Title: REanimate..?
1REanimate..?
- The uncertain future(s) of British filmed
animation
2The Competition is scary and it wants us to wear
funny glasses.
- Hollywood enforcing stereoscopic 3D as the new
gold standard - CG animation lends itself naturally to 3D far
more so than live action (colour spectrum loss) - 3D animated features take between 3 to 7 times
box office of standard versions - Europe has only managed one 3D animated feature
so far - Is it too late to Fly to The Moon..?
3The Competition is scary and they get help !
- 191 Animation hours produced in the UK in 2008
for a value of 102 million - Compares with 330h in the US, 282h in Canada,
259h in France - French tax credit 20 saving on production costs
Ireland 28 - Subsidies and tax breaks enable non-Hollywood
industries to compete except in the UK
4The Competition is scaryand we cant home-grow
the right kind of animators
- As animated feature output in the UK has
declined, courses training animators have
increased (250 grads per yr). - But are they the right kind of graduates, from
the right kind of schools? - CFC Framestore, UKs no.1 VFX company says UK
graduates are only 30 of their recruits today,
vs 95 a decade ago. Aardman needs well-trained
post-grad animators, not being produced in
quantity in the UK - Foreign universities more adept at training
graduates for specialist skills and career
awareness - And the workforce is becoming itinerant
5Artists or gamers? ...what would inspire the next
generation?
- UK still steeped in the tradition of the
animator as auteur/craftsman/artist encourages
individual vision, and a cottage industry
mentality - Wins prizes at festivals too. Isnt this
important for the image of UK animation from
Richard Williams and Bob Godfrey to Ruth
Lingford, The Quays and Aardman - Or will new generations just go into game
design with higher earnings, stronger
prospects, stability of employment?
6The competition is scary and its making our own
TV shows for us!
- UK renowned the world over for its lead in
pre-school animation series for TV - Thomas the Tank Engine, Fireman Sam, Pingu..!
- Today, all these shows are produced abroad, in
countries where workforce combines high technical
skills and lower wages UK is becoming
uneconomic as a production base - The UK retains the IP but for how long?
- UK animation graduates gaining experience at
non-UK companies In 10 years, these countries
wont need our IP they will have their own
creative/innovative engines
7But wait a minute We do have assets!
- Significant British animation studios still
making features here (Aardman, Astley Baker
Davis, Chapman Entertainment, etc) - Innovative multiplatform series, like Sean the
Sheep, helping to keep UK animation afloat. - UK still world n02 in VFX industry strong
industrial base from which to develop animated
work (e.g Framestore) - Pioneering performance capture and other hybrid
technologies (Andy Serkis)
8So what do we want from British animation?
- UK originated features made by UK talent?
- Sparky, original short animation, able to win
awards? - Animated TV series, which might produce feature
spin-offs? - OR
- Made for hire work for studio features and
series - Hybrid forms, new technology apps, games
cross-over
9For features, the challenge is steep
- Average UK independent animated feature is 5 to
6 million (the European average) - Average Hollywood animated feature starts at 50
million with at least as much in home market pa - Animated features for the family market require
considerable upfront spend - Marketing tie-ins a key ingredient for visibility
in the marketplace Hollywood has a monopoly on
those deals
10Are we loosing our RD engines..?
- Channel 4 as sponsor of new originated animated
feature shorts is the shadow of its former
Oscar-winning self - Award-winning UK animation often has darker, more
adult-oriented themes/tone - Tradition of satire and parody irreverence and
pessimism - And PSBs are loosing their ability to serve as
RD environments for the British animated feature
brands of the future
11TV series
- 5 years ago, 84 of all animated kids shows
broadcast in the UK were British. - In 2008, it was down to 23
- PSBs have either emphasised pre-school TV
products or arty/experimental films - no commercial vision linked to feature animation
- But successful long-running animated TV shows
need experienced writers as well as animators
look how many The Simpsons and South Park use. - We dont have that kind of experience
12Work for hire?
- Is there a future in work-for-hire productions
for Hollywood? - Tale of Despereaux was a moderate success for
Framestore on behalf of Universal - But could be made more cheaply elsewhere
- Can our original brands control their IP and the
upside on commercial successes ?
13And why chase the family market when Hollywood
can do it on a bigger scale?
- Asset or liability?
- South Park and others have proven there is a
strong potential market for adult-oriented
animation - Why cant we achieve the US success in converting
TV-branded shows into feature successes
(Simpsons, South Park)?
14Learning from Japan and elsewhere?
- Japan has a self-sufficient animation industry
why? - One reason is the manga tradition with its vast
domestic as well as export market - Another is that Japan takes graphic fiction
seriously, like France, Italy and Belgium but
unlike Britain
15Game set and match?
- Britain has a successful video game industry.
US and Japan are no.1 and no. 2 in the CG gaming
market. UK was n03 in 2008 but could slip to 6th
place by the end of 2010 - Does this translate into building animation
capacity? Income from game pre-licensing on
larger animation features feature version of
hit games? - Maybe though the skills and creativity needed
for games are different from those needed in film
animation - However the basic training and production
incentives needed could be common to both
industries, to ensure talent not diverted solely
into game sector
16So does it matter if we dont have an animation
industry?
- Given the accelerating convergence of live
action and animation (Avatar classed as
animation in France), it does matter - Only retaining animated feature production will
create job opportunities and make economic sense
of u/grad and advanced p/grad training - Ultimately, games and animated fiction do
support each other, industrially and culturally
we need both - Successful, exportable animation requires many
skills, but above all characters and stories
its about creativity, and being able to deliver
in the long term. We cant afford to give up on
these!
17But does it matter if we dont have a feature
animation industry?
- US and Japan are n01 and n02 in the CG gaming
market (UK was n03 in 2008 but could slip to 6th
place by the end of 2010) - Both countries are also leaders in animated
features - Creative and technological cross-pollination
between those two sectors strategic income from
game pre-licensing on larger animation features
feature version of hit games - Differentiated tax break will accelerate
migration of UK animation talent to gaming
higher rewards potential - Is this a cohesive strategy, given the bridges
between the two sectors? Shoudnt bespoke support
for animated feature also be considered?
18Its all about hairs
- The number of CGI-rendered hair on Andys head in
Toy Story I (1995) was 12,000 - The number of hair on Despereauxs head (2008)was
413,138 - CG processing power has mutiplied by about the
same rate over the past 15 years - CG animation technology is in constant and rapid
change - Implications for capital costs and RD favour
large scalable studios - UK had 300 animation companies in 2008
- Cottage industry structure makes it difficult to
concentrate capital and expertise