Title: Introduction to Game Theory
1Introduction to Game Theory
Yale BraunsteinSpring 2007
2General approach
- Brief History of Game Theory
- Payoff Matrix
- Types of Games
- Basic Strategies
- Evolutionary Concepts
- Limitations and Problems
3Brief History of Game Theory
- 1913 - E. Zermelo provides the first theorem of
game theory asserts that chess is strictly
determined - 1928 - John von Neumann proves the minimax
theorem - 1944 - John von Neumann Oskar Morgenstern write
"Theory of Games and Economic Behavior - 1950-1953 - John Nash describes Nash equilibrium
4Rationality
- Assumptions
- humans are rational beings
- humans always seek the best alternative in a set
of possible choices - Why assume rationality?
- narrow down the range of possibilities
- predictability
5Utility Theory
- Utility Theory based on
- rationality
- maximization of utility
- may not be a linear function of income or wealth
- It is a quantification of a person's preferences
with respect to certain objects.
6What is Game Theory?
- Game theory is a study of how to mathematically
determine the best strategy for given conditions
in order to optimize the outcome
7Game Theory
- Finding acceptable, if not optimal, strategies in
conflict situations. - Abstraction of real complex situation
- Game theory is highly mathematical
- Game theory assumes all human interactions can be
understood and navigated by presumptions.
8Why is game theory important?
- All intelligent beings make decisions all the
time. - AI needs to perform these tasks as a result.
- Helps us to analyze situations more rationally
and formulate an acceptable alternative with
respect to circumstance. - Useful in modeling strategic decision-making
- Games against opponents
- Games against "nature
- Provides structured insight into the value of
information
9Types of Games
- Sequential vs. Simultaneous moves
- Single Play vs. Iterated
- Zero vs. non-zero sum
- Perfect vs. Imperfect information
- Cooperative vs. conflict
10Zero-Sum Games
- The sum of the payoffs remains constant during
the course of the game. - Two sides in conflict
- Being well informed always helps a player
11Non-zero Sum Game
- The sum of payoffs is not constant during the
course of game play. - Players may co-operate or compete
- Being well informed may harm a player.
12Games of Perfect Information
- The information concerning an opponents move is
well known in advance. - All sequential move games are of this type.
13Imperfect Information
- Partial or no information concerning the opponent
is given in advance to the players decision. - Imperfect information may be diminished over time
if the same game with the same opponent is to be
repeated.
14Key Area of Interest
Non-zero Sum
Imperfect Information
15Matrix Notation
Notes Player I's strategy A may be different
from Player II's. P2 can be omitted if zero-sum
game
16Prisoners Dilemma Other famous games
A sample of other games Marriage Disarmament
(my generals are more irrational than yours)
17Prisoners Dilemma
NCE
Prisoner 2
Blame
Don't
Blame
10 , 10
0 , 20
Prisoner 1
Don't
20 , 0
1 , 1
Notes Higher payoffs (longer sentences) are
bad. Non-cooperative equilibrium ? Joint
maximumInstitutionalized solutions (a la
criminal organizations, KSM)
Jt. max.
18Games of Conflict
- Two sides competing against each other
- Usually caused by complete lack of information
about the opponent or the game - Characteristic of zero-sum games
19Games of Co-operation
- Players may improve payoff through
- communicating
- forming binding coalitions agreements
- do not apply to zero-sum games
- Prisoners Dilemma
- with Cooperation
20Prisoners Dilemma with Iteration
- Infinite number of iterations
- Fear of retaliation
- Fixed number of iteration
- Domino effect
21Basic Strategies
- 1. Plan ahead and look back
- 2. Use a dominating strategy if possible
- 3. Eliminate any dominated strategies
- 4. Look for any equilibrium
- 5. Mix up the strategies
22Plan ahead and look back
Opponent
Strategy 2
Strategy 1
150
1000
Strategy 1
You
25
Strategy 2
- 10
23If you have a dominating strategy, use it
Opponent
Strategy 2
Strategy 1
150
1000
Strategy 1
You
25
Strategy 2
- 10
24Eliminate any dominated strategy
Opponent
Strategy 2
Strategy 1
150
1000
Strategy 1
You
Strategy 2
25
- 10
Strategy 3
-15
160
25Look for any equilibrium
- Dominating Equilibrium
- Minimax Equilibrium
- Nash Equilibrium
26Maximin Minimax Equilibrium
- Minimax - to minimize the maximum loss
(defensive) - Maximin - to maximize the minimum gain
(offensive) - Minimax Maximin
27Maximin Minimax Equilibrium Strategies
Opponent
Strategy 2
Strategy 1
Min
150
150
1000
Strategy 1
You
25
Strategy 2
- 10
- 10
Strategy 3
-15
160
-15
160
Max
1000
28Definition Nash Equilibrium
- If there is a set of strategies with the
property that no player can benefit by changing
her strategy while the other players keep their
strategies unchanged, then that set of strategies
and the corresponding payoffs constitute the Nash
Equilibrium. - Source http//www.lebow.drexel.edu/economics/mcca
in/game/game.html
29Is this a Nash Equilibrium?
Opponent
Strategy 2
Strategy 1
Min
150
150
1000
Strategy 1
Strategy 2
You
25
- 10
- 10
Strategy 3
-15
160
-15
160
Max
1000
30Boxed Pigs Example
Cost to press button 2 units
When button is pressed, food given 10 units
31Decisions, decisions...
Little Pig
Press
Wait
5 , 1
Press
4 , 4
Big Pig
Wait
9 , -1
0 , 0
32Time for "real-life" decision making
- Holmes Moriarity in "The Final Problem"
- What would you do
- If you were Holmes?
- If you were Moriarity?
- Possibly interesting digressions?
- Why was Moriarity so evil?
- What really happened?
- What do we mean by reality?
- What changed the reality?
33Mixed Strategy
Safe 2
Safe 1
10,000
0
Safe 1
100,000
0
Safe 2
34Mixed Strategy Solution
35The Payoff Matrix for Holmes Moriarity
36Evolutionary Game Theory
- Natural selection replaces rational behavior
- Survival of the fittest
- Why use evolution to determine a strategy?
37Hawk / Dove Game
38Evolutionary Stable Strategy
- Introduced by Maynard Smith and Price (1973)
- Strategy becomes stable throughout the population
- Mutations becoming ineffective
39Hawk
Dove
Dove
Hawk
40(No Transcript)
41Hawk
Dove
Dove
Hawk
42(No Transcript)
43Where is game theory currently used?
- Ecology
- Networks
- Economics
44Limitations Problems
- Assumes players always maximize their outcomes
- Some outcomes are difficult to provide a utility
for - Not all of the payoffs can be quantified
- Not applicable to all problems
45Summary
- What is game theory?
- Abstraction modeling multi-person interactions
- How is game theory applied?
- Payoff matrix contains each persons utilities
for various strategies - Who uses game theory?
- Economists, Ecologists, Network people,...
- How is this related to AI?
- Provides a method to simulate a thinking agent
46Sources
- Much more available on the web.
- These slides (with changes and additions) adapted
from http//pages.cpsc.ucalgary.ca/jacob/Courses
/Winter2000/CPSC533/Pages/index.html - Three interesting classics
- John von Neumann Oskar Morgenstern, Theory of
Games Economic Behavior (Princeton, 1944). - John McDonald, Strategy in Poker, Business War
(Norton, 1950) - Oskar Morgenstern, "The Theory of Games,"
Scientific American, May 1949 translated as
"Theorie des Spiels," Die Amerikanische
Rundschau, August 1949.