Title: Behavioral Game Theory: A Brief Introduction
1Behavioral Game TheoryA Brief Introduction
- Networked Life
- CSE 112
- Spring 2005
- Prof. Michael Kearns
- Supplementary slides courtesy of Colin Camerer,
CalTech
2Behavioral Game Theoryand Game Practice
- Game theory how rational individuals should
behave - Who are these rational individuals?
- BGT looks at how people actually behave
- experiment by setting up real economic situations
- account for peoples economic decisions
- dont break game theory when it works
- Fit a model to observations, not rationality
3Feeling in ultimatum games How much do you offer
out of 10?
- Proposer has 10
- Offers x to Responder (keeps 10-x)
- What should the Responder do?
- Self-interest Take any xgt0
- Empirical Reject x2 half the time
4How People Ultimatum-Bargain
- Thousands of games have been played in
experiments - In different cultures around the world
- With different stakes
- With different mixes of men and women
- By students of different majors
- Etc. etc. etc.
- Pretty much always, two things prove true
- Player 1 offers close to, but less than, half
(40 or so) - Player 2 rejects low offers (20 or less)
5Ultimatum offer experimental sites
6Ultimatum Bargaining across Cultures
- Sharing norms differ in the industrialized
worldJapan, Israel lowest (Roth et al. 1991) - Machiguenga farmers in Peru (Henrich
2000)Offered 26 on average, accepted all but 1
offerVery socially disconnected - Ache in Paraguay, Lamelara in IndonesiaMade
hyperfair (more than 50) offers Headhunters
(potlatch culture), whalers
7The Machiguenga independent families cash
cropping
slash burn gathered foods fishing hunting
8Fair offers correlate with market integration
(top), cooperativeness in everyday life (bottom)
9Ultimatum offers across societies (mean shaded,
mode is largest circle)
10Ultimatum Bargaining across Majors
- Economics majors offer 7 less, accept 7
less(Carter and Irons 1991) - They must have learned game theory!
- but this behavior is consistent across years of
study (freshman to seniors) maybe their
game-theoretic nature made them want to study
economics? - Other studies show no correlation, or that
econ/business students offer more.
11Ultimatum Bargaining and Looks
- 70 University of Miami students, photographed and
rated for attractiveness (Schweitzer and Solnick
1999) - Man as player 1, attractive woman as player 2
- Doesnt make much difference
- Woman as player 1, attractive man as player 2
- Average offer is 50.7 (hyperfair!)Small
percentage (1 or 2?) offer almost everything
12Stakes, Entitlement, Framing
- Indonesia from a days wages to a months wages
- No difference
- Florida answer questions to get 400 pie instead
of 20 - More low offers at 400 but subjects earned it
- Framing it as a buyer/seller exchange lowers
offers 10 - Framing it as a resource competition raises them
slightly(Hoffman et al. 1994)
13Ultimatum offers of children who failed/passed
false belief test
14Subject (autistic?) complaining post-experiment
(Zamir, 2000)
15Feeling This is your brain on unfairness(Sanfey
et al, Sci 13 March 03)
16Limited equilibrationBeauty contest game
- N players choose numbers xi in 0,100
- Compute target (2/3)(? xi /N)
- Closest to target wins 20
17(No Transcript)
18Beauty Contest
- Some number of players try to guess a number that
is 2/3 of the average guess. - The answer cant be between 68 and 100 - no use
guessing in that interval. It is dominated. - But if no one guesses in that interval, the
answer wont be greater than 44. - But if no one guesses more than 44, the answer
wont be greater than 29 - Everyone should guess 0! And good game theorists
would - But theyd lose
19Iterated Dominance
- People dont instantly compute all the way to 0
- The median subject uses 1 or 2 rounds of
iteration (25, 35) - Guessing 0 on the first round (game theorist) is
poor - Guessing 30 (behavioral game theory) is much
better - But 30 isnt a good guess the seventh time you
play
20A New Theory
- We could create new per-game theories
- But this would be useless.
- We could consider these as repeated games of some
sort - But that complicates a lot of things.
- Maybe we can make a small change to something
underlying - What if people dont only care about their own
payoffs?
21A New Theory of Utility
- Consider that people still like their payoffs
- They also dislike others having more money, with
some coefficient ?. - And they dislike having more money than others,
with coefficient ?. - U_1 is player 1s utility P_1 P_2 are the
players payoffs. - U_1 P_1 - ?(maxP_2 - P_1, 0) - ?(maxP_1 -
P_2,0) - ? is envy
- ? is guilt
- 0 lt ? lt 1 ? lt ?
- Different players can have different ? and ?
22Inequality Aversion
- U_1 P_1 - ?_1(maxP_2 - P_1, 0) -
?_1(maxP_1 - P_2,0) - (Fehr and Schmidt 1999)
- Now, we can do classical game theory, but with U,
not P - Player 2 should reject any offer lt ?_2/(1 2?_2)
- If ? 1/3, player 2 should reject any offer less
than 20 - Player 1 offers will depend on
- Estimates of player 2 envy (?_2) distribution
- and Player 1 guilt (?_1)
23Inequality Aversion Advantages
- Model generalizes easily to more than 2 players
- ? 1/3, ? 0 can explain a lot!
- Ultimatum bargaining
- Multi-player ultimatum bargaining (Market game)
- Even dictator games
- Parameters can be tuned for cultures or
individuals - Does not break most of the existing, correct
predictions of non-IA game theory
24Inequality Aversion on Graphs
- For games where IA game theory works, we could
put these games on graphs. - Do players care about global inequalities or
neighborhood inequalities? - Our guesses may agree, but its an open question
no experiment has been done!