Title: Tactile Perception and Haptic Interaction
1Tactile PerceptionandHaptic Interaction
- Cecilia R. Aragon
- IEOR 170
- UC Berkeley
- Spring 2006
2Acknowledgments
- Andrew Green, www.uwm.edu/ag/teach_pdf/
lecturenotes/perception/12Touch.ppt - Dean Chang, Immersion Corp., www.immersion.com
- Stephen Wall, http//www.dcs.gla.ac.uk/pdg/teachi
ng/demms4/notes/Haptics.pdf
3The Sense of Touch
- Everyday Tasks
- Dialing a phone
- Playing a guitar or piano
- Finding a light switch
- Feeling your pulse
- Touch is complex tying a shoelace
- Only bi-directional communication channel both
input output
4Why is Touch Important?
- Touch-tone phone
- Rich tactile cues
- Can be done without looking
- Effortless
- PC calculator
- No tactile cues
- Only visual feedback
- Painstaking
Chang
5Tactile Perception
- Provides information about our environment
- e.g. hot, cold, smooth, rough
- Provides feedback
- e.g. when trying to lift an object, press
buttons, etc. - Examples
- Difficulties if no feedback?
6The Physiology of Touch
Primary Sensory Cortex
Mechanoreceptors
(peripheral)
(cortical)
- Work together to inform us about pressure,
texture, stretch, motion, vibration
Chang
7Peripheral Pathways of Touch
- Mechanoreceptors - pressure, texture, vibration
- Proprioceptors - body position
- Two pathways for pain (both of which are
independent from other tactile or proprioceptive
pathways) - one fast pathway for sharp pain,
- one slow pathway for dull pain
Green
8Four Receptor Types
- a) Merkel Disks -- constant sources of
stimulation over a small area, such as if you
were carrying a pebble - b) Meissner Corpuscles -- respond best to active
touch involved in object exploration - c) Ruffini Endings -- constant stimulation over a
larger area - also detects skin stretch - d) Pacinian Corpuscles -- extremely sensitive
over a large receptive field -- blow gently on
the palm of your hand
Green
9Cross Section of the Skin
Green
10Receptive Field
- Mechanoreceptors detect skin deformations
- Tactile acuity is determined by how close the
mechanoreceptors are to each other and by the
size of the receptive field
Green
11Receptive Field
Green
12Receptive Field
The two-point threshold for any part of the body
is determined by the size of the receptive fields
and the extent of overlap
13Sensation of Touch (Cortex)
- Adjacent portions of skin surface tend to be
represented by adjacent portions of cortex - Cortical magnification for lips, nose and fingers
Green
14Cortical Pathways of Touch
Green
15Cortical Magnification
- The receptive fields and cortical representations
give more acuity to fingers, mouth, nose and
tongue
Green
16Cortical Plasticity for Touch
Green
17Proprioception
- All muscles have nerve fibers which detect the
amount the muscle is stretched - All joints have fibers which detect the relative
position of each bone - Together these allow you to determine the
position of every part of your body.
Green
18Proprioception Includes The Vestibular
SenseOcular Motor
Green
19Haptics
20What is Haptics?
- adj. Of or relating to the sense of touch
tactile. Greek haptikos, from haptesthai, to
grasp, touch. - Haptics involves both proprioceptive and tactile
senses, in concert with other senses. - adj. The science of applying touch (tactile)
sensation and control to interaction with
computer applications. -
21Haptic Interfaces
- Fully duplex channel. You can both transmit and
receive information simultaneously. - Requires very high refresh rates of approx.1000
Hz for realistic feel. - Requires very high spatial resolution.
- Touch is a complex modality consisting of several
distinct sensory channels.
Wall
22Tactile Technologies
- Tactile information is produced by perturbing the
skin - Pins or other mechanical vibrating elements -
either alone or in an array, as in devices for
Braille display - typically used for fingertip stimulation
- Air jets blow to produce a disturbance
- Cushions of air can be inflated or deflated to
vary pressure on skin - Electrical stimulation - low levels of current
provide a localized tingling sensation - Typically used in gloves, or for larger body
areas
Wall
23Force-Feedback Technologies
- Kinesthetic (relating to the feeling of motion)
info is produced by exerting mechanical forces - Technologies are easier to produce than tactile
- High-end devices
- Algorithms for force feedback - the KX model to
produce barriers - force exerted K X
- where X is the distance beyond thebarrier, K a
stiffness constant
Wall
24Interaction of Touch Vision
Green
25The Haptic Technology Spectrum
- Mass/Weight
- Stiffness/Detents
- Viscosity/Damping
- Roughness/Texture
- Pulses
- Waveforms
- Vibrations
- Simultaneous Compound Effects
Chang
26Haptics in Medical Simulation
- Simulators before Haptics
- Fruit
- Animals
- Cadavers
- No Touch
- Trends Towards More Reliance on Touch
- Laparoscopy
- Endoscopy
Chang
27Haptics in Medicine
- Photorealistic Graphics
- Life-like Sounds
- Simulated Touch
- Emotion
Chang
28Haptics in Laparoscopy
Chang
29Haptics in Design Simulation
Chang