REanimate..? - PowerPoint PPT Presentation

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REanimate..?

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REanimate..? The uncertain future(s) of British filmed animation The Competition is scary and it wants us to wear funny glasses. Hollywood enforcing stereoscopic ... – PowerPoint PPT presentation

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Title: REanimate..?


1
REanimate..?
  • The uncertain future(s) of British filmed
    animation

2
The Competition is scary and it wants us to wear
funny glasses.
  • Hollywood enforcing stereoscopic 3D as the new
    gold standard
  • CG animation lends itself naturally to 3D far
    more so than live action (colour spectrum loss)
  • 3D animated features take between 3 to 7 times
    box office of standard versions
  • Europe has only managed one 3D animated feature
    so far
  • Is it too late to Fly to The Moon..?

3
The Competition is scary and they get help !
  • 191 Animation hours produced in the UK in 2008
    for a value of 102 million
  • Compares with 330h in the US, 282h in Canada,
    259h in France
  • French tax credit 20 saving on production costs
    Ireland 28
  • Subsidies and tax breaks enable non-Hollywood
    industries to compete except in the UK

4
The Competition is scaryand we cant home-grow
the right kind of animators
  • As animated feature output in the UK has
    declined, courses training animators have
    increased (250 grads per yr).
  • But are they the right kind of graduates, from
    the right kind of schools?
  • CFC Framestore, UKs no.1 VFX company says UK
    graduates are only 30 of their recruits today,
    vs 95 a decade ago. Aardman needs well-trained
    post-grad animators, not being produced in
    quantity in the UK
  • Foreign universities more adept at training
    graduates for specialist skills and career
    awareness
  • And the workforce is becoming itinerant

5
Artists or gamers? ...what would inspire the next
generation?
  • UK still steeped in the tradition of the
    animator as auteur/craftsman/artist encourages
    individual vision, and a cottage industry
    mentality
  • Wins prizes at festivals too. Isnt this
    important for the image of UK animation from
    Richard Williams and Bob Godfrey to Ruth
    Lingford, The Quays and Aardman
  • Or will new generations just go into game
    design with higher earnings, stronger
    prospects, stability of employment?

6
The competition is scary and its making our own
TV shows for us!
  • UK renowned the world over for its lead in
    pre-school animation series for TV
  • Thomas the Tank Engine, Fireman Sam, Pingu..!
  • Today, all these shows are produced abroad, in
    countries where workforce combines high technical
    skills and lower wages UK is becoming
    uneconomic as a production base
  • The UK retains the IP but for how long?
  • UK animation graduates gaining experience at
    non-UK companies In 10 years, these countries
    wont need our IP they will have their own
    creative/innovative engines

7
But wait a minute We do have assets!
  • Significant British animation studios still
    making features here (Aardman, Astley Baker
    Davis, Chapman Entertainment, etc)
  • Innovative multiplatform series, like Sean the
    Sheep, helping to keep UK animation afloat.
  • UK still world n02 in VFX industry strong
    industrial base from which to develop animated
    work (e.g Framestore)
  • Pioneering performance capture and other hybrid
    technologies (Andy Serkis)

8
So what do we want from British animation?
  • UK originated features made by UK talent?
  • Sparky, original short animation, able to win
    awards?
  • Animated TV series, which might produce feature
    spin-offs?
  • OR
  • Made for hire work for studio features and
    series
  • Hybrid forms, new technology apps, games
    cross-over

9
For features, the challenge is steep
  • Average UK independent animated feature is 5 to
    6 million (the European average)
  • Average Hollywood animated feature starts at 50
    million with at least as much in home market pa
  • Animated features for the family market require
    considerable upfront spend
  • Marketing tie-ins a key ingredient for visibility
    in the marketplace Hollywood has a monopoly on
    those deals

10
Are we loosing our RD engines..?
  • Channel 4 as sponsor of new originated animated
    feature shorts is the shadow of its former
    Oscar-winning self
  • Award-winning UK animation often has darker, more
    adult-oriented themes/tone
  • Tradition of satire and parody irreverence and
    pessimism
  • And PSBs are loosing their ability to serve as
    RD environments for the British animated feature
    brands of the future

11
TV series
  • 5 years ago, 84 of all animated kids shows
    broadcast in the UK were British.
  • In 2008, it was down to 23
  • PSBs have either emphasised pre-school TV
    products or arty/experimental films
  • no commercial vision linked to feature animation
  • But successful long-running animated TV shows
    need experienced writers as well as animators
    look how many The Simpsons and South Park use.
  • We dont have that kind of experience

12
Work for hire?
  • Is there a future in work-for-hire productions
    for Hollywood?
  • Tale of Despereaux was a moderate success for
    Framestore on behalf of Universal
  • But could be made more cheaply elsewhere
  • Can our original brands control their IP and the
    upside on commercial successes ?

13
And why chase the family market when Hollywood
can do it on a bigger scale?
  • Asset or liability?
  • South Park and others have proven there is a
    strong potential market for adult-oriented
    animation
  • Why cant we achieve the US success in converting
    TV-branded shows into feature successes
    (Simpsons, South Park)?

14
Learning from Japan and elsewhere?
  • Japan has a self-sufficient animation industry
    why?
  • One reason is the manga tradition with its vast
    domestic as well as export market
  • Another is that Japan takes graphic fiction
    seriously, like France, Italy and Belgium but
    unlike Britain

15
Game set and match?
  • Britain has a successful video game industry.
    US and Japan are no.1 and no. 2 in the CG gaming
    market. UK was n03 in 2008 but could slip to 6th
    place by the end of 2010
  • Does this translate into building animation
    capacity? Income from game pre-licensing on
    larger animation features feature version of
    hit games?
  • Maybe though the skills and creativity needed
    for games are different from those needed in film
    animation
  • However the basic training and production
    incentives needed could be common to both
    industries, to ensure talent not diverted solely
    into game sector

16
So does it matter if we dont have an animation
industry?
  • Given the accelerating convergence of live
    action and animation (Avatar classed as
    animation in France), it does matter
  • Only retaining animated feature production will
    create job opportunities and make economic sense
    of u/grad and advanced p/grad training
  • Ultimately, games and animated fiction do
    support each other, industrially and culturally
    we need both
  • Successful, exportable animation requires many
    skills, but above all characters and stories
    its about creativity, and being able to deliver
    in the long term. We cant afford to give up on
    these!

17
But does it matter if we dont have a feature
animation industry?
  • US and Japan are n01 and n02 in the CG gaming
    market (UK was n03 in 2008 but could slip to 6th
    place by the end of 2010)
  • Both countries are also leaders in animated
    features
  • Creative and technological cross-pollination
    between those two sectors strategic income from
    game pre-licensing on larger animation features
    feature version of hit games
  • Differentiated tax break will accelerate
    migration of UK animation talent to gaming
    higher rewards potential
  • Is this a cohesive strategy, given the bridges
    between the two sectors? Shoudnt bespoke support
    for animated feature also be considered?

18
Its all about hairs
  • The number of CGI-rendered hair on Andys head in
    Toy Story I (1995) was 12,000
  • The number of hair on Despereauxs head (2008)was
    413,138
  • CG processing power has mutiplied by about the
    same rate over the past 15 years
  • CG animation technology is in constant and rapid
    change
  • Implications for capital costs and RD favour
    large scalable studios
  • UK had 300 animation companies in 2008
  • Cottage industry structure makes it difficult to
    concentrate capital and expertise
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