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Understand the Macromedia Flash workspace

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... Test Movie to test using the Flash player. 16. Getting Started with Flash 8 ... Code specifying the Macromedia Flash Player Movie that the browser will play. ... – PowerPoint PPT presentation

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Title: Understand the Macromedia Flash workspace


1
(No Transcript)
2
Chapter Lessons
OVERVIEW
  • Understand the Macromedia Flash workspace
  • Open a document and play a movie
  • Create and save a movie
  • Work with the timeline
  • Plan a Web site
  • Distribute a Macromedia Flash movie

3
Using Flash 8
INTRODUCTION
  • What is Flash 8?
  • An animation and interactive authoring program
  • Has tools for complex animation, as well as
    excellent drawing tools

4
Using Flash 8
INTRODUCTION
  • What can Flash 8 be used for?
  • Web sites
  • Web-based applications
  • CD-Rom and interactive applications
  • Video

5
Optimized for the Web
INTRODUCTION
  • Flash uses vector images
  • Vectors are scalable
  • Reduces the size of graphic files
  • Flash provides for streaming content over the
    Internet
  • Does not need to wait for entire contents of Web
    page to load to start playing

6
Understanding the Flash Environment
LESSON 1
  • You can customize your workspace
  • Flash works on a movie metaphor
  • Create scenes on a stage
  • Scenes run in frames on a timeline
  • Create a movie by arranging objects on the stage
  • Play the movie on the stage using VCR-like
    controls

7
Understanding the Flash Environment
LESSON 1
  • Three parts to the development environment
  • Stage
  • Timeline
  • Workspace
  • Other parts of the program
  • The toolbox
  • The properties panel

8
LESSON 1
9
The Stage
LESSON 1
  • Contains all objects that are seen by the viewer
    in the final movie
  • You can draw objects on, or import objects to the
    stage

10
The Timeline
LESSON 1
  • Used to organize and control the movies content
    by specifying when each object appears on the
    stage
  • Contains images within frames
  • Units of the timeline
  • Has separate layers
  • Has a playback head

11
The Tools Panel
LESSON 1
  • Contains a set of tools used to draw and edit
    graphics and text
  • Divided into four sections Tools, View, Colors,
    Options
  • Panels, i.e., Properties panel
  • Used to organize and modify objects and features
    in a movie

12
Open a Document and Play a Movie
LESSON 2
  • The .fla extension is native, and can only be
    opened in Flash
  • Flash exports Web-ready files as .swf
  • .swf files should be tested before being
    published
  • Always keep the original .fla file for
    modifications

13
Previewing a Movie
LESSON 2
  • Flash movies can be previewed in the development
    environment
  • Use control menu commands
  • Play, rewind, step forward, step backward
  • Use the Controller
  • Toolbar command on the Window menu

14
Keyboard Shortcuts
LESSON 2
  • Play Enter (Win) and Return (Mac)
  • Rewind (Ctrl Alt R (Win)) and (Option
    R (Mac))
  • Step Forward (.) moves the play head forward
    progressively
  • Step Backward (,) moves the play head backward
    progressively

15
Testing a Movie
LESSON 2
  • When previewing a movie, some interactive
    functions do not work unless the movie is played
    using the Flash Player
  • Use Control Test Movie to test using the Flash
    player

16
Create and Save a Movie
LESSON 3
  • Movies are created by placing objects on the
    stage, editing these objects, animating them and
    adding interactivity
  • You can create graphics in Flash,or import them
    from another program such as Photoshop

17
Creating an Animation
LESSON 3
  • A basic animation requires two keyframes
  • The first keyframe sets the starting position
  • The second keyframe sets the ending position
  • The number of frames between two keyframes
    determines the length of the animation

18
An Object in a Keyframe
LESSON 3
Object on the stage is in Frame 1 on the timeline
FIGURE 9 Oval object in Frame 1
19
Motion Animation
LESSON 3
Arrow indicates motion animation
FIGURE 10 Motion animation
20
Adding an Effect to an Object
LESSON 3
  • In addition to animating an objects location,
    you can also animate an objects appearance
  • Shape
  • Color
  • Brightness
  • Transparency
  • Rotation

21
Work with the Timeline
LESSON 4
  • Determine and modify what is happening in a movie
    frame by frame
  • Which objects are animated
  • What types of animation to use
  • Which objects will appear on top of others
  • How fast movie will play

22
Work with the Timeline
LESSON 4
Playhead
Frame View Icon
Frames
Status Bar
Layers
FIGURE 15 Elements of the Timeline
23
Using Layers
LESSON 4
  • Layers like transparent acetate sheets of
    content stacked on top of one another
  • Adding a layer causes it to be placed on top of
    the other layers
  • Can be re-ordered by dragging up or down

24
Using Frames
LESSON 4
  • The timeline is made up of individual units
    called frames
  • Content is displayed in frames as the playhead
    moves over them when the movie plays
  • The status bar indicates current frame the
    playhead is on

25
Using the Playhead
LESSON 4
  • The playhead indicates which frame is playing
  • Can be dragged left or right
  • Dragging back and forth allows you to check some
    animations in Flash without exporting to .swf

26
Understanding Scenes
LESSON 4
  • A section of the timeline designated for a
    specific part of the movie
  • Create a number of scenes to organize movie
  • Give scenes descriptive names for faster editing
  • Manage your flash movie production

27
Working with the Timeline
LESSON 4
  • By studying a timeline you can determine
  • If different objects are on different layers
  • If there is motion in any of the layers by
    looking for the motion arrow
  • The length of the animation
  • The frame rate
  • Where the animation is in its sequence

28
Plan a Web Site
LESSON 5
  • Step 1 State the purpose of your site
  • What do we want to accomplish?
  • Step 2 Identify the target audience
  • Who will use this Web site?

29
Plan a Web Site
LESSON 5
  • Step 3 Determining the Treatment
  • What is the look and feel?
  • Tone
  • Approach
  • Emphasis

30
Plan a Web Site
LESSON 5
  • Step 4 Develop the Specifications
  • Playback System
  • Elements to Include
  • Functionality
  • User Interface

31
Using Screen Design Guidelines
LESSON 5
FIGURE 23 Sample Storyboard
32
Using Screen Design Guidelines
LESSON 5
  • Balance
  • Unity
  • Movement

33
Using Interactive Design Guidelines
LESSON 5
  • Make it simple, easy to understand
  • Build in consistency in the navigation scheme
  • Provide feedback
  • Give the user control

34
Distributing a Macromedia Flash Movie
LESSON 6
  • Export out of Flash as
  • .html (The HTML document)
  • .swf (The Macromedia Flash Player file)

35
LESSON 6
.swf extension indicates aMacromedia Flash
Player file
Code specifying the Macromedia Flash Player Movie
that the browser will play
FIGURE 24 Sample HTML code
36
Other Publishing Options
LESSON 6
  • Stand-alone Projector Files
  • Quicktime .mov files

37
Chapter 1 Tasks
SUMMARY
  • Understand the Macromedia Flash environment
  • Open a document and play a movie
  • Create and save a movie
  • Work with layers and the timeline
  • Plan a Web site
  • Distribute a Macromedia Flash movie
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