- lt/HEADgt
- ltBODYgt
- ltPgt
- Here you can put any text you like, since this
is a paragraph element. - lt/Pgt
- lt/BODYgt
- lt/HTMLgt
43Stages of multimedia project
- Planning
- Design and production
- Testing
- Delivery
44Planning
- The needs of a project are analyzed by outlining
its messages and objectives. - A plan that outlines the required multimedia
expertise is prepared. - A graphic template, the structure, and
navigational system are developed. - A time estimate and a budget are prepared.
- A short prototype or proof-of-concept is prepared
45Design and production
- The planned tasks are performed to create a
finished product. - The product is revised, based on the continuous
feedback received from the client
46Testing delivery
- Testing
- The program is tested to ensure that it meets the
objectives of the project, works on the proposed
delivery platforms, and meets the client
requirements. - Delivery
- The final project is packaged and delivered to
the end user
47Roles and responsibilities in a multimedia team.
- The project manager is responsible for
- The overall development, implementation, and
day-to-day operations of the project. - The design and management of a project.
- Understanding the strengths and limitations of
hardware and software. - Ensuring people skills and organizational skills.
- Conveying information between the team and the
client.
48Roles and responsibilities in a multimedia team.
- Multimedia designer - This team consists of
- Graphics designers, animators, and image
processing specialists who deal with visuals,
thereby making the project appealing and
aesthetic. - Instructional designers, who make sure that the
subject matter is presented clearly for the
target audience. - Interface designers, who devise the navigational
pathways and content maps. - Information designers, who structure content,
determine user pathways and feedback, and select
presentation media. - Building a user-friendly interface.
49Roles and responsibilities in a multimedia team.
- A multimedia writer is responsible for
- Writing proposals and test screens.
- Scripting voice-overs and actors' narrations