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Digital%20Media%20Labs%20and%20Maker%20Spaces

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21st Century Challenges. Rapid economic, social and educational change. Participatory learning. Lifelong learning. Multidisciplinary approach. Government funding cuts – PowerPoint PPT presentation

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Title: Digital%20Media%20Labs%20and%20Maker%20Spaces


1
Digital Media Labs and Maker Spaces
  • New Roles for the Public Library
  • Karen Hartman
  • U.S. Embassy, Rome
  • November 26, 2012

2
21st Century Challenges
  • Rapid economic, social and educational change
  • Participatory learning
  • Lifelong learning
  • Multidisciplinary approach
  • Government funding cuts
  • Globalization
  • Movement from a manufacturing/factory-based to a
    knowledge-based society
  • Technological advances
  • 24/7 Access to Internet on handheld devices
  • Digital design, manufacturing

3
21st Century Workforce Changes
  • Jobs in a lifetime
  • 20th Century 1-2 21st Century 10-15
  • Job requirement
  • 20th Century Mastery of one field 21st
    Century Simultaneous mastery of many fields
  • Job competition
  • 20th Century Local 21st Century Global
  • Work model
  • 20th Century Routine, fact-based 21st
    Century Non-routine technical creative
    interactive

4
Educational/Organizational Culture Changes
  • Education Model
  • 20th Century Institution centered formal
    degree attainment is primary goal
  • 21st Century Learner centered self-directed
    lifelong learning is primary goal
  • Organizational Culture
  • 20th Century Top down
  • 21st Century Multi-directional (bottom-up,
    top-down, side-to-side, etc.)
  • (from Institute of Museum and Library Services,
    Museums, Libraries, and 21st Century Skills)

5
Digital Media Labs Learning Places
  • Scheduled classes and one-on-one teaching
  • Equipment and software
  • Video production
  • Photography
  • Music production
  • Web site design
  • Game design
  • App design
  • Equipment check-out

6
Digital Media Lab at Skokie Public Library,
Illinois
  • The lab offers group workshops and one-on-one
    instruction
  • Cutting edge equipment for video creation, music
    recording, and more.
  • Participants are urged to post their projects on
    the labs website.

7
YouMedia http//youmedia.org
  • Digital media center for youth
  • Started at Chicago Public Library
  • Dozens more planned throughout U.S. with funding
    from MacArthur Foundation
  • Heavily dependent on mentors to help with
    projects
  • Teens learn by making and doing
  • Based on research at Carnegie Mellon University

8
YouMedia ChicagoHarold Washington Public Library
  • Teens hanging out and messing around at the
    YouMedia center in Chicago.
  • http//www.youtube.com/watch?vyRG2Bf-me6k

9
Maker Spaces
  • Community-operated physical places where people
    of all ages can meet and work on their projects.
  • Often referred to as hackerspaces and techshops.
  • Maker spaces can have 3-D printers, laser
    cutters, and more.
  • MITs Fab Lab (fabrication laboratory) project
    begun by Dr. Neil Gersonfelds course How to
    Make Just About Anything.
  • Maker spaces help fill the opportunity gap.

10
Tekventure Maker Station at Allen County Public
Library, Ft. Wayne, Indiana
  • Tekventure, a non-profit organization, partners
    with the public library.
  • The space is in a trailer outside the library.
  • In addition to a 3-D printer, it also has a CNC
    router, and many power tools.
  • Located in a city that is suffering from the
    economic downturn.

11
Maker Space in Westport Public Library,
Connecticut
  • The Maker Space opened July 2 as a place for
    people to connect, invent and create.

12
3-D Printer at Westport Public Library,
Connecticut
  • 3-D printers create computer designed plastic
    pieces
  • Can be used for prototyping
  • http//www.youtube.com/watch?vQnChn7vtWHU

13
Arduino
  • Arduino is an open source electronics prototyping
    platform
  • Based on flexibile, easy-to-use hardware and
    software
  • It senses the environment by receiving input from
    a variety of sensors
  • It can affect its surroundings by controlling
    lights, motors and other actuators.

14
Arduino Workshop at Allen County Public Librarys
Tekventure Maker Station
http//www.youtube.com/watch?vFUR5NjsR1JQ
15
The Library is Changing its Focus
  • from education to learning
  • from consumption of information to
    participatory learning
  • from institutions to networks
  • Connie Yowell, Director of Education, MacArthur
    Foundaton focus on fostering passion,
    creativity, innovation, and the skills that are
    needed to compete and thrive in a global,
    connected world.
  • MacArthur Foundation, http//macfound.org/reimagi
    ne/learning

16
References
  • Museums, Libraries, and 21st Century Skills,
    Institute of Museum and Library Services,
    http//www.imls.gov/about/21stcskills.aspx
  • YouMedia http//youmedia.org
  • MacArthur Foundation http//macfound.org
  • Providing the Tools, by Meredith Farkas,
    American Libraries Magazine, http//americanlibrar
    iesmagazine.org/columns/practice/providing-tools
  • Content Creation, Media Labs, and Hackerspaces,
    by David Lee King, http//www.davidleeking.com/201
    1/12/15/content-creation-media-labs-and-hackerspac
    es
  • Hanging Out, Messing Around, and Geeking Out
    Kids Living and Learning with New Media, by
    Mikuzko Ito, etal. (free online)

17
Thank you very much!
  • Karen Hartman
  • Hartmankp_at_state.gov
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