Title: Chapter 10 Behavioral Objectives
1Chapter 10
Behavioral Objectives
2Types of Objectives
- Educational/Instructional Objectives
content-oriented, teacher-centered outcomes of
the education process in reference to an aspect
of a program or a total program of study - Behavioral/Learning Objectives action-oriented,
learner-centered outcomes of the
teaching/learning process
3Definition of Terms
- Goals the final outcome of what is achieved at
the end of the teachinglearning process - Objective a behavior describing the performance
that learners should be able to exhibit to be
considered competent
4Differences between Goals and Objectives
5Responsibility for Establishing Goals and
Objectives
- Setting of goals and objectives must be a mutual
decision-making process between the teacher and
the learner. - Both parties must buy into and participate in
establishing predetermined objectives and goals
prior to initiating the teaching/learning
process. - Blending what the learner wants to learn and what
the teacher has assessed the learner needs to
know provides for a mutually accountable,
respectful, and fulfilling educational
experience.
6The Debate about Using Behavioral Objectives
- Arguments Against
- superfluous
- reductionistic
- time-consuming
- pedagogic
- stifles creativity
- interferes with freedom to learn
- impossible to be inclusive
7The Debate about Using Behavioral Objectives
(contd)
- Arguments for
- keeps teaching learner-centered
- communicates plan to others
- helps learners stay on track
- organizes educational approach
- ensures that process is deliberate
- tailors teaching to learners needs
- focuses attention on learner
- orients teacher and learner to outcomes
8Three Major Advantages to Writing Objectives
- Provides basis for selection and design of
instructional content, methods, and materials - Provides learner with means to organize efforts
toward accomplishing objectives - Allows for determination as to the extent that
objectives have been accomplished
9Writing Behavioral Objectives
- Three important characteristics
- 1. Performancedescribes what the learner is
expected to be able to do - 2. Conditiondescribes the situation under which
behavior will be observed - 3. Criteriondescribes how well or with what
accuracy the learner must be able to perform
10The Four Step Approach
- To link a behavioral objective together, the
following three steps are recommended - 1. Identify the testing situation (condition).
- 2. State the learner and the learners behavior
(performance). - 3. State the performance level (criterion).
- 4. State how well the learner will perform the
criterion (percent accuracy).
11The ABCD Rule
- AAudience
- BBehavior
- CCondition (under what circumstances)
- DDegree (how much, to what extent)
12Common MistakesWhen Writing Objectives
- describing what the instructor will do rather
than what the learner will do - including more than one behavior in a single
objective - forgetting to include all three characteristics
- using performance terms subject to many
interpretations and that are not action-oriented
13Common Mistakes (contd)
- writing an unattainable, unrealistic objective
- writing objectives unrelated to stated goal
- cluttering an objective with unnecessary
information - making an objective too general so that the
outcome is not clear
14Taxonomy of Objectives
- Behavior is defined according to type (domain
category) and level of complexity (simple to
complex). - Three Types of Learning Domains
- 1. Cognitivethe thinking domain
- 2. Affectivethe feeling domain
- 3. Psychomotorthe skills domain
15Writing SMART Objectives
- SSpecific
- MMeasurable
- AAchievable
- RRealistic
- TTimely
16Complexity of Domain Levels
- Objectives in each domain are classified in a
taxonomic form of hierarchy into low (most
simple), medium (moderately difficult),
and high (most complex) levels of behavior. - Cognitive Levels
- knowledge evaluation
- Affective Levels
- receiving characterization
- Psychomotor
- perception origination
17 Teaching in the Cognitive Domain
- Learning in this domain involves acquisition of
information based on the learners intellectual
abilities and thinking processes. - Methods most often used to stimulate learning in
the cognitive domain include - - lecture
- - one-to-one instruction
- - computer-assisted instruction
18Teaching in the Cognitive Domain (contd)
- Cognitive-domain learning is the traditional
focus of most teaching. - Cognitive knowledge is an essential prerequisite
for learning affective and psychomotor skills.
19Teaching in the Affective Domain
- Learning in this domain involves an increasing
internalization or commitment to feelings
affective learning involves the degree to which
feelings or attitudes are incorporated into ones
personality or value system - Methods most often used to stimulate learning in
the affective domain include - - group discussion - role-modeling
- - simulation gaming - questioning
- - role-playing
-
-
20Teaching in the Affective Domain
(contd)
- Nurse educators are encouraged to attend to the
needs of the whole person by recognizing that
learning is subjective and values driven. - More time in teaching needs to focus on exploring
and clarifying learner feelings, emotions, and
attitudes.
21Teaching in the Psychomotor Domain
- Learning in this domain involves acquiring
fine and gross motor abilities with increasing
complexity of neuromuscular coordination. - Methods most often used to stimulate learning in
the psychomotor domain include - - demonstration - return demonstration
- - simulation - gaming
- - self-instruction
22Factors Influencing Psychomotor Skill Acquisition
- The amount of practice required to learn a new
skill varies with the individual, depending upon
such things as - - readiness to learn
- - motivation to learn
- - past experience
- - health status
-
23Factors Influencing Psychomotor Skill Acquisition
(contd)
- - environmental stimuli
- - anxiety level
- - developmental stage
- - practice session length
24Development of Teaching Plans
- Predetermined goals and objectives serve as a
basis for developing a teaching plan. - Mutually agreed upon goals and objectives clarify
what the learner is to learn and what the teacher
is to teach.
25 Reasons to Construct Teaching
Plans
- 1. Ensures a logical approach to teaching and
keeps instruction on target. - 2. Communicates in writing an action plan for
the learner, teacher, and other providers. - 3. Serves as a legal document that indicates a
plan is in place and the extent of progress
toward implementation.
26Teaching in the Psychomotor Domain (contd)
- Psychomotor skill development is very
egocentric and requires learner concentration. - Asking questions that demand a cognitive or
affective response during psychomotor learning
interferes with psychomotor performance. - The ability to perform a skill is not equivalent
to learning a skill (performance is transitory
learning is more permanent). - Practice makes perfectrepetition leads to
perfection and reinforcement of behavior.
27Basic Elements of a Teaching Plan
- Purpose
- Goal statement
- Objectives (sub-objectives)
- Content outline
- Methods of teaching
- Time allotment
- Resources for instruction
- Evaluation
28The Major Criterion for Judging a Teaching Plan
- Internal consistency exists when you can answer
yes to the following questions - - Does the plan facilitate a relationship
between its parts? - - Do all 8 elements of the plan hang together?
-
29The Major Criterion for Judging a Teaching Plan
(contd)
- - Is the identified domain of learning in each
objective reflected in the purpose and goal, as
well as across the plan, all the way through to
the end process of evaluation?
30Use of Learning Contracts
- Learning Contract A written (formal) or
verbal (informal) agreement between the teacher
and the learner that delineates specific teaching
and learning activities that are to occur
within a certain time frame. - Purpose of a Learning Contract
- to encourage learners active participation
- to improve teacherclient communication
31Use of Learning Contracts (contd)
- Learning contracts
- are an increasingly popular approach to teaching
and learning. - serve as an alternative and innovative technique
that embodies the principles of adult learning. - can be used with any audience of adult learners.
32Use of Learning Contracts (contd)
- empower the learner by emphasizing
self-direction, mutual negotiation, and mutual
evaluation of competency. - stress shared accountability between the teacher
and the learner.
33Components of the Learning Contract
- Four major components
- Contentspecifies precise behavioral objectives.
- 2. Evaluationspecifies criteria by which
competencies will be judged.
34Components of Learning Contract (contd)
- 3. Performance expectationsspecify conditions by
which learning will be achieved. - 4. Time framespecifies length of time needed for
successful achievement of objectives.
35The Concept of Learning Curve
- Learning Curve A graphic depiction of
- changes in psychomotor performance at
- different stages of practice during a
- specified time period
- Six stages of the theoretical learning curve
- The irregularity of individual learning curves
36State of the Evidence
- Educational literature has plenty of evidence
establishing the value and utility of behavioral
objectives. - Taxonomic hierarchy for categorizing behaviors
has also been established. - Body of evidence on teaching plans is available.
- Educational literature has new research on
learning contracts, psychomotor skill
acquisition, learning curve concept.
37Summary
- Assessment of the learner is a prerequisite to
formulating objectives. - Writing clear and concise behavioral objectives
is fundamental to the education process. - Goals and objectives serve as a guide to
planning, implementation, and evaluation of
teaching and learning.
38Chapter 11Instructional Methods
39Instructional Methods
- Definition
- Techniques or approaches that the teacher uses to
bring the learner in contact with the content to
be learned
40Instructional Methods
- Lecture
- Group Discussion
- One-to-One Instruction
- Role-playing
- Self-instruction
- Demonstration
- Return Demonstration
- Gaming
- Simulation
- Role-modeling
41Lecture
- Definition
- An instructional method in which the teacher
verbally transmits information directly to groups
of learners for the purpose of education. It is
highly structured.
42Lecture
- Advantages
- Cost effective
- Targets large groups
- Useful for cognitive domain learning
- Limitations
- Not individualized
- Passive learners
43Group Discussion
- Definition
- An instructional method in which learners are
together to exchange information, feelings, and
opinions with each other and the teacher to
achieve educational objectives
44Group Discussion
- Advantages
- Stimulates sharing of ideas and emotions
- Active learners
- Useful for cognitive and affective domains of
learning
- Limitations
- Shy member does not participate
- Dominant member overwhelms the group
- Highly diverse groups may have difficulty
interacting
45One-to-One Instruction
- Definition
- An instructional method in which the teacher
delivers personally designed instruction to a
learner.
46One-to-One Instruction
- Advantages
- Active learner
- Tailored to individuals needs and goals
- Useful for all three learning domains
- Limitations
- Can be expensive because it is labor intensive
- Isolates learner
47Demonstration
- Definition
- An instructional method in which the learner is
shown by the teacher how to perform a particular
skill
48Demonstration
- Advantages
- Previews exact skill for the learner
- Useful for psychomotor domain learning
- Limitations
- May be expensive because all learners need to
easily visualize skill. This requires use of
technology or small groups.
49Return Demonstration
- Definition
- An instructional method in which the learner
attempts to perform a skill with cues from the
teacher as needed
50Return Demonstration
- Advantages
- Active learner
- Individual guidance
- Useful for psychomotor domain learning
- Limitations
- Viewing individual performance is labor intensive
51Gaming
- Definition
- An instructional method requiring the learner to
participate in a competitive activity with preset
rules to achieve an educational objective
52Gaming
- Advantages
- Active learner
- Perceived as fun by many learners
- Useful for all three domains of learning
- Limitations
- Too competitive for some learners
53Simulation
- Definition
- An instructional method requiring creation of a
hypothetical or artificial experience to engage
the learner in an activity that reflects
real-life conditions without the risk-taking
consequences of an actual experience
54Simulation
- Advantages
- Active learners
- Practice reality in a safe setting
- Useful for cognitive and psychomotor domains of
learning
- Limitations
- Labor intensive
- Costs of equipment
55Role-Playing
- Definition
- An instructional method where learners
participate in an unrehearsed dramatization to
elicit their feelings to achieve affective domain
objectives
56Role-Playing
- Advantages
- Active learner
- Develops understanding of others
- Useful for affective domain learning
- Limitations
- Learner can exaggerate or under-develop the role
57Role-Modeling
- Definition
- An instructional method in which the teacher
models or exhibits behaviors that the learner
may imitate or adopt as he or she is socialized
into a role. Learning from role-modeling is
called identification and emanates from
socialization theories.
58Role-Modeling
- Advantages
- Helps with socialization into role
- Useful for affective domain learning
- Limitations
- Requires rapport between teacher and learner
59Self-Instruction
- Definition
- An instructional method to provide activities
that guide the learner in independently achieving
the educational objectives
60Self-Instruction
- Advantages
- Self-paced
- Cost-effective
- Consistent
- Useful for cognitive domain learning
- Limitations
- Learner may procrastinate
- Requires literacy
61Factors in Selection ofInstructional Methods
- What are the predetermined objectives?
- What are the characteristics of the targeted
audience? - What resources are available?
- What are the teachers strengths and limitations?
62Evaluation of Instructional Methods
- Did learners achieve their objectives?
- Was the activity accessible to targeted learners?
- Were available resources used efficiently?
- Did the method accommodate the learners needs,
abilities, and style? - Was the approach cost-effective?
63Creative Techniques to Enhance Verbal
Presentations
- Enthusiasm
- Humor
- Risk-taking
- Drama
- Problem-solving
- Role-modeling
- Anecdotes
- Technology
64General Principles for All Teachers
- Give positive reinforcement.
- Project acceptance/sensitivity.
- Be organized, give direction.
- Elicit and provide feedback.
- Use questioning.
- Know your audience.
- Use repetition.
- Summarize key points.
65Instructional Settings
- Healthcare setting
- Health-related setting
- Nonhealthcare setting
66Sharing Resources
- Nurses in each of the setting types can
establish a health education committee to
coordinate health education programming, ensure
effective use of resources, and avoid duplication
of efforts.
67Chapter 12Instructional Materials
68Instructional MaterialsPrint and Nonprint Media
- Definition the tangible substances and real
objects used to help communicate information
necessary for learning - Purposes to help the nurse educator deliver a
message creatively and clearly
69General Principles of Effectiveness
- Media should
- Change behavior by influencing a gain in
cognitive, affective, and/or psychomotor skills - Enhance learningno one tool is better than
another - Complement the instructional methods
70General Principles (contd)
- Media should (contd)
- Match available financial resources
- Be appropriate for physical environment
- Complement learners sensory abilities,
developmental stage, and educational level - Impart accurate, current, valid and appropriate
messages - Add diversity and information to learning
71Choosing Instructional Materials
- Major Variables to Consider
- Characteristics of the Learner
- Physical abilities
- Perceptual abilities
- Literacy
- Motivational level
- Developmental stage
- Learning style
72Major Variables to Consider (contd)
- Characteristics of the Media
- Print
- Nonprint
- Characteristics of the Task
- Learning domain
- Complexity of behavior
73Three Major Components of Instructional Materials
- Delivery System
- Definition both the physical form and the
hardware used to present materials - Examples of physical form and hardware
- Slides with projector
- Videotapes with VCRs
- Computer software with computer
74Components (contd)
- Content
- Definition actual information imparted to the
learner - Selection criteria
- Accuracy
- Appropriateness for skill determination
- Readability
75Components (contd)
- Presentation
- Definition the form most important for
selecting/developing instructional materials - Concrete to abstract continuum
- Realia
- Illusionary representations
- Symbolic representations
76Types of Instructional Materials
- Written Materials
- Advantages
- Available to learner in absence of teacher
- Widely acceptable, familiar
- Readily available, relatively cheap
- Convenient form
- Learner controls rate of reading
- Content easily altered to target specific
audiences
77Written Materials (contd)
- Disadvantages
- Most abstract form of reality
- Immediate feedback limited
- Proper reading level essential for full
usefulness - Less useful with low literate learners or
visually or cognitively impaired learners - Inappropriate for illiterate learners
78Written MaterialsCommercially Prepared
- Factors to be considered
- Who produced the item? Was there any input by
healthcare professionals? - Can the item be previewed?
- The price must be consistent with its educational
value.
79Written MaterialsInstructor ComposedGuidelines
for Effective Writing
- Fit your own institutions policies, procedures
and equipment. - Build in answers to those questions asked most
frequently by your patients. - Highlight points considered especially important
by your healthcare team. - Reinforce specific oral instructions and clarify
difficult concepts.
80Guidelines for Effective Writing (contd)
- Keep words and sentences short. Use
conversational style. Use active voice. - Use second person you.
- Most important information goes first.
- Do not use all-capital letters.
- Use advance organizers.
- Emphasize key points with end review.
81Evaluating Printed Materials
- Consider
- Nature of the audience
- Literacy level required
- Linguistic variety available
- Brevity and clarity
- Layout and appearance
- Opportunity for repetition
- Concreteness and familiarity
82Demonstration Materials Displays
- Advantages
- Fast way to attract attention, make a point
- Flexible
- Portable
- Reusable
- Stimulate interest or ideas in observer
- Can change or influence attitudes
- Purchasable and/or can be made
83Demonstration MaterialsDisplays (contd)
- Disadvantages
- Take up a lot of space
- Time-consuming to prepareoften reused, outdated
- May be overused
- Unsuitable for large audiences
84Demonstration MaterialsPosters as Popular
Display Tools
- Consider
- Color
- White space
- Graphics
- KISS principle
- Titles/Script
- Balance of content
85Demonstration Materials Models
- Advantages
- Useful when real object is too small, too large,
too expensive, unavailable, or too complex - Allows safe, hands-on practice
- More active involvement by the learner with
immediate feedback available - Readily available
86Demonstration MaterialsModels (contd)
- Disadvantages
- May not be suitable for learner with poor
abstraction abilities or for visually impaired - Some models fragile, expensive, bulky, or
difficult to transport - Cannot be observed or manipulated by more than a
few learners at a time
87Demonstration MaterialsThree Specific Types of
Models
- Replicas
- Examples anatomical models, resuscitation dolls
- Analogues
- Examples dialysis machines, computer models
- Symbols
- Examples words, cartoons, formulas, signs
88Audiovisual Materials
- Factors in selection
- Technical feasibility
- Economic feasibility
- Social/political acceptability
- Instructor familiarity
89Audiovisual Materials (contd)
- Projected Learning Resources
- Movies and filmstrips
- Power Points
- Overhead transparencies
90Projected Learning Resources
- Advantages
- Most effectively used with groups
- Especially beneficial with hearing-impaired,
low-literate learners - Excellent media for use in teaching psychomotor
skills
91Projected Learning Resources (contd)
- Disadvantages
- Lack of flexibility due to static content of some
forms - Some forms may be expensive
- Requires darkened room for some forms
- Requires special equipment for use
92Audio Learning Resources
- Audiotapes, Radio, CD
- Advantages
- Widely available
- May be especially beneficial to
visually-impaired, low literate learners - May be listened to repeatedly
- Most forms practical, cheap, small, portable
93Audio Learning Resources (contd)
- Disadvantages
- Relies only on sense of hearing
- Some forms may be expensive
- Lack of opportunity for interaction between
instructor and learner
94Video Learning Resources
- Purchased or self-made tapes
- Advantages
- Widely used educational tool
- Inexpensive uses visual, auditory senses
- Flexible for use with different audiences
- Powerful tool for role-modeling and demonstration
- Effective for teaching psychomotor skills
95Video Learning Resources (contd)
- Disadvantages
- Quality of videotapes can deteriorate over time
- Some commercial products may be expensive
- Some purchased materials may be too long or
inappropriate for audience
96Telecommunications Learning Resources
- Telephones, Televisions
- Advantages
- Relatively inexpensive, widely available
- Disadvantages
- Complicated to set up interactive capability
- Expensive to broadcast via satellite
97Computer Learning Resources
- Advantages
- Interactive potential quick feedback, retention
- Potential database is enormous
- Can individualize to suit different types of
learners, different pace of learning - Time efficient
98Computer Learning Resources(contd)
- Disadvantages
- Primary learning efficacy cognitive domain less
useful for attitude/behavior change or
psychomotor skill development - Software and hardware expensive
- Must be purchased
- Limited use for most older adults, low literate
learners, those with physical limitations
99Evaluation Criteria forSelecting Materials
- Considerations
- Learner characteristics
- Task(s) to be achieved
- Media available
- Evaluation Checklist
- Content
- Instructional design
- Technical production
- Packaging
100State of the Evidence
- Performance is improved and learner satisfaction
increased with visual reinforcement. - Distance learning is an increasingly viable
option for learners.
101Summary
- Instructional materials should be used to
support learning by complementing and
supplementing your teaching, not by substituting
for it.