Title: Fundamentals%20of%20Python:%20First%20Programs
1Fundamentals of PythonFirst Programs
- Chapter 7 Simple Graphics
- and Image ProcessingModificationsby
- Mr. Dave Clausen
2Objectives
- After completing this chapter, you will be able
to - Use the concepts of object-based
programmingclasses, objects, and methodsto
solve a problem - Develop algorithms that use simple graphics
operations to draw two-dimensional shapes - Use the RGB system to create colors in graphics
applications and modify pixels in images
3Objectives (continued)
- Develop recursive algorithms to draw recursive
shapes - Write a nested loop to process a two-dimensional
grid - Develop algorithms to perform simple
transformations of images, such as conversion of
color to grayscale
4Simple Graphics
- Graphics Discipline that underlies the
representation and display of geometric shapes in
two- and three-dimensional space - A Turtle graphics toolkit provides a simple and
enjoyable way to draw pictures in a window - turtle is a non-standard, open-source Python
module
5Overview of Turtle Graphics
- Turtle graphics originally developed as part of
the childrens programming language Logo - Created by Seymour Papert and his colleagues at
MIT in the late 1960s - Analogy Turtle crawling on a piece of paper,
with a pen tied to its tail - Sheet of paper is a window on a display screen
- Position specified with (x, y) coordinates
- Cartesian coordinate system, with origin (0, 0)
at the center of a window - Turtle Graphics Documentation
6Overview of Turtle Graphics (continued)
- Together, these attributes make up a turtles
state
7Turtle Operations
8Turtle Operations (continued)
9Turtle Motion (Move and Draw)
turtle.forward(distance) turtle.ftance) integer or float Move the turtle forward by the specified distance, in the direction the turtle is headed.
turtle.back(distance)turtle.bk(distance)turtle.backward(distance) integer or float Move the turtle backward by distance, opposite to the direction the turtle is headed. Do not change the turtles heading
turtle.right(angle)turtle.rt(angle) integer or float Turn turtle right by angle units. (Units are by default degrees, but can be set via the degrees() and radians() functions.) Angle orientation depends on the turtle mode,
turtle.left(angle)turtle.lt(angle) integer or float Turn turtle left by angle units. (Units are by default degrees, but can be set via the degrees() and radians() functions.) Angle orientation depends on the turtle mode
turtle.goto(x, yNone)turtle.setpos(x, yNone)turtle.setposition(x, yNone) x a number or a pair/vector of numbers y a number or None If y is None, x must be a pair of coordinates or a Vec2D (e.g. as returned by pos()). Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtles orientation.
10Turtle Motion (Move and Draw 2)
turtle.setx(x) integer or float Set the turtles first coordinate to x, leave second coordinate unchanged.
turtle.sety(y) integer or float Set the turtles second coordinate to y, leave first coordinate unchanged.
turtle.setheading(to_angle)turtle.seth(to_angle) integer or float Set the orientation of the turtle to to_angle. Here are some common directions in degreesstandard mode logo mode 0 - east 0 - north 90 - north 90 - east 180 - west 180 - south 270 - south 270 west
turtle.home() Move turtle to the origin coordinates (0,0) and set its heading to its start-orientation (which depends on the mode, see mode())
turtle.circle(radius, extentNone, stepsNone radius a number extent a number (or None) steps an integer (or None) Draw a circle with given radius. The center is radius units left of the turtle extent an angle determines which part of the circle is drawn. If extent is not given, draw the entire circle. If extent is not a full circle, one endpoint of the arc is the current pen position. Draw the arc in counterclockwise direction if radius is positive, otherwise in clockwise direction. Finally the direction of the turtle is changed by the amount of extent. As the circle is approximated by an inscribed regular polygon, steps determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons.
11Turtle Motion (Move and Draw 3)
turtle.dot(sizeNone, color) size an integer gt 1 (if given) color a colorstring or a numeric color tuple Draw a circular dot with diameter size, using color. If size is not given, the maximum of pensize4 and 2pensize is used.
turtle.stamp() Stamp a copy of the turtle shape onto the canvas at the current turtle position. Return a stamp_id for that stamp, which can be used to delete it by calling clearstamp(stamp_id).
turtle.clearstamp(stampid) stampid an integer, must be return value of previous stamp() call Delete stamp with given stampid.
turtle.clearstamps(nNone) n an integer (or None) Delete all or first/last n of turtles stamps. If n is None, delete all stamps, if n gt 0 delete first n stamps, else if n lt 0 delete last n stamps
turtle.undo() Undo (repeatedly) the last turtle action(s). Number of available undo actions is determined by the size of the undobuffer..
turtle.speed(speedNone) speed an integer in the range 0..10 or a speedstring (see below) Set the turtles speed to an integer value in the range 0..10. If no argument is given, return current speed. If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows fastest 0 fast 10 normal 6 slow 3 slowest 1 Speeds from 1 to 10 enforce increasingly faster animation of line drawing and turtle turning.Attention speed 0 means that no animation takes place. forward/back makes turtle jump and likewise left/right make the turtle turn instantly.
12Tell Turtles State
turtle.position()turtle.pos() Return the turtles current location (x,y) (as a Vec2D vector).
turtle.towards(x, yNone) x a number or a pair/vector of numbers or a turtle instance y a number if x is a number, else None Return the angle between the line from turtle position to position specified by (x,y), the vector or the other turtle. This depends on the turtles start orientation which depends on the mode - standard/world or logo).
turtle.xcor() Return the turtles x coordinate.
turtle.ycor() Return the turtles y coordinate.
turtle.heading() Return the turtles current heading (value depends on the turtle mode, see mode())
turtle.distance(x, yNone) x a number or a pair/vector of numbers or a turtle instance y a number if x is a number, else None Return the distance from the turtle to (x,y), the given vector, or the given other turtle, in turtle step units..
13Drawing State
turtle.pendown()turtle.pd()turtle.down() Pull the pen down drawing when moving..
turtle.penup()turtle.pu()turtle.up() Pull the pen up no drawing when moving.
turtle.pensize(widthNone)turtle.width(widthNone) width a positive number Set the line thickness to width or return it. If resizemode is set to auto and turtleshape is a polygon, that polygon is drawn with the same line thickness. If no argument is given, the current pensize is returned.
turtle.isdown() Return True if pen is down, False if its up.
turtle.pen(penNone, pendict) pen a dictionary with some or all of the below listed keys pendict one or more keyword-arguments with the below listed keys as keywords Return or set the pens attributes in a pen-dictionary with the following key/value pairs shown True/False pendown True/False pencolor color-string or color-tuple fillcolor color-string or color-tuple pensize positive number speed number in range 0..10 resizemode auto or user or noresize stretchfactor (positive number, positive number) outline positive number tilt number This dictionary can be used as argument for a subsequent call to pen() to restore the former pen-state. Moreover one or more of these attributes can be provided as keyword-arguments. This can be used to set several pen attributes in one statement.
14Color Control
turtle.pencolor(args) Return or set the pencolor. Four input formats are allowed pencolor() Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another color/pencolor/fillcolor call.pencolor(colorstring) Set pencolor to colorstring, which is a Tk color specification string, such as "red", "yellow", or "33cc8c".pencolor((r, g, b)) Set pencolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be in the range 0..colormode, where colormode is either 1.0 or 255 (see colormode()).pencolor(r, g, b) Set pencolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode.
turtle.fillcolor(args) Return or set the fillcolor. Four input formats are allowed fillcolor() Return the current fillcolor as color specification string, possibly in tuple format (see example). May be used as input to another color/pencolor/fillcolor call.fillcolor(colorstring) Set fillcolor to colorstring, which is a Tk color specification string, such as "red", "yellow", or "33cc8c".fillcolor((r, g, b)) Set fillcolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be in the range 0..colormode, where colormode is either 1.0 or 255 (see colormode()).fillcolor(r, g, b) Set fillcolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode
turtle.color(args) Return or set pencolor and fillcolor. Several input formats are allowed. They use 0 to 3 arguments as follows color() Return the current pencolor and the current fillcolor as a pair of color specification strings or tuples as returned by pencolor() andfillcolor().color(colorstring), color((r,g,b)), color(r,g,b)Inputs as in pencolor(), set both, fillcolor and pencolor, to the given value.color(colorstring1, colorstring2), color((r1,g1,b1), (r2,g2,b2))Equivalent to pencolor(colorstring1) and fillcolor(colorstring2) and analogously if the other input format is used.
15Filling Shapes
turtle.filling() Return fillstate (True if filling, False else).
turtle.begin_fill() To be called just before drawing a shape to be filled.
turtle.end_fill() Fill the shape drawn after the last call to begin_fill().
16More Drawing Control
turtle.reset() Delete the turtles drawings from the screen, re-center the turtle and set variables to the default values.
turtle.clear() Delete the turtles drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected.
turtle.write(arg, moveFalse, align"left", font("Arial", 8, "normal")) arg object to be written to the TurtleScreen move True/False align one of the strings left, center or right font a triple (fontname, fontsize, fonttype) Write text - the string representation of arg - at the current turtle position according to align (left, center or right) and with the given font. Ifmove is true, the pen is moved to the bottom-right corner of the text. By default, move is False.
17Turtle State - Visibility
turtle.hideturtle()turtle.ht() Make the turtle invisible. Its a good idea to do this while youre in the middle of doing some complex drawing, because hiding the turtle speeds up the drawing observably.
turtle.showturtle()turtle.st() Make the turtle visible.
turtle.isvisible() Return True if the Turtle is shown, False if its hidden.
18Window Control
turtle.bgcolor(args) args a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers Set or return background color of the TurtleScreen
turtle.clear()turtle.clearscreen() Delete all drawings and all turtles from the TurtleScreen. Reset the now empty TurtleScreen to its initial state white background, no background image, no event bindings and tracing on.
turtle.reset()turtle.resetscreen() Reset all Turtles on the Screen to their initial state.
turtle.screensize(canvwidthNone, canvheightNone, bgNone) canvwidth positive integer, new width of canvas in pixels canvheight positive integer, new height of canvas in pixels bg colorstring or color-tuple, new background color If no arguments are given, return current (canvaswidth, canvasheight). Else resize the canvas the turtles are drawing on. Do not alter the drawing window. To observe hidden parts of the canvas, use the scrollbars. With this method, one can make visible those parts of a drawing which were outside the canvas before.
19How to Configure Screen and Turtles
If you want to use a different configuration which better reflects the features of this module or which better fits to your needs,, you can prepare a configuration file turtle.cfg which will be read at import time and modify the configuration according to its settings. The built in configuration would correspond to the following turtle.cfg
width 0.5 height 0.75 leftright None topbottom None canvwidth 800 canvheight 400 mode standard colormode 1.0 delay 10 undobuffersize 1000 shape classic pencolor black fillcolor black resizemode noresize visible True language english exampleturtle turtle examplescreen screen title Python Turtle Graphics using_IDLE False
20Turtle Operations (continued)
- Interface set of methods of a given class
- Used to interact with an object
- Use docstring mechanism to view an interface
- help(ltclass namegt)
- help(ltclass namegt.ltmethod namegt)drawSquare.py
21Object Instantiation and the turtle Module
- Before you apply any methods to an object, you
must create the object (i.e., an instance of) - Instantiation Process of creating an object
- Use a constructor to instantiate an object
- To instantiate the Turtle class
22Object Instantiation and the turtle Module
(continued)
- To close a turtles window, click its close box
- Attempting to manipulate a turtle whose window
has been closed raises an error
23Object Instantiation and the turtle Module
(continued)
24Drawing Two-Dimensional Shapes
- Many graphics applications use vector graphics,
or the drawing of simple two-dimensional shapes,
such as rectangles, triangles, and circles - drawPolygon.py
25Drawing Two-Dimensional Shapes (continued)
26Taking a Random Walk
- Like any animal, a turtle can wander around
randomly randomWalk.py
27Taking a Random Walk (continued)
28Colors and the RGB System
- Display area on a computer screen is made up of
colored dots called picture elements or pixels - Each pixel represents a color the default is
black - RGB is a common system for representing colors
- RGB stands for red, green, and blue
- Each color component can range from 0 255
- 255 ? maximum saturation of a color component
- 0 ? total absence of that color component
- A true color system
29Colors and the RGB System (contd)
- Each color component requires 8 bits total
number of bits needed to represent a color value
is 24 - Total number of RGB colors is 224 (16,777,216)
30Example Drawing with Random Colors
- The Turtle class includes a pencolor method for
changing the turtles drawing color - Expects integers for the three RGB components
31Examining an Object's Attributes
- Mutator methods change the internal state of a
Turtle method - Example pencolor method
- Accessor methods return the values of a Turtle
objects attributes without altering its state - Example position method
32Manipulating a Turtles Screen
- The Screen objects attributes include its width
and height in pixels and its background color - Use t.screen to access a turtles Screen object,
then call a Screen method on this object
33Background Scenes
- After you have drawn your background scenes with
turtle commands - Press the Print Screen key on the keyboard to
capture each background scene. - Edit and crop the picture in Paint or Photoshop
to only include what you have drawn (keep this as
800 by 400 pixels, or as close to this as
possible). - Save the pictures as GIF files using filenames
like, Scene1.gif, Scene2.gif, etc. - Comment out all the function calls to functions
that draw the backgrounds (Do NOT delete these
functions.) - Load the background scene using
screen.bgpic("BackgroundPic.gif") and the name
of your background pictures.
34Using Multiple Turtles
- Instantiate more than one turtle, for examplet
Turtle()t2 Turtle()t3 Turtle() - Register and associate the turtles to shapes
(.gif)t.screen.register_shape(picture1name.gif")
- t2.screen.register_shape(picture2name.gif")
- t3.screen.register_shape(picture3name.gif")
- Set the shape for each turtlet.shape(picture1nam
e.gif") - t2.shape(picture2name.gif")
- t3.shape(picture3name.gif")
- Use transparent GIF files for turtle shapes.
35Simple Animation
- You could have a loop moving each turtle with a
delay to adjust the speed of the animation. Here
is an example that moves three turtles a random
number of pixels each iteration of the loop - for point in range(600)
- t.fd(random.randint(1,3))
- t2.fd(random.randint(1,3))
- t3.fd(random.randint(1,4))
- screen.delay(3)
36Case Study Recursive Patterns in Fractals
- Fractals are highly repetitive or recursive
patterns - A fractal object appears geometric, yet it cannot
be described with ordinary Euclidean geometry - Strangely, a fractal curve is not
one-dimensional, and a fractal surface is not
two-dimensional - Every fractal shape has its own fractal dimension
- One example of a fractal curve is the c-curve
37Case Study Recursive Patterns in Fractals
(continued)
38Case Study Recursive Patterns in Fractals
(continued)
- Request
- Write a program that allows the user to draw a
particular c-curve in varying degrees - Analysis
- Program should prompt the user for the level of
the c-curve - Next, program should display a Turtle graphics
window in which it draws the c-curve
39Case Study Recursive Patterns in Fractals
(continued)
40Case Study (continued)
41Case Study (continued)
- Implementation (continued)
42Image Processing
- Digital image processing includes the principles
and techniques for the following - The capture of images with devices such as
flatbed scanners and digital cameras - The representation and storage of images in
efficient file formats - Constructing the algorithms in image-manipulation
programs such as Adobe Photoshop
43Analog and Digital Information
- Computers must use digital information which
consists of discrete values - Example Individual integers, characters of text,
or bits - The information contained in images, sound, and
much of the rest of the physical world is analog - Analog information contains a continuous range of
values - Ticks representing seconds on an analog clocks
face represent an attempt to sample moments of
time as discrete values (time itself is analog)
44Sampling and Digitizing Images
- A visual scene projects an infinite set of color
and intensity values onto a two-dimensional
sensing medium - If you sample enough of these values, digital
information can represent an image more or less
indistinguishable (to human eye) from original
scene - Sampling devices measure discrete color values at
distinct points on a two-dimensional grid - These values are pixels
- As more pixels are sampled, the more realistic
the resulting image will appear
45Image File Formats
- Once an image has been sampled, it can be stored
in one of many file formats - A raw image file saves all of the sampled
information - Data can be compressed to minimize its file size
- JPEG (Joint Photographic Experts Group)
- Uses lossless compression and a lossy scheme
- GIF (Graphic Interchange Format)
- Uses a lossy compression and a color palette of
up to 256 of the most prevalent colors in the
image
46Image-Manipulation Operations
- Image-manipulation programs either transform the
information in the pixels or alter the
arrangement of the pixels in the image - Examples
- Rotate an image
- Convert an image from color to grayscale
- Blur all or part of an image
- Sharpen all or part of an image
- Control the brightness of an image
- Perform edge detection on an image
- Enlarge or reduce an images size
47The Properties of Images
- The coordinates of pixels in the two-dimensional
grid of an image range from (0, 0) at the
upper-left corner to (width-1, height-1) at
lower-right corner - width/height are the images dimensions in pixels
- Thus, the screen coordinate system for the
display of an image is different from the
standard Cartesian coordinate system that we used
with Turtle graphics - The RGB color system is a common way of
representing the colors in images
48The images Module
- Non-standard, open-source Python tool
- Image class represents an image as a
two-dimensional grid of RGB values smokey.gif
49The images Module (continued)
50A Loop Pattern for Traversing a Grid
- Most of the loops we have used in this book have
had a linear loop structure - Many image-processing algorithms use a nested
loop structure to traverse a two-dimensional grid
of pixels
51A Loop Pattern for Traversing a Grid (continued)
- Previous loop uses a row-major traversal
- We use this template to develop many of the
algorithms that follow
52A Word on Tuples
- A pixels RGB values are stored in a tuple
53Converting an Image to Black and White
- For each pixel, compute average of R/G/B values
- Then, reset pixels color values to 0 (black) if
the average is closer to 0, or to 255 (white) if
the average is closer to 255 blackAndWhite.py
54Converting an Image to Black and White (continued)
55Converting an Image to Grayscale
- Black and white photographs contain various
shades of gray known as grayscale - Grayscale can be an economical scheme (the only
color values might be 8, 16, or 256 shades of
gray) - A simple method
- Problem Does not reflect manner in which
different color components affect human
perception - Scheme needs to take differences in luminance
into account grayScale.py
56Converting an Image to Grayscale (continued)
57Copying an Image
- The method clone builds and returns a new image
with the same attributes as the original one, but
with an empty string as the filename
58Blurring an Image
- Pixilation can be mitigated by blurring
59Edge Detection
- Edge detection removes the full colors to uncover
the outlines of the objects represented in the
imageedgeDetection.py
60Edge Detection (continued)
61Reducing the Image Size
- The size and the quality of an image on a display
medium depend on two factors - Images width and height in pixels
- Display mediums resolution
- Measured in pixels, or dots per inch (DPI)
- The resolution of an image can be set before the
image is captured - A higher DPI causes sampling device to take more
samples (pixels) through the two-dimensional grid - A size reduction usually preserves an images
aspect ratio imageShrink.py
62Reducing the Image Size (continued)
- Reducing size throws away some pixel information
63Summary
- Object-based programming uses classes, objects,
and methods to solve problems - A class specifies a set of attributes and methods
for the objects of that class - The values of the attributes of a given object
make up its state - A new object is obtained by instantiating its
class - The behavior of an object depends on its current
state and on the methods that manipulate this
state - The set of a classs methods is called its
interface
64Summary (continued)
- Turtle graphics is a lightweight toolkit used to
draw pictures in a Cartesian coordinate system - RGB system represents a color value by mixing
integer components that represent red, green, and
blue intensities - A grayscale system uses 8, 16, or 256 distinct
shades of gray
65Summary (continued)
- Digital images are captured by sampling analog
information from a light source, using a device
such as a digital camera or a flatbed scanner - Can be stored in several formats, like JPEG and
GIF - When displaying an image file, each color value
is mapped onto a pixel in a two-dimensional grid - A nested loop structure is used to visit each
position - Image-manipulation algorithms either transform
pixels at given positions or create a new image
using the pixel information of a source image