Title: MET Alumni Day 2006
1MET Alumni Day 2006
- Master of Engineering in Telecommunications
- University of Toronto
2Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
3Industry Trends
- Yuk-wha Li
- Yukwha.li_at_utoronto.ca
4Four Circles of Industry Analysis
Industry Analysis
Competitive Analysis
Market Analysis
Company Analysis
Interrelationship of Different Kind of Analysis
5Industry Trends
- Short Term Next 18 months
- Medium Term 2008-2010
- Long Term Beyond 2010
- Short Term Next 18 months
- Medium Term 2008-2010
- Long Term Beyond 2010
6Industry Trends Consumer Market
- IMS (IP Multimedia Subsystem)
- Dominate the Service Provider Investment and
Service Deployment Priority - Why?
- Retain Customers
- Increase ARPU
- Compete with Over The Top or GEMEYA
7Industry Trend Enterprise Market
- Web Services and SOA
- (Service Oriented Architecture)
- Dominate Both the Telecom and IT Investment in
Enterprise - Why?
- Enterprise needs to Refresh its IT Investments
- Hardware has been Commoditized and will Invest
more on Software and Services - Pushed by IT Vendors
8Canadian Telecom Industry
- Canada has Led the World in First Round of
Digital Innovation - Canada needs to Do a Lot More in the Current
Second Round of Digital Innovation - A lot of Other Countries are Moving Faster Than
Canada during the Last 5-10 Years - Confirm by EDP Program Participants
- Think Tank and Canadian Innovation Survey
9Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
10Next-Generation Technologies
- Al Leon-Garcia
- Jeffrey Skoll Chair in Computer Networks
Innovation
11Telecom Context
- Transition to all-IP Infrastructure
- Heterogeneous access
- Wireline Cable, xDSL, PONs
- Wireless WiFi, 3G, Bluetooth, WiMax
- Trend Give customers greater bandwidth
- Heterogeneous devices
- Computers / Laptops / PDAs / Cell phones
- Trend More computing/processing resources
(Moores Law) - Search for New services Applications
- Voice revenues in decline
- Lack of control of Internet applications
- Trend Media-rich, Personalized, Context-Aware
12Architecture Framework
Content
Applications
Service Control
Operations Management
Connectivity
Access
Terminal
13Trends in Network Architecture
Internet of Things
State Identity
Ad Hoc Networks
RFID, Sensors
14National Testbed for Emergent Internet
- Provide facility for research
- New network protocols
- New service platforms
- New applications
- Shared by research community
- Deployable testable in scale
- Cost-effective
15Testbed Structure
- Unique NG Router
- Lego Design
- Off-the-Shelf Blades
- Custom FPGA Blade
- National Scale Network through CANARIE uclp
- Multiple Virtual Networks
- Large-Scale Access
IP
FPGA
16Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
172006 MET Projects w Architect in Residence
Project Architect Company
Wireless Unified Messaging Architecture Analysis Ping Lin Nortel
SOA Enabled Unified Communications Ping Lin Nortel
Ad-Hoc Cooperative Network Jean Gravel Nortel
Mobile TV Market Analysis Shaukat Mulla Rogers
Fixed Mobile Convergence Value Analysis Shaukat Mulla Rogers
Wireless Broadband Industry Analysis Shaukat Mulla Rogers
QoS in IMS Jim Kozij MTS/ Allstream
Pervasive Game on IMS Roch Glitho Ericsson
182006 MET Projects Emerging Technologies
Project
File Synchronization Application Software
Distributed Fixed Mobile Convergence
Convergence of Mobile and Web Services
Grid and Web Services Convergence
Implementing Web Services in IMS
Multimedia Applications on IMS
IMS Billing
192006 MET Projects Industry Analysis
Project
City WiFi Business Analysis
IT/Telecom Convergence Value Chain
Application Oriented Network Value Chain
The Fading of TV as We Know It
3G Asia Pacific Market Analysis
20Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis Khawar Shaikh
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
21MET Alumni Day
- Mobile TV
- By Khawar Shaikh
22Special Thanks.
- Prof. Yuk-Wha Li
- Prof. Tony Yuen
- Prof. Alberto Leon Garcia
- Mr. Shaukat Mulla Architect in Residence
- Director of Planning and Engineering for Wireless
Data
23Agenda
- Project Objectives
- Report Table of Contents
- Approach and Methodologies
- What is Mobile TV?
- Technology Comparison
- Value Chain Analysis
- A case study on Canada
- Recap of Main Points
- Follow up work
24Project Objectives
- What are the different technologies for mobile
TV? - Understand the value chain for Mobile TV
- Study the implications of the mobile TV service
on the current Telecom Service providers - Look at the regulations for mobile TV
- Study the cost amortization of mobile TV
25Report Table of Contents
- Executive Summary
- Introduction
- Section I Technology Overview
- DVB-H
- MediaFLO
- DMB
- Mobile TV Technology Comparison
26Report Table of Contents (Contd.)
- Section II Business Overview
- Value Chain Analysis
- Implication of Mobile TV to Telecom service
provider - Worldwide Mobile TV Market
- Section III Canadian Case Study
- Regulations for Mobile TV
- Technology Case study
- Conclusions
27Approach and Methodologies
- Step and Phase Research Methodology
28Approach and Methodologies
29What is Mobile TV?
- Mobile Television refers to constant TV being
provided on mobile terminals and not video
downloads. - It can be offered in the following two modes
- Unicast Mode
- Broadcast Mode
30Problems with Unicast Mode
- A new direct video stream has to be initiated for
each user. - This is obviously an inefficient method as it
tends to be a waste of the spectrum. - Television commands very high bandwidth and this
places constraints on the capacity that a network
has to offer - The current networks do not have the capacity to
provide Mobile TV to many users concurrently.
Hence we need Broadcast Mobile TV technologies
for mass deployment of the service.
31Mobile TV network
A new Network for Broadcast Mobile TV
32Cellular Vs Non-Cellular
- The addressable market for Mobile TV is not
limited to current Mobile network operators. - Laptops, Video Cameras and other portable media
devices, such as the Sony PSP, represent strong
niche device, However, the relatively limited
volumes in which these are shipped when compared
to Mobile phones, present problems for the
development of a sustainable commercial service.
33Technology Choices
- Open Standard
- DVB-H (Digital video broadcast for handheld)
- DMB (Digital Multimedia broadcast)
- MBMS (Mobile Broadcast Multicast Services)
- ISDB-T ( Integrated Services Digital Broadcasting
Terrestrial) - Restricted to Japan
- Proprietary
- MediaFLO ( Forward Link Only)
- This project provides an overview of DVB-H, DMB
and MediaFLO
34Technology Deployments
- Mobile TV Technologies will be adopted regionally.
35Operator Support
DVB-H
MediaFLO
DMB
36Handsets for Mobile TV
DVB-H
MediaFLO
DMB
37Technology Comparison - 1
Criteria DVB-H MediaFLO DMB DMB
Criteria DVB-H MediaFLO T-DMB S-DMB
Frequency Band III VHF (174-240MHz) Band IV UHF (470-650 MHz) L-Band (1450MHz) 700MHz Band III (174-240 MHz VHF) L-band (0.39-1.7 GHz) Sub L-Band (1452-1492 MHz)
Core Technology DVB-T with time-slicing and operating in IP environment DVB-T already rolling out in Europe and elsewhere Proprietary Qualcomm multicast technology called Forward Link Only (FLO) Eureka 147 Digital Audio Broadcasting (DAB) with additional error correction Eureka 147 Digital Audio Broadcasting (DAB) with additional error correction
Average Channel Switching Time 5 seconds 1.5 seconds 1.5 seconds (T-DMB) 5.0 seconds (S-DMB)
Video watch time 4 hours 3.8 hours 2 hours
38Technology Comparison 2
- The three technologies are similar in most ways
but are not completely the same. - Qualcomms MediaFLO has an edge over the other
two. - Better Channel Switching Time
- The main disadvantage - proprietary nature.
- For DVB-H the most suitable spectrum is in the
UHF frequency range - but UHF is currently being used by the analog
television services. - The DVB-H technology is mainly being promoted by
Nokia and is likely to dominate the European
Market.
39Technology Comparison 3
- DVB-H in US and Canada
- In the US, Crown Castle (Modeo) and Aloha
partners (Hiwire) are expected to launch DVB-H
services by end of 2006. - In Canada, Look Communications has done a DVB-H
trial in the spectrum range of 2.5 GHz. - Lack of Handsets for this spectrum
- DMB services were the first broadcast mobile TV
services to be launched. - Very Low data rates when compared to the other
two - South Korea has implemented both the T-DMB and
S-DMB networks. - T-DMB is free to air service in South Korea
40Existing Value Chains
Broadcast TV Value Chain
41Mobile TV Value Chain
42Business Scenarios 1
Network equipment manufacturer Eg Alcatel, Nokia
Content Provisioning Eg, 3 Italia
Content Aggregation, 3 Italia
Mobile TV Broadcaster 3 Italia
End User Eg Individual users
Mobile TV Operator 3 Italia
Handset equipment manufacturer Eg Samsung,
Nokia, LG, Qualcomm
Silicon Vendor Eg Qualcomm, Texas Instruments
43Business Scenario 2
Network equipment manufacturer Eg Alcatel, Nokia
- Become a Broadcast Network Operator
Content Provisioning Eg, BBC, ABC, Sky, 3 Italia
Content Aggregation, 3 Italia, Crown castle
Mobile TV Broadcaster Elisa, Teleisonera
End User Eg Individual users
Mobile TV Operator Elisa, Telesonera
Handset equipment manufacturer Eg Samsung,
Nokia, LG, Qualcomm
Silicon Vendor Eg Qualcomm, Texas Instruments
44Business Scenario 3
Network equipment manufacturer Eg Alcatel, Nokia
- Position as Mobile TV Provider
Content Provisioning Eg, Sky, ABC, BBC
Content Aggregation, Crown Castle, MediaFLO
Mobile TV Broadcaster MediaFlo
End User Eg Individual users
Mobile TV Operator Verizon
Handset equipment manufacturer Eg Samsung,
Nokia, LG, Qualcomm
Silicon Vendor Eg Qualcomm, Texas Instruments
45Benefits to Mobile Service Provider
- Potential to increase average revenue per user
(ARPU) - Scope for interactivity via network return
channels provides additional revenue potential,
through services such as voting, chatting,
purchasing, and data and Web-based services using
the mobile. - Opportunity to offer unique program channels that
allow brand differentiation.
46Canadian Regulation Study
- CRTC ruling in April 2006 exempts the mobile TV
services from broadcasting regulations. - This is a boost for the adoption of mobile TV
services in Canada as more popular programs can
now be shown and this will help increase the
subscriber numbers. - Industry Canada is expected to follow a similar
process as the U.S. in developing commercial
operations in the 700 MHz spectrum.
47Canadian Consumer
- 68 wireless penetration in Ontario
- Majority of the users are in the age group 18-34,
hence this is an ideal target audience for Mobile
TV services - 71 of the users in this group use the cell phone
for their Personal use. - The GTA region has over 3.5 M wireless
subscribers
48Service Options
Product Channels Charging
Standard TV A bouquet of attractive Standard TV channels that includes Sports, Music, News, entertainment, Cartoon, Weather, Traffic updates Monthly Subscription of 10 per month
Special Interest TV Special Sports channels for Cricket, Wrestling, Motor racing, etc. Charged per channel, for eg 5 per channel
The Operators Channel Interesting content that is compiled by the operator Separate Monthly subscription of 5 per month
49Conclusions
- Mobile TV Technologies will be adopted regionally
- The Value chain analysis shows that the telecom
service providers will have to share the revenues
with the broadcasters. - UHF Spectrum in Canada will be recovered in the
next one year. - The pricing for mobile TV should be a monthly
subscription fee between US 10-15 which would
help recover the cost in a five year period. - Major sporting events such as FIFA world cup
attract many customers.
50Follow Up Work
- Mobile TV competitive analysis from an equipment
vendor point of view - Focus on Mobile TV network equipment vendor
strategies
51Thank you!
52Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- - Miguel Padilla
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
53University of Toronto
- MET - 1800
- Implementing Web Services in IMS
- Miguel Padilla
- miguel.padilla_at_utoronto.ca
- August 24, 2006
54Agenda
- Project objectives
- Methodology
- Structure of my Final Report
- Key findings
- Web Services Technologies
- IMS
- Implementing Web Services in IMS
- CGIs
- Java Technologies
- Parlay/OSA
- Conclusions
55Project objectives
- Provide an analysis on how Web Services can be
implemented in IMS. - What is the history behind Web Services and IMS?
- Why Web Services and IMS important to us?
- What are the standards supporting Web Services
and IMS? - Why do we need an integration between Web
Services and IMS? - Do these technologies enable a convergence
between IT and Telecom? - Etc.
56Methodology
- 1. Project Definition.
- 2. Research.
- 3. Analysis.
- 4. Report and Presentation.
Phase I
Phase II
Desk Field Research
Project Definition
Analysis Synthesis
Step 1
Step 2
Step 3
Phase III
Executive Summary
Key Findings Validation
Report
Step 6
Oral Presentation
Step 4
Step 5
Phase IV
Output is Related to Phases
Step 7
57Final Report
- Cover Page.
- List of Acronyms and Abbreviations.
- Executive Summary.
- Chapter I. Introduction.
- Chapter II. Web Services Technologies.
- Chapter III. IMS.
- Chapter IV. Implementing Web Services in IMS.
- Chapter V. List of Figures.
- Chapter VI. References.
58Web Services
59Web Services - History
- Assembly code.
- Procedural Languages.
- Network Computing and Remote Procedures Call.
- Object Oriented Programming and RPC (DCOM and
CORBA) - DCOM Microsoft
- CORBA IBM, Oracle, Sun
- Internet and XML
- WEB SERVICES
60Web Services How do they work?
61Web Services Benefits
- Loosely coupled.
- Enable Service Oriented Architectures.
- Easy to integrate.
- Easy to access.
62IMS IP Multimedia Subsystem
63IMS - History
- Evolution of Wireless systems (1st gen, 2nd gen,
3rd gen, NGN, etc.). - Evolution of networks.
- New Protocols.
- New Architectures.
- IMS.
64IMS How does it work?
- Connectivity Layer.
- Control Layer.
- Application Layer.
65IMS Benefits
- Applications are independent from Network.
- IMS addresses important topics QoS, charging and
Integration of Services. - Enables the creation and deployment of
applications and services.
66Implementing Web Services in IMS IP Multimedia
Subsystem
67Implementing WS in IMS Application Servers
- IM-SSF (IP Multimedia Service Switching Function)
- SIP Application Server.
- CGI (Common Gateway Interface).
- Java Technology (SIP Servlets, JAIN SIP, SIP for
J2ME and JSLEE). - OSA-SCS.
- Parlay/OSA
68Implementing WS in IMS CGIs
- CGI offers language independence.
- Communication is through input/output and
environment variables. - CGI programs are not widely used as before.
- SIP CGIs lack of scalability.
- CGIs usually experience performance issues.
69Implementing WS in IMS JAVA
- Java is a platform and a language.
- Java JVM and Java APIs.
- Java has three platforms J2ME, J2SE, J2EE.
Java Program
Java APIs and JVM
Hardware-Based Platform
70Implementing WS in IMS Java Technology (SIP
Servlets)
- SIP Servlet is based on Java.
- SIP Servlets offer better performance than CGIs.
- SIP Servlets have access to any Java Library.
- SIP Servlets control Application session and
protocol sessions.
71Implementing WS in IMS Java Technology
- SIP Servlets.
- JAIN SIP.
- SIP for J2ME.
- JSLEE (JAIN SLEE).
72Implementing WS in IMS Java Technology and Web
Services
- JAX-RPC.
- JAXR.
- SAAJ.
- JAXM.
- JWSDL.
Java Program
Web Service
73Implementing WS in IMS Parlay/OSA
- Client Application.
- Service Capability Server.
- Framework.
74Implementing WS in IMS Parlay/OSA
- Parlay Applications.
- Parlay Gateway.
- Parlay X Web Services.
- Parlay X Applications.
75Implementing WS in IMS Conclusions
- IT and Telecom convergence.
- Standards are making these industries to
Integrate (IMS, Protocols, Web Services, APIs,
Java standards). - JSLEE and Parlay/OSA have a bigger advantage over
other APIs to enable the creation of applications
that incorporate telephony and IT services. - JAIN and Parlay enable new opportunities for new
entrants to enter the market. - New applications will incorporate applications
and services combining IT and telephony services
primarily but in the future we will see
applications that include voice, video, data,
personalization, presence and policies.
76THANK YOU !
77Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- Lynn Zhao
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
78Pervasive Games Provisioning in IMS Platform
- Instructor Dr. Roch Glitho (Ericsson Canada)
- Prof. Alberto Leon Garcia (U of
T) - Student Ying (Lynn) Zhao
79Pervasive Games
- Integration of Physical World With the Virtual
Game Space - Game Logics Change According to the Context of
the Player - Context Information includes Spatial Information,
Environmental Information and Physiological
Information.
80Project Objectives
- Examine the Telecom Infrastructure in Terms of
Supporting New Services/Applications - Discuss the Potential Business Impact on
Telecommunications Service Providers - Identify the Capabilities and Solve the Issues of
IMS Platform -
81Methodologies
- No Directly-Relevant Literature and No Mature
Business Models
Mobile Games
Pervasive Games
Online Games
Computer Games
Requirements
Video Games
- Analysis of current game genres can indicate the
key factors lead to future success of pervasive
games - Features of pervasive games, as the provisioning
requirements, to examine the IMS platform
82Business Opportunities
- Entertainment Education Tools
- Play with Family Friends
- Interaction Cooperation
- Huge Game Market
- 7.5B USD in US Market only
- Double of the Industry Software Revenue
- Pervasive Games
- Mobile Massively Multiplayer Online Game
- Integration of Multiple services
- Ubiquitous Environment
A Potential Killer Application in NGN Environment
83Provisioning Requirements
- Third Party Applications
- QoS
- Explored Network Capabilities/Services
- Fast Deployment
- Terrible Game Performance
- Little Support from Network Operators
- Involvement of Wireless Sensor Networks RFID
technology
?
IMS
84Issues of IMS Architecture
- No Context Service
- Limited Supports from Presence Service/Location
Services - Integration with Third Party Networks
- Wireless Sensor Networks
- QoS
- Continuous Context Information
- Large amount of Context Sources
- Multimedia Interaction
- Dynamic Game Logic
Key Issue Build a Context Service Guarantee
the QoS
85IMS Presence Model
- Central Service Concept, shared by other IMS
services - Fundamental Idea to Build Context Service
Application
Bottleneck
Presence Server
Presentity
Watcher
- Working Mechanism Subscribe/Update
- Regular Update/Unnecessary Message Traffic
86Proposed solution- Context Service Model
Pervasive Game
Context Aggregators
Context Aggregators
Context Source
Context Aggregators
Third Party Networks
Context Aggregators
Context Aggregators
Pervasive Game
Context Aggregators
Context Aggregators
Presence Server
- Hierarchical Context Service Model
- Eliminate Unnecessary Message Flow
- Extended Web Service-based Parlay X Interface
87Pervasive Game Architectures
IMS
As-IS
Pervasive Game Server
Pervasive Game Server
IMS
Game Client
Game Client
GSM Network
Wireless Sensor Network
Wireless Sensor Network
88Conclusion
- Pervasive Game Applications provide Good Business
Opportunities for both Game Publishers and
Telecom Network Operators - Two Essential Features of Pervasive Games,
Context-Aware QoS, Challenge Telecom Network
Services - IMS Platform, through Opening up the Telecom
Networks and Better Supports for the New
Applications, Create a new Business Model for the
Cooperation of Telecom Service Provider and Game
Publishers - Observing New Application Genres and Enhance IMS
services are Imperative
89Thank You for Your Attention
90Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- Charles Fu
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
91SOA Enabled Unified Communication
MET 2005-2006 ECE 1800 Project Aug 24,
2006 Chuang FuStudent Number 994403622Email
fuchuang86_at_yahoo.ca
92Acknowledgement
Project Manager Professor Yuk-wha Li
Project Instructor Ping Lin
93Acknowledgement
Professor Alberto, Leon-Garcia
Professor Tony Yuen
94Agenda
- Background
- Project Objectives
- Principles and Methodologies
- Executive Summary and Findings
- Future Works
95Background Demand Side
- In todays Internet-driven economy, enterprises
are under relentless pressure to respond more
quickly
- Enterprises are seeking ways to improve their
efficiency and productivity, and to reduce Total
Cost of Ownership
- Communication enabled application is believed by
many enterprises to be one of the ways to improve
productivity and efficiency
96Background Technology Side
- SOA is increasingly being seen as providing a
framework for more effectively integrating
disparate systems
- Web services matured and is believed to be the
best way to implement SOA
- Communication Web Service standards are
increasingly being adopted
97This Project
Build communication enabled business application
Use standard communication Web Services definition
In the context of Service-Oriented Architecture
Help enterprises to improve their efficiency and
productivity, and to reduce Total Cost of
Ownership
98Project Objectives
Three principal objectives for this project
- Investigates enterprise application trend, which
involves conducting market and technology
analysis on SOA and SOA enabling of IP PBXs by
telecommunications vendors, - Conducts a comparison of Parlay-X and ECMA-348 to
find mapping relation - Finds the ways by which existing IP PBX can
provide its functionalities in a service-oriented
architecture through defining Web Services
interfaces to the product.
99Principles
- Technology is to be used to solve business
problems
- Make technology easier to be utilized by both
developers and users
100Methodology
Market Analysis
- Step by Step, Phase by Phase
- Gorilla Game and Gartners Hype Cycle
Technology Solution
- Top-Down model
- Use standard Web Services definition as much as
possible
101Scope of Market Analysis
- SOA Market
- IP Telephony Market
- SOA enabled IP PBX Market
102Key Findings Market Analysis (1/2)
SOA Market
Source from Gartner
SOA is in the middle of Trough of
Disillusionment phase, and will reach Plateau
of Productivity within two to five years.
103Key Findings Market Analysis (2/2)
- IP Telephony Market is experiencing steady
increase.
- The number of VoIP subscriber experienced
Phenomenal growth
- Not only PBX vendors but also network equipment
vendors entered SOA enabled IP PBX market in the
last two years
Basing on the findings from market analysis, we
believed that we chose the right time to do this
project
104Parlay-X Introduction
- A set of telecommunication Web services
- Powerful yet simple, highly abstracted,
imaginative, building blocks of
telecommunications capabilities
- Access to the 20 of capabilities, useful to
develop the 80 of applications
The goal is to expose telecom capabilities
through Web Services to enable more developers
especially IT developers to develop communication
enabled application
105ECMA-348 Introduction
- Published by Ecam International
- Specifies a Web Service interface for ECMA-269 in
WSDL version 1.1
- A part of a Suite of Standards and Technical
Reports for Phase III of CSTA.
The intention of this set of standards is to
enable a computer application to monitor and
control devices and calls in a communication
network
106 Comparison of Parlay-X and ECMA-348 (1/2)
Findings of Non-functional Comparison
Motivation
- Both standards are to expose communication
capacities through Web Service. - Both standards are to enable more developers
without deep knowledge about communication to
develop communication enabled business
application
Adoption
- Some multimedia client software support Parlay-X
(IBM), some support ECMA-348 (Microsoft)
107Comparison of Parlay-X and ECMA-348 (2/2)
Functional Comparison
- The comparison is structured in three layers
- Classes Comparison
- Operational Models
- Operation Comparison and Mapping discussion
Conclusion most telephony features defined in
Parlay-X can be mapped to features defined in
ECMA-348 directly or indirectly
108SOA enabled Unified Communication Portal
109Parlay-X to ECMA-348 Adapter
110Future Works
- Implementation of defined Web Services
- Implementation of designed Parlay-X to ECMA-348
Adapter
111Thank you
Chuang FuStudent Number 994403622Email
fuchuang86_at_yahoo.ca
112Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis Ke Chen - 830 Discussion and Recap
113MET Alumni Day
Wireless Unified Messaging Architecture
Analysis Ke Chen
114Acknowledgements
- Professor Alberto Leon-Garcia, UofT
- Professor Yua-Kua Li, UofT
- Professor Tony Yuen, UofT
- Others people provide helps
- Linda Espeut, UofT
- Chun Cheng, UofT
- All MET classmates
115Agenda
- Introduction and Problem Identification
- Design Concerns
- Architecture Design
- QA
116What is Unified Messaging?
- Unified Messaging is a telecommunications
technology that brings together Voice Mail, Fax,
and E-mail to allow users to access from unified
interfaces.
117Problems the Project Tried to Solve
- Extend Unified Messaging to wireless devices
- Not only listen to messages by making phone call,
but also download - Messages and playback or display on the handheld
devices - Integrate with Instant Messaging
- Concept of UM has evolved, Instant Messaging is
being added
Wireless
118Objective and Methodology
- Objective
- Design a generic architecture for wireless
unified messaging - Methodology
119Agenda
- Introduction and Problem Identification
- Design Concerns
- Architecture Design
- QA
120Enterprise Tier
- Basic Components
- Voice (Mail) Server integrates Fax and Voice
- E-mail Server
- Client
- Two dominant architectures
- Unified architecture
- Integrate architecture
gateway
voice mail, Fax, email
email
voice mail, Fax
PBX
PBX
email Server
E-Mail Server
Voice Mail Server
Voice Server
FAX
FAX
Client
Client
Unified Architecture
Integrate Architecture
121Channel Tier
Overview
Internet
Intranet
PSTN
Data Channels run across Internet, need client
software on device
Email SMTP/IMAP(POP3) Web HTTP Instant
Messaging various protocols WAP WAP protocol
stack VoIP SIP, H.323, and others
Other Channels supported by almost all devices
Voice Go through PSTN SMS Can be sent from
Internet gateways, but depends on phone number
not IP address for delivery
122Channel Tier wireless UM
Notification Channel
Voice, SMS, WAP push, and IM
Message Channel
- Voice Currently used channel
- Email channel Main channel
Enhanced for wireless delivery by adding a
Mobile Email Enabler in front of messaging
servers pull manually initiate, or schedule
based synchronization Half pull use
out-band notification to trigger
synchronization Push keep the session
alive Standardized mobile email IETF-Lemonade
- Web Alternative channel
- Browse, upload, download, and stream
123Device Tier
- Data-centric device and voice-centric device
- Multiple OS compete on two markets
Mobile Phone
PDA
Wireless PDA
SmartPhone
Q1 2006 market shares Garner
124Device Tier wireless UM
- Features are of importance for Wireless Unified
Messaging - Audio playback and Image display
- Codecs supported by devices are determined
- Device
- OS
- Applications added by manufacturer or third-party
software vendors
- Transcoding Solutions
- At the back-end server before delivery
- Depends on whatever the device can support
- Media player or image viewer on the device to
support vendor specific codecs - Depends on APIs provided by OS
125Design Concerns Summary
- Existing architecture is a start point
- For unified architecture
- wireless UM
- wireless email solution
- transcoding
- For integrated architecture
- Wireless UM
- separate wireless email solution
- transcoding
- integration at the client side
126Agenda
- Introduction and Problem Identification
- Design Concerns
- Architecture Design
- QA
127Design Approach
Start point A voice vendor with Integrate
architecture Approach Multi-level solution
128Notification solution
Channel Tier
Enterprise Tier
E-mail Server
Mobile E-mail Enabler
i.e. BB Client
i.e. BB
E-mail Client
Filter
SMTP
SMS Function
Notification Dispatcher
HTTP
Mngt DB
SMPP
SMTP
Filter
UM Server
IM
IM Client
IM Server
TTS
PBX
Voice Function
New
Existing
129Non-client Based solution
Enterprise Tier
Channel Tier
E-mail Server
Mobile E-mail Enabler
i.e. BB Client
i.e. BB
E-mail Client
SMTP
SMS Function
Notification Dispatcher
HTTP
Mngt DB
SMPP
SMTP
IM Client
IM
Attachment Transcoding
IM Server
Proxy Server
HTTP Client
TTS
Web Server
PBX
Voice Function
New
Existing
130Client Based solution
Enterprise Tier
Channel Tier
Device Tier
Mobile E-mail Enabler
E-mail Server
i.e. BB Client
i.e. BB
E-mail Client
SMTP
SMS Function
Notification Dispatcher
HTTP
Mngt DB
Play
SMPP
SMTP
IM
IM Client
Attachment Transcoding
IM Server
Communication
UI
Proxy Server
Media Player Image Viewer
SIP/STP Client
URLFETCH
SIP Media Server
HTTP
PBX
HTTP Client
Web Server
UM Client
Voice Function
New
Existing
131Follow-up Work
- A study on unified communications strategies and
solutions might be interesting and may better
explain the competition among big vendors
132References
- http//www.nortel.com/
- http//www.avaya.com/
- http//www.cisco.com/
- http//www.microsoft.com/
- http//www.blackberry.com/
- http//www.intellisync.com/
- http//www.nokia.ca/english/index.asp
- http//www.symbian.com/
- http//www.palm.com/ca/
- http//www.ietf.org/
- http//www.openmobilealliance.org/
- http//www.wikipedia.org/
- http//www.unified-view.com/
- http//www.wirelessdevnet.com/
- http//searchmobilecomputing.techtarget.com/
- http//www.mobilein.com/
- http//www.audiocodes.com/
133QA
134Agenda
- 630 Industry Trends
- Next-Generation Technologies
- Introduction to 2006 MET Projects
- 650 Mobile TV Market Analysis
- 710 Implementing Web Services on IMS
- 730 Pervasive Games Provisioning on IMS
- 750 SOA Enabled Unified Communications
- 810 Wireless Unified Messaging Architectural
Analysis - 830 Discussion and Recap
135Questions and Answers