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Introduction to AI

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On the 3x5 card you've been given, write down what your definition of AI ... AI is the simulation of intelligent human processes ... – PowerPoint PPT presentation

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Title: Introduction to AI


1
Introduction to AI
  • Russell and Norvig
  • Chapter 1
  • CMSC421 Fall 2006

2
Meta-Intro
  • Personnel Myself, two TAs Galileo Namata and
    Vivek Sehgal
  • Answers to some important questions
  • What are the prerequisites for this course?
  • How can I do well in this course?
  • What are the course logistics?
  • How do we stay awake in the late afternoon ??
  • What will we learn in this class?

3
What are the prerequisites?
  • Assume you know how to program. In addition, you
    should know
  • basic algorithms, data structures and
    computational complexity
  • i.e., searching graphs (DFS, BFS)
  • lists, trees, graphs, etc.
  • Difference between an O(n) and an O(2n) algorithm
  • basic logic
  • Truth table for x OR y, x AND y, x IMPLIES y
  • basic probability
  • P(A v B) P(A) P(B) P(A B)
  • P(A B) P(A B) / P(B)

4
How do I do well in this course?
  • Attend class
  • Participate in class
  • Do reading
  • Suggestion 1) Set aside 20 minutes to skim
    chapter before lecture. 2) After lecture, go
    back and read the text in depth.
  • Start written assignments early
  • Assignments are not designed to be done the night
    before they are due
  • Start programming assignments EARLY
  • Do practice problems to study for exams
  • Form study groups. Working together (not
    copying) is highly encouraged

More on this in a few slides
5
What are the course logistics?
  • Web Page
  • http//www.cs.umd.edu/class/fall2006/cmsc421/
  • Mailing list
  • http//mailman.cs.umd.edu/mailman/listinfo/cmsc421
    _2006
  • Forum
  • https//forum.cs.umd.edu/forumdisplay.php?f43

6
How do we stay awake?
  • and learn something, ?!
  • Course Ettiquette
  • Arrive to class on time if you must leave during
    class, please try to limit the disruption/distract
    ion
  • No cell phones, no side discussions
  • No laptops during lectures
  • Participate, Participate, Participate
  • ask questions if you dont understand the
    material, probably there is someone else who does
    not either!
  • some in class exercises
  • Feedback
  • please provide feedback
  • there will be several opportunities, but also
    feel free to just come talk to me!

7
Summary Meta-Intro
  • Answers to some important questions
  • What are the prerequisites for this course?
  • How can I do well in this course?
  • What are the course logistics?
  • How do we stay awake in the late afternoon ??
  • What will we learn in this class?

8
What is AI?
  • Class Exercise 0, part A
  • On the 3x5 card youve been given, write down
    what your definition of AI
  • You may also want to copy your definition to your
    notes, because youll be turning the card in
    (anonymously, no worries!)
  • We will collect these definitions in 3 minutes!

9
Found on the Web
  • AI is the simulation of intelligent human
    processes
  • AI is the reproduction of the methods or results
    of human reasoning or intuition
  • AI is the study of mental faculties through the
    use computational methods
  • Using computational models to simulate
    intelligent behavior
  • Machines to emulate humans

10
Why AI?
  • Cognitive Science As a way to understand how
    natural minds and mental phenomena work
  • e.g., visual perception, memory, learning,
    language, etc.
  • Philosophy As a way to explore some basic and
    interesting (and important) philosophical
    questions
  • e.g., the mind body problem, what is
    consciousness, etc.
  • Engineering To get machines to do a wider
    variety of useful things
  • e.g., understand spoken natural language,
    recognize individual people in visual scenes,
    find the best travel plan for your vacation, etc.

11
AI Characterizations
  • Discipline that systematizes and automates
    intellectual tasks to create machines that

Think like humans Think rationally
Act like humans Act rationally
12
1 Act Like Humans
  • Behaviorist approach
  • Not interested in how you get results, just the
    similarity to what human results
  • Exemplified by the Turing Test (Alan Turing,
    1950).

13
Turing Test
  • Interrogator interacts with a computer and a
    person via a teletype.
  • Computer passes the Turing test if interrogator
    cannot determine which is which.
  • Loebner contest Modern version of Turing Test,
    held annually, with a 100,000 prize.
    http//www.loebner.net/Prizef/loebner-prize.html
  • Participants include a set of humans and a set of
    computers and a set of judges.
  • Scoring Rank from least human to most human.
  • Highest median rank wins 2000.
  • If better than a human, win 100,000. (Nobody
    yet)

14
2 Think Like Humans
  • How the computer performs functions does matter
  • Comparison of the traces of the reasoning steps
  • Cognitive science ? testable theories of the
    workings of the human mind
  • Exemplified by
  • General Problem Solver (Newell and Simon)
  • Neural networks
  • Reinforcement learning
  • But
  • some early research conflated algorithm
    performance gt like human (and vice-versa)
  • Do we want to duplicate human imperfections?

15
3 Thinking rationally
  • Exemplified by "laws of thought"
  • Aristotle what are correct arguments/thought
    processes?
  • Several Greek schools developed various forms of
    logic notation and rules of derivation for
    thoughts
  • Direct line through mathematics and philosophy to
    modern AI
  • Problems
  • Not easy to translate informal real world
    problem into formal terms (problem formulation is
    difficult)
  • While may be able to solve the problem in
    principal (i.e. decidable), in practice, may not
    get the answer in a reasonable amount of time
    (computationally intractable)

16
4 Acting Rationally
  • Rational behavior do the right thing
  • Always make the best decision given what is
    available (knowledge, time, resources)
  • Perfect knowledge, unlimited resources ? logical
    reasoning (3)
  • Imperfect knowledge, limited resources ?
    (limited) rationality
  • Connection to economics, operational research,
    and control theory
  • But ignores role of consciousness, emotions,
    fear of dying on intelligence

17
AI Characterizations
  • Discipline that systematizes and automates
    intellectual tasks to create machines that

2 Think like humans 3 Think rationally
1 Act like humans 4 Act rationally
18
What is AI?
  • Class Exercise 0, part B
  • Hopefully you have received the AI definition
    from another student in the course.
  • Break into groups of 4 people
  • In your groups
  • Start by giving a quick introduction name, year,
    etc.
  • On the additional blank card each group has been
    given, write each person in the groups name and
    email
  • Each person has a card read the card to the
    group, and the group should decide the category

2 Think like humans 3 Think rationally
1 Act like humans 4 Act rationally
19
Bits of History
  • 1956 The name Artificial Intelligence was
    coined by John McCarthy. (Would computational
    rationality have been better?)
  • Early period (50s to late 60s) Basic
    principles and generality
  • General problem solving
  • Theorem proving
  • Games
  • Formal calculus

20
Bits of History
  • 1969-1971 Shakey the robot (Fikes, Hart,
    Nilsson)
  • Logic-based planning (STRIPS)
  • Motion planning (visibility graph)
  • Inductive learning (PLANEX)
  • Computer vision

21
Bits of History
  • Knowledge-is-Power period (late 60s to mid
    80s)
  • Focus on narrow tasks require expertise
  • Encoding of expertise in rule formIf the car
    has off-highway tires and 4-wheel drive
    and high ground clearanceThen the car can
    traverse difficult terrain (0.8)
  • Knowledge engineering
  • 5th generation computer project
  • CYC system (Lenat)

22
Bits of History
  • AI becomes an industry (80s present)
  • Expert systems Digital Equipment, Teknowledge,
    Intellicorp, Du Pont, oil industry,
  • Lisp machines LMI, Symbolics,
  • Constraint programming ILOG
  • Robotics Machine Intelligence Corporation,
    Adept, GMF (Fanuc), ABB,
  • Speech understanding
  • Information Retrieval Google,

23
Predictions and Reality (1/3)
  • In the 60s, a famous AI professor from MIT said
    At the end of the summer, we will have developed
    an electronic eye
  • As of 2002, there is still no general computer
    vision system capable of understanding complex
    dynamic scenes
  • But computer systems routinely perform road
    traffic monitoring, facial recognition, some
    medical image analysis, part inspection, etc

24
Predictions and Reality (2/3)
  • In 1958, Herbert Simon (CMU) predicted that
    within 10 years a computer would be Chess
    champion
  • This prediction became true in 1998
  • Today, computers have won over world champions in
    several games, including Checkers, Othello, and
    Chess, but still do not do well in Go

25
Predictions and Reality (3/3)
  • In the 70s, many believed that
    computer-controlled robots would soon be
    everywhere from manufacturing plants to home
  • Today, some industries (automobile, electronics)
    are highly robotized, but home robots are still a
    thing of the future
  • But robots have rolled on Mars, others are
    performing brain and heart surgery, and humanoid
    robots are operational and available for rent
    (see http//world.honda.com/news/2001/c011112.htm
    l)

26
State of the Art
  • Drive safely along a curving mountain road
  • Drive safely along US 1
  • Buy a weeks worth of groceries on the web
  • Buy a weeks worth of groceries at your local
    Giant
  • Play a decent game of bridge
  • Write an intentionally funny story
  • Give competent legal advice in a specialized area
    of law
  • Translate spoken English into spoken Swedish in
    real time
  • Converse successfully with another person for an
    hour
  • Play a decent game of ping-pong
  • Unload any dishwasher and put everything away
  • Explore the Martian landscape
  • Explore downtown Washington

27
Why is AI Hard?
  • Simple syntactic manipulation is not enough
  • Machine Translation
  • Big project in 1957 following Sputnik launch
  • Translation of Russian documents
  • The spirit is willing but the flesh is weak
  • The vodka is strong but the meat is rotten

28
Eliza
  • ELIZA A program that simulated a psychotherapist
    interacting with a patient
  • Coded at MIT during 1964-1966 by Joel Weizenbaum.
  • First script was DOCTOR.
  • The script was a simple collection of syntactic
    patterns not unlike regular expressions
  • Each pattern had an associated reply which might
    include bits of the input (after simple
    transformations (my ? your)
  • Weizenbaum was shocked at reactions
  • Psychiatrists thought it had potential.
  • People unequivocally anthropomorphized.
  • Many thought it solved the NL problem.
  • Try typing Meta-x doctor in Emacs.
  • Recent Loebner Prize winner, http//www.alicebot.o
    rg/

29
Colbys PARRY
H Good afternoon. My name is Doctor Jones. P
Pleased to meet you. H How are you? P All
right I guess. H Could you tell me your name?
P Pat Smith. H I though you might have some
problems. P I've been upset lately. H By
what? P People get on my nerves sometimes. H
Tell me more. P Do you know anything about
bookies? ...
  • Kenneth Colby modeled a paranoid using the same
    techniques circa 1968.
  • PARRY has basic emotions. If it gets angry, its
    replies become more hostile.
  • In a Turing test, expert psychiatrists were
    unable to distinguish PARRYs ramblings from
    those of real paranoids.

30
Parry meets Eliza
  • P I don't understand your motives.
  • E Why don't you understand my motives?
  • P Shouldn't I be?
  • E Why do you say that just now?
  • P That's just the way it is.
  • E Suppose that's the way it were not.
  • P So?
  • E I am not sure I understand you fully.
  • P You harp on the same questions too much.
  • E What does that similarity suggest to you?
  • P I don't get you.
  • E Do you wish that you did get I?

Please tell me this isn't AI!
31
Why is AI Hard?
  • Computational intractability
  • AI goal defined before notion of NP-completeness
  • people thought to solve larger problems we
    simply need larger/faster computers
  • didnt understand the notion of exponential
    growth

ALL of the algorithms we will study will be
computational intractable (NP-complete as best)
in the WORST case How does the fact that we
are dealing with the REAL WORLD make solving
these computationally challenging problems
feasible IN PRACTICE?
32
CMSC 421
  • We will focus on the rational agents
    (engineering) paradigm
  • Make computers act more intelligently
  • Three major components
  • representation
  • reasoning
  • learning

33
Course overview
  • Introduction and Agents (chapters 1,2)
  • Search (chapters 3,4,5,6)
  • Logic (chapters 7,8,9)
  • Planning (chapters 11,12)
  • Uncertainty (chapters 13,14,15,16,17)
  • Learning (chapters 18,20,21)

34
Learning Goals for Class
  • You will learn a bunch of tools that are useful
    for building useful, adaptive software to solve
    fun and challenging problems
  • These tools will be useful for you whether you go
    into AI research (basics that anyone should know)
    or any other discipline (oh, hey, that looks like
    the planning problems we studied way back in
    cmsc421)
  • Help you separate hype from whats easily
    achievable using existing tools (and avoid
    reinventing them!)
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