Computer Gaming - PowerPoint PPT Presentation

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Computer Gaming

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Title: Computer Gaming


1
Computer Gaming
Antisocial, Agressive Behaviors and Fanaticism
William Lingamen December 1, 2008 COMP 450 Prof
Lingard
2
Background
  • Computer gaming and Antisocial aggressive
    behaviors
  • Increased fanatacism (mostly in youth)?
  • Computer gaming vs media source

3
History of computer impact
  • Started as early as 1947
  • Spawned the Video gaming industry with Atari's
    'Pong'
  • Nintendo and Mario
  • Online gaming

4
Impact of Computers
  • Expansion of industry
  • Violent genres
  • Horror
  • Gore and War
  • Violence
  • RPG MMORPG

5
Disadvantages to society
  • Violent video games have been found to decrease
    prosocial behaviors
  • Repetition of violence and reward system
  • Lack of active activities

6
Benefits to society
  • Industry is based on computers
  • Computer gaming has also helped bring networking
    with online gaming
  • Cheaper than people think
  • MMORPG
  • Helps hand/eye coordination

7
Questions
  • Anyone?
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