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Chapter 11: Collection of objects

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Chapter 11: Collection of objects In actual programs, always there is need to create and manipulate objects Number of objects is not known at compile time – PowerPoint PPT presentation

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Title: Chapter 11: Collection of objects


1
Chapter 11 Collection of objects
  • In actual programs, always there is need to
    create and manipulate objects
  • Number of objects is not known at compile time
  • They may grow or shrink
  • We need some utilities to store collection of
    obejcts
  • Arrays are not a general solution
  • Java provides utility classes which are
    containers for objects

2
Arrays revisited
  • Arrays are efficient, typed and can store
    primitive types
  • Size is fixed (can't grow or shrink)
  • Arrays are usefull when maximum number of objects
    can be gussed.
  • For more general situations we need to use other
    form of containers like Lists, Sets and Maps

3
Arrays are first-class objects
// Arrays of objects Weeble a //
Local uninitialized variable Weeble b new
Weeble5 // Null references Weeble c
new Weeble4 for(int i 0 i lt c.length
i) if(ci null) // Can test for null
reference ci new Weeble() //
Aggregate initialization Weeble d
new Weeble(), new Weeble(), new Weeble()
// Dynamic aggregate initialization a
new Weeble new Weeble(), new Weeble()
System.out.println("a.length"
a.length) System.out.println("b.length "
b.length) // The references inside the array
are // automatically initialized to null
for(int i 0 i lt b.length i)
System.out.println("b" i "" bi)
System.out.println("c.length " c.length)
System.out.println("d.length " d.length)
a d System.out.println("a.length "
a.length)
// Arrays of primitives int e //
Null reference int f new int5
int g new int4 for(int i 0 i lt
g.length i) gi ii int h
11, 47, 93 // Compile error variable e
not initialized //!System.out.println("e.leng
th" e.length) System.out.println("f.length
" f.length) // The primitives inside
the array are // automatically initialized to
zero for(int i 0 i lt f.length i)
System.out.println("f" i "" fi)
4
Returning an array
  • As like any other object, a method can return an
    array as its result
  • The method can create array and initialize it
  • Remember that gaurbage collector takes care of
    objects on the heap, so it does not matter if the
    array is created inside a method, when there is
    no need for that, gaurbage collector destroys it

5
Returning an array - example
public class IceCream private static Test
monitor new Test() private static Random
rand new Random() public static final
String flavors "Chocolate",
"Strawberry", "Vanilla Fudge Swirl", "Mint
Chip", "Mocha Almond Fudge", "Rum Raisin",
"Praline Cream", "Mud Pie" public static
String flavorSet(int n) String results
new Stringn boolean picked new
booleanflavors.length for(int i 0 i lt
n i) int t do t
rand.nextInt(flavors.length)
while(pickedt) resultsi flavorst
pickedt true return results

public static void main(String args)
for(int i 0 i lt 20 i)
System.out.println( "flavorSet(" i ")
") String fl flavorSet(flavors.length
) for(int j 0 j lt fl.length j)
System.out.println("\t" flj)
monitor.expect(new Object "
flavorSet\\(\\d\\) ", new
TestExpression(" \\t(ChocolateStrawberry"
"Vanilla Fudge SwirlMint ChipMocha
Almond " "FudgeRum RaisinPraline
CreamMud Pie)", 8) ) ///
6
Arrays class
  • TO support some operations on arrays, java
    provoides a utility class named Arrays
  • It has methods like
  • fill() to fill an array with a value
  • sort() to sort an array
  • binarySearch() to search an array for an element
  • Equals() to test two arrays for having same
    elements
  • Eckel provides Arrays2 class that provides some
    other usfull operations on arrays like
    toString(). Study it by yourself.
  • We can use System.arrayCopy() to copy contents of
    one array to another one

7
Arrays operations example
public class CopyingArrays private static
Test monitor new Test() public static void
main(String args) int i new int7
int j new int10 Arrays.fill(i, 47)
Arrays.fill(j, 99) System.out.println("i
" Arrays2.toString(i))
System.out.println("j " Arrays2.toString(j))
System.arraycopy(i, 0, j, 0, i.length)
System.out.println("j " Arrays2.toString(j))
int k new int5 Arrays.fill(k,
103) System.arraycopy(i, 0, k, 0,
k.length) System.out.println("k "
Arrays2.toString(k)) Arrays.fill(k, 103)
System.arraycopy(k, 0, i, 0, k.length)
System.out.println("i " Arrays2.toString(i))
// Objects Integer u new
Integer10 Integer v new Integer5
Arrays.fill(u, new Integer(47))
Arrays.fill(v, new Integer(99))
System.out.println("u " Arrays.asList(u))
System.out.println("v " Arrays.asList(v))
System.arraycopy(v, 0, u, u.length/2,
v.length) System.out.println("u "
Arrays.asList(u)) monitor.expect(new
String "i 47, 47, 47, 47, 47, 47,
47", "j 99, 99, 99, 99, 99, 99, 99, 99,
99, 99", "j 47, 47, 47, 47, 47, 47, 47,
99, 99, 99", "k 47, 47, 47, 47, 47",
"i 103, 103, 103, 103, 103, 47, 47",
"u 47, 47, 47, 47, 47, 47, 47, 47, 47, 47",
"v 99, 99, 99, 99, 99", "u 47,
47, 47, 47, 47, 99, 99, 99, 99, 99" )
///
8
Comparing arrays
public class ComparingArrays private static
Test monitor new Test() public static void
main(String args) int a1 new
int10 int a2 new int10
Arrays.fill(a1, 47) Arrays.fill(a2, 47)
System.out.println(Arrays.equals(a1, a2))
a23 11 System.out.println(Arrays.equals(a
1, a2)) String s1 new String5
Arrays.fill(s1, "Hi") String s2 "Hi",
"Hi", "Hi", "Hi", "Hi" System.out.println(Ar
rays.equals(s1, s2)) monitor.expect(new
String "true", "false",
"true" ) ///
9
Sorting arrays
public class StringSorting public static void
main(String args) String sa new
String30 Arrays2.fill(sa, new
Arrays2.RandStringGenerator(5))
System.out.println( "Before sorting "
Arrays.asList(sa)) Arrays.sort(sa)
System.out.println( "After sorting "
Arrays.asList(sa)) ///
  • This code uses default compareTo of String class
    (of comparable interface)
  • Default compareTo for String class uses
    lexicographic orderingall uppercase letters
    first and then all lower case letters

10
Sorting arrays different ordering
public class AlphabeticComparator implements
Comparator public int compare(Object o1,
Object o2) String s1 (String)o1
String s2 (String)o2 return
s1.toLowerCase().compareTo(s2.toLowerCase())
///
public class AlphabeticSorting public static
void main(String args) String sa new
String30 Arrays2.fill(sa, new
Arrays2.RandStringGenerator(5))
System.out.println( "Before sorting "
Arrays.asList(sa)) Arrays.sort(sa, new
AlphabeticComparator()) System.out.println(
"After sorting " Arrays.asList(sa))
///
11
Searching a sorted array
public class ArraySearching public static
void main(String args) int a new
int100 Arrays2.RandIntGenerator gen
new Arrays2.RandIntGenerator(1000)
Arrays2.fill(a, gen) Arrays.sort(a)
System.out.println( "Sorted array "
Arrays2.toString(a)) while(true) int
r gen.next() int location
Arrays.binarySearch(a, r) if(location gt
0) System.out.println("Location of "
r " is " location ", a"
location " " alocation)
break // Out of while loop
///
12
Containers
  • In Java container classes are divided to two
    groups
  • Collection a group of individual elements, often
    with some rule applied to them A List must hold
    the elements in a particular sequence, and a Set
    cannot have any duplicate elements.
  • Map a group of key-value object pairs. At first
    glance, this might seem like it ought to be a
    Collection of pairs, but when you try to
    implement it that way the design gets awkward, so
    its clearer to make it a separate concept. On
    the other hand, its convenient to look at
    portions of a Map by creating a Collection to
    represent that portion. Thus, a Map can return a
    Set of its keys, a Collection of its values, or a
    Set of its pairs.

13
Printing containers
import java.util. public class
PrintingContainers private static Test
monitor new Test() static Collection
fill(Collection c) c.add("dog")
c.add("dog") c.add("cat") return c
static Map fill(Map m) m.put("dog",
"Bosco") m.put("dog", "Spot")
m.put("cat", "Rags") return m public
static void main(String args)
System.out.println(fill(new ArrayList()))
System.out.println(fill(new HashSet()))
System.out.println(fill(new HashMap()))
monitor.expect(new String "dog, dog,
cat", "dog, cat", "dogSpot,
catRags" ) ///
14
Container disadvantages uknown types
Because the type information is thrown away when
you put an object reference into a container,
theres no restriction on the type of object that
can be put into your container, even if you mean
it to hold only, say, cats. Someone could just as
easily put a dog into the container. Because the
type information is lost, the only thing the
container knows that it holds is a reference to
an object. You must perform a cast to the correct
type before you use it.
15
Inability to control type of objects we put in a
container
public class Cat private int catNumber
public Cat(int i) catNumber i public
void id() System.out.println("Cat "
catNumber) public class Dog private
int dogNumber public Dog(int i) dogNumber
i public void id() System.out.println("
Dog " dogNumber) ///
import java.util. public class CatsAndDogs
public static void main(String args) List
cats new ArrayList() for(int i 0 i lt 7
i) cats.add(new Cat(i)) // Not a
problem to add a dog to cats cats.add(new
Dog(7)) for(int i 0 i lt cats.size()
i) ((Cat)cats.get(i)).id() // Dog
is detected only at run time ///
16
Defining toString() helps to avoid some casts
public class WorksAnyway private static Test
monitor new Test() public static void
main(String args) List mice new
ArrayList() for(int i 0 i lt 3 i)
mice.add(new Mouse(i)) for(int i 0 i lt
mice.size() i) // No cast necessary,
automatic // call to Object.toString()
System.out.println("Free mouse "
mice.get(i)) MouseTrap.caughtYa(mice.get(i)
) monitor.expect(new String
"Free mouse This is Mouse 0", "Mouse
0", "Free mouse This is Mouse 1",
"Mouse 1", "Free mouse This is Mouse
2", "Mouse 2" ) ///
public class Mouse private int mouseNumber
public Mouse(int i) mouseNumber i //
Override Object.toString() public String
toString() return "This is Mouse "
mouseNumber public int getNumber()
return mouseNumber ///
public class MouseTrap static void
caughtYa(Object m) Mouse mouse (Mouse)m
// Cast from Object System.out.println("Mouse
" mouse.getNumber()) ///
17
Making a type conscious ArrayList
public class MouseList private List list
new ArrayList() public void add(Mouse m)
list.add(m) public Mouse get(int index)
return (Mouse)list.get(index) public int
size() return list.size() ///
public class MouseListTest private static
Test monitor new Test() public static void
main(String args) MouseList mice new
MouseList() for(int i 0 i lt 3 i)
mice.add(new Mouse(i)) for(int i 0 i lt
mice.size() i) MouseTrap.caughtYa(mice.ge
t(i)) monitor.expect(new String
"Mouse 0", "Mouse 1", "Mouse 2"
) ///
18
Moving through a container elements using
Iterators
Containers lets us traversing their elements
sequentially by using an Iterator
object Iterator related Opeartions 1- Ask a
container to hand you an Iterator using a method
called iterator( ). This Iterator will be ready
to return the first element in the sequence on
your first call to its next( ) method. 2- Get
the next object in the sequence with next( ). 3-
See if there are any more objects in the sequence
with hasNext( ). 4- Remove the last element
returned by the iterator with remove( ).
19
Iterators usage examples
public class CatsAndDogs2 private static Test
monitor new Test() public static void
main(String args) List cats new
ArrayList() for(int i 0 i lt 7 i)
cats.add(new Cat(i)) Iterator e
cats.iterator() while(e.hasNext())
((Cat)e.next()).id() ///
public class Printer static void
printAll(Iterator e) while(e.hasNext())
System.out.println(e.next()) ///
20
Container taxonomy
21
Coding for interfaces (not implementations)
It is a good programming practice to write codes
to work with interfaces. This way the only place
you care about implementation is at the point of
creation
List x new LinkedList()
In other parts of code, you work with List. This
has the benefit that if you decide to change
implementation (for example to ArrayList), other
parts of code is not affected
22
Coding for interfaces (not implementations)
It is a good programming practice to write codes
to work with interfaces. This way the only place
you care about implementation is at the point of
creation
List x new LinkedList()
In other parts of code, you work with List. This
has the benefit that if you decide to change
implementation (for example to ArrayList), other
parts of code is not affected
23
A collection example
public class SimpleCollection private static
Test monitor new Test() public static void
main(String args) // Upcast because we
just want to // work with Collection
features Collection c new ArrayList()
for(int i 0 i lt 10 i)
c.add(Integer.toString(i)) Iterator it
c.iterator() while(it.hasNext())
System.out.println(it.next())
monitor.expect(new String "0",
"1", "2", "3", "4", "5",
"6", "7", "8", "9"
) ///
24
Collection functionality
25
Collection functionality (Cont.)
26
Collection functionality - example
// Remove all components that are // in
the argument collection c.removeAll(c2)
System.out.println(c) c.addAll(c2)
System.out.println(c) // Is a Collection in
this Collection? System.out.println(
"c.containsAll(c2) " c.containsAll(c2))
Collection c3 ((List)c).subList(3, 5) //
Keep all the elements that are in both // c2
and c3 (an intersection of sets)
c2.retainAll(c3) System.out.println(c)
// Throw away all the elements // in c2 that
also appear in c3 c2.removeAll(c3)
Collection c new ArrayList()
Collections2.fill(c, Collections2.countries, 5)
c.add("ten") c.add("eleven")
System.out.println(c) // Make an array from
the List Object array c.toArray()
// Make a String array from the List
String str (String)c.toArray(new
String1) // Find max and min elements
this means // different things depending on
the way // the Comparable interface is
implemented System.out.println("Collections.m
ax(c) " Collections.max(c))
System.out.println("Collections.min(c) "
Collections.min(c)) // Add a Collection to
another Collection Collection c2 new
ArrayList() Collections2.fill(c2,
Collections2.countries, 5) c.addAll(c2)
27
List functionality
28
List functionality example
public static void basicTest(List a)
a.add(1, "x") // Add at location 1
a.add("x") // Add at end // Add a
collection a.addAll(fill(new ArrayList()))
// Add a collection starting at location 3
a.addAll(3, fill(new ArrayList())) b
a.contains("1") // Is it in there? // Is the
entire collection in there? b
a.containsAll(fill(new ArrayList())) //
Lists allow random access, which is cheap //
for ArrayList, expensive for LinkedList o
a.get(1) // Get object at location 1 i
a.indexOf("1") // Tell index of object b
a.isEmpty() // Any elements inside? it
a.iterator() // Ordinary Iterator lit
a.listIterator() // ListIterator lit
a.listIterator(3) // Start at loc 3 i
a.lastIndexOf("1") // Last match
a.remove(1) // Remove location 1
a.remove("3") // Remove this object a.set(1,
"y") // Set location 1 to "y" // Keep
everything that's in the argument // (the
intersection of the two sets)
a.retainAll(fill(new ArrayList())) // Remove
everything that's in the argument
a.removeAll(fill(new ArrayList())) i
a.size() // How big is it? a.clear() //
Remove all elements
29
List functionality example (cont.)
public static void iterMotion(List a)
ListIterator it a.listIterator() b
it.hasNext() b it.hasPrevious() o
it.next() i it.nextIndex() o
it.previous() i it.previousIndex()
30
List functionality example (cont.)
public static void iterManipulation(List a)
ListIterator it a.listIterator()
it.add("47") // Must move to an element
after add() it.next() // Remove the
element that was just produced it.remove()
// Must move to an element after remove()
it.next() // Change the element that was
just produced it.set("47")
31
List functionality example (cont.)
// There are some things that only LinkedLists
can do public static void testLinkedList()
LinkedList ll new LinkedList()
fill(ll) System.out.println(ll) //
Treat it like a stack, pushing
ll.addFirst("one") ll.addFirst("two")
System.out.println(ll) // Like "peeking" at
the top of a stack System.out.println(ll.getF
irst()) // Like popping a stack
System.out.println(ll.removeFirst())
System.out.println(ll.removeFirst()) //
Treat it like a queue, pulling elements //
off the tail end System.out.println(ll.remove
Last()) // With the above operations, it's a
dequeue! System.out.println(ll)
32
Making a stack from a linkedList
public class StackL private LinkedList list
new LinkedList() public void push(Object v)
list.addFirst(v) public Object top()
return list.getFirst() public Object pop()
return list.removeFirst() public static void
main(String args) StackL stack new
StackL() for(int i 0 i lt 10 i)
stack.push(Collections2.countries.next())
System.out.println(stack.top())
System.out.println(stack.top())
System.out.println(stack.pop())
System.out.println(stack.pop())
System.out.println(stack.pop())
monitor.expect(new String "CHAD",
"CHAD", "CHAD", "CENTRAL AFRICAN
REPUBLIC", "CAPE VERDE" ) ///
33
Making a queue from a linkedList
public class Queue private LinkedList list
new LinkedList() public void put(Object v)
list.addFirst(v) public Object get()
return list.removeLast() public boolean
isEmpty() return list.isEmpty() public
static void main(String args) Queue queue
new Queue() for(int i 0 i lt 10 i)
queue.put(Integer.toString(i))
while(!queue.isEmpty()) System.out.println(q
ueue.get()) monitor.expect(new String
"0", "1", "2", "3",
"4", "5", "6", "7", "8",
"9" ) ///
34
Set Functionality
35
Set Functionality example
public class Set1 private static Test monitor
new Test() static void fill(Set s)
s.addAll(Arrays.asList( "one two three four
five six seven".split(" "))) public static
void test(Set s) // Strip qualifiers from
class name System.out.println(
s.getClass().getName().replaceAll("\\w\\.",
"")) fill(s) fill(s) fill(s)
System.out.println(s) // No duplicates! //
Add another set to this one s.addAll(s)
s.add("one") s.add("one")
s.add("one") System.out.println(s) //
Look something up System.out.println("s.conta
ins(\"one\") " s.contains("one"))
public static void main(String args)
test(new HashSet()) test(new TreeSet())
test(new LinkedHashSet()) monitor.expect(new
String "HashSet", "one, two,
five, four, three, seven, six", "one,
two, five, four, three, seven, six",
"s.contains(\"one\") true", "TreeSet",
"five, four, one, seven, six, three, two",
"five, four, one, seven, six, three, two",
"s.contains(\"one\") true",
"LinkedHashSet", "one, two, three, four,
five, six, seven", "one, two, three,
four, five, six, seven",
"s.contains(\"one\") true" )
36
Sorted set
System.out.println(low)
System.out.println(high) System.out.println(s
ortedSet.subSet(low, high))
System.out.println(sortedSet.headSet(high))
System.out.println(sortedSet.tailSet(low))
monitor.expect(new String "eight,
five, four, one, seven, six, three, two",
"eight", "two", "one", "two",
"one, seven, six, three", "eight,
five, four, one, seven, six, three",
"one, seven, six, three, two" )
public class SortedSetDemo private static
Test monitor new Test() public static void
main(String args) SortedSet sortedSet
new TreeSet(Arrays.asList( "one two three
four five six seven eight".split(" ")))
System.out.println(sortedSet) Object
low sortedSet.first(), high
sortedSet.last() System.out.println(low)
System.out.println(high) Iterator it
sortedSet.iterator() for(int i 0 i lt 6
i) if(i 3) low it.next()
if(i 6) high it.next() else
it.next()
37
Map functionality
38
Map usage example
class Counter int i 1 public String
toString() return Integer.toString(i)
public class Statistics private static
Random rand new Random() public static void
main(String args) Map hm new
HashMap() for(int i 0 i lt 10000 i)
// Produce a number between 0 and 20
Integer r new Integer(rand.nextInt(20))
if(hm.containsKey(r)) ((Counter)hm.get(r))
.i else hm.put(r, new
Counter()) System.out.println(hm)
///
39
Sorted map
Object low sortedMap.firstKey(), high
sortedMap.lastKey() System.out.println(low)
System.out.println(high) Iterator it
sortedMap.keySet().iterator() for(int i 0
i lt 6 i) if(i 3) low it.next()
if(i 6) high it.next() else
it.next() System.out.println(low)
System.out.println(high) System.out.println(s
ortedMap.subMap(low, high))
System.out.println(sortedMap.headMap(high))
System.out.println(sortedMap.tailMap(low))
monitor.expect(new String "eightH,
fiveE, fourD, nineI, oneA, sevenG,"
" sixF, tenJ, threeC, twoB", "eight",
"two", "nine", "ten",
"nineI, oneA, sevenG, sixF",
"eightH, fiveE, fourD, nineI, "
"oneA, sevenG, sixF", "nineI, oneA,
sevenG, sixF, " "tenJ, threeC,
twoB" )
public class SimplePairGenerator implements
MapGenerator public Pair items new
Pair("one", "A"), new Pair("two", "B"), new
Pair("three", "C"), new Pair("four", "D"),
new Pair("five", "E"), new Pair("six", "F"),
new Pair("seven", "G"), new Pair("eight", "H"),
new Pair("nine", "I"), new Pair("ten", "J")
private int index -1 public Pair next()
index (index 1) items.length
return itemsindex public static
SimplePairGenerator gen new
SimplePairGenerator()
public class SortedMapDemo private static
Test monitor new Test() public static void
main(String args) TreeMap sortedMap new
TreeMap() Collections2.fill(
sortedMap, SimplePairGenerator.gen, 10)
System.out.println(sortedMap)
40
Hashing
  • Hashing is a common way to build lookup tables
  • For each key a hash value is calculated
  • Objects are inserted in locations that are
    specified by their hash value
  • For lookup, again hash code is used to find the
    place the obejct is in
  • The root class Object in java defines a hashCode
    method which simply returns address of the object
    as hashCode
  • It is in-appropriate in many situations (e.g.
    two keys may have same value but have different
    addresses!)
  • Subclasses like String overdies hashCode to have
    appropriate behavior
  • For user-defined classes therefore we need to
    implement hasCode
  • HashMap also uses equals() method. So for user
    defined classes we need to overide equals() too.

41
Example of defining hashCode and equals
public class Groundhog int number public
Groundhog(int n) numbern public int
hashCode() return number public boolean
equals(Object o) return (o instanceof
Groundhog2) (number
((Groundhog2)o).number)
42
Why hashing?
  • Hashing improve lookup performance
  • Without hashing, to implement a lookup table, we
    may use a linked list or a sorted linked list
  • Those structures in average has worst
    performance than hash tables for implementing
    lookup tables
  • In the book a SlowMap is defined that
    demonstrates how to implement a Map using
    ArrayList. It is discussed that this solution is
    not appropriate because of slow performance
  • Also in the book, a SimpleHashMap is defined.
    Study it and be sure that you understand how it
    works

43
HashMap performance
  • Normally java HashMap has good performance which
    is acceptable for many applications
  • However, we can control the performance
  • To do this when creating a HashMap, we can
    specify load factor threshold. Load factor is
    size/capactiy. When load factor reaches the
    threshold, HashMap is expanded and all entries is
    rehashed. This way collisions will be reduced.
  • new hashMap(0.5) // default load factor is
    0.75

44
Guidelines for hashCode() implementation
1. Store some constant nonzero value, say 17, in
an int variable called result. 2. For each
significant field f in your object (each field
taken into account by the equals( ), that is),
calculate an int hash code c for the
boolean c (f ? 0 1) byte, char, short,
or int c (int)f ... 3. Combine the hash
code(s) computed aboveresult 37 result c
4. Return result. 5. Look at the resulting
hashCode( ) and make sure that equal instances
have equal hash codes.
45
Reference classes
  • The Java 2 platform introduced the java.lang.ref
    package, which contains classes that allow you to
    refer to objects without pinning them in memory.
  • We have SoftReference, WeakReference, and
    PhantomReference classes
  • To understand these classes first we need to
    define the meaning of reachable
  • Strongly reachable An object that can be
    accessed by a strong reference. Softly
    reachable An object that is not strongly
    reachable and can be accessed
    through a soft reference. Weakly reachable An
    object that is not strongly or softly reachable
    and can be accessed through a weak
    reference. Phantomly reachable An object that
    is not strongly, softly, or weakly
    reachable, has been finalized, and can be
    accessed through a phantom
    reference.

46
Reference classes SoftRefrence class
  • A typical use of the SoftReference class is for
    a memory-sensitive cache.
  • The idea of a SoftReference is that you hold a
    reference to an object with the guarantee that
    all of your soft references will be cleared
    before the JVM reports an out-of-memory
    condition.
  • The key point is that when the garbage collector
    runs, it may or may not free an object that is
    softly reachable. Whether the object is freed
    depends on the algorithm of the garbage collector
    as well as the amount of memory available while
    the collector is running.

47
Reference classes SoftRefrence class
SoftReference sr new SoftReference (new
Employee ())
48
SoftRefrence example image cache
SoftReference sr null // ... Sometime later
in a drawing method. Image im (sr null) ?
null (Image) (sr.get())if (im null)
im getImage (getCodeBase(), "truck1.gif")
sr new SoftReference (im)// Draw the
image.// Later, clear the strong reference to
the Image subclass object.// That is done, so --
assuming no other strong reference exists -- //
the only reference to the Image subclass object
is a soft // reference. Eventually, when the
garbage collector notes that it // is running
out of heap memory, it can clear that soft
reference // (and eventually remove the
object).im null
49
SoftRefrence example demonstrating the usage of
ReferenceQueue
import java.lang.ref.class Employee
private String name Employee (String name)
this.name name public String
toString () return name
class SoftReferenceDemo public static void
main (String args) // Create two
Employee objects that are strongly reachable from
e1 // and e2. Employee e1 new Employee
("John Doe") Employee e2 new Employee
("Jane Doe") // Create a ReferenceQueue
object that is strongly reachable from q.
ReferenceQueue q new ReferenceQueue () //
Create a SoftReference array with room for two
references to // SoftReference objects. The
array is strongly reachable from sr.
SoftReference sr new SoftReference 2
50
SoftRefrence example demonstrating the usage of
ReferenceQueue (cont.)
// Assign a SoftReference object to each
array element. That object // is strongly
reachable from that element. Each SoftReference
object // encapsulates an Employee object
that is referenced by e1 or e2 (so // the
Employee object is softly reachable from the
SoftReference // object), and associates the
ReferenceQueue object, referenced by // q,
with the SoftReference object. sr 0 new
SoftReference (e1, q) sr 1 new
SoftReference (e2, q) // Remove the only
strong references to the Employee objects. e1
null e2 null // Poll reference
queue until SoftReference object arrives.
Reference r while ((r q.poll ()) null)
System.out.println ("Polling
reference queue") // Suggest that the
garbage collector should run. System.gc
()
51
SoftRefrence example demonstrating the usage of
ReferenceQueue (cont.)
// Identify the SoftReference object whose
soft reference was // cleared, and print an
appropriate message. if (r sr 0)
System.out.println ("John Doe Employee object's
soft reference " "cleared")
else System.out.println ("Jane Doe
Employee object's soft reference "
"cleared") // Attempt to retrieve a
reference to the Employee object. Employee e
(Employee) r.get () // e will always be
null because soft references are cleared before
// references to their containing SoftReference
objects are queued // onto a reference
queue. if (e ! null)
System.out.println (e.toString ())
52
SoftRefrence example demonstrating the usage of
ReferenceQueue (cont.)
Program output
Polling reference queuePolling reference
queuePolling reference queuePolling reference
queuePolling reference queuePolling reference
queuePolling reference queuePolling reference
queuePolling reference queuePolling reference
queuePolling reference queuePolling reference
queuePolling reference queueJane Doe Employee
object's soft reference cleared
53
WeakReference
  • When you initialize a WeakReference object, you
    store a referent's reference in that object.
  • The object contains a weak reference to the
    referent, and the referent is weakly reachable if
    there are no other references, apart from weak
    references, to that referent.
  • If heap memory is running low, the garbage
    collector locates weakly reachable objects and
    clears their weak references -- by calling
    WeakReference's inherited clear() method.
  • Assuming no other references point to those
    referents, the referents is gaurbage collected

54
WeakReference - example
Class WeakReferenceDemopublic static void main
(String args) // Create a String object
that is strongly reachable from key. String
key new String ("key") / Note For
this program, you cannot say String key "key".
You cannot do that because (by itself), "key"
is strongly referenced from an internal
constant pool data structure (that I will
discuss in a future article). There is no way
for the program to nullify that strong reference.
As a result, that object will never be garbage
collected, and the polling loop will be
infinite. / // Create a ReferenceQueue
object that is strongly reachable from q.
ReferenceQueue q new ReferenceQueue ()
55
WeakReference example (cont.)
// Create a WeakReference object that is strongly
reachable from wr.// The WeakReference object
encapsulates the String object that is//
referenced by key (so the String object is
weakly-reachable from// the WeakReference
object), and associates the ReferenceQueue//
object, referenced by q, with the WeakReference
object.WeakReference wr new WeakReference
(key, q)// Create an Object object that is
strongly reachable from value.Object value
new Object ()// Create a Hashtable object that
is strongly reachable from ht.Hashtable ht
new Hashtable ()// Place the WeakReference and
Object objects in the hash table.ht.put (wr,
value)
56
WeakReference example (cont.)
// Remove the only strong reference to the
String object. key null // Poll reference
queue until WeakReference object arrives.
Reference r while ((r q.poll ()) null)
System.out.println ("Polling reference
queue") // Suggest that the garbage
collector should run. System.gc ()
// Using strong reference to the Reference
object, remove the entry // from the Hashtable
where the WeakReference object serves as that
// entry's key. value ht.remove (r) //
Remove the strong reference to the Object object,
so that object // is eligible for garbage
collection. Although not necessary in this //
program, because we are about to exit, imagine a
continuously- // running program and that this
code is in some kind of long-lasting // loop.
value null
57
WeakReference (cont.)
  • WeakHashMap class in Java implements what is
    demonstrated in the previous example
  • See the example in the book for the usage of
    WeakHashMap

58
Choosing a Container
  • We have seen a number of containers. We should
    know in what situations to use each of them
  • We now when we need a List or a Set or a Map
  • List is used when the order of elements are
    important
  • Set is used when we don't care about order but we
    want to be sure there is no repeatition
  • Map is used for making associations between keys
    and values (lookup tables)

59
Choosing between List implementations
60
Choosing between Set implementations
61
Choosing between Maps
62
Other discussions
  • The following is left for your self study (it is
    not for ignoring, because of time limit we can't
    discuss them in class)
  • Sorting and searching lists
  • Utilities (finding minimum/maximum in a
    collection, rotating elements, filling
    collections, etc.)
  • Making a collection or Map unmodifiable
  • Synchronizing a collection or Map
  • Legacy classes (Vector and Stack)
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