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Introduction to 3D User Interface

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Title: Introduction to 3D User Interface Author: Last modified by: Created Date: 9/4/2005 10:22:00 AM Document presentation format – PowerPoint PPT presentation

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Title: Introduction to 3D User Interface


1
Introduction to 3D User Interface
2
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  • ??
  • ?? ??? ??
  • ??? ?? ??(??)
  • ?? ?? ???
  • Chapter 1 2
  • ??
  • SIGGRAPH 2001 Course Notes 44
  • Advance Topics in 3D User Interface Design
  • http//www.3dui.org

3
Whats in the Book
  • Part I introduces the topic of 3D UIs
  • Part II the input/output device technology
  • Part III A wide range of 3D interaction
    techniques navigation, selection and etc.
  • Part IV the design, development, and evaluation
    of complete 3D UI metaphors and applications
  • Part V the future, research agenda for 3D UIs

4
Chapter. 1 Introduction to 3D User Interface
  • Easy to use, intutitive, designed with your needs
    in mind
  • Desktop user interface for the past decade or
    more
  • VE, AR, UbiComp and other off-the-desktop -gt 3D
    UI design

5
Chapter. 1 Introduction to 3D User Interface
  • What are 3D user interfaces?
  • Terminology
  • The goals of 3D UI design
  • Some application areas

6
1.1 What are 3D User Interfaces?
  • UI components
  • Input device mouse, keyboard
  • Output device monitor
  • Interaction techniques drag-and-drop
  • Interface widgets pull-down menus
  • Interface metaphors desktop metaphor

7
1.1 What are 3D User Interfaces?
  • These UI components are often inappropriate for
    the nontraditional computing environment
  • Wearable computer users / keyboard
  • HMD in an AR / redesign of text-intensive
    interface components such as dialog boxes
  • VR users / 2D mouse

8
1.1 What are 3D User Interfaces?
  • The nontraditional systems need a new set of
    interface components
  • New devices
  • New techniques
  • New metaphors
  • Most of nontraditional environments work in real
    or virtual 3D space
  • -gt 3D User Interfaces

9
1.2 Why 3D User Interfaces?
  • 5 main motivations for producing this book
  • 3D interaction is relevant to real-world tasks
  • The technology behind 3D UIs is becoming mature
  • 3D interaction is difficult
  • Current 3D UIs either are simple or lack
    usability
  • 3D UI design is an area ripe for further work

10
3D interaction is relevant to real-world tasks
  • If a user is immersed and can interact using
    natural skills, then application can take
    advantage of the fact that the user already has a
    great deal of knowledge about the world.

11
The technology behind 3D UIs is becoming mature
  • WIMP(Windows, Icons, Menus and Pointers)
    interface
  • Mice, keyboards, windows, menus and icons
  • Nontraditional interface
  • Trackers, 3D pointing devices, and whole-hand
    device, Multi-sensory 3D output display, HMDs,
    spatial audio system, and haptic devices.

12
3D interaction is difficult
  • Adapting traditional WIMP interaction styles to
    3D does not provide complete solution to the
    problem
  • Rather novel 3D UIs based on real-world
    interaction or some other metaphor must be
    developed

13
Current 3D UIs either are simple or lack usability
  • Most of applications which contain 3D interaction
    is not very complex.
  • More complex 3D interfaces are difficult to
    design and evaluate, leading to a lack of
    usability
  • Modeling design, education, complex scientific
    visualization
  • A more thorough treatment is needed

14
3D UI design is an area ripe for further work
  • Development of 3D user interfaces is one of the
    most exciting areas of research in HCI today,
    providing the next frontier of innovation in the
    field.

15
1.3 Terminology(1)
  • Human-computer interaction (HCI)
  • The process of communication between human users
    and computers.
  • User Interface (UI)
  • The UI translates a users actions and inputs
    into a representation the computer can understand
    and act upon and vice versa.
  • Input device
  • Degree of freedom (DOF)
  • Roll(X), Yaw(Y), Pitch(Z) 6 DOF

16
1.3 Terminology(1)
  • Output device
  • Interaction technique (IT)
  • A method allowing a user to accomplish a task via
    the UI. Includes both hardware and software
    components.
  • Usability
  • The characteristics of an artifact (device, IT,
    or UI)
  • Easy of use, comfort, user performance, and
    system performance
  • Usability evaluation

17
1.3 Terminology(2)
  • 3D Interaction
  • HCI in which the users task are performed
    directly in a 3D spatial context.
  • Interactive system do not necessarily involve 3D
    interaction. (?? ??, ??? ?????? 3?? ?? ??? ?? ?
    ?)
  • 3D interaction does not necessarily mean that 3D
    input devices are used. (2D ???? 3?? ?? ??? ????
    ? ??? navigation? ???? ??, 2?? ???? 3D
    Interaction? ??? ????.)
  • 3D User Interface (3D UI)
  • A UI that involves 3D interaction

18
1.3 Terminology(2)
  • Virtual Environment (VE)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • A real-world environment that is enhanced with
    synthetic objects or information.
  • Mixed Reality (MR)
  • A continuum including both VEs and AR
  • Ubiquitous computing (UbiComp)
  • Users have anytime, anyplace access to
    computational power (Weiser, 1991)

19
1.4 Application Areas
  • Design and prototyping
  • An architect can navigate
  • Psychiatric treatment
  • Scientific visualization
  • Heritage/tourism
  • Augmented reality tech. By allowing a visitor to
    see directly what the site might have looked like
    in earlier times.
  • Collaborative work
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