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Quasi Experimental and single case experimental designs

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Title: Quasi Experimental and single case experimental designs


1
Quasi Experimental and single case experimental
designs
  • Chapter 11

2
Program Evaluation
  • Research on programs that are proposed and
    implemented to achieve some positive effect on a
    group of people
  • i.e. DARE program evaluation
  • Applies research approaches to evaluate types of
    programs

3
Program Evaluation
  • Types
  • Needs assessment
  • What problems, if any, need to be addressed?
  • Once identified researchers can plan accordingly
  • Assessment of program theory
  • Used to fix problems found in a needs assessment
  • Involves collaboration of service providers,
    researchers, clientele, etc
  • Process evaluation
  • Program monitoring to determine if program is
    doing what it is supposed to
  • Is the target population being reached?
  • Are the research questions being answered?

4
Program Evaluation
  • Types
  • Outcome evaluation
  • Impact assessment
  • What did the participants like/dislike about the
    study?
  • Studying the outcome and then assess the impact
    of the outcome measure.
  • Efficiency assessment
  • Was the program worth it?
  • Did the benefits outweigh the costs?
  • Uses quasi-experimental designs to assess
    effectiveness and efficiency

5
Quasi experimental designs
  • 1 group posttest only design
  • Has no comparison group
  • Doesnt have good internal validity
  • 1 group pretest-posttest design
  • History
  • Could confound results
  • Maturation
  • People change over time and this could skew
    results
  • Testing
  • Previous experience could change behavior
  • Instrument decay
  • the deterioration of research instruments or
    methods during a study

6
Quasi experimental designs
  • Instrument decay
  • equipment may wear out, respondents may become
    more casual in recording their responses.
  • Regression toward the mean
  • a.k.a statistical regression
  • The tendency for extreme scores in a distribution
    to move (regress) toward the mean of the
    distribution w/ repeated testing.
  • Problem of reliability
  • Occurs when a set of extreme scores collected at
    one time point is compared to scores taken at
    another time point.

7
Quasi experimental designs
  • Nonequivalent control group design
  • A separate control group
  • Selection differences choosing groups based on
    naturally existing categories this is why study
    is called nonequivalent
  • Nonequivalent control group pretest-posttest
    design
  • Benefit a pretest for comparison purposes
  • Interrupted time series design
  • Measurement of dependent variable is interrupted
    by the quasi independent variable
  • By taking multiple measurements you can look at
    the effectiveness of a treatment before and after
    it is introduced.
  • Control series design
  • Extension of the interrupted time series design
    with a control group

8
Quasi experimental designs
  • 1 group posttest only design
  • E X O
  • 1 group pretest-posttest design
  • E O X O
  • Nonequivalent control group design
  • E X O
  • C O
  • Nonequivalent control group pretest-posttest
    design
  • E O X O
  • C O O
  • Interrupted time series design
  • E O O O X O O O
  • Control series design
  • E O O O X O O O
  • C O O O O O O

E experimental group X treatment C control
group O observation to collect data
9
Single case experimental designs
  • A.K.A. Single subject designs or Single
    participant designs
  • Baseline control period ? treatment period
  • The change in behavior during these periods could
    be attributed to a variety of things
  • Reversal designs
  • To determine if treatment had an effect, revert
    back to baseline (no treatment) and look at the
    differences
  • ABA design
  • Baseline control period ? treatment period ?
    control period
  • Can also do a ABAB design

10
Single case experimental designs
  • Multiple baseline designs
  • Observing behavior before and after a
    manipulation under multiple circumstances
  • Can be done
  • Across subjects
  • Across behaviors
  • Across situations
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