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Title: CPS120: Introduction to Computer Science


1
CPS120 Introduction to Computer Science
  • Lecture 8

2
Comparing the Conventions
3
Sign-magnitude Operations
  • Addition of two numbers in sign-magnitude is
    carried out using the usual conventions of binary
    arithmetic
  • If both numbers are the same sign, we add their
    magnitude and copy the same sign
  • If different signs, determine which number has
    the larger magnitude and subtract the other from
    it. The sign of the result is the sign of the
    operand with the larger magnitude
  • If the result is outside the bounds of 2 n1 to
    2 n-1 1, an overflow results

4
Twos Complement Convention
  • A positive number is represented using a
    procedure similar to sign-magnitude
  • To express a negative number
  • Express the absolute value of the number in
    binary
  • Change all the zeros to ones and all the ones to
    zeros (called complementing the bits)
  • Add one to the number obtained in Step 2
  • The range of negative numbers is one larger than
    the range of positive numbers
  • Given a negative number, to find its positive
    counterpart, use steps 2 3 above

5
Twos Complement Operations
  • Addition
  • Treat the numbers as unsigned integers
  • The sign bit is treated as any other number
  • Ignore any carry on the leftmost position
  • Subtraction
  • Treat the numbers as unsigned integers
  • If a "borrow" is necessary in the leftmost place,
    borrow as if there were another invisible
    one-bit to the left of the minuend

6
Overflows in Twos Complement
  • The range of values in twos-complement is 2
    n1 to 2 n-1 1
  • Results outside this band are overflows
  • In all overflow conditions, the sign of the
    result of the operation is different than that of
    the operands
  • If the operands are positive, the result is
    negative
  • If the operands are negative, the result is
    positive

7
Ones Complement
  • Devised to make the addition of two numbers with
    different signs the same as two numbers with the
    same sign
  • Positive numbers are represented in the usual way
  • For negatives
  • STEP 1 Start with the binary representation of
    the absolute value
  • STEP 2 Complement all of its bits

8
One's Complement Operations
  • Treat the sign bit as any other bit
  • For addition, carry out of the leftmost bit is
    added to the rightmost bit end-around carry

9
Error Detection Even Parity
  • Bytes Transmitted
  • 01100011
  • 11100001
  • 01110100
  • 11110011
  • 00000101 Parity Block
  • B
  • I
  • T
  • Bytes Received
  • 01100011
  • 11100001
  • 11111100
  • 11110011
  • 00000101 Parity Block
  • B
  • I
  • T

10
A Simple C Program
  • Comments //Simple C Program
  • //
  • // Purpose To demonstrate the
  • // parts of a simple C program
  • Compiler Directive include ltiostream.hgt
  • Main Function main ( )
  • Braces
  • Statements cout ltlt "This is a simple program
    "
  • return 0

11
Sample Comments
At the start of the program /
Miles Per
Gallon Programmer Paul J.
Millis Purpose Calculate mile per
gallon and price per mile given miles,
gallons and gas price
/
Within specific lines of code float PricePerMile
0.00 //store the price per mile float
MilesPerGallon 0.0 //stores the miler per
gallon achieved
12
Compiler Directives
  • Instructions to the compiler rather than part of
    the C language
  • Most common directive is include
  • For Example include ltiostream.hgt
  • A .h file is a header file. It serves as a link
    between program code and standard C code needed
    to make programs run

13
Functions
  • A function is a block of code that carries out a
    specific task
  • Every C program has a main function that
    executes when a program initiates
  • Includes open parenthesis to designate a function
  • Ends with a return 0 statement

14
Braces
  • Mark the beginning and ending of blocks of
    related code
  • Every opening brace must have a closing brace

15
Semicolons
  • There must be a semicolon after every statement
  • To tell the compiler that the statement is
    complete
  • Function definitions and compiler directives are
    exempt

16
Uppercase or Lowercase
  • Be careful to use the same combination of
    uppercase or lowercase lettering when you enter
    source code
  • Commands and other reserved words are all lower
    case

17
Variables
  • Used to store values in virtually every computer
    program
  • Used for remembering things during program
    execution
  • Variables have names, types and values
  • Values can change during execution

18
Data Types - Whole Numbers
  • To store whole numbers in a variable, we use a
    variable of the int data type.
  • An int variable uses 4 bytes of memory.
  • An int variable can store a number as low as
    -2,147,483,648.
  • An int variable can store a number as high as
    2,147,483,647.

19
Data Types - Decimal Numbers
  • To store decimal numbers in a variable, we use a
    variable of the double data type
  • A double variable uses 8 bytes of memory
  • A double variable can store a number as low as
    -1.7 x 10308
  • A double variable can store a number as high as
    1.7 x 10308
  • A double variable can store a number with up to
    15 digits of precision (significant digits)

20
Data Types - Characters
  • To store a letter or a single character (such as
    , , , etc.), we use a variable of the char
    data type.
  • A char variable only uses 1 byte of memory.
  • A char variable can only hold one letter, digit,
    or character.

21
Data Types Words / Phrases
  • To store a word or phrase (string value), we use
    a variable that is a string
  • Technically string is not a data type
  • You can think of it as a data type for now

22
Data Types True and False
  • The data type bool is useful to store true and
    false values
  • Alternatively, we can simply use an int variable
    with either a 1 value (to represent true) or a 0
    value (to represent false) if necessary

23
Other Data Types
  • unsigned char, short, unsigned int, long, and
    unsigned long for whole numbers
  • float and long double for decimal values

24
Using Variables in C
  • Variables must be declared before they are used
    in C. Get into the habit of doing this at the
    top of your functions
  • char grade // a students semester
    grade
  • int numStudents // number of students in our
    class
  • double price // price of item
  • string userName // user's name

25
Variable Names
  • Variable names are technically known as
    identifiers
  • Choose your own variable names but you must be
    careful to use valid ones. Otherwise, the
    compiler will be confused and errors will result.
    When choosing your variable names
  • do not use keywords that are defined in the
    programming language (Reserved Words)
  • do not include spaces or other disallowed
    characters
  • do not use more than 31 characters
  • do begin the identifier with a letter
  • Remember, C is completely case sensitive

26
Common Reserved Words
  • break
  • case
  • char
  • const
  • default
  • do
  • double
  • else
  • extern
  • float
  • for
  • if
  • int
  • long
  • return
  • switch
  • void
  • while

27
Conventions for Naming Variables
  • Use a conventional method of making your
    variables easy to read at a quick glance. For
    example
  • Begin variable identifiers with lowercase letters
    (eg. score)
  • if you wish to use more than one word within the
    identifier, you must capitalize the following
    words or parts of words (eg. semesterGrade,
    testScore)
  • Separate successive words with underscore
    characters ( _ ) (eg. semester_grade, card_value)
  • Hungarian notation
  • Begin with type (eg. iTestScore)

28
Initializing Variables
  • C does not automatically initialize all
    variables to the value 0
  • If you do not initialize a variable to a certain
    value, the variable will have an indeterminate
    value that can corrupt the logic of your program
  • You should usually initialize your variables at
    the same time that you declare them. This is done
    with a declaration statement that is also an
    initialization statement
  • int numberOfPizzas 3          double
    monthlyCarPayment 685char letterGrade
    'A'string firstName "Paul"

29
Constants
  • Sometimes you need to use the same value many
    times throughout a program. In this case, it is
    proper to use a constant rather than a variable
  • Constants allow you to give a name to a value
    used several times in a program
  • The value never changes

30
Use of Constants (Literals)
  • Numeric
  • 5
  • 3.14159
  • -17.29
  • Characters
  • 'a'
  • '7'
  • ''
  • Strings (a sequence of symbols
  • "I will be an better person "

31
Naming Constants
  • Constants are defined in a way that is similar
    to variables
  • Select a data type and give the constant a name
  • Any valid identifier name can be used to name a
    constant
  • Start with letter or underscore
  • Cant use reserved words

32
Conventions for Naming Constants
  • Traditionally, all uppercase letters have been
    used when naming constants
  • Use the underscore character ( _ ) between
    consecutive words. This allows other programmers
    to be able to "pick out" your constants at a
    quick glance
  • Examples
  • const double PI 3.14159
  • const double PA_SALES_TAX 0.06
  • const int SPEED_OF_LIGHT 299792458 // commas
    can't be used here

33
Type Compatibilities
  • You cannot store a value of one type in a
    variable of a different type a type mismatch
    occurs
  • You can typecast
  • Supply the name of the data type you want to use
    to interpret the variable followed by the
    variable placed in parenthesis
  • C PI float (diameter)

34
Common Arithmetic Operators
  • for addition
  • - for subtraction
  • for multiplication
  • / for division
  • for modulus (like finding the remainder
    of a division problem)

35
Order of Operations
  • Obey the order of operations
  • Perform the following mathematical operations in
    this order Parentheses, Exponentiation,
    Multiplication, Division, Addition and
    Subtraction
  • Multiplication and division are of equal
    precedence, so you must work left to right within
    an algebraic expression
  • The modulus operator () has the same precedence
    as and / but is higher in precedence than and
    -.
  • Addition and subtraction work left to right
    within an algebraic expression as well
  • Use parentheses if necessary to override the
    order of operations in order to produce the
    desired result
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