Title: SCIT1003 Chapter 1: Introduction to Game theory
1SCIT1003Chapter 1 Introduction to Game theory
2Why do we like games?
- Amusement, thrill and the hope to win
- Uncertainty course and result of a game
3Reasons for uncertainty
- randomness
- combinatorial multiplicity
- imperfect information
4Three types of games
bridge
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6Game Theory ???
Chess Combinatorial games
Gambling Games of pure luck
7Game Theory ???
- Game theory is a study of strategic decision
making. - Specifically "the study of mathematical models
of conflict and cooperation between intelligent
rational decision-makers". - Game theory is mainly used in economics,
political science, and psychology, as well as
logic, computer science, and biology. - This broad definition applies to most of the
social sciences, but game theory applies
mathematical models to this interaction under the
assumption that each person's behavior impacts
the well-being of all other participants in the
game. These models are often quite simplified
abstractions of real-world interactions.
8What does game mean? according to Webster
- an activity engaged in for diversion or amusement
- a procedure or strategy for gaining an end
- a physical or mental competition conducted
according to rules with the participants in
direct opposition to each other - a division of a larger contest
- any activity undertaken or regarded as a contest
involving rivalry, strategy, or struggle ltthe
dating gamegt ltthe game of politicsgt - animals under pursuit or taken in hunting
9The Great Game
Political cartoon depicting the Afghan Emir Sher
Ali with his "friends" the Russian Bear and
British Lion (1878)
10In a nutshell Game theory is
- the study of how to mathematically determine the
best strategy for given conditions in order to
optimize the outcome - how rational individuals make decisions when
they are aware that their actions affect each
other and when each individual takes this into
account
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12Brief History of Game Theory
- Studies of military strategies dated back to
thousands of years ago (Sun Tzus writings????) - 1913 - E. Zermelo provides the first theorem of
game theory asserts that chess is strictly
determined - 1928 - John von Neumann proves the minimax
theorem - 1944 - John von Neumann Oskar Morgenstern write
"Theory of Games and Economic Behavior - 1950-1953 - John Nash describes Nash equilibrium
(Nobel price 1994)
13???? ???? ???? Putting yourself in the other
persons shoes
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15Rationality
- Assumptions
- Humans are rational beings
- They are in the game to win (get rewarded)
- Humans always seek the best alternative in a set
of possible choices - Why assume rationality?
- narrow down the range of possibilities
- predictability
16Whats good for you?Utility Theory
- Utility Theory based on
- rationality
- maximization of utility
- may not be a linear function of income or
material reward
Utility (usefulness) is an economic concept,
quantifying a personal preference with respect to
certain result/reward as oppose to other
alternatives. It represents the degree of
satisfaction experienced by the player in
choosing an action.
17Utility Example (Exercise)
- Which would you choose? (Game is only played
once!) - 10 million Yuan (100 chance), or
- 100 million Yuan (10 chance)
- Which would you choose? 10 Yuan (100 chance),
or 100 Yuan (10 chance)
18What are the Games in Game Theory?
- In Game Theory, our focus is on games where
- There are 2 or more players.
- Where strategy determines players choice of
action. - The game has one or more outcomes, e.g. someone
wins, someone loses. - The outcome depends on the strategies chosen by
all players there is strategic interaction. - What does this rule out?
- Games of pure chance, e.g. lotteries, slot
machines. (Strategies don't matter). - Games without strategic interaction between
players, e.g. Solitaire. - Examples
- Chess, Go, economic markets, politics, elections,
family relationships, etc.
19Game Theory
- Finding acceptable, if not optimal, strategies in
conflict situations. - An abstraction of real complex situation
- Assumes all human interactions can be understood
and navigated by presumptions - players are interdependent
- uncertainty opponents actions are not entirely
predictable - players take actions to maximize their
gain/utilities
20Types of games
- zero-sum or non-zero-sum if the total payoff of
the players is always 0 - cooperative or non-cooperative if players can
communicate with each other - complete or incomplete information if all the
players know the same information - two-person or n-person
- Sequential vs. Simultaneous moves
- Single Play vs. repeated game
21Essential Elements of a Game
- The players
- how many players are there?
- does nature/chance play a role?
- A complete description of what the players can do
the set of all possible actions (strategies). - The information that players have available when
choosing their actions - A description of the payoff (reward) consequences
for each player for every possible combination of
actions chosen by all players playing the game.
22Characteristics of Game Theory
- Fundamentally about the study of decision-making
- Investigations are concerned with choices and
strategies of actions available to players. - It seeks to answer the questions
- What strategies are there?
- What kinds of solutions are there?
- A solution is expressed as a set of strategies
for all players that yields a particular payoff,
generally the optimal payoff for all players.
This payoff is called the value of the game.
23Games economics
- Games are convenient ways to model strategic
interactions among economic agents. - Many economic situations involve strategic
interactions - Behavior in competitive market e.g. Coca Cola
vs. Pepsi - Behavior in auctions bidders bidding against
other bidders - Behavior in negotiations e.g. trade negotiations
24Normal Form Representation of Games
- A common way of representing games, especially
simultaneous games, is the normal form
representation, which uses a table structure
called a payoff matrix to represent the available
strategies (or actions) and the payoffs (rewards).
25A payoff matrix to Ad or not to Ad
PLAYERS
Philip Morris Philip Morris
No Ad Ad
Reynolds No Ad 50 , 50 20 , 60
Reynolds Ad 60 , 20 30 , 30
STRATEGIES
PAYOFFS
26The Prisoners' Dilemma????
- Two players, prisoners 1, 2.
- Each prisoner has two possible actions.
- Prisoner 1 Don't Confess, Confess
- Prisoner 2 Don't Confess, Confess
- Players choose actions simultaneously without
knowing the action chosen by the other. - Payoff consequences quantified in prison years.
- If neither confesses, each gets 3 year
- If both confess, each gets 5 years
- If 1 confesses, he goes free and other gets 10
years - Prisoner 1 payoff first, followed by prisoner 2
payoff - Payoffs are negative, it is the years of loss of
freedom
27Prisoners Dilemma payoff matrix
Confess Dont Confess
Confess -5, -5 0, -10
Dont Confess -10, 0 -3, -3
2
1
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29Zero-Sum none zero-sum Games
- When the interests of both sides are in conflict
(e.g. chess, sports) the sum of the payoffs
remains zero during the course of the game. - A game is non-zero-sum, if players interests are
not always in direct conflict, so that there are
opportunities for both to gain.
30As a rational game-player, you should
- Know the payoffs of your actions.
- Know you opponents payoff.
- Choose the action that maximizes your payoff.
- Expect your opponents will do the same thing.
- Putting yourself in the other persons shoes
31Impact of game theory
- Nash earned the Nobel Prize for economics in 1994
for his pioneering analysis of equilibria in the
theory of non-cooperative games - Nash equilibrium allowed economist Harsanyi to
explain the way that market prices reflect the
private information held by market participants
work for which Harsanyi also earned the Nobel
Prize for economics in 1994 - Psychologist Kahneman earned the Nobel prize for
economics in 2002 for his experiments showing
how human decisions may systematically depart
from those predicted by standard economic theory
32Fields affected by Game Theory
- Economics and business
- Philosophy and Ethics
- Political and military sciences
- Social science
- Computer science
- Biology
33Game Theory in the Real World
- Economists
- innovated antitrust policy
- auctions of radio spectrum licenses for cell
phone - trade negotiation.
- Computer scientists
- new software algorithms and routing protocols
- Game AI
- Military strategists
- nuclear policy and notions of strategic
deterrence. - Politics
- Voting, parliamentary maneuver.
- Biologists
- How species adopt different strategies to
survive, - what species have the greatest likelihood of
extinction.
34Summary Ch. 1
- Essentials of a game
- Payoffs (Utilities)
- Normal Form Representation (payoff matrix)
- Extensive Form Representation (game tree)
35Assignment 1.1
36Assignment 1.2
37Assignment 1.3
38Assignment 1.4 draw the game tree for the game
Simple Nim
- (Also called the subtraction game)
- Rules
- Two players take turns removing objects from a
single heap or pile of objects. - On each turn, a player must remove exactly one or
two objects. - The winner is the one who takes the last object
- Demonstration http//education.jlab.org/nim/index
.html
39Assignment 1.5 Hong Kong Democratic Reform game
Demo-parties
Accept Reject
No reform ? ? ? ?
Gradual reform ? ? ? ?
One-step reform ? ? ? ?
Central Government
40Assignment 1.5 Hong Kong Democratic Reform game
The democratic reform process in Hong Kong can be
regarded as a 2-player game. On one side is the
Central Government in Beijing. On the other side
is the democratic parties in the Legislature
Council in Hong Kong. According to the Basic Law
of the Hong Kong SAR (Special Administrative
Region), the Central Government proposes the law
for the democratic reform and the democratic
parties in Legislature Council can either pass
or reject the law. Reform can move forward only
if the Central Government proposes the law and
the democratic parties in the Legislature Council
accept and pass the law. The Central Government
can propose law that contains no reform, gradual
reform, or one-step (radical) reform, and the
democratic parties can accept or reject the law.
a Assuming the Central Government prefers
gradual reform to no reform to radical reform,
and the democratic parties prefers radical reform
to gradual reform to no reform, choose and
justify some simple numerical payoffs for this
game in normal form. b Is this a zero
(constant) sum or non- zero (constant) sum
game? c Is this a cooperative or
non-cooperative game? d Is this a complete or
incomplete information game? e Is there a
solution to this game if all players are
rational? Explain your answers.