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Title: CPS120: Introduction to Computer Science


1
CPS120 Introduction to Computer Science
  • Variables and Constants

2
Anatomy of a C Program
  • //Simple C Program
  • //
  • // Purpose To demonstrate the
  • // parts of a simple C program
  • include ltiostream.hgt
  • main ( )
  • cout ltlt "This is a program "
  • return 0
  • Comments //
  • Compiler Directive
  • Main Function ( )
  • Braces
  • Statements

3
Variables
  • Used to store values in virtually every computer
    program
  • Used for remembering things during program
    execution
  • Variables have names, types and values
  • Values can change during execution

4
Languages and Data Types
  • Strong typing the requirement that only a value
    of the proper type can be stored into a variable
  • A data type is a description of the set of values
    and the basic set of operations that can be
    applied to values of the type

5
Data Types
  • Integer numbers
  • Real numbers
  • Characters
  • Boolean values
  • Strings

6
Declarations
  • A declaration is a statement that associates an
    identifier with a variable, an action, or some
    other entity within the language that can be
    given a name so that the programmer can refer to
    that item by name

7
Declarations in Various Languages
8
Data Types
  • You need to first choose an appropriate data type
    when you use a variable.Values can either be
  • whole numbers
  • decimal numbers
  • letters (i.e. characters)
  • whole words (i.e. string values

9
Choosing a Type
  • Most computer languages have a select number of
    different data types
  • You must select the proper data type for each
    variable that you use in a program in order to
    program efficiently
  • This decreases memory (RAM) usage
  • This increases the speed of your program

10
Integers
  • The range varies depending upon how many bytes
    are assigned to represent an integer value
  • Some high-level languages provide several integer
    types of different sizes
  • Operations that can be applied to integers are
    the standard arithmetic and relational operators

11
Data Types - Whole Numbers
  • In C, to store whole numbers in a variable, we
    use a variable of the int data type.
  • An int variable uses 4 bytes of memory.
  • An int variable can store a number as low as
    -2,147,483,648.
  • An int variable can store a number as high as
    2,147,483,647.

12
Other Data Types
  • unsigned char, short, unsigned int, long, and
    unsigned long for whole numbers

13
Real Numbers
  • Like the integer data type, the range varies
    depending on the number of bytes assigned to
    represent a real number
  • Many high-level languages have two sizes of real
    numbers
  • The operations that can be applied to real
    numbers are the same as those that can be applied
    to integer numbers

14
Data Types - Decimal Numbers
  • To store decimal numbers in a variable, we use a
    variable of the double data type
  • A double variable uses 8 bytes of memory
  • A double variable can store a number as low as
    -1.7 x 10308
  • A double variable can store a number as high as
    1.7 x 10308
  • A double variable can store a number with up to
    15 digits of precision (significant digits)

15
Other Data Types
  • float and long double for decimal values

16
Characters
  • It takes one byte to represent characters in the
    ASCII character set
  • Two bytes to represent characters in the Unicode
    character set
  • Our English alphabet is represented in ASCII,
    which is a subset of Unicode

17
Characters
  • Applying arithmetic operations to characters
    doesnt make much sense
  • Comparing characters does make sense, so the
    relational operators can be applied to characters
  • The meaning of less than and greater than
    when applied to characters is comes before and
    comes after in the character set

18
Data Types - Characters
  • To store a letter or a single character (such as
    , , , etc.), we use a variable of the char
    data type.
  • A char variable only uses 1 byte of memory.
  • A char variable can only hold one letter, digit,
    or character.

19
Strings
  • A string is a sequence of characters considered
    as one data value
  • For example This is a string.
  • Containing 17 characters one uppercase letter,
    12 lowercase letters, three blanks, and a period
  • The operations defined on strings vary from
    language to language
  • They include concatenation of strings and
    comparison of strings in terms of lexicographic
    order

20
Data Types Words / Phrases
  • To store a word or phrase (string value), we use
    a variable that is a string
  • Technically string is not a data type
  • You can think of it as a data type for now

21
Boolean
  • The Boolean data type consists of two values
    true and false
  • Not all high-level languages support the Boolean
    data type
  • If a language does not, then you can simulate
    Boolean values by saying that the Boolean value
    true is represented by 1 and false is represented
    by 0

22
Data Types True and False
  • The data type bool is useful to store true and
    false values
  • Alternatively, we can simply use an int variable
    with either a 1 value (to represent true) or a 0
    value (to represent false) if necessary

23
Using Variables in C
  • Variables must be declared before they are used
    in C. Get into the habit of doing this at the
    top of your functions
  • char grade // a students semester
    grade
  • int numStudents // number of students in our
    class
  • double price // price of item
  • string userName // user's name

24
Remember
  • A reserved word is a word in a language that has
    special meaning
  • Case-sensitive means that uppercase and lowercase
    letters are not considered the same
  • Remember, C is completely case sensitive

25
Variable Names in C
  • Variable names are technically known as
    identifiers
  • Choose your own variable names but you must be
    careful to use valid ones. Otherwise, the
    compiler will be confused and errors will result.
    When choosing your variable names
  • do not use keywords that are defined in the
    programming language (Reserved Words)
  • do not include spaces or other disallowed
    characters
  • do not use more than 31 characters
  • do begin the identifier with a letter

26
Conventions for Naming Variables
  • Use a conventional method of making your
    variables easy to read at a quick glance. For
    example
  • Begin variable identifiers with lowercase letters
    (eg. score)
  • if you wish to use more than one word within the
    identifier, you must capitalize the following
    words or parts of words (eg. semesterGrade,
    testScore)
  • Separate successive words with underscore
    characters ( _ ) (eg. semester_grade, card_value)
  • Hungarian notation
  • Begin with type (eg. iTestScore)

27
Common Reserved Words
  • break
  • case
  • char
  • const
  • default
  • do
  • double
  • else
  • extern
  • float
  • for
  • if
  • int
  • long
  • return
  • switch
  • void
  • while

28
Initializing Variables
  • C does not automatically initialize all
    variables to the value 0
  • If you do not initialize a variable to a certain
    value, the variable will have an indeterminate
    value that can corrupt the logic of your program
  • You should usually initialize your variables at
    the same time that you declare them. This is done
    with a declaration statement that is also an
    initialization statement
  • int numberOfPizzas 3          double
    monthlyCarPayment 685char letterGrade
    'A'string firstName "Paul"

29
Assignment statement
  • Assignment statement an action statement (not a
    declaration) that says to evaluate the expression
    on the right-hand side of the symbol and store
    that value into the place named on the left-hand
    side

30
Sample Assignment Statements
31
Constants
  • Named constant A location in memory, referenced
    by an identifier, that contains a data value that
    cannot be changed

32
Constants
  • Sometimes you need to use the same value many
    times throughout a program. In this case, it is
    proper to use a constant rather than a variable
  • Constants allow you to give a name to a value
    used several times in a program
  • The value never changes

33
Use of Constants (Literals)
  • Numeric
  • 5
  • 3.14159
  • -17.29
  • Characters
  • 'a'
  • '7'
  • ''
  • Strings (a sequence of symbols)
  • "I will be an better person "

34
Naming Constants
  • Constants are defined in a way that is similar
    to variables
  • Select a data type and give the constant a name
  • Any valid identifier name can be used to name a
    constant
  • do start with letter or underscore
  • dont use reserved words

35
Conventions for Naming Constants
  • Traditionally, all uppercase letters have been
    used when naming constants
  • Use the underscore character ( _ ) between
    consecutive words. This allows other programmers
    to be able to "pick out" your constants at a
    quick glance
  • Examples
  • const double PI 3.14159
  • const double PA_SALES_TAX 0.06
  • const int SPEED_OF_LIGHT 299792458 // commas
    can't be used here

36
Type Compatibilities
  • You cannot store a value of one type in a
    variable of a different type a type mismatch
    occurs
  • Promotion occurs automatically
  • You can typecast
  • Supply the name of the data type you want to use
    to interpret the variable followed by the
    variable placed in parenthesis
  • C PI float (diameter)
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