Le forme di mercato - PowerPoint PPT Presentation

About This Presentation
Title:

Le forme di mercato

Description:

... are usually aimed at the advertisement of art-resources ... engineers Survey complex 3D shapes, ... Other - Culture/Complex/Group Phase ... – PowerPoint PPT presentation

Number of Views:662
Avg rating:3.0/5.0
Slides: 51
Provided by: Stefano156
Category:

less

Transcript and Presenter's Notes

Title: Le forme di mercato


1
FC2 Content Expert
2
TUC 2
Content Expert
Introduction
  • This e-course is organized through Training Unit
    able to be Capitalized (TUC) which can be
    segmented into Didactic Unit (D.U.) and Learning
    Object (L.O).
  • In order to understand the ratio behind the
    organization of this e-course those, notice that
  • each T.U.C. involves several educational goals,
    which sum up to the basic skills of a
    web-designer for virtual museums
  • each D.U. discusses one single educational goal
    through several topics
  • each L.O identifies one single topic. All L.O
    together compose the whole e-course.

3
TUC 2
DU 2 Description of MU.S.EU.M. Identity Card
DU 3 The database hints
DU 4 Internet and virtual museums
DU 1 Virtual museums why?
  • LO 3.1 Basic Elements for the Creation of
    Interactiveand Dynamic Websites
  • LO 3.2 Databases
  • LO 3.3 The relational model
  • LO 3.4 Management Systems of Relational Databases
  • LO 4.1 The Publication of Data on the Internet
  • LO 4.2 3D Software Object Modeller
  • LO 4.3 VR Worx 2.5
  • LO 4.4 PhotoModeler
  • LO 4.5 Pixmaker PRO
  • LO 2.1 Contents and utilities
  • LO 1.1 Virtual museum objectives and
    characteristics
  • LO 1.2 Personalisation of the virtual museum
    and accessibility

4
Virtual museums why?
DU 1
  • This D.U. is crucial for the whole training. It
    is aimed at the main characteristics and
    advantages of virtual museums with particular
    emphasis on the possibility to attract a larger
    interest through friendly and pro-active visits.

5
Virtual museum objectives and characteristics
L 0 1.1 Abstract
  • The virtual museum consists of an organized
    collection of electronic artifacts and
    informational resources. The collection might be
    composed of pictures, diagrams, graphics, video
    clips, articles, numerical databases and other
    items which can be stored in the virtual museum.
    In addition, access may be gained to some of the
    main art-resources collected in most important
    museums around the world.
  • A separating line may be drawn between two
    virtual museums types
  • cultural museums are built for educational
    purposes. They offer opportunities for deep
    researches and explorations about art-resources
    around the world. This service is mostly
    user-oriented.
  • commercial museums are usually aimed at the
    advertisement of art-resources stored in existing
    museums around the world. This service is
    museum-oriented.

6
Personalisation of the virtual museum and
accessibility
L 0 1.2 Abstract
  • E-services, unlike physical services are
    characterised by their configurability to
    customise the service towards the precise demands
    of the individual. In this sense, e-services
    mirror the mass customisation processes currently
    enjoying success in manufacturing.
  • In a virtual museum, instead of a curator
    dictating a route and points of interest, the
    virtual visitor is able to prescribe his/her own
    tour and to choose a deeper interrogation of
    those artefacts of most interest. In short
    visitors can create on own exhibition,
    emphasising those multimedia modalities they
    prefer.
  • From this viewpoint, museums shift from
    supply-driven to becoming demand-led, from
    categorising potential visitors into sets towards
    individual customisation and from generic
    marketing to one-to-one viral marketing.

7
Personalisation of the virtual museum and
accessibility
L 0 1.2 Abstract
  • Of course, patterns of usage tend to occur in all
    e-services whether the result of habit or
    predispositions to particular areas of interest
    or modalities of delivery. Cherri, Paternò and
    Piras ( from 2003) in the Museum of Carrara,
    suggest that visitors often fall into one of
    three sets experts, tourists and children. It
    may be useful to hypothesise how each of these
    targets may use a virtual museum.
  • Experts may particular wish to use tools
    supporting thematic and trans-disciplinary
    searches, coupled to 3D applications and digital
    reconstruction a high degree of configurability
    and informed choice.
  • Tourists (who are not experts) may prefer a
    recommend table dhote rather than al a carte and
    prefer limited configurability more intuitive
    choices using readily understood narratives
    explaining the context of artefacts.
  • Children (some of whom may be experts and/or
    tourists) may prefer edutaiment or chatbox
    modalities, or exhibitions featuring games
    designed to stimulate curiosity.

8
Issues on virtual museums targets
L 0 1.2 Case studies
  • a) COMPASS Database of British Museum
  • Childrens COMPASS uses a search engine designed
    for children, which is both easy to use and
    attractive (Alfred the Lion guides children
    through the site). Apart from the childrens
    tours and the articles written for 7-11 year old
    pupils, there are also classroom activities and
    quizzes, as well as an Ask the Expert facility.
    The online tours are specially written to cover
    topics from the UK National Curriculum, including
    Literacy, Numeracy, Science and Art as well as
    History. There are also examples of childrens
    work, online animations, games and puzzles, web
    links and reading lists. In addition to the
    online tours, there is also a Search engine that
    allows children to look for information from the
    following areas Africa, the Americas,
    Anglo-Saxon England, Asia, Ancient Egypt, Europe,
    Ancient Greece and Roman Britain.

9
Issues on virtual museums targets
L 0 1.2 Case studies
  • Childrens COMPASS was planned so that children
    with disabilities could use it as well. The
    worksheets have a set of teaching suggestions for
    how they may be adapted, both for children with
    learning difficulties, as well as for those who
    need extension activities.
  • For those with reading difficulties, there is
    software available for reading the text on
    childrens COMPASS aloud.
  • The site has been designed and evaluated by the
    New Media Unit at the British Museum, in
    consultation with local primary schools and with
    the advice and assistance of the Museum Education
    Department.

10
Issues on virtual museums targets
L 0 1.2 Case studies
  • b) Tate Galleries
  • The website can serve as a tool for public
    education both in schools and at home. The Tate
    Learning section includes the following
    categories kids and family (with games,
    activities and inspiration for kids), schools and
    teachers, young Tate (new perspectives about
    modern and contemporary art for teenagers and
    young people), independent learning, community
    groups and outreach.
  • The section is home to an active academic program
    that supports students of all ages and areas for
    educators, teachers, artist and many others. For
    educators and students, there are a number of,
    in-service programs, games, classroom activities,
    The Schools Online section contains a wealth of
    material, including photographic and documentary
    sources for teachers. It is designed to help
    educators to use the Internet to support the
    teaching of the most significant elements of
    history of art. Tate Online launched a number of
    online courses, providing users with an
    introduction to modern art.

11
Description of MU.S.EU.M. Identity Card
DU 2
  • This D.U. explains basic aspects of the standard
    record for cataloguing as created through
    M.U.S.E.U.M. The training programmer of this unit
    is particularly meaningful since, for the first
    time, 7 European museums agreed on basic criteria
    for the identification of the identikit card.
  • The objectives of this D.U. are
  • to apprehend classificatory rules for the
    M.U.S.E.U.M. objects
  • to be able to identify the communicative value of
    each cultural resource
  • to be able to schedule training paths for
    specific categories of visitors.

12
Contents and utilities
LO 2.1 Abstract
  • MU.S.EU.M. Identity Card resulted after
    presenting a template to all project partners and
    asking for their opinions and suggestions. This
    Identity Card can be filled in by every partner,
    regardless of the recording system they use at
    the moment.
  • Some of these data are absolutely necessary and
    could be filled in from the primary records of
    each partner museum. They have been selected in
    the data fill-in form from the European Virtual
    Museum website Figure 2 (www.europeanvirtualmuse
    um.it).
  • The special and/or complementary data, which
    could be inserted as far as they exist or in the
    course of research, have Arabic numerals attached
    when they appear in the fields of the Identity
    card. These could be added in a website that can
    be accessed by anyone on the Internet.
  • Taken as a whole, the Identity card, i.e. the
    fields comprised here, is comprehensive enough to
    store, if necessary, other general or detailed
    data. Further on, there are the basic elements
    necessary to create dynamic and interactive
    websites, starting from the system analysis of
    the contents of the MU.S.EU.M. Identity Card.

13
The M.U.S.E.U.M Identity Card
LO 2.1 Detail
This is the mask to compile, how it appears to
users. The models of compilation are two a) a
synthetic model with essential data b) an
analytical one with all data of identity card.
  • The final content of the Identity Card is
    presented in Figure 1.

14
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
  • Apply to a specific object from your museum - not
    classified yet the MU.SE.U.M. IDENTITY CARD as
    reported in the next page.

MU.SE.U.M. IDENTITY CARD
Image 1 (whole object) Image 2 (significant
detail) Drawing
15
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
MUSEUM, DEPARTMENT NAME OF THE
ARTEFACT INVENTORY NUMBER OBJECT TYPE10 -Human
figurine -Animal figurine -Vessel -Other
? ? ? ?
16
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
DISCOVERY PLACE AND DATE Date MATERIAL/ALLOY3 ME
THOD OF MANUFACTURE Country Additional
Material4 District DIMENSIONS Town hall
affiliation Length Width Heigth Thickness Diam
eter Weight ANALOGIES11 (200 words)
17
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
Village DESCRIPTION OF THE OBJECT5 (200 400
words) Discovery Findspot DISCOVERY
CONTEXT -Chance discovery -Survey
-Archaeological excavation -Unknown
? ? ? DECORATION6 (200 300 words) (no
decoration ? incision ? excision ? application
in relief ?)
18
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
INSCRIPTION (100 words)7 DISTINCTIVE
MARK Video-audio-textual documentation12 -Paintin
gs, drawings, photographs -Recordings -Transcripts
of interviews -Links to information resources
and databases around the world DISCOVERY
TYPE -Household -Sanctuary -Other
? ? ? INTERPRETATION8 (200 400 words) -
19
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
CULTURAL FRAMING Age/Period MU.S.EU.M. THEMATIC
ROUTES9 -Amulets and magic items (AM) -Human
figure (HF) -Animal Imago (AI) -Other - Culture/
Complex/Group Phase/Cultural stage Absolute
chronology PRESERVATION STATE (very good ?
good ? poor ?) RESTORATION (restored ? not
restored ?)
20
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
COMPLETENESS (complete ? almost complete?
incomplete?) ANALYSES DETERMINATIONS Analysis
Type Laboratory No./Code BIBLIOGRAPHIC
REFERENCES2 -Author -Title -Periodical -Volume -T
ome -Publishing House -Place -Year -Page -Figure
-Plate -Table -ISBN -ISSN
21
The M.U.S.E.U.M Identity Card
LO 2.1 Practice
Other resources FILLED IN BY -Name -Institution -
Date Figure 1
22
The database hints
DU 3
  • This D.U. gives to the Content Expert basic
    information about the characteristics of
    relational databases by which virtual museums can
    be constructed. The main objective consists of
    making the Content Expert able to understand the
    main technological requirements behind the
    relational database and to make him/her able to
    communicate profitably with the web-designer.
  • Then, objectives might be worthily formalized as
    follows
  • to improve the communication with the
    web-designer who is the one entitled to data
    uploading
  • to know the basic structure of the database and
    how to elaborate queries.

23
Basic Elements for the Creation of Interactive
and Dynamic Websites
LO 3.1 Abstract
  • In the development of the European Virtual Museum
    the use of a RDBMS (Relational DataBase
    Management System) is compulsory, due to the
    complexity of data necessary for the complete
    description of objects it contains and also due
    to the need for the information to be always
    updated by specialists of museums.
  • The existence of such RDBMS Databases allows the
    registration of all general and special
    information referring to objects presently
    suggested by partners (museums, research
    institutes etc.) or completed step by step.
    Moreover, these databases together with the
    multimedia files can offer supplementary packages
    of special information referring to other
    archaeological objects research and
    archaeological sites in the area museums or
    general or specialized museum collections
    historical monuments and / or special cultural
    objects useful data and addresses for
    transportation, accommodation, and visitation of
    cultural and tourist objectives virtual shop
    (reproductions/copies).

24
Databases
LO 3.2 Abstract
  • The models and techniques of organizing databases
    have developed in such a way that they satisfy
    the needs of users to have a faster and easier
    access to a larger amount of information.
  • Shortly, the concept of a database can be defined
    as being one or more collections of
    interdependent organized data, together with the
    description of the data and the relation between
    them.
  • Relational databases refer to a collection of
    data, structured as tables called relations. The
    term relational comes from the fact that each
    registration in the database contains information
    referring to a single subject. Moreover, the data
    organized in categories of information can be
    manoeuvred by a single entity, based on values of
    associated data.

25
Main objectives of a Databases
LO 3.2 Detail
  • In the following box main database objectives are
    reported.
  • Centralization of data
  • Independence between data and application
    programmes
  • The possibility of connecting data entities
  • The integrity of data
  • Security of data
  • The confidentiality of data
  • The division of data

26
Fundamental objectives of a Databases
LO 3.2 Practice
  • In the following box some database objectives are
    reported. Indicate main advantages in the right
    column.

RDBMS advantages Weight Explain
dynamic web-editing
on-line query and data management
data access through browsers
customize websites
on-line protection
compatibility with any browser
minimize website traffic
For a better understanding of this topic,
associate weights to each of the RDBMS
advantages reported below. Use (), () and
() in order to indicate low, medium and high
relevance respectively. Explains the main
rationale behind your choice in the last column.
Finally, discuss your choices with your
colleagues.
27
The relational model
LO 3.3 Abstract
  • The data and relations are explicitly
    represented, using a logical structure called
    relation. On the other hand, the relational model
    was mathematically defined, providing a modern
    means of studying the logical properties of a
    database system.
  • The components of the relational model are
  • the relational structure of data.
  • the operators of the relational model.
  • integrity restrictions of the relational model.

28
Story of relational model
LO 3.3 Detail
  • The relational model was defined and published
    for the first time in 1970 by Dr. Edgar F. Codd,
    a researcher at the IBM laboratories from San
    Jose (California), who published his works
    referring to the relational model for databases.
  • This relational model has the advantage that it
    allows the designer of the database to study the
    properties of the managing system of the database
    without being forced to implement it. The
    theoretical fundament of this kind of a database
    is represented by the mathematical theory of
    relations.
  • One of the main characteristics of the relational
    model is its simplicity and strictness from a
    theoretical point of view, a fact that placed it
    before other models, being adopted within the
    last decade by the majority of researchers and
    programmers in the field.

29
Tate Gallerys website
LO 3.3 Case studies
  • The mission of the Tate Gallerys website is to
    foster within society an awareness, understanding
    and involvement in the visual arts through
    policies and programmes which are excellent,
    innovative and inclusive.
  • This website was created to facilitate access to
    information about history of art. Tate Online is
    the UK's most popular art website and it has,
    over the last years, won two BAFTAs, for online
    content and for innovation. In 2002 the site won
    both a prestigious BAFTA award for i-Map and the
    first ever London Tourism Award for Best
    Website. Then, in 2003, the Tate Gallerys
    website was awarded a second BAFTA, for the Best
    Online Factual site.
  • The Tate Collection consists of over 65,000 works
    of art encompassing the national collection of
    historic British art from 1500, and the national
    collection of international modern art. As part
    of its digital activities, Tate has launched a
    long-term programme to provide greater access to
    the collection beyond the gallery walls. Tate has
    succeeded to complete the online displays of some
    of its strongest holdings.

30
Tate Gallerys website
LO 3.3 Case studies
  • Every item in the collection has its own
    information page and the majority are
    illustrated. Almost all available works in the
    Tate Collection have by now been captured,
    including the following main categories
  • over 4,000 works in the national collection of
    British paintings dating from the sixteenth
    century to now
  • over 1,500 sculptures from the late nineteenth
    century to the present day
  • over 11,000 prints of all periods, including the
    nation's foremost study collection of modern
    British prints
  • over 8,000 works on paper from all periods,
    including the magnificent Oppé Collection of
    historic English watercolours and an extensive
    group of 20th Century items
  • the Turner watercolours with over 6,500 items,
    mainly from the Turner Bequest (the Turner
    Bequest comprises nearly 300 oil paintings and
    around 30,000 sketches and watercolours)
  • the Turner sketches with over 25,000 studies,
    pencil drawings and sketchbook pages.

31
Tate Gallerys website
LO 3.3 Case studies
  • The subject index allows users to see different
    interpretations of the same subject, which in a
    collection as heterogeneous as Tates frequently
    joins very different items, which might never
    otherwise be seen together. The search engine
    includes
  • the simple search provides searching about artist
    name and work title
  • the advanced search artist name, work title,
    object type (block for printing installation, on
    paper, print on paper, unique painting relief
    sculpture), on display, accession no, artist
    birth date, work date
  • the subject search with 16 categories
    group/movement abstraction architecture
    emotion, concepts and ideas history interiors
    leisure and pastimes literature and fiction
    nature objects people places religion and
    belief society symbols and personifications and
    work and occupations arranged in checkboxes

32
Tate Gallerys website
LO 3.3 Case studies
  • each category comprises few groups (between 2 and
    20)
  • for example the architecture category includes
    agricultural architecture, bridges and viaducts,
    features, garden structures, industrial
    architecture, military, monuments, periods and
    styles, places of entertainment, public and
    municipal architecture, religious, residential,
    ruins, townscapes, man-made features
  • a saved search feature.

33
Management Systems of Relational Databases
LO 3.4 Abstract
  • In order to reach the objectives for which it was
    created, a database must have an associated
    system of data management, which is the software
    of the database. Through the system of data
    management the following activities can be
    accomplished
  • defining the structure of the database
    (organizing data in tables and their connection)
  • introducing and modifying data
  • fast access to data through different types of
    queries
  • presentation of data as reports (listed on the
    screen or printed) in which the data resulted
    from queries are summarized
  • security of data
  • The main RDBMS which are the basis of dynamic and
    interactive Web pages
  • Oracle (www.oracle.com
  • Microsoft SQL Server (www.microsoft.com/sql/)
  • Microsoft Access (www.office.microsoft.com/en-us/d
    efault.aspx
  • MySQL (www.mysql.com)

34
Internet and virtual museums
DU 4
  • This D.U. gives to the Content Expert basic
    information about the characteristics of
    relational databases by which virtual museums can
    be constructed. The main objective consists of
    making the Content Expert able to understand the
    main technological requirements behind the
    relational database and to make him/her able to
    communicate profitably with the web-designer.
  • In particular, we focus on image uploading for
    the virtual museum. Images and graphics are a
    fundamental source of communication. 2D and
    especially 3D graphics are quickly becoming an
    integral part of dynamic, interactive web sites.
    Following is a description of some 3D graphics
    software currently available.
  • The two objectives can be formalized as follows
  • to improve the communication with the
    web-designer whos the one entitled to data
    uploading
  • to apprehend how uploading information and images
    on the website.

35
The Publication of Data on the Internet
L 0 4.1 Abstract
  • For the creation of the Web site of the European
    Virtual Museum, the M.U.S.E.U.M. project used
    Microsoft Active Server Pages technology. Further
    on we are going to introduce the main elements
    that are part of this technology.
  • HyperText Markup Language (HTML). One of the
    first fundamental elements of the WWW (World Wide
    Web) is HTML (HyperText Markup Language), a
    standard which describes the primary format in
    which the documents are being distributed and
    seen on the WEB. Many of its features, as the
    independence of the platform, the structuring of
    formatting and the hypertext connections, make it
    a very good format for documents published on the
    Internet.
  • Active Server Pages (ASP) is a powerful
    instrument developed by Microsoft. An ASP file
    may contain text, HTML tags (markers) and
    scripts. The scripts in an ASP file will be
    executed by the server through IIS (Internet
    Information Server) which is part of Windows
    2000, Windows NT 4.0 (Option Pack) or PWS
    (Personal Web Server) in Windows 95-98.

36
The Publication of Data on the Internet
L 0 4.1 Abstract
  • ActiveX Data Objects (ADO). It is used to access
    a database through a WEB page. It was created by
    Microsoft and it is automatically installed at
    the same time with Microsoft IIS (Internet
    Information Server) package.
  • Structured Query Language (SQL). It is an ANSI
    (American National Standards Institute) standard
    language used for the querying of MS Access, MS
    SQL Server, DB2, Informix, Oracle, Sybase
    databases etc. With the help of SQL we can make
    selection or action queries (adding, deleting and
    modifying registrations) upon databases.
  • JavaScript. It is a programming language for WEB
    pages. It is used in many sites for improving
    their design, for the validation of some forms
    etc. It has been developed by Netscape and it is
    the most popular script language for the
    Internet. It is recognized by all popular
    browsers (navigators) from version 3.0 and more.
  • The complete description of the Active Server
    Pages technology, and not only, can be found at
    www.w3school.com

37
COMPASS, the Database of British Museum
L 0 4.1 Case studies
  • COMPASS (Collections Multimedia Public Access
    System), first launched on the web in June 2000
    (www.thebritishmuseum.ac.uk/compass/index.htlm),
    is an online database featuring around 5,000
    objects chosen by curators to reflect the
    extraordinary range of the British Museums
    collection. The database has versions for both
    adults and children. Apart from the web, COMPASS,
    the Museums multimedia object database, is free
    to use and available to all Museum visitors on
    touch screens in the Reading Room. For each
    object, there is a short article written by a
    specialist and high quality images that can be
    enlarged and studied in detail. COMPASS was
    designed for easy browsing and there are links
    between objects, background information, as well
    as suggestions for further reading.
  • The main COMPASS is very well organized and the
    search page has several facilities. Apart from
    the index search, users can also search for
    Places and Dates (information about objects from
    a particular place and time), and Galleries
    (information about some of the objects that are
    on display in any gallery in the British Museum).
    Furthermore, there are many useful links and
    background information about some of the object
    in the Museum. There may be articles about
    cultures, historical periods, specific places,
    archaeological sites, people, types of object,
    materials or techniques, as well as a number of
    images, such as maps or photographs.

38
COMPASS, the Database of British Museum
L 0 4.1 Case studies
  • Apart for the fact that each object featured is
    illustrated with high quality scalable images for
    detailed study, there is also plenty of
    information about the objects, as well as
    references and links to related objects. The
    database was designed for the general visitor and
    thus the information has been written
    accordingly. Therefore, technical terms are
    explained in glossary links and if one is
    interested in learning more about an item, most
    of the articles give references to books written
    or recommended by the Museums curators.
  • The website is very accessible and users have the
    possibility to change the text size, style,
    colour and background colour. There is also a
    full text-only version of the COMPASS, which has
    been designed to ensure that the database is
    fully accessible with screen readers and speech
    synthesisers used by people with visual
    impairments (a link to the text-only version can
    be found nearly every page of the site). Thus,
    COMPASS was one of the six UK websites that were
    presented in December 2002 with Visionary Design
    Awards for their outstanding efforts in ensuring
    their websites are accessible to visually
    impaired people. These awards are part of a
    campaign by the National Library for the Blind to
    encourage website publishers and designers to
    consider access technology such as magnification,
    text-to-speech and refreshable Braille when they
    are designing their sites.

39
COMPASS, the Database of British Museum
L 0 4.1 Case studies
  • There was a complex team working on the COMPASS
    website a Project Manager (the head of the New
    Media), a Content Manager (responsible for the
    content on the site), an Imaging Manager
    (responsible for the images on the site), a
    Creative Editor (responsible for all the text), a
    Design Manager (responsible for the design of the
    site), an Access Officer (responsible for all
    access issues for the site), an Education editor
    (responsible for the editorial content on the
    childrens COMPASS site), an Imaging Assistant
    (helping the Imaging Manager and also HYML coding
    for some pages), a Support Officer
    (administration for COMPASS project), and I.S.
    Support (providing IT support for the project,
    though not full time on COMPASS alone). In
    addition, there were also Editorial Assistants to
    help with editing the text. The object
    texts/articles were written by curators and
    freelancers. A number of interns who worked for
    fixed periods of time (usually to compliment
    their studies) also contributed to the creation
    of this website. The technology for the site and
    delivering it to the web was provided by a
    company called System Simulation Ltd. (
    www.ssl.co.uk ). COMPASS uses their Index
    database software to create and manage the
    COMPASS content and to deliver it on the web and
    on the terminals in the Museum. System Simulation
    Ltd. worked closely with the COMPASS team and
    supplied the software architecture for the
    COMPASS project.

40
3D Software Object Modeller
L 0 4.2 Abstract
  • 3DSOM from Creative Dimension Software Ltd. is a
    fast, cost-effective software tool for generating
    photo-realistic 3D models from images of real
    objects, based on technology originally developed
    by Canon. With the 3DSOM Viewer Java applet,
    interactive plugin-free 3D content can easily be
    created for compelling e-commerce sites,
    eye-catching internet advertising, online museum
    exhibitions, and more. A fully customised 3D
    modelling service is also available delivering
    high quality multimedia content for CD marketing
    campaigns, exhibitions, education, digital
    product brochures and streaming over the
    internet.
  • For further information www.3dsom.com

41
3D Software Object Modeller
L 0 3.2 Detail
  • System Requirements
  • 3DSOM runs under Windows XP (Home or Professional
    Editions) or Windows 2000. Although it is
    possible to run under a Windows emulator on a
    Macintosh, this is not recommended, as intensive
    processing is required.
  • Recommended specs for a PC
  • CPU x86 compatible, PC/AT compliant
  • Pentium 3 or 4 is preferable
  • 32-bit graphics card with OpenGL support
  • Monitor resolution 1024x768 minimum (small
    system fonts)
  • Physical RAM 128MB minimum, 256MB recommended
  • Mouse and Keyboard

42
VR Worx 2.5
L 0 4.3 Abstract
  • QuickTime Virtual Reality is an extension of the
    QuickTime technology developed by Apple Computer,
    Inc. that allows viewers to interactively explore
    and examine photo realistic, three-dimensional,
    virtual world. Unlike many other virtual reality
    systems, QuickTime VR does not require the viewer
    to wear goggles, a helmet or gloves. Instead, the
    viewer navigates in a virtual world using
    conventional computer input devices (such as the
    mouse, trackball, track pad or keyboard) to
    change the displayed image via the QuickTime VR
    movie controller.
  • The VR Worx is the award-winning suite of VR
    authoring tools for QuickTime. The latest
    version, The VR Worx 2.5 is taking advantage of
    todays revolutionary operating systems.
    Engineered for Mac OS X and Windows XP, with a
    new streamlined and simplified user interface,
    The VR Worx 2.5 delivers powerful technology
    along with fresh advancements to its famous
    feature/function set. The VR Worx 2.5 creates
    cylindrical panoramic movies, object movies and
    multi-node scenes (a.k.a. virtual tours), all in
    the QuickTime format.

43
VR Worx 2.5
L 0 4.3 Abstract
  • Version 2.5 has the ability to create an object
    movie, which has a panoramic movie as a moving
    background. And v2.5 has the capacity for
    transitions within a multi-node scene, like
    standard wipes, dissolves, explodes, and others,
    as well as actual linear video as a transition.
    The VR Worx 2.5 can construct multimode
    environments with cylindrical panoramas, cubic
    VRs, multi-row objects, absolute objects, objects
    with sound, still images and linear QuickTime
    movies.
  • For further information www.vrtoolbox.com

44
VR Worx 2.5
L 0 4.3 Detail
  • System Requirements for PC
  • Pentium Class PC (or compatible)
  • Windows ME, 2000, XP (or higher)
  • DirectX 8
  • QuickTime 6 or later
  • 128 MB RAM
  • System Requirements for Macintosh
  • Power PC (or compatible)
  • Mac OS X 10.2 (or higher)
  • QuickTime 6 or later
  • 128 MB RAM

45
PhotoModeler
L0 4.4 Abstract
  • PhotoModeler is a powerful 3D software product
    that calculates measurements and constructs 3D
    models from your photographs simply and easily.
  • PhotoModeler is used by professionals around the
    world to
  • Create "as-built" drawings and measurements for
    process and plant engineers
  • Measure accident and crime scenes for forensic
    analysts
  • Create "as-found" and "as-built" drawings for
    architects and historic preservationists
  • Model sets, objects, people and vehicles for
    animators and film/video producers

46
PhotoModeler
L0 4.4 Abstract
  • Measure and create drawings of buildings,
    excavations artefacts for archaeologists
  • Measure and model anatomical morphology for
    anthropologists and medical practitioners
  • Reverse-engineer mechanical parts and assemblies
    for manufacturing engineers
  • Survey complex 3D shapes, structures and volumes
    for civil engineers and surveyors
  • Model objects for 3D databases for virtual
    reality builders

47
PhotoModeler
L0 4.4 Detail
  • System Requirements
  • PhotoModeler runs on Windows NT 4.0 (SP6), 2000,
    and XP. The minimum system requirements are 800
    Mhz Pentium, 128MB RAM, 100MB hard disk space,
    CD-ROM drive (4X), 800X600 screen with 32,000
    colours and sound hardware for the video
    tutorials. Pro 5 will run on Windows 98 and Me
    but these legacy systems tend to have more video
    and interface driver problems - on some machines
    PM Pro 5 runs without problems and on others
    there might be issues.
  • International copies of PhotoModeler may include
    a parallel port hardware lock. To create your own
    models, a method of capturing images is required,
    such as a digital camera, scanner, or video
    capture board.
  • For further information www.photomodeler.com

48
Pixmaker PRO
L0 4.5 Abstract
  • Following the simple 3 steps of Snap, Stitch,
    Publish! in PixMaker 1.0, PixMaker Pro enables
    you to create 360 interactive PixAround content
    complete with Hotspots efficiently with
    customization options for Hotspot, Postcard and
    Web pages via its proven friendly, intuitive and
    easy-to-use graphical user interface.
  • PixAround Scenes can be published online as Web
    pages, offline as Postcards, Screen Savers,
    PowerPoint presentations and onto mobile
    devices based on both Palm OS and Windows CE.
    You can create as many PixAround Scenes, Web
    pages, Postcards and Presentations as you wish at
    no additional cost. No additional software or
    browser plug-ins are not required for viewing the
    PixAround content.

49
Pixmaker PRO
L0 4.5 Detail
  • Supported Formats
  • Image files - JPEG (.jpg), Bitmap (.bmp), Photo
    CD (.pcd), Tagged Image file (.tif), Portable
    Network Graphics (.png)
  • URL files - HTML (.htm, .html), Server side
    (.shtm, .shtml, .stm)
  • Video files - MPEG (.mpeg, .mpg, .m1v, .mp2),
    AVI (.avi, .wmv), QuickTime (.mov, .qt), Flash
    (.swf), RealMedia (.ra, .ram, .rm, .rmj)
  • Audio files - Audio (.wav, .snd, .au, .aif,
    .aifc, .wma), MIDI (.mid, .rmi, .midi), MP3
    (.mp3), RealMedia (.ra, .ram, .rm, .rmj)
  • Minimum system requirements
  • Windows 98 Second Edition, 2000, Millennium
    Edition, XP
  • 333 MHz Intel/AMD Processor
  • 128 MB RAM
  • 50 MB available hard drive space
  • Video display capable of 800 x 600 pixels or
    higher with 65,535 colors

50
Pixmaker PRO
L0 4.5 Detail
  • Optimum system requirements
  • Windows 98 Second Edition, 2000, Millennium
    Edition, XP
  • 650 MHz Intel/AMD Processor or higher
  • 256 MB RAM or more
  • 50 MB available hard drive space
  • Video display capable of 1024 x 768 pixels or
    higher with 16 million colors
  • For further information www.pixaround.com
Write a Comment
User Comments (0)
About PowerShow.com