Title: Understand the Macromedia Flash environment
1Unit Lessons
OVERVIEW
- Understand the Macromedia Flash environment
- Open a document and play a movie
- Create and save a movie
- Work with layers and the timeline
- Plan a Web site
- Distribute a Macromedia Flash movie.
2Using Flash MX
INTRODUCTION
- What is Flash MX?
- A animation and interactive authoring program
- Has tools for complex animation, as well as
excellent drawing tools
3Using Flash
INTRODUCTION
- What can Flash MX be used for?
- Web sites
- Web-based applications
- CD-Rom and interactive applications
- Video
4Optimized for the web
INTRODUCTION
- Flashs Native format is vector images, which
reduce the size of graphic files. - Vectors are scalable
- Flash provides streaming content over the
internet - instead of waiting for the entire contents of a
web page to load.
5The Development Environment
LESSON 1
- You can customize your workspace
- Flash works on a movie metaphor
- Create Scenes on a Stage
- Scenes run in frames on a timeline
- You create a movie by arranging objects on the
stage - You can play the movie on the stage using
VCR-like controls
6Playback of Flash content
LESSON 1
- Movies are viewable through a browser
- Macromedia Flash Player is required
- Free download from Macromedias Web site
- Movies can be played through the browser, the
player, or as a stand-alone projector
7How Flash Starts up
LESSON 1
- Three parts to the Development Environment
- Stage
- Timeline
- Workspace
- You can display other parts of the program
- The toolbox
- The properties panel
8LESSON 1
timeline
toolbox
stage
panels
9The Stage
LESSON 1
- Contains all objects that are seen by the viewer
in the final movie - You can draw objects on, or import objects to the
stage
10The Timeline
LESSON 1
- Used to organize and control the movies content
by specifying when each object appears on the
stage - Images are contained within frames, which are
units of the timeline. - The timeline has separate layers
- The timeline has a playback head
11The Toolbox
LESSON 1
- Contains a set of tools used to draw and edit
graphics and text - Divided into four sections Tools, View,Colors,
Option - Panels, such as the Properties Panel are used to
organize and modify objects and features in a
movie
12Opening a movie in Flash
LESSON 2
- The .fla extension is native, and can only be
opened in Flash - Flash exports web-ready files as .swf
- .swf files should be tested before being
published - Always keep the original .fla file
13Previewing a movie
LESSON 2
- Flash movies can be previewed in the development
environment - Control menu commands
- Play, rewind, step forward, step backward.
- The Controller acts similar to a VCR Controller
14Testing a movie
LESSON 2
- When previewing a movie, some interactive
functions do not work unless the movie is played
using the Flash Player. - Use Control gt Test Movie to test using the Flash
player
15Creating a Macromedia Flash Movie
LESSON 3
- Movies are created by placing objects on the
stage, editing these objects, animating them and
adding interactivity - You can create graphics in Flash,or import them
from another program such as Photoshop
16Creating a Macromedia Flash Movie
LESSON 3
- Objects placed on the stage are automatically
placed in a layer, and in the currently selected
frame of the timeline - A keyframe represents a frame which contains an
object. - Always the first frame of every animation
17An object in a keyframe
LESSON 3
Keyframe representing object
Object on the stage
18Creating an animation
LESSON 3
- A basic animation requires two keyframes
- The first keyframe sets the starting position
- The second keyframe sets the ending position
- The number of frames between two keyframes
determines the length of the animation
19Motion animation
LESSON 3
Arrow between keyframes indicates motion animation
20Adding an Effect to an Object
LESSON 3
- In addition to animating an objects location, you
can also animate an objects appearance - Shape
- Color
- Brightness
- Transparency
- Rotation
21Understanding the Timeline
LESSON 4
Frame View Icon
Playhead
Frames
Layers
Status Bar
- Understanding how to read the timeline can help
you determine whats happening in your movie
frame by frame
22Layers
LESSON 4
- Like transparent acetate sheets of content
stacked on top of one another - Adding a layer causes it to be placed on top of
the other layers - Can be re-ordered by dragging up or down
23Using Frames
LESSON 4
- The timeline is made up of individual units
called frames - Content is displayed in frames as the playhead
moves over them when the movie plays - The status bar indicates current frame the
playhead is on
24Using the Playhead
LESSON 4
- The playhead indicates which frame is playing
- Can be dragged left or right
- Dragging back and forth allows you to check some
animations in Flash without exporting to swf
25Understanding Scenes
LESSON 4
- A section of the timeline designated for a
specific part of the movie. - You can create and name scenes as you wish
- Great way to manage your flash movie production
26Adjusting the Timeline view
LESSON 4
27Modifying the frame rate
LESSON 4
Change movie dimensions
Adjust the Background color
Adjust the frame rate
28Plan a Web site
LESSON 5
- First step in any site production
- Step 1 State the Purpose(Goals)
- Step 2 Identify the Target Audience
- Who will use the Web site?
29Plan a Web site
LESSON 5
- Step 3 Determining the Treatment
- What is the look and feel?
- Tone
- Approach
- Emphasis
30Plan a Web site
LESSON 5
- Step 4 Develop the Specifications
- Playback System
- Elements to Include
- Functionality
- User Interface
31Create a Storyboard
LESSON 5
32Using Screen Design guidelines
LESSON 5
- Balance
- Unity
- Movement
- User Interface
33Using Interactive Design guidelines
LESSON 5
- Make it simple, easy to understand
- Build in consistency in the navigation scheme
- Provide feedback
- Give the user control
34Distributing Flash Movies
LESSON 6
- File gt Publish to export movies out of Flash
- Export to .swf format
- Generate the HTML code that references the
Macromedia Shockwave file
35HTML code
LESSON 6
.swf extension indicates aMacromedia Shockwave
file
Code specifying the Macromedia Shockwave Movie
that the browser will play
36Other Publish options
LESSON 6
- Stand-alone Projector Files
- Quicktime .mov files
37Unit Tasks
SUMMARY
- Understand the Macromedia Flash environment
- Open a document and play a movie
- Create and save a movie
- Work with layers and the timeline
- Plan a Web site
- Distribute a Macromedia Flash movie.