Title: Le forme di mercato
1FC2 Content Expert
2TUC 2
Content Expert
Introduction
- This e-course is organized through Training Unit
able to be Capitalized (TUC) which can be
segmented into Didactic Unit (D.U.) and Learning
Object (L.O). - In order to understand the ratio behind the
organization of this e-course those, notice that - each T.U.C. involves several educational goals,
which sum up to the basic skills of a
web-designer for virtual museums - each D.U. discusses one single educational goal
through several topics - each L.O identifies one single topic. All L.O
together compose the whole e-course.
3TUC 2
DU 2 Description of MU.S.EU.M. Identity Card
DU 3 The database hints
DU 4 Internet and virtual museums
DU 1 Virtual museums why?
- LO 3.1 Basic Elements for the Creation of
Interactiveand Dynamic Websites - LO 3.2 Databases
- LO 3.3 The relational model
- LO 3.4 Management Systems of Relational Databases
- LO 4.1 The Publication of Data on the Internet
- LO 4.2 3D Software Object Modeller
- LO 4.3 VR Worx 2.5
- LO 4.4 PhotoModeler
- LO 4.5 Pixmaker PRO
- LO 2.1 Contents and utilities
- LO 1.1 Virtual museum objectives and
characteristics - LO 1.2 Personalisation of the virtual museum
and accessibility
4Virtual museums why?
DU 1
- This D.U. is crucial for the whole training. It
is aimed at the main characteristics and
advantages of virtual museums with particular
emphasis on the possibility to attract a larger
interest through friendly and pro-active visits.
5Virtual museum objectives and characteristics
L 0 1.1 Abstract
- The virtual museum consists of an organized
collection of electronic artifacts and
informational resources. The collection might be
composed of pictures, diagrams, graphics, video
clips, articles, numerical databases and other
items which can be stored in the virtual museum.
In addition, access may be gained to some of the
main art-resources collected in most important
museums around the world. - A separating line may be drawn between two
virtual museums types - cultural museums are built for educational
purposes. They offer opportunities for deep
researches and explorations about art-resources
around the world. This service is mostly
user-oriented. - commercial museums are usually aimed at the
advertisement of art-resources stored in existing
museums around the world. This service is
museum-oriented.
6Personalisation of the virtual museum and
accessibility
L 0 1.2 Abstract
- E-services, unlike physical services are
characterised by their configurability to
customise the service towards the precise demands
of the individual. In this sense, e-services
mirror the mass customisation processes currently
enjoying success in manufacturing. -
- In a virtual museum, instead of a curator
dictating a route and points of interest, the
virtual visitor is able to prescribe his/her own
tour and to choose a deeper interrogation of
those artefacts of most interest. In short
visitors can create on own exhibition,
emphasising those multimedia modalities they
prefer. - From this viewpoint, museums shift from
supply-driven to becoming demand-led, from
categorising potential visitors into sets towards
individual customisation and from generic
marketing to one-to-one viral marketing.
7Personalisation of the virtual museum and
accessibility
L 0 1.2 Abstract
- Of course, patterns of usage tend to occur in all
e-services whether the result of habit or
predispositions to particular areas of interest
or modalities of delivery. Cherri, Paternò and
Piras ( from 2003) in the Museum of Carrara,
suggest that visitors often fall into one of
three sets experts, tourists and children. It
may be useful to hypothesise how each of these
targets may use a virtual museum. - Experts may particular wish to use tools
supporting thematic and trans-disciplinary
searches, coupled to 3D applications and digital
reconstruction a high degree of configurability
and informed choice. - Tourists (who are not experts) may prefer a
recommend table dhote rather than al a carte and
prefer limited configurability more intuitive
choices using readily understood narratives
explaining the context of artefacts. - Children (some of whom may be experts and/or
tourists) may prefer edutaiment or chatbox
modalities, or exhibitions featuring games
designed to stimulate curiosity.
8Issues on virtual museums targets
L 0 1.2 Case studies
- a) COMPASS Database of British Museum
- Childrens COMPASS uses a search engine designed
for children, which is both easy to use and
attractive (Alfred the Lion guides children
through the site). Apart from the childrens
tours and the articles written for 7-11 year old
pupils, there are also classroom activities and
quizzes, as well as an Ask the Expert facility.
The online tours are specially written to cover
topics from the UK National Curriculum, including
Literacy, Numeracy, Science and Art as well as
History. There are also examples of childrens
work, online animations, games and puzzles, web
links and reading lists. In addition to the
online tours, there is also a Search engine that
allows children to look for information from the
following areas Africa, the Americas,
Anglo-Saxon England, Asia, Ancient Egypt, Europe,
Ancient Greece and Roman Britain.
9Issues on virtual museums targets
L 0 1.2 Case studies
- Childrens COMPASS was planned so that children
with disabilities could use it as well. The
worksheets have a set of teaching suggestions for
how they may be adapted, both for children with
learning difficulties, as well as for those who
need extension activities. - For those with reading difficulties, there is
software available for reading the text on
childrens COMPASS aloud. - The site has been designed and evaluated by the
New Media Unit at the British Museum, in
consultation with local primary schools and with
the advice and assistance of the Museum Education
Department.
10Issues on virtual museums targets
L 0 1.2 Case studies
- b) Tate Galleries
- The website can serve as a tool for public
education both in schools and at home. The Tate
Learning section includes the following
categories kids and family (with games,
activities and inspiration for kids), schools and
teachers, young Tate (new perspectives about
modern and contemporary art for teenagers and
young people), independent learning, community
groups and outreach. - The section is home to an active academic program
that supports students of all ages and areas for
educators, teachers, artist and many others. For
educators and students, there are a number of,
in-service programs, games, classroom activities,
The Schools Online section contains a wealth of
material, including photographic and documentary
sources for teachers. It is designed to help
educators to use the Internet to support the
teaching of the most significant elements of
history of art. Tate Online launched a number of
online courses, providing users with an
introduction to modern art.
11Description of MU.S.EU.M. Identity Card
DU 2
- This D.U. explains basic aspects of the standard
record for cataloguing as created through
M.U.S.E.U.M. The training programmer of this unit
is particularly meaningful since, for the first
time, 7 European museums agreed on basic criteria
for the identification of the identikit card. - The objectives of this D.U. are
- to apprehend classificatory rules for the
M.U.S.E.U.M. objects - to be able to identify the communicative value of
each cultural resource - to be able to schedule training paths for
specific categories of visitors.
12Contents and utilities
LO 2.1 Abstract
- MU.S.EU.M. Identity Card resulted after
presenting a template to all project partners and
asking for their opinions and suggestions. This
Identity Card can be filled in by every partner,
regardless of the recording system they use at
the moment. - Some of these data are absolutely necessary and
could be filled in from the primary records of
each partner museum. They have been selected in
the data fill-in form from the European Virtual
Museum website Figure 2 (www.europeanvirtualmuse
um.it). - The special and/or complementary data, which
could be inserted as far as they exist or in the
course of research, have Arabic numerals attached
when they appear in the fields of the Identity
card. These could be added in a website that can
be accessed by anyone on the Internet. - Taken as a whole, the Identity card, i.e. the
fields comprised here, is comprehensive enough to
store, if necessary, other general or detailed
data. Further on, there are the basic elements
necessary to create dynamic and interactive
websites, starting from the system analysis of
the contents of the MU.S.EU.M. Identity Card.
13The M.U.S.E.U.M Identity Card
LO 2.1 Detail
This is the mask to compile, how it appears to
users. The models of compilation are two a) a
synthetic model with essential data b) an
analytical one with all data of identity card.
- The final content of the Identity Card is
presented in Figure 1.
14The M.U.S.E.U.M Identity Card
LO 2.1 Practice
- Apply to a specific object from your museum - not
classified yet the MU.SE.U.M. IDENTITY CARD as
reported in the next page.
MU.SE.U.M. IDENTITY CARD
Image 1 (whole object) Image 2 (significant
detail) Drawing
15The M.U.S.E.U.M Identity Card
LO 2.1 Practice
MUSEUM, DEPARTMENT NAME OF THE
ARTEFACT INVENTORY NUMBER OBJECT TYPE10 -Human
figurine -Animal figurine -Vessel -Other
? ? ? ?
16The M.U.S.E.U.M Identity Card
LO 2.1 Practice
DISCOVERY PLACE AND DATE Date MATERIAL/ALLOY3 ME
THOD OF MANUFACTURE Country Additional
Material4 District DIMENSIONS Town hall
affiliation Length Width Heigth Thickness Diam
eter Weight ANALOGIES11 (200 words)
17The M.U.S.E.U.M Identity Card
LO 2.1 Practice
Village DESCRIPTION OF THE OBJECT5 (200 400
words) Discovery Findspot DISCOVERY
CONTEXT -Chance discovery -Survey
-Archaeological excavation -Unknown
? ? ? DECORATION6 (200 300 words) (no
decoration ? incision ? excision ? application
in relief ?)
18The M.U.S.E.U.M Identity Card
LO 2.1 Practice
INSCRIPTION (100 words)7 DISTINCTIVE
MARK Video-audio-textual documentation12 -Paintin
gs, drawings, photographs -Recordings -Transcripts
of interviews -Links to information resources
and databases around the world DISCOVERY
TYPE -Household -Sanctuary -Other
? ? ? INTERPRETATION8 (200 400 words) -
19The M.U.S.E.U.M Identity Card
LO 2.1 Practice
CULTURAL FRAMING Age/Period MU.S.EU.M. THEMATIC
ROUTES9 -Amulets and magic items (AM) -Human
figure (HF) -Animal Imago (AI) -Other - Culture/
Complex/Group Phase/Cultural stage Absolute
chronology PRESERVATION STATE (very good ?
good ? poor ?) RESTORATION (restored ? not
restored ?)
20The M.U.S.E.U.M Identity Card
LO 2.1 Practice
COMPLETENESS (complete ? almost complete?
incomplete?) ANALYSES DETERMINATIONS Analysis
Type Laboratory No./Code BIBLIOGRAPHIC
REFERENCES2 -Author -Title -Periodical -Volume -T
ome -Publishing House -Place -Year -Page -Figure
-Plate -Table -ISBN -ISSN
21The M.U.S.E.U.M Identity Card
LO 2.1 Practice
Other resources FILLED IN BY -Name -Institution -
Date Figure 1
22The database hints
DU 3
- This D.U. gives to the Content Expert basic
information about the characteristics of
relational databases by which virtual museums can
be constructed. The main objective consists of
making the Content Expert able to understand the
main technological requirements behind the
relational database and to make him/her able to
communicate profitably with the web-designer. - Then, objectives might be worthily formalized as
follows - to improve the communication with the
web-designer who is the one entitled to data
uploading - to know the basic structure of the database and
how to elaborate queries.
23Basic Elements for the Creation of Interactive
and Dynamic Websites
LO 3.1 Abstract
- In the development of the European Virtual Museum
the use of a RDBMS (Relational DataBase
Management System) is compulsory, due to the
complexity of data necessary for the complete
description of objects it contains and also due
to the need for the information to be always
updated by specialists of museums. - The existence of such RDBMS Databases allows the
registration of all general and special
information referring to objects presently
suggested by partners (museums, research
institutes etc.) or completed step by step.
Moreover, these databases together with the
multimedia files can offer supplementary packages
of special information referring to other
archaeological objects research and
archaeological sites in the area museums or
general or specialized museum collections
historical monuments and / or special cultural
objects useful data and addresses for
transportation, accommodation, and visitation of
cultural and tourist objectives virtual shop
(reproductions/copies).
24Databases
LO 3.2 Abstract
- The models and techniques of organizing databases
have developed in such a way that they satisfy
the needs of users to have a faster and easier
access to a larger amount of information. - Shortly, the concept of a database can be defined
as being one or more collections of
interdependent organized data, together with the
description of the data and the relation between
them. - Relational databases refer to a collection of
data, structured as tables called relations. The
term relational comes from the fact that each
registration in the database contains information
referring to a single subject. Moreover, the data
organized in categories of information can be
manoeuvred by a single entity, based on values of
associated data.
25Main objectives of a Databases
LO 3.2 Detail
- In the following box main database objectives are
reported.
- Centralization of data
- Independence between data and application
programmes - The possibility of connecting data entities
- The integrity of data
- Security of data
- The confidentiality of data
- The division of data
26Fundamental objectives of a Databases
LO 3.2 Practice
- In the following box some database objectives are
reported. Indicate main advantages in the right
column.
RDBMS advantages Weight Explain
dynamic web-editing
on-line query and data management
data access through browsers
customize websites
on-line protection
compatibility with any browser
minimize website traffic
For a better understanding of this topic,
associate weights to each of the RDBMS
advantages reported below. Use (), () and
() in order to indicate low, medium and high
relevance respectively. Explains the main
rationale behind your choice in the last column.
Finally, discuss your choices with your
colleagues.
27The relational model
LO 3.3 Abstract
- The data and relations are explicitly
represented, using a logical structure called
relation. On the other hand, the relational model
was mathematically defined, providing a modern
means of studying the logical properties of a
database system. -
- The components of the relational model are
- the relational structure of data.
- the operators of the relational model.
- integrity restrictions of the relational model.
28Story of relational model
LO 3.3 Detail
- The relational model was defined and published
for the first time in 1970 by Dr. Edgar F. Codd,
a researcher at the IBM laboratories from San
Jose (California), who published his works
referring to the relational model for databases. - This relational model has the advantage that it
allows the designer of the database to study the
properties of the managing system of the database
without being forced to implement it. The
theoretical fundament of this kind of a database
is represented by the mathematical theory of
relations. - One of the main characteristics of the relational
model is its simplicity and strictness from a
theoretical point of view, a fact that placed it
before other models, being adopted within the
last decade by the majority of researchers and
programmers in the field.
29Tate Gallerys website
LO 3.3 Case studies
- The mission of the Tate Gallerys website is to
foster within society an awareness, understanding
and involvement in the visual arts through
policies and programmes which are excellent,
innovative and inclusive. - This website was created to facilitate access to
information about history of art. Tate Online is
the UK's most popular art website and it has,
over the last years, won two BAFTAs, for online
content and for innovation. In 2002 the site won
both a prestigious BAFTA award for i-Map and the
first ever London Tourism Award for Best
Website. Then, in 2003, the Tate Gallerys
website was awarded a second BAFTA, for the Best
Online Factual site. - The Tate Collection consists of over 65,000 works
of art encompassing the national collection of
historic British art from 1500, and the national
collection of international modern art. As part
of its digital activities, Tate has launched a
long-term programme to provide greater access to
the collection beyond the gallery walls. Tate has
succeeded to complete the online displays of some
of its strongest holdings.
30Tate Gallerys website
LO 3.3 Case studies
- Every item in the collection has its own
information page and the majority are
illustrated. Almost all available works in the
Tate Collection have by now been captured,
including the following main categories - over 4,000 works in the national collection of
British paintings dating from the sixteenth
century to now - over 1,500 sculptures from the late nineteenth
century to the present day - over 11,000 prints of all periods, including the
nation's foremost study collection of modern
British prints - over 8,000 works on paper from all periods,
including the magnificent Oppé Collection of
historic English watercolours and an extensive
group of 20th Century items - the Turner watercolours with over 6,500 items,
mainly from the Turner Bequest (the Turner
Bequest comprises nearly 300 oil paintings and
around 30,000 sketches and watercolours) - the Turner sketches with over 25,000 studies,
pencil drawings and sketchbook pages.
31Tate Gallerys website
LO 3.3 Case studies
- The subject index allows users to see different
interpretations of the same subject, which in a
collection as heterogeneous as Tates frequently
joins very different items, which might never
otherwise be seen together. The search engine
includes - the simple search provides searching about artist
name and work title - the advanced search artist name, work title,
object type (block for printing installation, on
paper, print on paper, unique painting relief
sculpture), on display, accession no, artist
birth date, work date - the subject search with 16 categories
group/movement abstraction architecture
emotion, concepts and ideas history interiors
leisure and pastimes literature and fiction
nature objects people places religion and
belief society symbols and personifications and
work and occupations arranged in checkboxes
32Tate Gallerys website
LO 3.3 Case studies
- each category comprises few groups (between 2 and
20) - for example the architecture category includes
agricultural architecture, bridges and viaducts,
features, garden structures, industrial
architecture, military, monuments, periods and
styles, places of entertainment, public and
municipal architecture, religious, residential,
ruins, townscapes, man-made features - a saved search feature.
33Management Systems of Relational Databases
LO 3.4 Abstract
- In order to reach the objectives for which it was
created, a database must have an associated
system of data management, which is the software
of the database. Through the system of data
management the following activities can be
accomplished - defining the structure of the database
(organizing data in tables and their connection) - introducing and modifying data
- fast access to data through different types of
queries - presentation of data as reports (listed on the
screen or printed) in which the data resulted
from queries are summarized - security of data
- The main RDBMS which are the basis of dynamic and
interactive Web pages - Oracle (www.oracle.com
- Microsoft SQL Server (www.microsoft.com/sql/)
- Microsoft Access (www.office.microsoft.com/en-us/d
efault.aspx - MySQL (www.mysql.com)
34Internet and virtual museums
DU 4
- This D.U. gives to the Content Expert basic
information about the characteristics of
relational databases by which virtual museums can
be constructed. The main objective consists of
making the Content Expert able to understand the
main technological requirements behind the
relational database and to make him/her able to
communicate profitably with the web-designer. - In particular, we focus on image uploading for
the virtual museum. Images and graphics are a
fundamental source of communication. 2D and
especially 3D graphics are quickly becoming an
integral part of dynamic, interactive web sites.
Following is a description of some 3D graphics
software currently available. - The two objectives can be formalized as follows
- to improve the communication with the
web-designer whos the one entitled to data
uploading - to apprehend how uploading information and images
on the website.
35The Publication of Data on the Internet
L 0 4.1 Abstract
- For the creation of the Web site of the European
Virtual Museum, the M.U.S.E.U.M. project used
Microsoft Active Server Pages technology. Further
on we are going to introduce the main elements
that are part of this technology. - HyperText Markup Language (HTML). One of the
first fundamental elements of the WWW (World Wide
Web) is HTML (HyperText Markup Language), a
standard which describes the primary format in
which the documents are being distributed and
seen on the WEB. Many of its features, as the
independence of the platform, the structuring of
formatting and the hypertext connections, make it
a very good format for documents published on the
Internet. - Active Server Pages (ASP) is a powerful
instrument developed by Microsoft. An ASP file
may contain text, HTML tags (markers) and
scripts. The scripts in an ASP file will be
executed by the server through IIS (Internet
Information Server) which is part of Windows
2000, Windows NT 4.0 (Option Pack) or PWS
(Personal Web Server) in Windows 95-98.
36The Publication of Data on the Internet
L 0 4.1 Abstract
- ActiveX Data Objects (ADO). It is used to access
a database through a WEB page. It was created by
Microsoft and it is automatically installed at
the same time with Microsoft IIS (Internet
Information Server) package. - Structured Query Language (SQL). It is an ANSI
(American National Standards Institute) standard
language used for the querying of MS Access, MS
SQL Server, DB2, Informix, Oracle, Sybase
databases etc. With the help of SQL we can make
selection or action queries (adding, deleting and
modifying registrations) upon databases. - JavaScript. It is a programming language for WEB
pages. It is used in many sites for improving
their design, for the validation of some forms
etc. It has been developed by Netscape and it is
the most popular script language for the
Internet. It is recognized by all popular
browsers (navigators) from version 3.0 and more. - The complete description of the Active Server
Pages technology, and not only, can be found at
www.w3school.com
37COMPASS, the Database of British Museum
L 0 4.1 Case studies
- COMPASS (Collections Multimedia Public Access
System), first launched on the web in June 2000
(www.thebritishmuseum.ac.uk/compass/index.htlm),
is an online database featuring around 5,000
objects chosen by curators to reflect the
extraordinary range of the British Museums
collection. The database has versions for both
adults and children. Apart from the web, COMPASS,
the Museums multimedia object database, is free
to use and available to all Museum visitors on
touch screens in the Reading Room. For each
object, there is a short article written by a
specialist and high quality images that can be
enlarged and studied in detail. COMPASS was
designed for easy browsing and there are links
between objects, background information, as well
as suggestions for further reading. - The main COMPASS is very well organized and the
search page has several facilities. Apart from
the index search, users can also search for
Places and Dates (information about objects from
a particular place and time), and Galleries
(information about some of the objects that are
on display in any gallery in the British Museum).
Furthermore, there are many useful links and
background information about some of the object
in the Museum. There may be articles about
cultures, historical periods, specific places,
archaeological sites, people, types of object,
materials or techniques, as well as a number of
images, such as maps or photographs.
38COMPASS, the Database of British Museum
L 0 4.1 Case studies
- Apart for the fact that each object featured is
illustrated with high quality scalable images for
detailed study, there is also plenty of
information about the objects, as well as
references and links to related objects. The
database was designed for the general visitor and
thus the information has been written
accordingly. Therefore, technical terms are
explained in glossary links and if one is
interested in learning more about an item, most
of the articles give references to books written
or recommended by the Museums curators. - The website is very accessible and users have the
possibility to change the text size, style,
colour and background colour. There is also a
full text-only version of the COMPASS, which has
been designed to ensure that the database is
fully accessible with screen readers and speech
synthesisers used by people with visual
impairments (a link to the text-only version can
be found nearly every page of the site). Thus,
COMPASS was one of the six UK websites that were
presented in December 2002 with Visionary Design
Awards for their outstanding efforts in ensuring
their websites are accessible to visually
impaired people. These awards are part of a
campaign by the National Library for the Blind to
encourage website publishers and designers to
consider access technology such as magnification,
text-to-speech and refreshable Braille when they
are designing their sites.
39COMPASS, the Database of British Museum
L 0 4.1 Case studies
- There was a complex team working on the COMPASS
website a Project Manager (the head of the New
Media), a Content Manager (responsible for the
content on the site), an Imaging Manager
(responsible for the images on the site), a
Creative Editor (responsible for all the text), a
Design Manager (responsible for the design of the
site), an Access Officer (responsible for all
access issues for the site), an Education editor
(responsible for the editorial content on the
childrens COMPASS site), an Imaging Assistant
(helping the Imaging Manager and also HYML coding
for some pages), a Support Officer
(administration for COMPASS project), and I.S.
Support (providing IT support for the project,
though not full time on COMPASS alone). In
addition, there were also Editorial Assistants to
help with editing the text. The object
texts/articles were written by curators and
freelancers. A number of interns who worked for
fixed periods of time (usually to compliment
their studies) also contributed to the creation
of this website. The technology for the site and
delivering it to the web was provided by a
company called System Simulation Ltd. (
www.ssl.co.uk ). COMPASS uses their Index
database software to create and manage the
COMPASS content and to deliver it on the web and
on the terminals in the Museum. System Simulation
Ltd. worked closely with the COMPASS team and
supplied the software architecture for the
COMPASS project.
403D Software Object Modeller
L 0 4.2 Abstract
- 3DSOM from Creative Dimension Software Ltd. is a
fast, cost-effective software tool for generating
photo-realistic 3D models from images of real
objects, based on technology originally developed
by Canon. With the 3DSOM Viewer Java applet,
interactive plugin-free 3D content can easily be
created for compelling e-commerce sites,
eye-catching internet advertising, online museum
exhibitions, and more. A fully customised 3D
modelling service is also available delivering
high quality multimedia content for CD marketing
campaigns, exhibitions, education, digital
product brochures and streaming over the
internet. -
- For further information www.3dsom.com
413D Software Object Modeller
L 0 3.2 Detail
- System Requirements
- 3DSOM runs under Windows XP (Home or Professional
Editions) or Windows 2000. Although it is
possible to run under a Windows emulator on a
Macintosh, this is not recommended, as intensive
processing is required. - Recommended specs for a PC
- CPU x86 compatible, PC/AT compliant
- Pentium 3 or 4 is preferable
- 32-bit graphics card with OpenGL support
- Monitor resolution 1024x768 minimum (small
system fonts) - Physical RAM 128MB minimum, 256MB recommended
- Mouse and Keyboard
42VR Worx 2.5
L 0 4.3 Abstract
- QuickTime Virtual Reality is an extension of the
QuickTime technology developed by Apple Computer,
Inc. that allows viewers to interactively explore
and examine photo realistic, three-dimensional,
virtual world. Unlike many other virtual reality
systems, QuickTime VR does not require the viewer
to wear goggles, a helmet or gloves. Instead, the
viewer navigates in a virtual world using
conventional computer input devices (such as the
mouse, trackball, track pad or keyboard) to
change the displayed image via the QuickTime VR
movie controller. - The VR Worx is the award-winning suite of VR
authoring tools for QuickTime. The latest
version, The VR Worx 2.5 is taking advantage of
todays revolutionary operating systems.
Engineered for Mac OS X and Windows XP, with a
new streamlined and simplified user interface,
The VR Worx 2.5 delivers powerful technology
along with fresh advancements to its famous
feature/function set. The VR Worx 2.5 creates
cylindrical panoramic movies, object movies and
multi-node scenes (a.k.a. virtual tours), all in
the QuickTime format.
43VR Worx 2.5
L 0 4.3 Abstract
- Version 2.5 has the ability to create an object
movie, which has a panoramic movie as a moving
background. And v2.5 has the capacity for
transitions within a multi-node scene, like
standard wipes, dissolves, explodes, and others,
as well as actual linear video as a transition.
The VR Worx 2.5 can construct multimode
environments with cylindrical panoramas, cubic
VRs, multi-row objects, absolute objects, objects
with sound, still images and linear QuickTime
movies. -
- For further information www.vrtoolbox.com
44VR Worx 2.5
L 0 4.3 Detail
- System Requirements for PC
- Pentium Class PC (or compatible)
- Windows ME, 2000, XP (or higher)
- DirectX 8
- QuickTime 6 or later
- 128 MB RAM
- System Requirements for Macintosh
- Power PC (or compatible)
- Mac OS X 10.2 (or higher)
- QuickTime 6 or later
- 128 MB RAM
45PhotoModeler
L0 4.4 Abstract
- PhotoModeler is a powerful 3D software product
that calculates measurements and constructs 3D
models from your photographs simply and easily. - PhotoModeler is used by professionals around the
world to - Create "as-built" drawings and measurements for
process and plant engineers - Measure accident and crime scenes for forensic
analysts - Create "as-found" and "as-built" drawings for
architects and historic preservationists - Model sets, objects, people and vehicles for
animators and film/video producers
46PhotoModeler
L0 4.4 Abstract
- Measure and create drawings of buildings,
excavations artefacts for archaeologists - Measure and model anatomical morphology for
anthropologists and medical practitioners - Reverse-engineer mechanical parts and assemblies
for manufacturing engineers - Survey complex 3D shapes, structures and volumes
for civil engineers and surveyors - Model objects for 3D databases for virtual
reality builders
47PhotoModeler
L0 4.4 Detail
- System Requirements
- PhotoModeler runs on Windows NT 4.0 (SP6), 2000,
and XP. The minimum system requirements are 800
Mhz Pentium, 128MB RAM, 100MB hard disk space,
CD-ROM drive (4X), 800X600 screen with 32,000
colours and sound hardware for the video
tutorials. Pro 5 will run on Windows 98 and Me
but these legacy systems tend to have more video
and interface driver problems - on some machines
PM Pro 5 runs without problems and on others
there might be issues. - International copies of PhotoModeler may include
a parallel port hardware lock. To create your own
models, a method of capturing images is required,
such as a digital camera, scanner, or video
capture board. - For further information www.photomodeler.com
48Pixmaker PRO
L0 4.5 Abstract
- Following the simple 3 steps of Snap, Stitch,
Publish! in PixMaker 1.0, PixMaker Pro enables
you to create 360 interactive PixAround content
complete with Hotspots efficiently with
customization options for Hotspot, Postcard and
Web pages via its proven friendly, intuitive and
easy-to-use graphical user interface. - PixAround Scenes can be published online as Web
pages, offline as Postcards, Screen Savers,
PowerPoint presentations and onto mobile
devices based on both Palm OS and Windows CE.
You can create as many PixAround Scenes, Web
pages, Postcards and Presentations as you wish at
no additional cost. No additional software or
browser plug-ins are not required for viewing the
PixAround content.
49Pixmaker PRO
L0 4.5 Detail
- Supported Formats
- Image files - JPEG (.jpg), Bitmap (.bmp), Photo
CD (.pcd), Tagged Image file (.tif), Portable
Network Graphics (.png) - URL files - HTML (.htm, .html), Server side
(.shtm, .shtml, .stm) - Video files - MPEG (.mpeg, .mpg, .m1v, .mp2),
AVI (.avi, .wmv), QuickTime (.mov, .qt), Flash
(.swf), RealMedia (.ra, .ram, .rm, .rmj) - Audio files - Audio (.wav, .snd, .au, .aif,
.aifc, .wma), MIDI (.mid, .rmi, .midi), MP3
(.mp3), RealMedia (.ra, .ram, .rm, .rmj) - Minimum system requirements
- Windows 98 Second Edition, 2000, Millennium
Edition, XP - 333 MHz Intel/AMD Processor
- 128 MB RAM
- 50 MB available hard drive space
- Video display capable of 800 x 600 pixels or
higher with 65,535 colors
50Pixmaker PRO
L0 4.5 Detail
- Optimum system requirements
- Windows 98 Second Edition, 2000, Millennium
Edition, XP - 650 MHz Intel/AMD Processor or higher
- 256 MB RAM or more
- 50 MB available hard drive space
- Video display capable of 1024 x 768 pixels or
higher with 16 million colors - For further information www.pixaround.com