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FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN

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FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN * * What is Flash? A animation and interactive authoring program Has tools for complex animation, as well as excellent ... – PowerPoint PPT presentation

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Title: FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN


1
FLASH LESSON 1INTRODUCTION BASIC MOTION TWEEN
2
Using Flash
  1. What is Flash?
  2. A animation and interactive authoring program
  3. Has tools for complex animation, as well as
    excellent drawing tools

3
Using Flash
  1. What can Flash MX be used for?
  2. Web sites
  3. Web-based applications
  4. CD-Rom and interactive applications
  5. Video

4
How Flash Starts up
  • Three parts to the Development Environment
  • Stage
  • Timeline
  • Workspace
  • You can display other parts of the program
  • The toolbox
  • The properties panel

5
timeline
toolbox
stage
stage
panels
6
The Stage
  1. Contains all objects that are seen by the viewer
    in the final movie
  2. You can draw objects on, or import objects to the
    stage

7
The Timeline
  1. Used to organize and control the movies content
    by specifying when each object appears on the
    stage
  2. Images are contained within frames, which are
    units of the timeline
  3. The timeline has separate layers
  4. The timeline has a playback head

8
The Toolbox
  1. Contains a set of tools used to draw and edit
    graphics and text
  2. Divided into four sections Tools, View,Colors,
    Option
  3. Panels, such as the Properties Panel are used to
    organize and modify objects and features in a
    movie

9
Creating a Macromedia Flash Movie
  1. Movies are created by placing objects on the
    stage, editing these objects, animating them and
    adding interactivity
  2. You can create graphics in Flash,or import them
    from another program such as Photoshop

10
Creating a Macromedia Flash Movie
  1. Objects placed on the stage are automatically
    placed in a layer, and in the currently selected
    frame of the timeline
  2. A keyframe represents a frame which contains an
    object
  3. Always the first frame of every animation

11
An object in a keyframe
Keyframe representing object
Object on the stage
12
Creating an animation
  1. A basic animation requires two keyframes
  2. The first keyframe sets the starting position
  3. The second keyframe sets the ending position
  4. The number of frames between two keyframes
    determines the length of the animation

13
Motion animation
Arrow between keyframes indicates motion animation
14
Understanding the Timeline
Frame View Icon
Playhead
Frames
Status Bar
Layers
  1. Understanding how to read the timeline can help
    you determine whats happening in your movie
    frame by frame

15
Layers
  1. Like transparent acetate sheets of content
    stacked on top of one another
  2. Adding a layer causes it to be placed on top of
    the other layers
  3. Can be re-ordered by dragging up or down

16
Using Frames
  • The timeline is made up of individual units
    called frames
  • Content is displayed in frames as the playhead
    moves over them when the movie plays
  • The status bar indicates current frame the
    playhead is on
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