Title: Nessun titolo diapositiva
1Technology-enhanced Learning Access to Cultural
Heritage Scope focus in 2003
NCP meetingJan 27-28, 2003, BrusselsColette
MaloneyInterfaces, Knowledge and Content
technologies, Applications Information
MarketDG INFSO
2 Objective To develop advanced systems and
services that help improve access to Europes
knowledge and educational resources (including
cultural and scientific collections) and generate
new forms of cultural and learning experiences
3Part 1. Technology-enhanced Learning Part 2.
Access to Cultural Heritage
4- Part 1
- Technology-enhanced Learning
5Technology-enhanced LearningIST 1998 - 2002
- Focus - integrating ICT in education and training
environments and processes - Technologies
- Tools for learning object production
repositories of reusable learning objects,
assembly of personalised courses, metadata - Platforms supporting the use of virtual and
remote labs - Computer Supported Collaborative Learning
environments - Supporting innovation in learning through
- New organisational scenarios for universities
schools - New experimental delivery systems for Life-long
Learning - New pedagogical approaches
- Underpinned by open platforms, systems and tools
6Technology-enhanced Learning in Workprogramme
2003-04
- Improving the efficiency and cost-effectiveness
of learning, for individuals and organisations,
independent of time, place and pace, through the
development of open systems and services in
support of ubiquitous, experiential and
contextualised learning and virtual collaborative
learning communities. Work combines advanced
cognitive and knowledge-based approaches with new
media, including virtual and augmented reality,
virtual presence and simulation, takes account of
technological, pedagogical as well as
organisational aspects, and aims at demonstrating
next-generation learning solutions in sizeable
field experiments.
7Principle
Intrinsic links of - pedagogical -
technological - organisational aspects
Target Groups Higher education .
Pedagogical
Technical
Organisational
Focus on the learning process and where we have
the most impact
8Approach
Ubiquitous Access
Collaborative Learning Virtual Communities
Knowledge Creation, Management ...
Learning Resources
9- Research foci
- Leading edge technology (eg broadband, mobile,
GRIDs, ubiquitous computing) to be applied
according to insights from pedagogical research - Interoperability of technology components for new
architectural models using commodity products - Knowledge modelling, representation and
visualisation for learning - creating
interoperable and widely accessible knowledge
pools - Computer Supported Collaborative Learning -
flexible communities of practice
10Technology-enhanced Learning
Challenges
- Improve quality and learning-effectiveness
- Reflect the nature of learning as a social
process (collaboration, interaction, tacit
knowledge) - Support learners to construct their own knowledge
according to their learning needs - Link organisations objectives and learning goals
of individuals - New pedagogical approaches that blend new and
old ways of learning
11- Part 2
- Access to Cultural Heritage
12Emergence of large-scale, inclusive cultural
landscapes where Europes digital heritage is
globally visible, interacts intelligently with
users, and persists over time
Prevent loss and restore access to Europes
essential cultural and scientific resources that
are in obsolete formats or are too rare or
fragile for regular physical access
13- Measurable impact
- European wide approach to deposit new digital
content within 10 years - Reduce by 50 the cost of digitization within 5
years - Assured protection from loss of digital resources
within 10 years
14- Advanced digital libraries services, providing
high-bandwidth access to distributed and highly
interactive repositories of European culture,
history and science - Focus on shared test-beds and increased
cultural- research cooperation
15- Environments for intelligent heritage and
tourism, re-creating and visualising cultural
and scientific objects and sites for enhancing
user experience in cultural tourism - Focus on enhancing user experience
- Addressing common (not specific) needs of
Europes museums, monuments, sites, etc., - An effective network should include take-up in
NoEs and/or demo projects under STRP
16- Advanced tools, platforms and services in support
of highly automated digitisation processes and
workflows, digital restoration and preservation
of film and video material, and digital memory
management and exploitation - Focus on structuring new research communities
around preservation - Substantially reduce the cost of digitisation
- Provide an industrial platform for film and video
restoration and preservation
17- Working on topics such as
- Middleware and distributed systems
- Knowledge management and information handling
- Content authoring
- Trust and security
- Internet-based technologies
- Mobile technologies
- Multimodal interfaces
- Language technologies
- Visualisation and virtual/augmented/mixed reality
- Always focusing on integration into systems that
can be tested in the real-world and can solve
real-world problems
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19- Protection and conservation of physical objects,
monuments, sites, etc., except where they direct
link to digitally enhanced user experiences - Generic technology development without any
context or relevance to the problems of Europes
cultural institutions - Projects addressing a particular object,
monument, site, or dealing with dealing with
specific thematic collections - Projects trying to cover everything eLearning,
tourism, eCommerce, etc. - Projects lacking strategy/policy impact
20- Key messages
- No lower threshold on size, just ambition
- Ambition tangible significant impact on a wide
spectrum of core stakeholders - Generate knowledge, and new collaborations
- Integration for DL value-chain, existing
national collections, public-private funding,
training, end-user involvement - Integration for preservation public
institution-private company, multidisciplinary,
demonstration, international cooperation,
institutional buy-in, building a research
community - Should be THE project in the field
21- Key messages
- Integration for DL joint training, interactive
working, shared use of infrastructure, national
programme commitment, create pan-European
platform, common approaches, interoperability,
open standards, exchange of expertise - Integration for intelligent heritage create
pan-European platform, common approaches,
interoperability, open standards, demos and
take-up, develop technology roadmaps - Integration for preservation joint management of
knowledge portfolio, staff exchange, common legal
structures, long-term objectives, new research
opportunities, concentration of resources, common
approaches, develop policy roadmaps - Integration for digitisation joint training,
includes national funders, Ministerial
commitment, create pan-European platform, common
approaches, interoperability, open standards,
good and best practice guidelines
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23- Finding a way to extend an existing project
- Having lots of sleeping partners
- Covering the map of Europe with nodes, etc.
- A loose group of like minded individuals
- Re-submitting a rejected proposal from past/other
programmes and asking for 3-times as much funding - Trying to federate different groups without any
coherence, just because the Commission wants it - Making a good small research project look like an
IP by tripling everything
24Further Information
- Cultural Heritage in IST
- http//www.cordis.lu/ist/ka3/digicult
- Technology-enhanced Learning in IST
- http//www.cordis.lu/ist/ka3/eat
- http//www.proacte.com
- Knowledge technologies
- http//www.ktweb.org
- Human Language technolgies
- www.hltcentral.org
- EC staff in Luxembourg
- http//www.cordis.lu/ist/directorate_e/index.htm