Title: Chapter 3: Attention in Perception and Display Space
1Chapter 3 Attention in Perception and Display
Space
- Captain Jameel Adam
- DRDC Toronto
- Operational Human Engineering Group
2Attention (1/3)
- Selective Attention
- Ability to select which perceptual channel to
focus attention on - e.g., visual sampling, target search
- Influences design of
- Instrument layout
- Operating procedures
- Search tasks etc.
3Attention (2/3)
- Divided Attention
- Ability to divide attention simultaneously
across two or more perceptual channels - e.g., timesharing, display monitoring
- Influences design of
- Integrated displays
- Operating procedures
- Multitasking situations etc.
4Attention (3/3)
- Focused Attention
- Ability to focus on a particular perceptual
channel and exclude other (adjacent) channels - Opposite of divided attention
- e.g., target search, studying, translating
- Influences design of
- Work environments
- Warning systems etc.
5Spotlight Metaphor
- We attend where beam falls
- Information sometimes outside of beam we should
attend to it (Selective) - Other irrelevant information in beam, need to
narrow beam (Focused) - When we need to get information from various
sources, widen the beam (Divided)
6Selective Attention
- How do we sample various sources of information?
- Aviation research(T layout)
7Selective Attention
- 2 types of Visual Sampling
- Supervisory Control Sampling
- Operator scans display of a complex system in
order to control it (power plant, aircraft) - Location known, information unknown
- Target Search Sampling
- Operator trying to locate target (radar, search
and rescue) - Information known, location unknown
8Supervisory Control Sampling
- Based on optimality
- Maximizing expected return for sampling
- Sampling guided by underlying model of system
(can also indicate understanding of model) - Sampling adjusted to event rate (sluggish ?)
- Frequent events sampled more, vice versa
9Supervisory Control Sampling
- Samples done more often than required due to
imperfect memory - Sampling costs reduce rate (digging for
information use reminders) - Sampling affected by arrangement (diagonal less
likely than horizontal) - Preview of upcoming events can improve
performance (but working memory limits this)
10Supervisory Control Sampling
- Sampling strategies can be affected by
arousal/stress - Cognitive Tunnelling
- After problem, fixation locked on one indicator
until returns to normal
11Visual/Target Search
- Based on expectancies
- Novice vs. expert
- Display factors and salience
- Large, bright, colourful, dynamic ? attract
attention - Physical location (left to right, centre first
etc.)
12Visual Fixations
- Centre of fixation (approx 2 deg)
- Useful Field of View (UFOV)
- Effective area within which information can be
extracted - Varies between 1 and 4 deg
- Dwell time
- Length of fixation
13UFOV
- Affected by
- Density of information
- Discriminability of target from background
- UFOV doesnt blanket area
- Targets may not be identified in UFOV
- Decision criterion, training
14Dwell Time
- Longer dwells on
- Less legible displays
- Less familiar words
- More difficult text
- Unusual objects, out of context
15Factors Affecting Search Speed/Time
- Number of items
- Typically serial search
- Target distinguished by single dimension/simple
rule - Typically a parallel search
- Discriminability
- Hard to distinguish ? serial
- Easy to distinguish ? parallel
16Factors Affecting Search Speed/Time
- Absence/presence of target features
- Absent (O in Qs) ? serial
- Present (Q in Os) ? parallel
- Spacing
- Little effect scanning and clutter trade off
- One or more targets
- Generally less time if single type of target
(more mental templates) - Unless all targets discriminable along single
dimension (e.g., diagonal stroke in K, X)
17Factors Affecting Search Speed/Time
- Training
- If one can train to automaticity, leads to
parallel processing - Only where targets are consistent, must maintain
mapping
18Parallel Processing and Divided Attention
- Preattentive phase
- Automatic
- Organizes visual world into objects and groups
- Short term sensory store
- Subsequent selective attention
- Further elaboration
- Perception
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20Global and Local Processing
- Global processing
- All items of organized display processed together
in parallel - Local processing
- Processing single object in display
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22Gestalt Principles of Display Organization
- Factors that facilitate pre-attentive grouping of
objects include - Proximity
- Similarity
- Common fate
- Closure
- Movement
- Colour
23Emergent Features
- Global processing often associated with features
not present in the individual elements
themselves, that emerge put together into a set - Only works if the organization is compatible with
task and Gestalt principles upheld
24Spatial Proximity
- Expect spatial proximity will support parallel
processing ? divided attention. - However, spatial proximity does not guarantee
that parallel processing will occur
25Heads-Up Displays (HUDs)
- Idea is to superimpose aircraft instrument
information on view of real world - Ideally both can be attended in parallel, or at
least reduce transition time
26Break
27Spatial Proximity Conflicts
- Penalty involved in putting information close
together - If two attentional channels are close together,
they will both be processed, even if only one is
desired
28Eriksen Eriksen
- Control
- H right button
- F Left button
- Display Clutter
- K H K
- Redundancy Gain
- H H H
- Response Conflict
- F H F
29Eriksen Eriksen
- Display clutter
- Confusion, failure to focus between relevant and
irrelevant - Redundancy gain/Response conflict
- Proximity allows two channels to be processed in
parallel, even if undesired - Information competes at perceptual level
- If they agree, improved performance ? Redundancy
gain - If they disagree, reduced performance (?RT and/or
errors) ? Response conflict
30Object Based Proximity
- Similarity can be based on more than proximity
- Colour, shape, location, size, etc.)
- Stroop Effect
- GREEN RED
31Object Displays
- Take advantage of object based proximity
- Integrating information sources into one stimulus
if parallel processing required - Integral dimensions can sometimes be achieved by
combining dimensions into a single stimulus - Emergent features property of whole, not seen
when parts in isolation
32Proximity Compatibility Principle
- If task requires HIGH processing proximity, then
should have HIGH display proximity - If task requires LOW processing proximity, then
should have LOW display proximity - Processing proximity extent to which
information sources are use in the task - Display proximity how close display elements are
33Focussed Attention Tasks?
- What if the task requires focussed attention,
will the single object interfere? - Yes
- Use appropriate object type for task(s)
34Using Multiple Sources of Information
- Integrating multiple information sources by
proximity or common representation (objectness,
colour, etc.) results in - Increased probability of parallel processing
- The possibility of emergent features with
improved performance if they are mapped to the
task - Possible creation of clutter or response conflict
if the task requires focussed attention on one
dimension
35Designing Tasks Involving Divided Attention
- Minimise number of potential sources of
information - If timesharing is necessary, indicate, where
possible, the relative priorities of
tasks/stimuli - Minimise difficulty level of tasks, where possible
36Designing Tasks Involving Focussed Attention
- Make competing channels as distinct from each
other as possible - Separate competing channels physically as far
apart as possible - Minimize the number of competing channels
- Maximize salience of the most important
channel(s), using colour, brightness, loudness,
central location, etc.
37Attention in Auditory Domain
- Does not follow searchlight model of visual
domain - No earballs to move around
38Shadowing Technique
- Subject wears earphones with different message
presented to each ear - Required to shadow one message
- Repeat that message out loud
39Results
- Can pick up some info from unattended channel,
but has to differ - Tone versus voice
- Male vs. female pitch
- Large change in volume
40Results
- Report by order of ear, not time
- L 8 drive 7
- R leak 6 dog
- Subject 8, drive, 7, leak, 6, dog
- (i.e., LLLRRR not LRLRLR)
41Broadbent Model
- Selective filter used to attend to one channel
- Switching operate on physical characteristics of
message - Loudness, pitch (male/female), quality of sound,
etc. - Problem cocktail party effect
- Even when not different (pitch, volume) from
other message, subjects attended to their name
42Triesman Model
- Semantic differences cocktail party effect
- Have a lexicon or mental dictionary of words
- When lexical entry fires, word is recognized
- Two factors
- Strength of signal (attended channel vs
unattended) - Context (threshold for lexicon reduced by common
words that occur around it football game
played versus football game experiment)
43Implications
- Physical differences between channels are
detectable - Could make one louder but increases stress
- Leads to non-optimal performance
- Can use tendency to switch to contextually
relevant information - e.g., label the upcoming information so operator
knows it is relevant
44Implications
- Pilot asks for cloud cover info.....response
starts with Cloud cover over.... - Or use personalized alerts Bill you are low on
gas - Context is important
45Enough Theory
- What about real world applications?
46Discussion - Land Warrior HMD
- Is this a good idea?
- Task types?
- Focussed/Divided attention?
47Discussion 3D Positional Audio
- Will it work?
- Task types?
- Focussed/Divided attention?
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