Title: Social Software, Teens, and Libraries
1Social Software, Teens, and Libraries
- Cheryl Becker Shawn Brommer
- South Central Library System
NEWIL, April 2007
2Todays Agenda
- Definitions and examples
- Statistics/Millennials
- Benefits
- Safety
- Discussion and Demos
- (somewherea break)
3What is social software?
- Social software enables people to rendezvous,
connect or collaborate through computer-mediated
communication and to form online communities.
(from Wikipedia) - Web 2.0
4Some Examples of Social Software
- Blogs / RSS
- Wikis
- Instant Messaging (IM)
- Media sharing
- Social Networking Services
- Social Bookmarking
- Social Cataloging
- Virtual worlds and multiplayer online games
5Blog
- Short for web log.
- User-generated website with entries in journal
format. - Owner posts commentary, allowing others to
comment. - Creates online discussion forum.
- RSS (Really Simple Syndication)
- Allows users to subscribe to blogs.
6A Sampling of Blogs
- Walking Paper
- The Shifted Librarian
- Tinfoil Raccoon
- librarian.net
- TeenRead 07
7Wiki
- Collaborative resource creation
- Allows users to add, edit, remove content
- Examples
- Wikipedia
- Library Success
- Citizendium
8Instant Messaging
- IM
- Immediate, real-time chat (text)
- Instantaneous
- Point of need
- AOL, MSN, Yahoo
9(No Transcript)
10Media Sharing
- Organize, store, tag, share
- Groups
- Examples
- Flickr (photos)
- SmugMug (photos)
- YouTube (videos)
11Social Networking Services
- Places to meet and communicate
- Shared interests or causes
- Combines IM, blog, photo sharing, Friending
- Examples
- MySpace
- Facebook
- Friendster
12Example of a MySpace Account
13Social Bookmarking
- Putting bookmarks of your favorite websites in a
web directory to share with others. - Or yourself!
- Examples
- del.icio.us
- Furl
- Blue Dot
14Social Cataloging
- Allow users to tag items
- Share catalogs with others
- Interact with others based upon shared items
- (How very library like!)
- MySpace for books
- Example LibraryThing
15Virtual Worlds
- Massively-Multiplayer Online Games (MMOGs)
- Online places to meet and interact with other
people/avatars in a virtual world (which looks
somewhat like reality). - Examples
- Second Life
- Runescape
- Club Penguin
16Teens, Internet Use Social Networking
- Teen brain development
- Millennials
- Information seeking habits of teens
- Some statistics
- Benefits
- What does this mean for libraries?
17Teen Brain Development
- Hormones vs. Brains!
- Social development
- Risk taking
- Emotional response
18Information seeking habits of teens
- Successful methods to address
- Cognitive approaches
- Affective approaches
- Socio-cultural approaches
- Physical approaches
- Valenza, Joyce Kasman, They Might Be Gurus.
VOYA, April 2006.
19Millennials (1982 2000)
- Larger than the Baby Boom generation
- 36 of the U.S. population.
- 31 of this population are from diverse cultures
Millennials Rising The Next Great Generation,
Neil Howe Bill Strauss
20Distinct qualities of Millennials
- They are special
- They are sheltered
- They are confident
- They are team-oriented
- They are achieving
- They are pressured
- They are conventional
Millennials Rising The Next Great Generation,
Neil Howe Bill Strauss
21Millennials Deal With Them!
- Digital Natives
- Multi-taskers
- Delay choices Need info now
- Social Large network of friends
- Games
- Reading doesnt necessarily mean books
- Diverse learning styles
Stephen Abram
22Teens Technology
- 87 of American teens use the Internet on a
regular basis. - 1 out of 2 teens lives in a home with a broadband
connection. - Their world is wired 83 say most of the people
they know use the internet -
Teens Technology, PEW Internet Life Project
23How are they using the Internet?
- 81 are playing games (over 17 million)
- 76 are getting news (over 16 million)
- 43 are making purchases (9 million)
- 31 are seeking health information (6 million)
- Use email, but prefer IM (75 of teens use IM)
Teens Technology (PEW Internet Life Project)
24Where are they when they go online?
- 89 - home
- 75 - school
- 70 - a friend or relatives house
- 50 - the library
- 9 - a community center or house of worship
Web 2.0 and What it Means to Libraries (PEW
Internet Life Project)
25Source Perceptions of Libraries and Information
Resources, OCLC, 2005, question 1207.
26Social software for kids in libraries because. . .
- They live their lives online
- They get their information from the Internet
- They socialize online
- They expect it
27Additionally. . .
- They are future tax-payers and future library
supporters. - This is the way teens seek, share and recommend
information - We want libraries to remain relevant
- . . . Not to mention, there are benefits of
social software!
28Benefits of social software
- Critical thinking
- Reading and writing skills
- 46 of teens read blogs
- 39 of teens share their own creations (stories,
poetry, artwork, photos, videos) - 28 of teens have created their own online
journal or blog - Collaboration
- 33 have worked together to create web pages (for
school, clubs, friends or personal use)
29Benefits (2)
- Boundaries and expectations
- Communicating with authors, experts, etc.Social
and cultural competence - Communication between those with special
interests
30Benefits (3)
- Equalizing
- Appearance, status, disabilities
- Gaming Subversive Learning
- Learn skills
- Form coalitions
- Decision making
- Virtual malt shop
31Benefits (4)
- See the YALSA articles (bibliography)
- Social Networking and DOPA
- Teens Social Networking in School Public
Libraries
32Libraries are using social software to
- Support informational, educational, entertainment
needs - Attract and serve new users
- Be where our users areonline
- Satisfy user expectations for online service
33- Library Examples
- (Library 2.0)
34Blogs
- School Mabryonline (Georgia)
- Classroom AP Calculus (Winnipeg)
- Academic UW Oshkosh
- Public Menasha Public Library
- Special St. Marys Health Sciences Library
(Michigan)
35Wikis
- School Pershing Middle (California)
- Classroom AP History (Pennsylvania)
- Academic Ohio University Libraries
- Public Stevens County Rural Library District
(Washington)
36Instant Messaging
- School Fremont High School (California)
- Academic UW Madison
- Public Stoughton Public Library
- Special Massachusetts Trial Court Law Libraries
37Media Sharing
- School SmugMug example
- Academic Little Priest Tribal College
(Nebraska) - Public Thomas Ford Memorial Library (Illinois)
- Special Brooklyn Museum of Art
38MySpace
- Public Public Library of Charlotte and
Mecklenburg County (North Carolina) - Academic University of Illinois at Urbana
Champaign - Special Brooklyn Museum (New York)
39Del.icio.us
- Public Lansing Public Library (Illinois)
- Academic
- Maui Community College Library (Hawaii)
- Norwich University (Vermont)
40LibraryThing
- Public Franklin Township Public Library
(New Jersey) - Academic Southwestern Community College (Iowa)
41Gaming
- Public Beloit Public Library
- Academic Mohawk College (Ontario)
42Is internet safety an issue?
- It can be.
- Not all information is accurate.
- People online can be rude or exploitative.
- (as in person!)
- Anonymity can encourage bad behavior.
- Potential for online scamming, identity theft,
predation. - But, wait. . .
43But wait. . .
- Danger lurks in the real world too
- Online networking isnt going away
- We dont ban automobiles, or forbid children from
walking alone - We teach them how to be safe
- There are safety nets
44Safety Nets
- Education and Involvement
- Tips for youth
- Tips for parents
- Library internet policies
- Helpful sources
45Problematic Safety Nets
- Filters
- DOPA (Deleting Online Predators Act)
46Tips for Youth
- Keep personal information private.
- Never get together with anyone you meet online.
- Dont respond to inappropriate messages.
- Tell your parents if someone online
- Asks for your personal information
- Wants to meet you in person
- Sends inappropriate messages
- Dont share passwords.
- Follow rules/expectations.
47Tips for Parents
- Talk to kids!
- Learn what theyre using
- Have them show/teach you
- Spend time with them online
- Get your own account(s) and explore
- Keep computer in visible area in home.
- Monitor computer time.
- Set and enforce rules for internet use.
48Sample Internet Policies (Schools)
- Riverdale High School (OR)
- Hattiesburg High School (MS)
- Necedah Area Schools (WI)
- Eau Claire Area School District (WI)
49Sample Internet Policies (Public Libraries)
- Public Library of Charlotte Mecklenburg (NC).
- Hennepin County (MN).
- Portage Public Library (WI)
- Thomas Ford Memorial Library (Western Springs,
IL). (See Policy 4)
50Sample Internet Policies(Academic Libraries)
- Rutgers (NJ)
- University of Oregon
- Marquette (WI)
51Other sources of help
- My Space
- Safety Tips, and Tips for Parents
- Wisconsin Department of Justice
- American Library Association (ALA)
- See bibliography for more
52DOPA
- Deleting Online Predators Act
- Passed by House 410-15 / July 2006
- Libraries that receive E-rate required to protect
minors from Commercial Social Networking
Websites" and "Chat Rooms" - Died in Senate / December 2006
- Reintroduced in House / February 2007
53DOPA Jr.
- Protecting Children in the 21st Century Act
- Introduced in Senate / January 4, 2007
- All the provisions of DOPA sandwiched between
- Restricting sale of childrens personal info
- Higher fines for pornography violations
- IL and GA / similar state laws proposed
54Shortcomings of DOPA
- Overly broad definitions of social networking and
chat - Filtering sites based on technology, not content
- Ignores educational uses benefits of blogs,
wikis, and other social software tools.
55In Conclusion
- Social Software is empowering isnt going away
- Library 2.0
- Harness the benefits
- Stay relevant to todays users
- Help users stay safe with education and
involvement
56(No Transcript)
57Contact
- Cheryl Becker
- cbecker_at_scls.lib.wi.us
- Shawn Brommer
- sbrommer_at_scls.lib.wi.us