Using Computer Games in the Elementary Classroom - PowerPoint PPT Presentation

About This Presentation
Title:

Using Computer Games in the Elementary Classroom

Description:

Using Computer Games in the Elementary Classroom Jennifer Reither Purpose of Discussion To examine using games in the classroom To look at the positive aspects To ... – PowerPoint PPT presentation

Number of Views:185
Avg rating:3.0/5.0
Slides: 11
Provided by: angelfire125
Category:

less

Transcript and Presenter's Notes

Title: Using Computer Games in the Elementary Classroom


1
Using Computer Games in the Elementary Classroom
  • Jennifer Reither

2
Purpose of Discussion
  • To examine using games in the classroom
  • To look at the positive aspects
  • To look at the negative aspects

3
Topics of Discussion
  • Using games with ESL students to enhance lessons
    or to fill time?
  • How to choose games
  • Negative aspects are kids learning anything or
    is this a waste of time?
  • Positive aspects what are kids learning by using
    games?
  • Tips for teachers
  • Things to think about

4
Using Games To Learn Language
  • Language learning is hard work games encourage
    and sustain interest
  • Games give students a break while allowing for
    practice
  • Games motivate, encourage and provide meaningful
    context for learning.(http//www.teflgames.com/why
    .html)

5
How to Choose Games
  • Games must be more than fun
  • Games should keep all students involved and
    interested
  • Games should focus on the use of language
  • Games should give students a chance to practice
    and review material (http//www.teflgames.com/why.
    html)

6
Negative Aspects
  • Is using games practical for ESL students? Do
    they learn anything if they still need the
    hands-on? (http//www.theatlantic.com/issues/97jul
    /computer.htm)
  • Games arent always on the right level of every
    student, nor do they challenge every student
  • Computers are designed for single users
    (http//www.becta.org.uk/technology/software/curri
    culum/computergames/aspects.html)

7
Positive Aspects
  • Students learn to multi-task
  • Computers motivate encouraging students to
    persist
  • Students collaborate and develop self-confidence
    through teamwork.
  • Thinking skills, creativity and problem solving
    develop
  • A play environment is created
    (http//www.becta.org.uk/technology/software/curri
    culum/computergames/aspects.html)

8
Tips for Teachers
  • To be effective, teachers role is critical need
    to know the game
  • Working with some portions of the game might be
    more beneficial than others
  • Students need to receive immediate
    feedback(http//www.becta.org.uk/technology/softwa
    re/curriculum/computergames/report.htmltwo)
    (http//www.becta.org.uk/technology/software/curri
    culum/computergames/aspects.html)

9
Things to Think About
  • Games for more than one player
  • Ability to save and maintain permanent records of
    games for future use
  • Reasons for playing games
  • Motivating the hard to motivate
  • Gender factors in games (http//www.becta.org.uk/t
    echnology/software/curriculum/computergames/aspect
    s.html)

10
Websites Referenced
  • http//www.teflgames.com/why.html
  • http//www.theatlantic.com/issues/97jul/computer.h
    tm
  • http//www.becta.org.uk/technology/software/curric
    ulum/computergames/aspects.html
  • http//www.becta.org.uk/technology/software/curric
    ulum/computergames/report.htmltwo
  • http//www.becta.org.uk/technology/software/curric
    ulum/computergames/aspects.html
Write a Comment
User Comments (0)
About PowerShow.com