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Unreal Basics

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Title: Unreal Basics


1
Unreal Basics
  • CIS 488/588
  • Bruce R. Maxim
  • UM-Dearborn

2
Resources
  • Unreal Development Kit
  • The Buzz3D website http//www.3dbuzz.com
  • UDK Game Development
  • http//www.delmarlearning.com/companions/index.as
    p?isbn1435460189
  • Unreal Developer Network website
    http//www.unrealengine.com/en/udk/

3
UDK Engine
  • UDK is an open source version of the open-ended
    Unreal3 system that can be used for many
    real-time projects
  • Unreal is good for games, but has also been used
    for industrial visualization (e.g. interactive
    architectural flythrough)

4
Unreal Components
  • Graphics Engine
  • Sound Engine
  • Physics Engine (Karma)
  • Input Manager
  • Network Infrastructure (client/server)
  • Kismet Visual Programing
  • UnrealScript Inteprerter
  • UnrealScript is object oriented with a syntax
    similar to C

5
Unreal Component Interaction
Graphics Engine
Sound Engine
Engine Core
Physics Engine
UnrealScript Interpreter
6
Unreal Game Loop
Initialization
Events
Game Loop Start
Fire Gun Play Sound Move Player
Check for Input
Event Control
Update
7
Unreal Process - 1
  • Game Initialization (starting UDK)
  • Core engine initializes all system components
  • Components begin to send info back to core for
    synchronization
  • Game ready for user input
  • Game Launch (starting a level)
  • Map is loaded with all its game assets and
    properties
  • Each assets info sent to Unreal component

8
Unreal Process - 2
  • Gameplay (artistic use of items)
  • Each component sends events and tasks to the
    message queue
  • Unreal game loop runs with highest priority
    message tasks performed first

9
Game Assets - 1
  • Stored in packages (libraries). Each
  • package type is stored in its own folder.
  • Textures packages (.utx)
  • Textures used to color object surfaces come from
    tools like Photoshop or Upaint, could come from
    digital photographs or scanner

10
Game Assets - 2
  • Sound packages
  • Unreal supports .wav files often created using
    programs like SoundForge, used for sound effects
  • Music Packages
  • Unreal supports .ogg files create by programs
    like Cakewalk

11
Game Assets - 3
  • Static mesh (.upk)
  • Highly optimized polygonal models from an
    external 3D package like Maya or 3ds max (you
    need the right plug-in to import them into
    Unreal), used for physical details, best to use
    multiple copies rather than different meshes (for
    performance)

12
Game Assets - 4
  • Animation package (.upk)
  • Store all animated assets (i.e. characters,
    vehicles, weapons), each elements has two
    component (texture model and animations) to allow
    mixing and reuse, created using Maya

13
Game Assets - 5
  • Map (.upk)
  • Not a package, a map is a collection of assets
    used to define a complete game level, created
    using UnrealEd
  • UCC
  • Unreal execution environment is a command-line
    program that allows low-level package editing and
    compilation of Unreal Script programs (.u)
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