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Chapter 3: Attention in Perception and Display Space

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Title: Chapter 3: Attention in Perception and Display Space


1
Chapter 3 Attention in Perception and Display
Space
  • Captain Jameel Adam
  • DRDC Toronto
  • Operational Human Engineering Group

2
Attention (1/3)
  • Selective Attention
  • Ability to select which perceptual channel to
    focus attention on
  • e.g., visual sampling, target search
  • Influences design of
  • Instrument layout
  • Operating procedures
  • Search tasks etc.

3
Attention (2/3)
  • Divided Attention
  • Ability to divide attention simultaneously
    across two or more perceptual channels
  • e.g., timesharing, display monitoring
  • Influences design of
  • Integrated displays
  • Operating procedures
  • Multitasking situations etc.

4
Attention (3/3)
  • Focused Attention
  • Ability to focus on a particular perceptual
    channel and exclude other (adjacent) channels
  • Opposite of divided attention
  • e.g., target search, studying, translating
  • Influences design of
  • Work environments
  • Warning systems etc.

5
Spotlight Metaphor
  • We attend where beam falls
  • Information sometimes outside of beam we should
    attend to it (Selective)
  • Other irrelevant information in beam, need to
    narrow beam (Focused)
  • When we need to get information from various
    sources, widen the beam (Divided)

6
Selective Attention
  • How do we sample various sources of information?
  • Aviation research(T layout)

7
Selective Attention
  • 2 types of Visual Sampling
  • Supervisory Control Sampling
  • Operator scans display of a complex system in
    order to control it (power plant, aircraft)
  • Location known, information unknown
  • Target Search Sampling
  • Operator trying to locate target (radar, search
    and rescue)
  • Information known, location unknown

8
Supervisory Control Sampling
  • Based on optimality
  • Maximizing expected return for sampling
  • Sampling guided by underlying model of system
    (can also indicate understanding of model)
  • Sampling adjusted to event rate (sluggish ?)
  • Frequent events sampled more, vice versa

9
Supervisory Control Sampling
  • Samples done more often than required due to
    imperfect memory
  • Sampling costs reduce rate (digging for
    information use reminders)
  • Sampling affected by arrangement (diagonal less
    likely than horizontal)
  • Preview of upcoming events can improve
    performance (but working memory limits this)

10
Supervisory Control Sampling
  • Sampling strategies can be affected by
    arousal/stress
  • Cognitive Tunnelling
  • After problem, fixation locked on one indicator
    until returns to normal

11
Visual/Target Search
  • Based on expectancies
  • Novice vs. expert
  • Display factors and salience
  • Large, bright, colourful, dynamic ? attract
    attention
  • Physical location (left to right, centre first
    etc.)

12
Visual Fixations
  • Centre of fixation (approx 2 deg)
  • Useful Field of View (UFOV)
  • Effective area within which information can be
    extracted
  • Varies between 1 and 4 deg
  • Dwell time
  • Length of fixation

13
UFOV
  • Affected by
  • Density of information
  • Discriminability of target from background
  • UFOV doesnt blanket area
  • Targets may not be identified in UFOV
  • Decision criterion, training

14
Dwell Time
  • Longer dwells on
  • Less legible displays
  • Less familiar words
  • More difficult text
  • Unusual objects, out of context

15
Factors Affecting Search Speed/Time
  • Number of items
  • Typically serial search
  • Target distinguished by single dimension/simple
    rule
  • Typically a parallel search
  • Discriminability
  • Hard to distinguish ? serial
  • Easy to distinguish ? parallel

16
Factors Affecting Search Speed/Time
  • Absence/presence of target features
  • Absent (O in Qs) ? serial
  • Present (Q in Os) ? parallel
  • Spacing
  • Little effect scanning and clutter trade off
  • One or more targets
  • Generally less time if single type of target
    (more mental templates)
  • Unless all targets discriminable along single
    dimension (e.g., diagonal stroke in K, X)

17
Factors Affecting Search Speed/Time
  • Training
  • If one can train to automaticity, leads to
    parallel processing
  • Only where targets are consistent, must maintain
    mapping

18
Parallel Processing and Divided Attention
  • Preattentive phase
  • Automatic
  • Organizes visual world into objects and groups
  • Short term sensory store
  • Subsequent selective attention
  • Further elaboration
  • Perception

19
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20
Global and Local Processing
  • Global processing
  • All items of organized display processed together
    in parallel
  • Local processing
  • Processing single object in display

21
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22
Gestalt Principles of Display Organization
  • Factors that facilitate pre-attentive grouping of
    objects include
  • Proximity
  • Similarity
  • Common fate
  • Closure
  • Movement
  • Colour

23
Emergent Features
  • Global processing often associated with features
    not present in the individual elements
    themselves, that emerge put together into a set
  • Only works if the organization is compatible with
    task and Gestalt principles upheld

24
Spatial Proximity
  • Expect spatial proximity will support parallel
    processing ? divided attention.
  • However, spatial proximity does not guarantee
    that parallel processing will occur

25
Heads-Up Displays (HUDs)
  • Idea is to superimpose aircraft instrument
    information on view of real world
  • Ideally both can be attended in parallel, or at
    least reduce transition time

26
Break
  • 15 Minutes

27
Spatial Proximity Conflicts
  • Penalty involved in putting information close
    together
  • If two attentional channels are close together,
    they will both be processed, even if only one is
    desired

28
Eriksen Eriksen
  • Control
  • H right button
  • F Left button
  • Display Clutter
  • K H K
  • Redundancy Gain
  • H H H
  • Response Conflict
  • F H F

29
Eriksen Eriksen
  • Display clutter
  • Confusion, failure to focus between relevant and
    irrelevant
  • Redundancy gain/Response conflict
  • Proximity allows two channels to be processed in
    parallel, even if undesired
  • Information competes at perceptual level
  • If they agree, improved performance ? Redundancy
    gain
  • If they disagree, reduced performance (?RT and/or
    errors) ? Response conflict

30
Object Based Proximity
  • Similarity can be based on more than proximity
  • Colour, shape, location, size, etc.)
  • Stroop Effect
  • GREEN RED

31
Object Displays
  • Take advantage of object based proximity
  • Integrating information sources into one stimulus
    if parallel processing required
  • Integral dimensions can sometimes be achieved by
    combining dimensions into a single stimulus
  • Emergent features property of whole, not seen
    when parts in isolation

32
Proximity Compatibility Principle
  • If task requires HIGH processing proximity, then
    should have HIGH display proximity
  • If task requires LOW processing proximity, then
    should have LOW display proximity
  • Processing proximity extent to which
    information sources are use in the task
  • Display proximity how close display elements are

33
Focussed Attention Tasks?
  • What if the task requires focussed attention,
    will the single object interfere?
  • Yes
  • Use appropriate object type for task(s)

34
Using Multiple Sources of Information
  • Integrating multiple information sources by
    proximity or common representation (objectness,
    colour, etc.) results in
  • Increased probability of parallel processing
  • The possibility of emergent features with
    improved performance if they are mapped to the
    task
  • Possible creation of clutter or response conflict
    if the task requires focussed attention on one
    dimension

35
Designing Tasks Involving Divided Attention
  • Minimise number of potential sources of
    information
  • If timesharing is necessary, indicate, where
    possible, the relative priorities of
    tasks/stimuli
  • Minimise difficulty level of tasks, where possible

36
Designing Tasks Involving Focussed Attention
  • Make competing channels as distinct from each
    other as possible
  • Separate competing channels physically as far
    apart as possible
  • Minimize the number of competing channels
  • Maximize salience of the most important
    channel(s), using colour, brightness, loudness,
    central location, etc.

37
Attention in Auditory Domain
  • Does not follow searchlight model of visual
    domain
  • No earballs to move around

38
Shadowing Technique
  • Subject wears earphones with different message
    presented to each ear
  • Required to shadow one message
  • Repeat that message out loud

39
Results
  • Can pick up some info from unattended channel,
    but has to differ
  • Tone versus voice
  • Male vs. female pitch
  • Large change in volume

40
Results
  • Report by order of ear, not time
  • L 8 drive 7
  • R leak 6 dog
  • Subject 8, drive, 7, leak, 6, dog
  • (i.e., LLLRRR not LRLRLR)

41
Broadbent Model
  • Selective filter used to attend to one channel
  • Switching operate on physical characteristics of
    message
  • Loudness, pitch (male/female), quality of sound,
    etc.
  • Problem cocktail party effect
  • Even when not different (pitch, volume) from
    other message, subjects attended to their name

42
Triesman Model
  • Semantic differences cocktail party effect
  • Have a lexicon or mental dictionary of words
  • When lexical entry fires, word is recognized
  • Two factors
  • Strength of signal (attended channel vs
    unattended)
  • Context (threshold for lexicon reduced by common
    words that occur around it football game
    played versus football game experiment)

43
Implications
  • Physical differences between channels are
    detectable
  • Could make one louder but increases stress
  • Leads to non-optimal performance
  • Can use tendency to switch to contextually
    relevant information
  • e.g., label the upcoming information so operator
    knows it is relevant

44
Implications
  • Pilot asks for cloud cover info.....response
    starts with Cloud cover over....
  • Or use personalized alerts Bill you are low on
    gas
  • Context is important

45
Enough Theory
  • What about real world applications?

46
Discussion - Land Warrior HMD
  • Is this a good idea?
  • Task types?
  • Focussed/Divided attention?

47
Discussion 3D Positional Audio
  • Will it work?
  • Task types?
  • Focussed/Divided attention?

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