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MET Alumni Day 2006

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Title: MET Alumni Day 2006


1
MET Alumni Day 2006
  • Master of Engineering in Telecommunications
  • University of Toronto

2
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

3
Industry Trends
  • Yuk-wha Li
  • Yukwha.li_at_utoronto.ca

4
Four Circles of Industry Analysis
Industry Analysis
Competitive Analysis
Market Analysis
Company Analysis
Interrelationship of Different Kind of Analysis
5
Industry Trends
  • Short Term Next 18 months
  • Medium Term 2008-2010
  • Long Term Beyond 2010
  • Short Term Next 18 months
  • Medium Term 2008-2010
  • Long Term Beyond 2010

6
Industry Trends Consumer Market
  • IMS (IP Multimedia Subsystem)
  • Dominate the Service Provider Investment and
    Service Deployment Priority
  • Why?
  • Retain Customers
  • Increase ARPU
  • Compete with Over The Top or GEMEYA

7
Industry Trend Enterprise Market
  • Web Services and SOA
  • (Service Oriented Architecture)
  • Dominate Both the Telecom and IT Investment in
    Enterprise
  • Why?
  • Enterprise needs to Refresh its IT Investments
  • Hardware has been Commoditized and will Invest
    more on Software and Services
  • Pushed by IT Vendors

8
Canadian Telecom Industry
  • Canada has Led the World in First Round of
    Digital Innovation
  • Canada needs to Do a Lot More in the Current
    Second Round of Digital Innovation
  • A lot of Other Countries are Moving Faster Than
    Canada during the Last 5-10 Years
  • Confirm by EDP Program Participants
  • Think Tank and Canadian Innovation Survey

9
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

10
Next-Generation Technologies
  • Al Leon-Garcia
  • Jeffrey Skoll Chair in Computer Networks
    Innovation

11
Telecom Context
  • Transition to all-IP Infrastructure
  • Heterogeneous access
  • Wireline Cable, xDSL, PONs
  • Wireless WiFi, 3G, Bluetooth, WiMax
  • Trend Give customers greater bandwidth
  • Heterogeneous devices
  • Computers / Laptops / PDAs / Cell phones
  • Trend More computing/processing resources
    (Moores Law)
  • Search for New services Applications
  • Voice revenues in decline
  • Lack of control of Internet applications
  • Trend Media-rich, Personalized, Context-Aware

12
Architecture Framework
Content
Applications
Service Control
Operations Management
Connectivity
Access
Terminal
13
Trends in Network Architecture
Internet of Things
State Identity
Ad Hoc Networks
RFID, Sensors
14
National Testbed for Emergent Internet
  • Provide facility for research
  • New network protocols
  • New service platforms
  • New applications
  • Shared by research community
  • Deployable testable in scale
  • Cost-effective

15
Testbed Structure
  • Unique NG Router
  • Lego Design
  • Off-the-Shelf Blades
  • Custom FPGA Blade
  • National Scale Network through CANARIE uclp
  • Multiple Virtual Networks
  • Large-Scale Access

IP
FPGA
16
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

17
2006 MET Projects w Architect in Residence
Project Architect Company
Wireless Unified Messaging Architecture Analysis Ping Lin Nortel
SOA Enabled Unified Communications Ping Lin Nortel
Ad-Hoc Cooperative Network Jean Gravel Nortel
Mobile TV Market Analysis Shaukat Mulla Rogers
Fixed Mobile Convergence Value Analysis Shaukat Mulla Rogers
Wireless Broadband Industry Analysis Shaukat Mulla Rogers
QoS in IMS Jim Kozij MTS/ Allstream
Pervasive Game on IMS Roch Glitho Ericsson
18
2006 MET Projects Emerging Technologies
Project
File Synchronization Application Software
Distributed Fixed Mobile Convergence
Convergence of Mobile and Web Services
Grid and Web Services Convergence
Implementing Web Services in IMS
Multimedia Applications on IMS
IMS Billing
19
2006 MET Projects Industry Analysis
Project
City WiFi Business Analysis
IT/Telecom Convergence Value Chain
Application Oriented Network Value Chain
The Fading of TV as We Know It
3G Asia Pacific Market Analysis
20
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis Khawar Shaikh
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

21
MET Alumni Day
  • Mobile TV
  • By Khawar Shaikh

22
Special Thanks.
  • Prof. Yuk-Wha Li
  • Prof. Tony Yuen
  • Prof. Alberto Leon Garcia
  • Mr. Shaukat Mulla Architect in Residence
  • Director of Planning and Engineering for Wireless
    Data

23
Agenda
  • Project Objectives
  • Report Table of Contents
  • Approach and Methodologies
  • What is Mobile TV?
  • Technology Comparison
  • Value Chain Analysis
  • A case study on Canada
  • Recap of Main Points
  • Follow up work

24
Project Objectives
  • What are the different technologies for mobile
    TV?
  • Understand the value chain for Mobile TV
  • Study the implications of the mobile TV service
    on the current Telecom Service providers
  • Look at the regulations for mobile TV
  • Study the cost amortization of mobile TV

25
Report Table of Contents
  • Executive Summary
  • Introduction
  • Section I Technology Overview
  • DVB-H
  • MediaFLO
  • DMB
  • Mobile TV Technology Comparison

26
Report Table of Contents (Contd.)
  • Section II Business Overview
  • Value Chain Analysis
  • Implication of Mobile TV to Telecom service
    provider
  • Worldwide Mobile TV Market
  • Section III Canadian Case Study
  • Regulations for Mobile TV
  • Technology Case study
  • Conclusions

27
Approach and Methodologies
  • Step and Phase Research Methodology

28
Approach and Methodologies
  • Four Circle Methodology

29
What is Mobile TV?
  • Mobile Television refers to constant TV being
    provided on mobile terminals and not video
    downloads.
  • It can be offered in the following two modes
  • Unicast Mode
  • Broadcast Mode

30
Problems with Unicast Mode
  • A new direct video stream has to be initiated for
    each user.
  • This is obviously an inefficient method as it
    tends to be a waste of the spectrum.
  • Television commands very high bandwidth and this
    places constraints on the capacity that a network
    has to offer
  • The current networks do not have the capacity to
    provide Mobile TV to many users concurrently.

Hence we need Broadcast Mobile TV technologies
for mass deployment of the service.
31
Mobile TV network
A new Network for Broadcast Mobile TV
32
Cellular Vs Non-Cellular
  • The addressable market for Mobile TV is not
    limited to current Mobile network operators.
  • Laptops, Video Cameras and other portable media
    devices, such as the Sony PSP, represent strong
    niche device, However, the relatively limited
    volumes in which these are shipped when compared
    to Mobile phones, present problems for the
    development of a sustainable commercial service.

33
Technology Choices
  • Open Standard
  • DVB-H (Digital video broadcast for handheld)
  • DMB (Digital Multimedia broadcast)
  • MBMS (Mobile Broadcast Multicast Services)
  • ISDB-T ( Integrated Services Digital Broadcasting
    Terrestrial)
  • Restricted to Japan
  • Proprietary
  • MediaFLO ( Forward Link Only)
  • This project provides an overview of DVB-H, DMB
    and MediaFLO

34
Technology Deployments
  • Mobile TV Technologies will be adopted regionally.

35
Operator Support
DVB-H
MediaFLO
DMB
36
Handsets for Mobile TV
DVB-H
MediaFLO
DMB
37
Technology Comparison - 1
Criteria DVB-H MediaFLO DMB DMB
Criteria DVB-H MediaFLO T-DMB S-DMB
Frequency Band III VHF (174-240MHz) Band IV UHF (470-650 MHz) L-Band (1450MHz) 700MHz Band III (174-240 MHz VHF) L-band (0.39-1.7 GHz) Sub L-Band (1452-1492 MHz)
Core Technology DVB-T with time-slicing and operating in IP environment DVB-T already rolling out in Europe and elsewhere Proprietary Qualcomm multicast technology called Forward Link Only (FLO) Eureka 147 Digital Audio Broadcasting (DAB) with additional error correction Eureka 147 Digital Audio Broadcasting (DAB) with additional error correction
Average Channel Switching Time 5 seconds 1.5 seconds 1.5 seconds (T-DMB) 5.0 seconds (S-DMB)
Video watch time 4 hours 3.8 hours 2 hours
38
Technology Comparison 2
  • The three technologies are similar in most ways
    but are not completely the same.
  • Qualcomms MediaFLO has an edge over the other
    two.
  • Better Channel Switching Time
  • The main disadvantage - proprietary nature.
  • For DVB-H the most suitable spectrum is in the
    UHF frequency range
  • but UHF is currently being used by the analog
    television services.
  • The DVB-H technology is mainly being promoted by
    Nokia and is likely to dominate the European
    Market.

39
Technology Comparison 3
  • DVB-H in US and Canada
  • In the US, Crown Castle (Modeo) and Aloha
    partners (Hiwire) are expected to launch DVB-H
    services by end of 2006.
  • In Canada, Look Communications has done a DVB-H
    trial in the spectrum range of 2.5 GHz.
  • Lack of Handsets for this spectrum
  • DMB services were the first broadcast mobile TV
    services to be launched.
  • Very Low data rates when compared to the other
    two
  • South Korea has implemented both the T-DMB and
    S-DMB networks.
  • T-DMB is free to air service in South Korea

40
Existing Value Chains
Broadcast TV Value Chain
41
Mobile TV Value Chain
42
Business Scenarios 1
Network equipment manufacturer Eg Alcatel, Nokia
  • Own the value chain

Content Provisioning Eg, 3 Italia
Content Aggregation, 3 Italia
Mobile TV Broadcaster 3 Italia
End User Eg Individual users
Mobile TV Operator 3 Italia
Handset equipment manufacturer Eg Samsung,
Nokia, LG, Qualcomm
Silicon Vendor Eg Qualcomm, Texas Instruments
43
Business Scenario 2
Network equipment manufacturer Eg Alcatel, Nokia
  • Become a Broadcast Network Operator

Content Provisioning Eg, BBC, ABC, Sky, 3 Italia
Content Aggregation, 3 Italia, Crown castle
Mobile TV Broadcaster Elisa, Teleisonera
End User Eg Individual users
Mobile TV Operator Elisa, Telesonera
Handset equipment manufacturer Eg Samsung,
Nokia, LG, Qualcomm
Silicon Vendor Eg Qualcomm, Texas Instruments
44
Business Scenario 3
Network equipment manufacturer Eg Alcatel, Nokia
  • Position as Mobile TV Provider

Content Provisioning Eg, Sky, ABC, BBC
Content Aggregation, Crown Castle, MediaFLO
Mobile TV Broadcaster MediaFlo
End User Eg Individual users
Mobile TV Operator Verizon
Handset equipment manufacturer Eg Samsung,
Nokia, LG, Qualcomm
Silicon Vendor Eg Qualcomm, Texas Instruments
45
Benefits to Mobile Service Provider
  • Potential to increase average revenue per user
    (ARPU)
  • Scope for interactivity via network return
    channels provides additional revenue potential,
    through services such as voting, chatting,
    purchasing, and data and Web-based services using
    the mobile.
  • Opportunity to offer unique program channels that
    allow brand differentiation.

46
Canadian Regulation Study
  • CRTC ruling in April 2006 exempts the mobile TV
    services from broadcasting regulations.
  • This is a boost for the adoption of mobile TV
    services in Canada as more popular programs can
    now be shown and this will help increase the
    subscriber numbers.
  • Industry Canada is expected to follow a similar
    process as the U.S. in developing commercial
    operations in the 700 MHz spectrum.

47
Canadian Consumer
  • 68 wireless penetration in Ontario
  • Majority of the users are in the age group 18-34,
    hence this is an ideal target audience for Mobile
    TV services
  • 71 of the users in this group use the cell phone
    for their Personal use.
  • The GTA region has over 3.5 M wireless
    subscribers

48
Service Options
Product Channels Charging
Standard TV A bouquet of attractive Standard TV channels that includes Sports, Music, News, entertainment, Cartoon, Weather, Traffic updates Monthly Subscription of 10 per month
Special Interest TV Special Sports channels for Cricket, Wrestling, Motor racing, etc. Charged per channel, for eg 5 per channel
The Operators Channel Interesting content that is compiled by the operator Separate Monthly subscription of 5 per month
49
Conclusions
  • Mobile TV Technologies will be adopted regionally
  • The Value chain analysis shows that the telecom
    service providers will have to share the revenues
    with the broadcasters.
  • UHF Spectrum in Canada will be recovered in the
    next one year.
  • The pricing for mobile TV should be a monthly
    subscription fee between US 10-15 which would
    help recover the cost in a five year period.
  • Major sporting events such as FIFA world cup
    attract many customers.

50
Follow Up Work
  • Mobile TV competitive analysis from an equipment
    vendor point of view
  • Focus on Mobile TV network equipment vendor
    strategies

51
Thank you!
52
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • - Miguel Padilla
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

53
University of Toronto
  • MET - 1800
  • Implementing Web Services in IMS
  • Miguel Padilla
  • miguel.padilla_at_utoronto.ca
  • August 24, 2006

54
Agenda
  • Project objectives
  • Methodology
  • Structure of my Final Report
  • Key findings
  • Web Services Technologies
  • IMS
  • Implementing Web Services in IMS
  • CGIs
  • Java Technologies
  • Parlay/OSA
  • Conclusions

55
Project objectives
  • Provide an analysis on how Web Services can be
    implemented in IMS.
  • What is the history behind Web Services and IMS?
  • Why Web Services and IMS important to us?
  • What are the standards supporting Web Services
    and IMS?
  • Why do we need an integration between Web
    Services and IMS?
  • Do these technologies enable a convergence
    between IT and Telecom?
  • Etc.

56
Methodology
  • 1. Project Definition.
  • 2. Research.
  • 3. Analysis.
  • 4. Report and Presentation.

Phase I
Phase II
Desk Field Research
Project Definition
Analysis Synthesis
Step 1
Step 2
Step 3
Phase III
Executive Summary
Key Findings Validation
Report
Step 6
Oral Presentation
Step 4
Step 5
Phase IV
Output is Related to Phases
Step 7
57
Final Report
  • Cover Page.
  • List of Acronyms and Abbreviations.
  • Executive Summary.
  • Chapter I. Introduction.
  • Chapter II. Web Services Technologies.
  • Chapter III. IMS.
  • Chapter IV. Implementing Web Services in IMS.
  • Chapter V. List of Figures.
  • Chapter VI. References.

58
Web Services
59
Web Services - History
  • Assembly code.
  • Procedural Languages.
  • Network Computing and Remote Procedures Call.
  • Object Oriented Programming and RPC (DCOM and
    CORBA)
  • DCOM Microsoft
  • CORBA IBM, Oracle, Sun
  • Internet and XML
  • WEB SERVICES

60
Web Services How do they work?
61
Web Services Benefits
  • Loosely coupled.
  • Enable Service Oriented Architectures.
  • Easy to integrate.
  • Easy to access.

62
IMS IP Multimedia Subsystem
63
IMS - History
  • Evolution of Wireless systems (1st gen, 2nd gen,
    3rd gen, NGN, etc.).
  • Evolution of networks.
  • New Protocols.
  • New Architectures.
  • IMS.

64
IMS How does it work?
  • Connectivity Layer.
  • Control Layer.
  • Application Layer.

65
IMS Benefits
  • Applications are independent from Network.
  • IMS addresses important topics QoS, charging and
    Integration of Services.
  • Enables the creation and deployment of
    applications and services.

66
Implementing Web Services in IMS IP Multimedia
Subsystem
67
Implementing WS in IMS Application Servers
  • IM-SSF (IP Multimedia Service Switching Function)
  • SIP Application Server.
  • CGI (Common Gateway Interface).
  • Java Technology (SIP Servlets, JAIN SIP, SIP for
    J2ME and JSLEE).
  • OSA-SCS.
  • Parlay/OSA

68
Implementing WS in IMS CGIs
  • CGI offers language independence.
  • Communication is through input/output and
    environment variables.
  • CGI programs are not widely used as before.
  • SIP CGIs lack of scalability.
  • CGIs usually experience performance issues.

69
Implementing WS in IMS JAVA
  • Java is a platform and a language.
  • Java JVM and Java APIs.
  • Java has three platforms J2ME, J2SE, J2EE.

Java Program
Java APIs and JVM
Hardware-Based Platform
70
Implementing WS in IMS Java Technology (SIP
Servlets)
  • SIP Servlet is based on Java.
  • SIP Servlets offer better performance than CGIs.
  • SIP Servlets have access to any Java Library.
  • SIP Servlets control Application session and
    protocol sessions.

71
Implementing WS in IMS Java Technology
  • SIP Servlets.
  • JAIN SIP.
  • SIP for J2ME.
  • JSLEE (JAIN SLEE).

72
Implementing WS in IMS Java Technology and Web
Services
  • JAX-RPC.
  • JAXR.
  • SAAJ.
  • JAXM.
  • JWSDL.

Java Program
Web Service
73
Implementing WS in IMS Parlay/OSA
  • Client Application.
  • Service Capability Server.
  • Framework.

74
Implementing WS in IMS Parlay/OSA
  • Parlay Applications.
  • Parlay Gateway.
  • Parlay X Web Services.
  • Parlay X Applications.

75
Implementing WS in IMS Conclusions
  • IT and Telecom convergence.
  • Standards are making these industries to
    Integrate (IMS, Protocols, Web Services, APIs,
    Java standards).
  • JSLEE and Parlay/OSA have a bigger advantage over
    other APIs to enable the creation of applications
    that incorporate telephony and IT services.
  • JAIN and Parlay enable new opportunities for new
    entrants to enter the market.
  • New applications will incorporate applications
    and services combining IT and telephony services
    primarily but in the future we will see
    applications that include voice, video, data,
    personalization, presence and policies.

76
THANK YOU !
77
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • Lynn Zhao
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

78
Pervasive Games Provisioning in IMS Platform
  • Instructor Dr. Roch Glitho (Ericsson Canada)
  • Prof. Alberto Leon Garcia (U of
    T)
  • Student Ying (Lynn) Zhao

79
Pervasive Games
  • Integration of Physical World With the Virtual
    Game Space
  • Game Logics Change According to the Context of
    the Player
  • Context Information includes Spatial Information,
    Environmental Information and Physiological
    Information.

80
Project Objectives
  • Examine the Telecom Infrastructure in Terms of
    Supporting New Services/Applications
  • Discuss the Potential Business Impact on
    Telecommunications Service Providers
  • Identify the Capabilities and Solve the Issues of
    IMS Platform

81
Methodologies
  • No Directly-Relevant Literature and No Mature
    Business Models

Mobile Games
Pervasive Games
Online Games
Computer Games
Requirements
Video Games
  • Analysis of current game genres can indicate the
    key factors lead to future success of pervasive
    games
  • Features of pervasive games, as the provisioning
    requirements, to examine the IMS platform

82
Business Opportunities
  • Entertainment Education Tools
  • Play with Family Friends
  • Interaction Cooperation
  • Huge Game Market
  • 7.5B USD in US Market only
  • Double of the Industry Software Revenue
  • Pervasive Games
  • Mobile Massively Multiplayer Online Game
  • Integration of Multiple services
  • Ubiquitous Environment

A Potential Killer Application in NGN Environment
83
Provisioning Requirements
  • Third Party Applications
  • QoS
  • Explored Network Capabilities/Services
  • Fast Deployment
  • Terrible Game Performance
  • Little Support from Network Operators
  • Involvement of Wireless Sensor Networks RFID
    technology

?
IMS
84
Issues of IMS Architecture
  • No Context Service
  • Limited Supports from Presence Service/Location
    Services
  • Integration with Third Party Networks
  • Wireless Sensor Networks
  • QoS
  • Continuous Context Information
  • Large amount of Context Sources
  • Multimedia Interaction
  • Dynamic Game Logic

Key Issue Build a Context Service Guarantee
the QoS
85
IMS Presence Model
  • Central Service Concept, shared by other IMS
    services
  • Fundamental Idea to Build Context Service

Application
Bottleneck
Presence Server
Presentity
Watcher
  • Working Mechanism Subscribe/Update
  • Regular Update/Unnecessary Message Traffic

86
Proposed solution- Context Service Model
Pervasive Game
Context Aggregators
Context Aggregators
Context Source
Context Aggregators
Third Party Networks
Context Aggregators
Context Aggregators
Pervasive Game
Context Aggregators
Context Aggregators
Presence Server
  • Hierarchical Context Service Model
  • Eliminate Unnecessary Message Flow
  • Extended Web Service-based Parlay X Interface

87
Pervasive Game Architectures
IMS
As-IS
Pervasive Game Server
Pervasive Game Server
IMS
Game Client
Game Client
GSM Network
Wireless Sensor Network
Wireless Sensor Network
88
Conclusion
  • Pervasive Game Applications provide Good Business
    Opportunities for both Game Publishers and
    Telecom Network Operators
  • Two Essential Features of Pervasive Games,
    Context-Aware QoS, Challenge Telecom Network
    Services
  • IMS Platform, through Opening up the Telecom
    Networks and Better Supports for the New
    Applications, Create a new Business Model for the
    Cooperation of Telecom Service Provider and Game
    Publishers
  • Observing New Application Genres and Enhance IMS
    services are Imperative

89
Thank You for Your Attention
90
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • Charles Fu
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

91
SOA Enabled Unified Communication
MET 2005-2006 ECE 1800 Project Aug 24,
2006 Chuang FuStudent Number 994403622Email
fuchuang86_at_yahoo.ca
92
Acknowledgement
Project Manager Professor Yuk-wha Li
Project Instructor Ping Lin
93
Acknowledgement
Professor Alberto, Leon-Garcia
Professor Tony Yuen
94
Agenda
  • Background
  • Project Objectives
  • Principles and Methodologies
  • Executive Summary and Findings
  • Future Works

95
Background Demand Side
  • In todays Internet-driven economy, enterprises
    are under relentless pressure to respond more
    quickly
  • Enterprises are seeking ways to improve their
    efficiency and productivity, and to reduce Total
    Cost of Ownership
  • Communication enabled application is believed by
    many enterprises to be one of the ways to improve
    productivity and efficiency

96
Background Technology Side
  • SOA is increasingly being seen as providing a
    framework for more effectively integrating
    disparate systems
  • Web services matured and is believed to be the
    best way to implement SOA
  • Communication Web Service standards are
    increasingly being adopted

97
This Project
Build communication enabled business application
Use standard communication Web Services definition
In the context of Service-Oriented Architecture
Help enterprises to improve their efficiency and
productivity, and to reduce Total Cost of
Ownership
98
Project Objectives
Three principal objectives for this project
  • Investigates enterprise application trend, which
    involves conducting market and technology
    analysis on SOA and SOA enabling of IP PBXs by
    telecommunications vendors,
  • Conducts a comparison of Parlay-X and ECMA-348 to
    find mapping relation
  • Finds the ways by which existing IP PBX can
    provide its functionalities in a service-oriented
    architecture through defining Web Services
    interfaces to the product.

99
Principles
  • Technology is to be used to solve business
    problems
  • Make technology easier to be utilized by both
    developers and users

100
Methodology
Market Analysis
  • Step by Step, Phase by Phase
  • Gorilla Game and Gartners Hype Cycle

Technology Solution
  • Top-Down model
  • Use standard Web Services definition as much as
    possible

101
Scope of Market Analysis
  • SOA Market
  • IP Telephony Market
  • SOA enabled IP PBX Market

102
Key Findings Market Analysis (1/2)
SOA Market
Source from Gartner
SOA is in the middle of Trough of
Disillusionment phase, and will reach Plateau
of Productivity within two to five years.
103
Key Findings Market Analysis (2/2)
  • IP Telephony Market is experiencing steady
    increase.
  • The number of VoIP subscriber experienced
    Phenomenal growth
  • Not only PBX vendors but also network equipment
    vendors entered SOA enabled IP PBX market in the
    last two years

Basing on the findings from market analysis, we
believed that we chose the right time to do this
project
104
Parlay-X Introduction
  • A set of telecommunication Web services
  • Powerful yet simple, highly abstracted,
    imaginative, building blocks of
    telecommunications capabilities
  • Access to the 20 of capabilities, useful to
    develop the 80 of applications

The goal is to expose telecom capabilities
through Web Services to enable more developers
especially IT developers to develop communication
enabled application
105
ECMA-348 Introduction
  • Published by Ecam International
  • Specifies a Web Service interface for ECMA-269 in
    WSDL version 1.1
  • A part of a Suite of Standards and Technical
    Reports for Phase III of CSTA.

The intention of this set of standards is to
enable a computer application to monitor and
control devices and calls in a communication
network
106
Comparison of Parlay-X and ECMA-348 (1/2)
Findings of Non-functional Comparison
Motivation
  • Both standards are to expose communication
    capacities through Web Service.
  • Both standards are to enable more developers
    without deep knowledge about communication to
    develop communication enabled business
    application

Adoption
  • Some multimedia client software support Parlay-X
    (IBM), some support ECMA-348 (Microsoft)

107
Comparison of Parlay-X and ECMA-348 (2/2)
Functional Comparison
  • The comparison is structured in three layers
  • Classes Comparison
  • Operational Models
  • Operation Comparison and Mapping discussion

Conclusion most telephony features defined in
Parlay-X can be mapped to features defined in
ECMA-348 directly or indirectly
108
SOA enabled Unified Communication Portal
109
Parlay-X to ECMA-348 Adapter
110
Future Works
  • Implementation of defined Web Services
  • Implementation of designed Parlay-X to ECMA-348
    Adapter

111
Thank you
Chuang FuStudent Number 994403622Email
fuchuang86_at_yahoo.ca
112
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis Ke Chen
  • 830 Discussion and Recap

113
MET Alumni Day
Wireless Unified Messaging Architecture
Analysis Ke Chen
114
Acknowledgements
  • Supervisors
  • Professor Alberto Leon-Garcia, UofT
  • Professor Yua-Kua Li, UofT
  • Professor Tony Yuen, UofT
  • Ping Lin, Nortel
  • Others people provide helps
  • Glenn Parsons,
  • Nortel
  • Linda Espeut, UofT
  • Chun Cheng, UofT
  • All MET classmates

115
Agenda
  • Introduction and Problem Identification
  • Design Concerns
  • Architecture Design
  • QA

116
What is Unified Messaging?
  • Unified Messaging is a telecommunications
    technology that brings together Voice Mail, Fax,
    and E-mail to allow users to access from unified
    interfaces.

117
Problems the Project Tried to Solve
  • Extend Unified Messaging to wireless devices
  • Not only listen to messages by making phone call,
    but also download
  • Messages and playback or display on the handheld
    devices
  • Integrate with Instant Messaging
  • Concept of UM has evolved, Instant Messaging is
    being added

Wireless
118
Objective and Methodology
  • Objective
  • Design a generic architecture for wireless
    unified messaging
  • Methodology

119
Agenda
  • Introduction and Problem Identification
  • Design Concerns
  • Architecture Design
  • QA

120
Enterprise Tier
  • Basic Components
  • Voice (Mail) Server integrates Fax and Voice
  • E-mail Server
  • Client
  • Two dominant architectures
  • Unified architecture
  • Integrate architecture

gateway
voice mail, Fax, email
email
voice mail, Fax
PBX
PBX
email Server
E-Mail Server
Voice Mail Server
Voice Server
FAX
FAX
Client
Client
Unified Architecture
Integrate Architecture
121
Channel Tier
Overview
Internet
Intranet
PSTN
Data Channels run across Internet, need client
software on device
Email SMTP/IMAP(POP3) Web HTTP Instant
Messaging various protocols WAP WAP protocol
stack VoIP SIP, H.323, and others
Other Channels supported by almost all devices
Voice Go through PSTN SMS Can be sent from
Internet gateways, but depends on phone number
not IP address for delivery
122
Channel Tier wireless UM
Notification Channel
Voice, SMS, WAP push, and IM
Message Channel
  • Voice Currently used channel
  • Email channel Main channel

Enhanced for wireless delivery by adding a
Mobile Email Enabler in front of messaging
servers pull manually initiate, or schedule
based synchronization Half pull use
out-band notification to trigger
synchronization Push keep the session
alive Standardized mobile email IETF-Lemonade
  • Web Alternative channel
  • Browse, upload, download, and stream
  • SIP
  • Streaming

123
Device Tier
  • Data-centric device and voice-centric device
  • Multiple OS compete on two markets

Mobile Phone
PDA
Wireless PDA
SmartPhone
Q1 2006 market shares Garner
124
Device Tier wireless UM
  • Features are of importance for Wireless Unified
    Messaging
  • Audio playback and Image display
  • Codecs supported by devices are determined
  • Device
  • OS
  • Applications added by manufacturer or third-party
    software vendors
  • Transcoding Solutions
  • At the back-end server before delivery
  • Depends on whatever the device can support
  • Media player or image viewer on the device to
    support vendor specific codecs
  • Depends on APIs provided by OS

125
Design Concerns Summary
  • Existing architecture is a start point
  • For unified architecture
  • wireless UM
  • wireless email solution
  • transcoding
  • For integrated architecture
  • Wireless UM
  • separate wireless email solution
  • transcoding
  • integration at the client side

126
Agenda
  • Introduction and Problem Identification
  • Design Concerns
  • Architecture Design
  • QA

127
Design Approach
Start point A voice vendor with Integrate
architecture Approach Multi-level solution
128
Notification solution
Channel Tier
Enterprise Tier
E-mail Server
Mobile E-mail Enabler
i.e. BB Client
i.e. BB
E-mail Client
Filter
SMTP
SMS Function
Notification Dispatcher
HTTP
Mngt DB
SMPP
SMTP
Filter
UM Server
IM
IM Client
IM Server
TTS
PBX
Voice Function
New
Existing
129
Non-client Based solution
Enterprise Tier
Channel Tier
E-mail Server
Mobile E-mail Enabler
i.e. BB Client
i.e. BB
E-mail Client
SMTP
SMS Function
Notification Dispatcher
HTTP
Mngt DB
SMPP
SMTP
IM Client
IM
Attachment Transcoding
IM Server
Proxy Server
HTTP Client
TTS
Web Server
PBX
Voice Function
New
Existing
130
Client Based solution
Enterprise Tier
Channel Tier
Device Tier
Mobile E-mail Enabler
E-mail Server
i.e. BB Client
i.e. BB
E-mail Client
SMTP
SMS Function
Notification Dispatcher
HTTP
Mngt DB
Play
SMPP
SMTP
IM
IM Client
Attachment Transcoding
IM Server
Communication
UI
Proxy Server
Media Player Image Viewer
SIP/STP Client
URLFETCH
SIP Media Server
HTTP
PBX
HTTP Client
Web Server
UM Client
Voice Function
New
Existing
131
Follow-up Work
  • A study on unified communications strategies and
    solutions might be interesting and may better
    explain the competition among big vendors

132
References
  1. http//www.nortel.com/
  2. http//www.avaya.com/
  3. http//www.cisco.com/
  4. http//www.microsoft.com/
  5. http//www.blackberry.com/
  6. http//www.intellisync.com/
  7. http//www.nokia.ca/english/index.asp
  8. http//www.symbian.com/
  9. http//www.palm.com/ca/
  10. http//www.ietf.org/
  11. http//www.openmobilealliance.org/
  12. http//www.wikipedia.org/
  13. http//www.unified-view.com/
  14. http//www.wirelessdevnet.com/
  15. http//searchmobilecomputing.techtarget.com/
  16. http//www.mobilein.com/
  17. http//www.audiocodes.com/

133
QA
  • THANK YOU!

134
Agenda
  • 630 Industry Trends
  • Next-Generation Technologies
  • Introduction to 2006 MET Projects
  • 650 Mobile TV Market Analysis
  • 710 Implementing Web Services on IMS
  • 730 Pervasive Games Provisioning on IMS
  • 750 SOA Enabled Unified Communications
  • 810 Wireless Unified Messaging Architectural
    Analysis
  • 830 Discussion and Recap

135
Questions and Answers
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