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Ch.1. Introduction: Game and Game Theory

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Title: Ch.1. Introduction: Game and Game Theory


1
Ch.1. Introduction Game and Game Theory
2
LIST
  • 1.1  What is a game theory?
  • 1)  game theory and game
  • 2) what is a game?
  • 3) Game theory
  • 1.2 Classifications of games and the outline of
    this lecture
  • 1) cooperative vs. non-cooperative game
  • 2) perfect vs. imperfect game
  • 3) complete vs. incomplete game
  • 1.3 Evaluation of Game Theory
  • 1) Rubinstein
  • 2) Nashs Nash Equilibrium
  • 3) Nobel Prize in economics, 1994
  • 4) Applications

3
1.1  What Is a Game Theory?
  • 1)  game and game theory
  • Game theory emanates from studies of amusement
    games such as chess or poker.The first theorem
    in game theory is Zermelos theorem on
    Chess(1913).
  • However, game theory is no longer concerned with
    amusement games.

4
 Zermelos Theorem
  • asserts that in chess either white can force a
    win, or black can force a win, or both sides can
    force at least a draw.

5
2) What is a game?
  • a) A game in everyday life
  • a universal form of recreation generally
    including any activity engaged in for diversion
    or amusement and often establishing a situation
    that involves a contest or rivalry
    (http//www.britannica.com/)
  • Ex) board games, card games, video games,
    field games, etc.
  • b) a game in game theory
  • any rule-governed situation with well-defined
    outcome, characterized by strategic
    interdependence.(Gardner, p.4)

6
c) comparison.
  • Games in game theory
  • exclude non-interactive games
  • athletic sport(100m, ..., marathon, race,
    etc), golf,
  • -- no interaction except for
    psychological effects
  • (2) include game-like socio-economic situations
    .(main object of study)
  • oligopoly, trading process(auctions,
    bargaining), employment and promotion, valuation
    of firm values, international trade policy,
    macroeconomic policy decision,voting, etc -gt
    economics, business, sociology, politics,
    biology,

7
3) game theory
  • It studies multiperson, or interdependent,
    decision problems.
  • It can be defined as the study of mathematical
    models of conflict and cooperation between
    intelligent rational decision-makers.
  • --gt more descriptively accurate names "Conflict
    analysis" or "interactive decision theory"
    (R.B.Myerson, Game Theory analysis of conflict,
    Harvard Univ. Press, 1991, p.1)
  •  
  •  

8
1.2 Classifications of games and the outline of
this lecture
  • 1) cooperative vs. non-cooperative game
  • A game is non-cooperative if players can
    not make binding commitments(or agreements), and
    cooperative otherwise, irrespective of the
    possibility of communications.
  • Unit of analysis is an individual player
    in non-cooperative games, and a group(coalition)
    in cooperative games.
  • We do not deal with cooperative games.

9
  • 2)  perfect information vs. imperfect information
    game
  • Perfect information at each move in the game,
    the player with the move knows the full history
    of the play of the game thus far.(p.121)
  • ex) chess, football, English auction
  • Sequential and open moves -gt dynamic games
    games with more than 2 stages
  • Imperfect information game a player does not
    know what others did.
  • ex) sealed bid auction, game of rock,
    paper, scissors.
  • Simultaneous and secret moves -gt static
    games games with a single stage

10
  • 3) complete information vs. incomplete
    information game
  • Incomplete information at least one player is
    uncertain about another players payoff function.
    Asymmetric or private information
  • Ex) Firms MC and workers ability may be
    private information.

11
4)  Contents of our textbook
  •  

12
1.3 Evaluation of Game Theory
  • 1) Rubinstein
  • ("Introduction" in Game theory in
    Economics, eds by A. Rubinstein, 1990, p.xi)
  • 1950s-- era of general equilibrium
  • 1960s-- era of growth
  • 1970sera of economics of information
  • 1980s era of game theory

13
2) Nashs Nash Equilibrium
  • ( R.B. Myerson, "Nash Equilibrium and the History
    of Economic Theory," Journal of Economic
    Literature, 37(3), September 1997, 1067-1082)
  • Nash's theory of noncooperative games should now
    be recognized as one of the outstanding
    intellectual advances of the twentieth century,
    comparable to the discovery of the DNA double
    helix in the biological sciences.(p.1067)
  • Why? It provides a general analytical framework
    (methodology) for extending rational-choice
    analysis to non-market applications. (p.1069)
  • So, economics could change from
    (marginalist era) social science concerned with
    the production
  • and allocation of material
    goods
  • to (today) the analysis of incentives in
    all social institutions.

14
? Nashs papers
  • Equilibrium Points in n-Person Games,
    Procedings of National Academy Sciences, 1950,
    48-49 (Two pages)
  • Noncooperative games, The Annals of
    Mathematics, 1951, 289- 295(Ph.D Thesis, 1950)
  • Sad life Nash(1928-) Ph.D in Math, Princeton
    Univ.(1950), MIT 1951-59, 1959-1990 paranoid
    schizophrenic
  • Sylvia Nasar, A Beautiful Minda biography of
    John Forbes Nash, Jr, 1998 (Film, 2001)

15
3) Nobel Prize in Economics in 1994
  • Three Game theorists, Nash, Harsanyi, and Selten
    won the Nobel Memorial Prize in Economic Sciences
    in 1994 for their pioneering analysis of
    equilibria in the theory of non-cooperative
    games. Press Release

16
4) applications
  • Auction analysis should certainly be counted as
    one of the most important applications of game
    theory, and the FCC auctions gave a practical
    demonstration of the power of auction analysis.
    (Myerson, 1997, p.1078-1079)
  • See, Paul Milgrom, Auction Theory for
    Privatization,
  • Cambridge, 2000,
  • FCC, Wireless Telecommunications Bureau
    Auctions FCC Home Page
  • "the greatest auction in history,"
    raising over 7 billion
  • for the U.S. government.
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