Title: DAY 1 AGENDA
1DAY 1 AGENDA
- Registration (15mins)
- Intro with video (15mins)
- Course overview and objectives (10mins)
- Resources (freebies sources) (10mins)
- Section 1
- Build better paperclip (10-15mins)
- Coffee break (15mins)
- The design process (10mins)
- Potato peeler (SCAMPER) (15mins)
- Feedback questions (10mins)
- Intro to day 2 (10mins)
2What is Design and Discovery
- Project based learning for 15 year olds
- Pre-engineering modular course for TY students
- Introduction to the designed world
- Engineering fundamentals
- Use of design processes
- Linkage to JC and LC science and physics
3Background
- Designed in the US for summer camps 02
- Curriculum localised for TY in Ireland 03
- Pre-pilot carried out in 2 schools Jan 04
- Evaluation conducted by Dr. Mathews, TCD
- Expansion of pilot to 50 schools Sept. 04
- Evaluation of expanded pilot 2005
- National proliferation through TYCSS
- Sept. 05
4Why Design and Discovery?
- Helps students understand how much of the real
world is created. - Helps students look critically at the designed
world and tap into their own capacity to create
change. - Helps students develop their understanding of
important scientific concepts. - Strengthen skills in problem solving, creativity,
risk taking and decision making .
I never teach my pupils, I only attempt to
provide the conditions in which they can learn.
- Albert Einstein
5Transition Year Aims
- Education for maturity with the emphasis on
personal development including social awareness
and increased social competence. - The promotion of general, technical and academic
skills with an emphasis on interdisciplinary and
self-directed learning. - Education through experience of adult and working
life as a basis for personal development and
maturity.
6Training Goals
- Become familiar with Design and Discovery
curriculum, and resources - Experience the curriculum activities with
hands-on learning Be fully prepared to implement
in your school and know what your next steps are
for success - Develop and share strategies for implementation.
Use the people resources you have while here
each other and your trainers. Web resource.
7Design and Discovery Video
- PLAY (click to play video)
8Training Format
- Walk through the curriculum
- Hands-on
- 2 hats
- Powerpoint / Binders
- Inquiry based teaching
- "Tell me and I forget, show me and I remember,
involve me and I understand. Anon. - I never teach my pupils, I only attempt to
provide the conditions in which they can learn.
- Albert Einstein
9 Design and DiscoveryCurriculum Overview
10Curriculum Structure
SIX SECTIONS
12
with 13 Sessions (13 x 3 periods)
Student Booklet
11Curriculum Structure
- Section 1 Understanding the Design Process
- Jump Into The Designed World
- Section 2 Engineering Fundamentals
- Material Science
- Electronic Engineering I
- Electronic Engineering II
- Making Machines and Observing Functionality
- Section 3 Thinking Creatively about Problems and
Soluions - 3 Rs of Problem Identification
- A Solution Taking Shape
- Section 4 Making, Modelling and Materializing
- Understanding Systems and Design Requirements
- Planning for Models and Tests
- Making It!, Models, Trials and Tests
- Section 5 Prototyping
12Resources
- Film Canisters
- Any photo developing shop
- Crankshaft
- Clothes Hanger wire works well
- A good idea to allow students to make a box, if
using milk cartons as video suggests.. Can be
very sloppy.. Sour milk etc - Electronics
- Supplied by Intel
- LegoBuggy
- Supplied by Intel
- Robotics
- Supplied by Intel
- Miscellaneous Equipment
- Other equipment e.g. pliers, paperclips, scissors
etc can be sourced locally
13The Design Process
- Identify a design opportunity
- Research the design opportunity
- Brainstorm possible solutions to the problem
- Define the problem
- Research your solution
- Refine your solution
- Prepare design requirements and conceptual
drawings - Build models and component parts
- Build a solution prototype
- Improve your solution. Test, evaluate and revise.
14Curriculum Sessions
- 120 minutes in duration (3 x 40min classes)
- 2 to 4 hands-on Activities.
- Key concepts discussed
- Teacher manual contains all the information
needed to deliver each activity. - Student booklets contain instructions for each
activity and also some further reading. - Teacher manual also contains all the student
instructions and student further reading
material. - Each Activity lists all needed supplies
- Activities may be supplemented with additional
readings and Home Work opportunities
15Curriculum Activities
- Format
- Goal
- Outcome
- Description
- Supplies
- Preparation
- Procedure
16Teachers Website
- Teacher Guide
- Key Concepts and further information for teachers
- Engineering as a Career
- Engineering Profiles
- Irish Engineering Projects
- Student Booklet (Worksheets and Readings)
- Workshop presentation
- Share ideas
- Discuss issues
- Demonstration videos
- Student Examples
- Mentors
17Section 1Understanding the Design Process
Practice seeing the world from a designed
perspective and learn how to guide students
through the design process. The 10-step Design
Process is introduced here and revisited
throughout the curriculum.
18Session 1 Jump Into the Designed World
- In This Session-
- Build a Better Paper Clip (40mins)
- The Design Process (20mins)
- Potato Peeler Upgrades (20mins)
- SCAMPER and the Potato Masher (35mins)
- Design Opportunities and Everywhere (5mins and
H/W)
191A. Build a Better Paper Clip
- Goal-
- Experience the design process by re-engineering
and everyday object. - Outcome-
- Design and engineer a new paper clip that meets
specified requirements - Description-
- After careful observations of how different
kinds of paperclips function and perform,
students design a new paperclip that meets
several requirements including a unique look.
They construct them using a selection of
materials and prepare drawings of the various
designs. Each designer presents out on their
model.
20Design Challenge
- The owners of PC Office Supplies are seeking new
designs for paper clips. The company has come
across hard times and believes a new paper clip
design could revive their once thriving business.
It is up to you to save their company. Use you
imagination and creativity to invent a new paper
clip design, the owners have come up with
requirements for the design. - Requirements
- Your paper clip will be unique. It cannot look
like any paper clip you have seen before, but it
may have features of other clips. - It can be no bigger than 2 inches
- It must hold 10 pieces of paper together
- Your main material must be wire
- It must not be a hazzard to small children.
- You should use your design notebook to draw your
various designs - Draw sketches of your ideas.
- You must name your design.
- Be prepared to present your design.
- Time allowed 10mins
- Debrief 15 mins
21(No Transcript)
221B. The Design Process
- Goal-
- Become familiar with the design process.
- Outcome-
- The experience with designing paperclips is
formalises into a design process that guides
students through their design and engineering
projects. - Description-
- A group discussion of the paper clip activity
collects the students experiences with the design
process they experienced directly. This
discussion moves to connecting their experience
to a general design process (outlined on 1B
handout The Design Process). A short reading
that clarifies the relationship between design,
engineering, and scientific research wraps up the
activity.
23Introducing The Design Process
- Identify a Design Opportunity/Problem to Solve.
- Research the Design Opportunity.
- Brainstorm Possible Solutions to the Problem.
- Define the problem.
- Research your solution.
- Refine your solution.
- Prepare design requirements and conceptual
drawings. - Build models and component parts.
- Build a solution prototype.
- Improve your solution. Test, evaluate, and
revise.
241C. Potato Peeler Upgrade
- Goal-
- Introduce and practice SCAMPER, a creative
technique for improving existing designs. - Outcome-
- Learn and practice the SCAMPER process.
- Description-
- Students learn about and use SCAMPER, a
systematic technique for generating ideas about
improving existing designs. They study a potato
peeler and try to create ideas about designing an
improved peeler.
25SCAMPER (Session 1, Activity C and D)
- Substitute
- Combine
- Adapt
- Magnify / Minimize
- Put to other uses
- Eliminate / Elaborate
- Rearrange / Reverse.
26SCAMPER and the Potato Peeler
271D. SCAMPER and the Potato Masher
- Goal-
- Apply the SCAMPER technique to components of a
potato masher. - Outcome-
- Improve the 3 main components of a standard
potato masher using SCAMPER. - Description-
- Students look at the different components of a
potato masher and apply the scamper technique to
each of them. They are introduced to technical
drawing by enhancing an existing drawing with
their improvements.
281E. Design Opportunities and Everywhere
- Goal-
- Learn to identify problems, needs and
opportunities for design improvements. - Outcome-
- Students generate a list of 10 problems that they
see as opportunities for design solutions. - Description-
- This activity begins the students project
development. Another brainstorming technique
called Activity Mapping is introduced where
students identify an activity, the steps in this
activity and where there could be room for
improvement. Following this a walking tour is a
good way to give students ideas for design
opportunities.
29Activity Mapping(Session 1, Activity E)
- Pre-Activity Describes what is done before the
activity - Activity Explains what is involved in the
activity - Post-Activity Included what is involved after
the activity - Assessment Involves how one knows if the
activity has been successful.
30Cleaning Your Teeth
- Pre-Activity Preparation
- Activity Brushing your teeth
- Post-Activity Cleaning up
- Assessment
- Questions for students
- What products are involved in each process
- Consider any problems with products / potential
improvements / new products - What could make life easier for people
31Day 2Section 2Engineering Fudamentals
- Agenda
- Registration (5mins)
- Introduction/Overview (5mins)
- Material Science
- -Test the properties of various
materials(20mins) - Feedback/questions(10mins)
- Material applications
- -Break into groups and select one or two
problems from material applications,
brainstorm ideas, draw rough diagrams(10mins) - Material Choice
- Discuss (5mins)
- Coffee break (15mins)
32Day 2Section 2Engineering Fudamentals
- Agenda
- Electronics 1 2
- Overview (10mins)
- Activities Using diagrams from workbooks
(15mins) - Activity A Building Simple Circuits
- Activity B Using Simple Switches
- Activity C Using a Silicon Chip
- Activity D Completing the input pattern for the
4093 - Feedback/Questions (5mins)
- Activity 2 Using Diagrams from workbooks(15mins)
- Activity A A Reed Switch Circuit.
- Activity B Making an LED flash.
- Activity C Controlling a Motor.
33Day 2Section 2Engineering Fundamentals
- Making Machines and Observing Functionality
- Overview (5mins)
- Build crankshaft or Rolling toy (15mins)
- Feedback/Questions(10mins)
- Preview of Day 3(5mins)
34Section 2Engineering Fundamentals
Session 2 Material Science Session 3 Electronic
Engineering I Session 4 Electronic Engineering
II Session 5 Mechanics
- Goal Understand the basic principles of
materials, electrical, and mechanical
engineering, which may be incorporated into
students projects. Practice testing material
properties, wiring circuits, and making a
mechanical devices.
35Session 2Materials Science
Activity A Properties of materials Activity B
Material application Activity C Material choice
36Session 2 Materials
- A Properties of materials
- B Material applications
- C Material choice
37A. Properties of materials
- Four material categories
- 1.Metals Steel,Aluminium,Iron
- 2.CeramicsPorcelain,Glass,Tiles
- 3.PolymersPlastic,Rubber,Adhesives
- 4.CompositesFibreglass,Plywood,Concrete
38Material Properties
- 1.Density
- 2.Ductility
- 3.Strength
- 4.Fatigue
- 5.Electrical conductivity
- 6.Thermal conductivity
- 7.Optical properties
39Material test 1 Density
- Q. What materials are most dense?
- Materials Brick,Wood,Styrofoam
- Rate the materials High,medium,low
- Examples
- High density Paperweight,Construction
- Low density Backpack,Tennis racket
40Test 2 Ductility vs Brittleness
- Q. How easily does it stretch when a force is
applied? - Chocolate bar test
- Frozen caramel bar Brittle(breaks immediately)
- Caramel bar Ductile(stretchs before breaking)
41Activity 2 Ductility
- Materials wooden stick, plastic spoon, metal
spoon, tile - Test Bend all and rate them from the most to the
least ductile
42Result Activity 2 Ductility
- Plastic,wood,metal
- Examples
- Bridges, furniture must allow for some bending.
- Rubberbands,plastic bags must allow for lots of
bending - Foor tiles,bookshelves cannot allow for any
bending
43Test 3 Strength(tensile)
- Q.How much weight can it hold without failing or
breaking? - Materials Newton masses,
- paper,aluminium foil, plastic bags
- Test Attach masses to materials until material
breaks
44Result Activity 3 Strength
- Plastic(strongest),aluminium,Paper
- (weakest)
- Examples
- Strong materials are needed in construction such
as concrete and steel
45Test 4 Fatigue
- Q. How much repeated stress cause material to
break or fail? - Materials plastic ties,paper clips,thin plywood.
- Test Bend all , counting times it takes to
break. - Rate from most to least fatigue resistent
46Result Activity 4 Fatigue
- Plywood(most resistent),steel,plastic(least
resistent) - Examples
- Fatigue is most important when materials are
used repeatedly eg. paper clips, bridges.Fatigue
is not an issue for disposable objects such as
paper plates
47Test 5 Electrical conductivity
- Q. Does electricity pass easily through material?
- MaterialsBattery,wire,bulb,aluminium
foil,cardboard,plastic,ceramic tiles - Test Make an electrical circuit with each
material to see if bulb lights
48Result Activity 5 Electrical conductivity
- Aluminium(conductor)
- Cardboard,plastic,ceramic (insulators)
- Examples
- Insulators are important around electrically
conductive wires
49Test 6 Thermal conductivity
- Q.Does heat pass through material easily?
- MaterialsCandle,matchs,aluminium
- cardboard,plastic,ceramic tiles
- TestHold candle in flame a few inches from
material for 10 seconds and note how hot it
becomes and how hot it remains
50Results Activity 6 Thermal conductivity
- High thermal conductivity object feels hot and
stays hot. - Aluminium(high),ceramic(medium),
- paper(medium),plastic(low)
- Examples
- Baking sheets,radiators(conductors)
- Polystyrene cups(insulators)
51Test 7 Optical properties
- Q.How easily does light pass through the
material? - MaterialsTorch,plastic bag,plastic cup, plastic
bucket - TestCompare materials by shining light through
them
52Results Activity 7 Thermal conductivity
- Plasctic bag(transparent)
- plastic cup(translucent)
- plastic bucket (opaque)
- Examples
- Transparent (windshields,glasses)
- Translucent (bathroom window)
- Opaque (curtains)
53B Material applications
- Students are given specific problems to solve and
ask themselves questions such as - Which properties are important?
- Which materials have these important properties?
- What materials would you use?
54Problems
- Spoon to mix hot soup ingredients
- Lightweight golfclub
- Clothesline
- Phonebooth with facilities for lap-top use
-
55Erin Soup spoon
56Eircom phone booth
57C. Material choice
- Economic and environmental factors are involved
when choosing material - Students have to choose a material to package a
new fruit juice
58Activity 1 Students figure out the overall cost
of one container
Material No of Containers/Kg Material cost/Kg Shipping cost/kg
Aluminium 30 7 0.5
Glass 4 0.03 0.5
Plastic 15 0.5 0.5
59Activity IIStudents figure out which is
cheaper,raw or recycled material
Material Scrap/Kg Reprocessing scrap/Kg Disposal/Kg
Aluminium 0.05 0.15 0.02
Glass 0.01 0.01 0.02
Plastic 0.15 0.5 0.04
60Activity IIIEnvironmental cost
Material Kg of CO avoided per Kg of recycling
Aluminium 4.5
Glass 0.2
Plastic 0.8
61Session 3 and 4Electronic Engineering III
62Electronics Bag
63Session 3
- Activity A Building Simple Circuits
- Activity B Using Simple Switches
- Activity C Using a Silicon Chip
- Activity D Completing the input pattern for
the 4093
64Session 4
- Activity A A Reed Switch Circuit.
- Activity B Making an LED flash.
- Activity C Controlling a Motor.
- PLAY VIDEO
65Resistors
66Session 5Making Machines and Observing
Functionality.
67Session 5 Making Machines
- Understanding the session Exploration of the
mechanics of simple machines, this is achieved
through a practical based lesson where the
student will build different types of toys
using basic mechanics. - The session is broken down into 3 manageable
sections - Section ADesign, Build, Make it go
- Section B Gears, Cranks, crankshafts and belts
- Section C Using Motors to produce motion
68- Activity 5A Rolling Kit
- Goal To allow students to become more familiar
with the ideas behind basic mechanics, how energy
can be stored, transferred and transformed. - Outcome Make a Rolling toy which can travel
1-1.5 metres as an introduction to mechanical
engineering. - Preparation To do this you will need One
Rolling Kit per student - Materials required
- 1 film canister with lid, with holes(8mm 10mm
Ø) drilled in both ends (this is the part where
your nice to the technology teachers and ask to
borrow a cordless drill) - 2 Rubber bands 6.5cm
- 2 small washers
- 1 piece of thick drinking straw (try Macdonalds
or Burger King) - (note The film canisters can usually be obtained
from any photo processing agent, just ask they
have loads (and they dont want them)
69Building The Rolling Kit Procedure Sometimes a
picture speaks a thousand words.. Thats exactly
what this video clip is going to do!! PLAY VIDEO
CLIP Note If you cant get the film Canisters,
empty cans of coke Fanta etc work just as
well
70Now for the good news.. Its YOUR turn to make
the Rolling Kit!
71Activity 5B Gears,
Cranks, Crankshafts Belts Goal Familiarise
students with mechanical engineering concepts so
that they can try to apply them in various
projects or designs. Encourage students to find
out where they can get more information on
mechanisms and mechanical devices, e.g. web
sites, this would also be an ideal time for you
(the teacher) to invite a guest speaker to talk
to the class Outcome to design build a
crankshaft which could then be transformed into
a small toy.
72- Preparation
- You will need
- A small milk carton
- 3 pieces of 16-gauge steel wire
- - one 20cm long
- - two 7cm long
- 1 straw (again try MacDonald's, etc)
- Some insulating tape for crank handle
- Several pairs of needle nose pliers
73Procedure Its really not as complicated as it
looks! PLAY VIDEO CLIP
74Guess what?.. Its Your Turn to have a go making
the CRANKSHAFT Just try to remember the basic
shape youre trying to make and it becomes much
simpler
75Summary to Section 5 activities A The Rolling
Kit B The Crankshaft By completing this session
students should be able to incorporate some of
the concepts they have learned into the final
projects they decide to build at the end of the
module All of the information needed to complete
these practical tasks can be found in your
handbook, all of the videos used can be found on
the Design Discovery Website.
76ROBOTICS
77Section 3Thinking Creatively about Problems and
Solutions
Session 6 The 3 Rs of Problem
IdentificationSession 7 A Solution Taking Shape
78Session 6The 3 Rs of Problem Identification
and Robots
79The 3 Rs of Problem Identification
- Lesson 1 - 6A Revisit
- - 6B Research Refine
- - 6C SCAMPER to solutions (h/w)
- Lesson 2 - 6D Sample Design Brief
- Lesson 3 6E My Design Brief
806A Revisit
- Revisit their broad list of problems, needs,
improvement ideas in Session 1 - May need to expand this list
- Ask some questions to refine it
- eg, What about this product is frustrating?
- Choose top 3 design opportunities
816B Research Refine
- Prepare the survey questions
- Survey 10 people
- List pros and cons in choosing one design
opportunity - Formulate a Problem Statement
826C SCAMPER to solutions (h/w)
- Using the SCAMPER process, students develop a
list possible solutions to their
problem/improvement - Substitute, Combine, Adapt, Minimize/Magnify, Put
to other uses, Eliminate/Elaborate,
Reverse/Rearrange. - Evaluate ideas using a set of criteria
836D Sample Design Brief
- Design Brief - What is it?
- - What it does?
- Students read Sample Design Brief
- Review Describe the problem
- - describe how the current
product is used? etc
846E My Design Brief
- Students work on their own design brief (final
draft and sketches eventually) - Perhaps a 2min presentation
- - state the problem
- - describe the needs of the user
- - describe the solution
85Session 7A Solution Taking ShapeLouise Ward
Improve, Refine, Define Online research
86A The User
- Hammer,Potatomasher,Jack in the box
- Who uses it?
- Gender?
- Age?
- Why do they use it?
- What will they do to operate it?
- Students consider their own products and who uses
them.
87B Patents
- Students explore patent websites
- www.patentsoffice.ie
- www.uspto.gov
- There are a variety of engineering solutions,
materials, and design ideas for the same problem
88How stuff works
- www.howstuffworks.com
- Think -- Thing
89C Invitation to invent
- Students explore invention websites for
inspiration and ideas for their own project - www.rolexawards.com
- www.ideafinder.com
90Session 8 Understanding Systems and Design
RequirementsSession 9 Planning for Models and
TestsSession 10 Making IT, Models, Trials and
Tests
Section 4 Making, Modeling, and Materializing
Martin Gleeson
91Section 4Making, Modeling, and Materializing
- Introduction/Overview (10mins)
- Systems Synergy(20mins)
- Understand the connections between systems
components and parts - Activity
- -Use a bicycle to analyse how systems and
components work in symbiosis. Use teacher
handbook pg 202 - Feedback/questions(5mins)
- The Perfect Fit(20mins)
- Activity
- -Fine tune a project design by taking a look at
the needs of the user. Take a look at the new
and improved models of existing designs.
Investigate what/why improvements have been made.
Gillette safety razor is good example, but any
new and improved object will suffice. - Conceptual Drawing (10mins)
- -See pages 215-220 in teachers handbook
- Coffee Break (15mins)
92Section 4Making, Modeling, and Materializing
- Checking the design process (15mins)
- Use checklist in handbook pg 222-223. Students
will refine initial designs - Planning for models and tests
- Activity(25mins)
- -Review the design process and discuss
supplies needed to build a prototype - Materials and Modelling (25mins)
- Activity
- -Discuss the difference between a model and a
prototype. - Structural/material considerations Discuss
what materials you will need to build model of
your project. See handbook pg237-240 - -Build a small scale model of your final design
and evaluate using checklist pg 247 of handbook - Feedback/questions (5mins)
93Session 11 Prototype PracticalitiesSession 12
Develop IT and Test ItSession 13 Final
Presentation
Section 5 and 6 Prototyping and Final
Presentations
Audrey Byrne
94Section 5 and 6
- Prototyping and Final Presentations
- Introduction (10mins)
- Prototype planning (15mins)
- Revisit/review your model from previous sessions.
Using this as a guide, build your
prototype(25mins) - Evaluate the prototype. (10mins)
- -Use questions on pg 269-270 in handbook.
- Coffee Break (15mins)
- Present your prototype to other groups.(20mins)
- -List some positive and some negative aspects
of your design e.g. materials inexpensive and
readily available, but may not be cost effective
etc. - Final presentation
- Discuss possible options/venues for students to
showcase the work they have done (10mins) - Feedback/Questions(5mins)
- Overall evaluation of course(10mins)
95Session 11 Prototype Practicalities
- Goal Refine a project into a working
- prototype.
- Session 11 Prototype Practicalities
- Session 12 Develop It Test It!
- Session 13 Final Presentations
96Activity 11A Build a Prototype
Goal What is a prototype? What is the point of
building one? Understand what a prototype
teaches. Mentors may be involved at this stage.
Prototypes are still part of the experimental
stage, but provide opportunities for testing
critical aspects of an idea.
97Choose a realistic achievable project
- At this stage it is important to remind the
students that they will have to actually design
and build their idea - Many students may come up with fantastic ideas
e.g. - To design self ironing clothes,
- To design a robot to make their bed.
- But do they really have the skills or equipment
available to this this?
9811A Prototype planning
- As a general rule, it is recommended that three
basic concepts be followed - investigation to see whether the right approach
is being taken - refinement to build on the comments and feedback
after the investigative prototype - consolidation to fully satisfy the objectives of
the prototype
99Not meant to fully function, only to show what it
would look like materials are not final
100Basic Concept
- We are going to build a prototype of a thing to
meet specifications. - What are the requirements of a thing that will
allow you to eat ice cream? List. - It must
- It should
- It will have to
- Lets look at some examples ?
101Review examples and models
What design additions are NOT linked to the spoon
itself but add value? Is the colour or material
relevant?
What kind of spoons are these? What are they
designed to do?
102What capabilities are required that impact each
of these designs? How are materials used?
103What is going on here? Novelty or brilliance?
Ideas that catch on or fade away to antique
shelves? Are these ideas still around?
104Review objects as they change over time, how
materials are used, how they meet special needs,
and where ethnicity plays a part in design. What
other objects could be used to help students
understand this?
105Prototype Materials
Goal Students try to decide what types of
materials will be best suited to their project
design e.g. durable, light weight, water proof
etc Outcome By becoming familiar with a variety
of different materials and their properties
students can make more informed decisions as to
which materials to use Preparation Basically
this will consist of a scavenger Hunt ask
students to bring in examples of various
materials also try to encourage cross curricular
links between different depts in your school.. Eg
wood work, metal work , art etc
106Points to keep in mind when selecting the
material for a prototype
- Will it serve the required purpose
- Is it cost effective
- Is it readily available
- Is it environmentally friendly/ recyclable
- Is it easy to work with (shape/form)
107Session 11C Prototype, Develop it!
- Review our Requirements for SPOON prototype
- Define the specifications
- Must hold liquid
- Must have a handle
- Must get ice cream to your mouth five times
- Must hold together stay secure
- No noticeable fatigue or decomposition
- Must use more than two different materials
Build your prototype!
108Section 11 Summary
- By calling on previous sections of the DD course
try to - come up with a design idea
- Give your design some basic specifications which
must be - met
- Make some rough sketches of your project
- Decide on suitable materials
- Test prototype to see if it meets design
requirements, - if not.. Why not?
- Remember,at this stage, you are only building a
basic - prototype .. NOT a finished product
109Section 12 Develop Test
12A Evaluate prototype suitability to
specifications 12B Test
It 12C Final Evaluation Revisions
110Session 12A Develop it!
- Goal Continue to work on and develop your
prototype.Ask the following questions - Are there anyways to improve it? e.g.do you think
the materials you selected are effective, - what about the colour,
- Does it look/feel User Friendly
- Is there any aspect which could be improved?
11112 B Test it!
Goal Develop your prototype, now that you see it
built, is there room for improvement? Could it be
bigger, smaller lighter etc Outcome By
continuing to test and modify your final design
you should end up with a fully function
prototype, which meets the design specifications
112Procedure Ask the students to evaluate each
others projects Students must try to point out
3 positive aspects 3 negative aspects of the
project they are evaluating Allow original
designers to take this information on board
Investigate if any of the negative aspects can
be remedied
11312C Evaluation Revision
Goal Using the information obtained from
positive negative feedback, students revisit
the prototype and try to solve any design
faults Outcome Students should now reach the
stage whereby they have developed a fully
functioning prototype Procedure Students should
continually refer to their design specifications
feed back to try and improve on any
inconsistencies where possible (use worksheet on
session 12C)
114Session 13 Final Presentation
- Goal Understand the importance of presenting
projects and presentation choices. Be able to
determine what type of fair your students will
host. - Transition Year Showcase
- Parents and community members
- Students present projects
- Guest provide feedback
- Mini-Engineering Display
- Younger students and peers
- Projects displayed
- Engineering activities
- Young Scientist/SciFest (I.T. Tallaght)
- Science competition in R.D.S.
- N.B. Closing date for entries is TBA
- SciFest I.T.Tallaght 28th April
115(No Transcript)
116Sharing Expertise
- The purpose of Solutions Showcase and the
Mini-Engineering Display - To recognize students' hard work and celebrate
their accomplishments - To share engineering expertise with others
(peers, family, community, younger students) - To get feedback on their projects display
boards, prototypes, and presentations
117Final Thoughts The Curriculum
- Nurtures students interests allowing them to
take ownership of the challenge and solution. - Provides a continuous and coherent path of
learning, - that builds onto each session
- Connects experiences like field trips and guest
speakers - together, making sense of them in a larger
framework of - learning.
- Tries to encourage students to develop an
intrinsic interest - in the subject
118Final Thoughts The Training
- Training is always a compressed version of what
you need to take back and implement. Your
compressed experience will expand and grow with
your students! - You cant always be the expert in this day and
age. Your strength lies in the ability to have
faith in their ability to learn, and your
willingness to learn alongside them.